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author | est31 <MTest31@outlook.com> | 2016-05-14 16:25:57 +0200 |
---|---|---|
committer | est31 <MTest31@outlook.com> | 2016-05-26 20:33:33 +0200 |
commit | fa6b21a15b415cd82dce6896b94a5341b7dd76f0 (patch) | |
tree | 1fc68b1ebb2ce52c81b33e816b0f8f8f827d47a7 /src | |
parent | ef100f12a1346f7bfd2a05dc606cb22e97179c02 (diff) | |
download | minetest-fa6b21a15b415cd82dce6896b94a5341b7dd76f0.tar.gz minetest-fa6b21a15b415cd82dce6896b94a5341b7dd76f0.tar.bz2 minetest-fa6b21a15b415cd82dce6896b94a5341b7dd76f0.zip |
Tell irrlicht if we handle a key or not.
We can remove the function in MtNativeActivity now
as it serves precisely that purpose: to tell irrlicht
that we handled the esc key.
TODO for later:
* Perhaps try to find a more performant container than KeyList
Diffstat (limited to 'src')
-rw-r--r-- | src/client/inputhandler.h | 37 | ||||
-rw-r--r-- | src/game.cpp | 23 | ||||
-rw-r--r-- | src/game.h | 3 |
3 files changed, 57 insertions, 6 deletions
diff --git a/src/client/inputhandler.h b/src/client/inputhandler.h index 69e4b25fa..73e507fdc 100644 --- a/src/client/inputhandler.h +++ b/src/client/inputhandler.h @@ -42,11 +42,15 @@ public: // Remember whether each key is down or up if (event.EventType == irr::EET_KEY_INPUT_EVENT) { - if (event.KeyInput.PressedDown) { - keyIsDown.set(event.KeyInput); - keyWasDown.set(event.KeyInput); - } else { - keyIsDown.unset(event.KeyInput); + const KeyPress &keyCode = event.KeyInput; + if (keysListenedFor[keyCode]) { + if (event.KeyInput.PressedDown) { + keyIsDown.set(keyCode); + keyWasDown.set(keyCode); + } else { + keyIsDown.unset(keyCode); + } + return true; } } @@ -116,6 +120,15 @@ public: return b; } + void listenForKey(const KeyPress &keyCode) + { + keysListenedFor.set(keyCode); + } + void dontListenForKeys() + { + keysListenedFor.clear(); + } + s32 getMouseWheel() { s32 a = mouse_wheel; @@ -168,6 +181,12 @@ private: KeyList keyIsDown; // Whether a key has been pressed or not KeyList keyWasDown; + // List of keys we listen for + // TODO perhaps the type of this is not really + // performant as KeyList is designed for few but + // often changing keys, and keysListenedFor is expected + // to change seldomly but contain lots of keys. + KeyList keysListenedFor; }; @@ -192,6 +211,14 @@ public: { return m_receiver->WasKeyDown(keyCode); } + virtual void listenForKey(const KeyPress &keyCode) + { + m_receiver->listenForKey(keyCode); + } + virtual void dontListenForKeys() + { + m_receiver->dontListenForKeys(); + } virtual v2s32 getMousePos() { if (m_device->getCursorControl()) { diff --git a/src/game.cpp b/src/game.cpp index 23f261cfd..c5211a042 100644 --- a/src/game.cpp +++ b/src/game.cpp @@ -1297,7 +1297,11 @@ static void updateChat(Client &client, f32 dtime, bool show_debug, */ struct KeyCache { - KeyCache() { populate(); } + KeyCache() + { + handler = NULL; + populate(); + } enum { // Player movement @@ -1349,6 +1353,7 @@ struct KeyCache { void populate(); KeyPress key[KEYMAP_INTERNAL_ENUM_COUNT]; + InputHandler *handler; }; void KeyCache::populate() @@ -1399,6 +1404,19 @@ void KeyCache::populate() key[KEYMAP_ID_QUICKTUNE_DEC] = getKeySetting("keymap_quicktune_dec"); key[KEYMAP_ID_DEBUG_STACKS] = getKeySetting("keymap_print_debug_stacks"); + + if (handler) { + // First clear all keys, then re-add the ones we listen for + handler->dontListenForKeys(); + for (size_t i = 0; i < KEYMAP_INTERNAL_ENUM_COUNT; i++) { + handler->listenForKey(key[i]); + } + handler->listenForKey(EscapeKey); + handler->listenForKey(CancelKey); + for (size_t i = 0; i < 10; i++) { + handler->listenForKey(NumberKey[i]); + } + } } @@ -1829,6 +1847,9 @@ bool Game::startup(bool *kill, this->chat_backend = chat_backend; this->simple_singleplayer_mode = simple_singleplayer_mode; + keycache.handler = input; + keycache.populate(); + driver = device->getVideoDriver(); smgr = device->getSceneManager(); diff --git a/src/game.h b/src/game.h index e1f4e9346..5465ecdc6 100644 --- a/src/game.h +++ b/src/game.h @@ -110,6 +110,9 @@ public: virtual bool isKeyDown(const KeyPress &keyCode) = 0; virtual bool wasKeyDown(const KeyPress &keyCode) = 0; + virtual void listenForKey(const KeyPress &keyCode) {} + virtual void dontListenForKeys() {} + virtual v2s32 getMousePos() = 0; virtual void setMousePos(s32 x, s32 y) = 0; |