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authorANAND <ClobberXD@gmail.com>2020-03-29 02:23:55 +0530
committerGitHub <noreply@github.com>2020-03-28 21:53:55 +0100
commit13b228513e5bafafb78924cf301dae873d5d93f6 (patch)
treea76791ec8d233365b6dd8154a9f840c10c10b915 /src
parentc6d6358b9283718bda1963f6f0b3b4363d477477 (diff)
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Ignore near_plane setting on non-Android platforms (#8749)
Camera's near-plane will be hard-coded to 0.1 on all non-Android platforms. The upper-bound of this setting has been reduced to 0.25, as 0.5 is just way too high.
Diffstat (limited to 'src')
-rw-r--r--src/client/camera.cpp13
-rw-r--r--src/defaultsettings.cpp2
2 files changed, 12 insertions, 3 deletions
diff --git a/src/client/camera.cpp b/src/client/camera.cpp
index 7062e4531..871ea709d 100644
--- a/src/client/camera.cpp
+++ b/src/client/camera.cpp
@@ -20,6 +20,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
#include "camera.h"
#include "debug.h"
#include "client.h"
+#include "config.h"
#include "map.h"
#include "clientmap.h" // MapDrawControl
#include "player.h"
@@ -569,10 +570,16 @@ void Camera::update(LocalPlayer* player, f32 frametime, f32 busytime, f32 tool_r
void Camera::updateViewingRange()
{
f32 viewing_range = g_settings->getFloat("viewing_range");
- f32 near_plane = g_settings->getFloat("near_plane");
+
+ // Ignore near_plane setting on all other platforms to prevent abuse
+#if ENABLE_GLES
+ m_cameranode->setNearValue(rangelim(
+ g_settings->getFloat("near_plane"), 0.0f, 0.25f) * BS);
+#else
+ m_cameranode->setNearValue(0.1f * BS);
+#endif
m_draw_control.wanted_range = std::fmin(adjustDist(viewing_range, getFovMax()), 4000);
- m_cameranode->setNearValue(rangelim(near_plane, 0.0f, 0.5f) * BS);
if (m_draw_control.range_all) {
m_cameranode->setFarValue(100000.0);
return;
@@ -600,7 +607,7 @@ void Camera::wield(const ItemStack &item)
void Camera::drawWieldedTool(irr::core::matrix4* translation)
{
- // Clear Z buffer so that the wielded tool stay in front of world geometry
+ // Clear Z buffer so that the wielded tool stays in front of world geometry
m_wieldmgr->getVideoDriver()->clearZBuffer();
// Draw the wielded node (in a separate scene manager)
diff --git a/src/defaultsettings.cpp b/src/defaultsettings.cpp
index b6e385a90..472522bf4 100644
--- a/src/defaultsettings.cpp
+++ b/src/defaultsettings.cpp
@@ -165,7 +165,9 @@ void set_default_settings(Settings *settings)
settings->setDefault("fps_max", "60");
settings->setDefault("pause_fps_max", "20");
settings->setDefault("viewing_range", "100");
+#if ENABLE_GLES
settings->setDefault("near_plane", "0.1");
+#endif
settings->setDefault("screen_w", "1024");
settings->setDefault("screen_h", "600");
settings->setDefault("autosave_screensize", "true");