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author | Wuzzy <wuzzy2@mail.ru> | 2021-10-01 14:21:24 +0000 |
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committer | GitHub <noreply@github.com> | 2021-10-01 16:21:24 +0200 |
commit | 21113ad4105dd3fb181b3d0638b907af94a352ab (patch) | |
tree | 9cd1346f6aff8968c23e2447e50d4469b888b01b /src | |
parent | f5040707fe7cf9f24274379598527d6298c5818c (diff) | |
download | minetest-21113ad4105dd3fb181b3d0638b907af94a352ab.tar.gz minetest-21113ad4105dd3fb181b3d0638b907af94a352ab.tar.bz2 minetest-21113ad4105dd3fb181b3d0638b907af94a352ab.zip |
Split liquid_viscosity to liquid_viscosity and move_resistance (#10810)
Diffstat (limited to 'src')
-rw-r--r-- | src/client/clientenvironment.cpp | 37 | ||||
-rw-r--r-- | src/client/localplayer.cpp | 24 | ||||
-rw-r--r-- | src/client/localplayer.h | 4 | ||||
-rw-r--r-- | src/nodedef.cpp | 17 | ||||
-rw-r--r-- | src/nodedef.h | 4 | ||||
-rw-r--r-- | src/script/common/c_content.cpp | 22 | ||||
-rw-r--r-- | src/script/cpp_api/s_node.h | 1 | ||||
-rw-r--r-- | src/script/lua_api/l_localplayer.cpp | 7 | ||||
-rw-r--r-- | src/script/lua_api/l_localplayer.h | 3 |
9 files changed, 89 insertions, 30 deletions
diff --git a/src/client/clientenvironment.cpp b/src/client/clientenvironment.cpp index 7e3867537..448af36c6 100644 --- a/src/client/clientenvironment.cpp +++ b/src/client/clientenvironment.cpp @@ -194,32 +194,41 @@ void ClientEnvironment::step(float dtime) lplayer->applyControl(dtime_part, this); // Apply physics - if (!free_move && !is_climbing) { + if (!free_move) { // Gravity v3f speed = lplayer->getSpeed(); - if (!lplayer->in_liquid) + if (!is_climbing && !lplayer->in_liquid) speed.Y -= lplayer->movement_gravity * lplayer->physics_override_gravity * dtime_part * 2.0f; // Liquid floating / sinking - if (lplayer->in_liquid && !lplayer->swimming_vertical && + if (!is_climbing && lplayer->in_liquid && + !lplayer->swimming_vertical && !lplayer->swimming_pitch) speed.Y -= lplayer->movement_liquid_sink * dtime_part * 2.0f; - // Liquid resistance - if (lplayer->in_liquid_stable || lplayer->in_liquid) { - // How much the node's viscosity blocks movement, ranges - // between 0 and 1. Should match the scale at which viscosity + // Movement resistance + if (lplayer->move_resistance > 0) { + // How much the node's move_resistance blocks movement, ranges + // between 0 and 1. Should match the scale at which liquid_viscosity // increase affects other liquid attributes. - static const f32 viscosity_factor = 0.3f; - - v3f d_wanted = -speed / lplayer->movement_liquid_fluidity; + static const f32 resistance_factor = 0.3f; + + v3f d_wanted; + bool in_liquid_stable = lplayer->in_liquid_stable || lplayer->in_liquid; + if (in_liquid_stable) { + d_wanted = -speed / lplayer->movement_liquid_fluidity; + } else { + d_wanted = -speed / BS; + } f32 dl = d_wanted.getLength(); - if (dl > lplayer->movement_liquid_fluidity_smooth) - dl = lplayer->movement_liquid_fluidity_smooth; + if (in_liquid_stable) { + if (dl > lplayer->movement_liquid_fluidity_smooth) + dl = lplayer->movement_liquid_fluidity_smooth; + } - dl *= (lplayer->liquid_viscosity * viscosity_factor) + - (1 - viscosity_factor); + dl *= (lplayer->move_resistance * resistance_factor) + + (1 - resistance_factor); v3f d = d_wanted.normalize() * (dl * dtime_part * 100.0f); speed += d; } diff --git a/src/client/localplayer.cpp b/src/client/localplayer.cpp index 2d4f7305a..3f78d201d 100644 --- a/src/client/localplayer.cpp +++ b/src/client/localplayer.cpp @@ -227,8 +227,9 @@ void LocalPlayer::move(f32 dtime, Environment *env, f32 pos_max_d, pp = floatToInt(position + v3f(0.0f, BS * 0.1f, 0.0f), BS); node = map->getNode(pp, &is_valid_position); if (is_valid_position) { - in_liquid = nodemgr->get(node.getContent()).isLiquid(); - liquid_viscosity = nodemgr->get(node.getContent()).liquid_viscosity; + const ContentFeatures &cf = nodemgr->get(node.getContent()); + in_liquid = cf.liquid_move_physics; + move_resistance = cf.move_resistance; } else { in_liquid = false; } @@ -238,8 +239,9 @@ void LocalPlayer::move(f32 dtime, Environment *env, f32 pos_max_d, pp = floatToInt(position + v3f(0.0f, BS * 0.5f, 0.0f), BS); node = map->getNode(pp, &is_valid_position); if (is_valid_position) { - in_liquid = nodemgr->get(node.getContent()).isLiquid(); - liquid_viscosity = nodemgr->get(node.getContent()).liquid_viscosity; + const ContentFeatures &cf = nodemgr->get(node.getContent()); + in_liquid = cf.liquid_move_physics; + move_resistance = cf.move_resistance; } else { in_liquid = false; } @@ -252,7 +254,7 @@ void LocalPlayer::move(f32 dtime, Environment *env, f32 pos_max_d, pp = floatToInt(position + v3f(0.0f), BS); node = map->getNode(pp, &is_valid_position); if (is_valid_position) { - in_liquid_stable = nodemgr->get(node.getContent()).isLiquid(); + in_liquid_stable = nodemgr->get(node.getContent()).liquid_move_physics; } else { in_liquid_stable = false; } @@ -800,8 +802,9 @@ void LocalPlayer::old_move(f32 dtime, Environment *env, f32 pos_max_d, pp = floatToInt(position + v3f(0.0f, BS * 0.1f, 0.0f), BS); node = map->getNode(pp, &is_valid_position); if (is_valid_position) { - in_liquid = nodemgr->get(node.getContent()).isLiquid(); - liquid_viscosity = nodemgr->get(node.getContent()).liquid_viscosity; + const ContentFeatures &cf = nodemgr->get(node.getContent()); + in_liquid = cf.liquid_move_physics; + move_resistance = cf.move_resistance; } else { in_liquid = false; } @@ -810,8 +813,9 @@ void LocalPlayer::old_move(f32 dtime, Environment *env, f32 pos_max_d, pp = floatToInt(position + v3f(0.0f, BS * 0.5f, 0.0f), BS); node = map->getNode(pp, &is_valid_position); if (is_valid_position) { - in_liquid = nodemgr->get(node.getContent()).isLiquid(); - liquid_viscosity = nodemgr->get(node.getContent()).liquid_viscosity; + const ContentFeatures &cf = nodemgr->get(node.getContent()); + in_liquid = cf.liquid_move_physics; + move_resistance = cf.move_resistance; } else { in_liquid = false; } @@ -823,7 +827,7 @@ void LocalPlayer::old_move(f32 dtime, Environment *env, f32 pos_max_d, pp = floatToInt(position + v3f(0.0f), BS); node = map->getNode(pp, &is_valid_position); if (is_valid_position) - in_liquid_stable = nodemgr->get(node.getContent()).isLiquid(); + in_liquid_stable = nodemgr->get(node.getContent()).liquid_move_physics; else in_liquid_stable = false; diff --git a/src/client/localplayer.h b/src/client/localplayer.h index 345aec9d9..13b35ae4e 100644 --- a/src/client/localplayer.h +++ b/src/client/localplayer.h @@ -55,8 +55,8 @@ public: bool in_liquid = false; // This is more stable and defines the maximum speed of the player bool in_liquid_stable = false; - // Gets the viscosity of water to calculate friction - u8 liquid_viscosity = 0; + // Slows down the player when moving through + u8 move_resistance = 0; bool is_climbing = false; bool swimming_vertical = false; bool swimming_pitch = false; diff --git a/src/nodedef.cpp b/src/nodedef.cpp index db4043aa1..703df4dee 100644 --- a/src/nodedef.cpp +++ b/src/nodedef.cpp @@ -403,6 +403,8 @@ void ContentFeatures::reset() palette_name = ""; palette = NULL; node_dig_prediction = "air"; + move_resistance = 0; + liquid_move_physics = false; } void ContentFeatures::setAlphaFromLegacy(u8 legacy_alpha) @@ -512,9 +514,12 @@ void ContentFeatures::serialize(std::ostream &os, u16 protocol_version) const writeU8(os, legacy_facedir_simple); writeU8(os, legacy_wallmounted); + // new attributes os << serializeString16(node_dig_prediction); writeU8(os, leveled_max); writeU8(os, alpha); + writeU8(os, move_resistance); + writeU8(os, liquid_move_physics); } void ContentFeatures::deSerialize(std::istream &is) @@ -584,9 +589,11 @@ void ContentFeatures::deSerialize(std::istream &is) // liquid liquid_type = (enum LiquidType) readU8(is); + liquid_move_physics = liquid_type != LIQUID_NONE; liquid_alternative_flowing = deSerializeString16(is); liquid_alternative_source = deSerializeString16(is); liquid_viscosity = readU8(is); + move_resistance = liquid_viscosity; // set default move_resistance liquid_renewable = readU8(is); liquid_range = readU8(is); drowning = readU8(is); @@ -618,6 +625,16 @@ void ContentFeatures::deSerialize(std::istream &is) if (is.eof()) throw SerializationError(""); alpha = static_cast<enum AlphaMode>(tmp); + + tmp = readU8(is); + if (is.eof()) + throw SerializationError(""); + move_resistance = tmp; + + tmp = readU8(is); + if (is.eof()) + throw SerializationError(""); + liquid_move_physics = tmp; } catch(SerializationError &e) {}; } diff --git a/src/nodedef.h b/src/nodedef.h index 8a6d88071..ea50d4281 100644 --- a/src/nodedef.h +++ b/src/nodedef.h @@ -376,11 +376,15 @@ struct ContentFeatures u32 damage_per_second; // client dig prediction std::string node_dig_prediction; + // how slow players move through + u8 move_resistance = 0; // --- LIQUID PROPERTIES --- // Whether the node is non-liquid, source liquid or flowing liquid enum LiquidType liquid_type; + // If true, movement (e.g. of players) inside this node is liquid-like. + bool liquid_move_physics; // If the content is liquid, this is the flowing version of the liquid. std::string liquid_alternative_flowing; content_t liquid_alternative_flowing_id; diff --git a/src/script/common/c_content.cpp b/src/script/common/c_content.cpp index 5a095fd8f..8a5a3fe71 100644 --- a/src/script/common/c_content.cpp +++ b/src/script/common/c_content.cpp @@ -719,6 +719,9 @@ void read_content_features(lua_State *L, ContentFeatures &f, int index) // the slowest possible f.liquid_viscosity = getintfield_default(L, index, "liquid_viscosity", f.liquid_viscosity); + // If move_resistance is not set explicitly, + // move_resistance is equal to liquid_viscosity + f.move_resistance = f.liquid_viscosity; f.liquid_range = getintfield_default(L, index, "liquid_range", f.liquid_range); f.leveled = getintfield_default(L, index, "leveled", f.leveled); @@ -822,6 +825,21 @@ void read_content_features(lua_State *L, ContentFeatures &f, int index) getstringfield(L, index, "node_dig_prediction", f.node_dig_prediction); + // How much the node slows down players, ranging from 1 to 7, + // the higher, the slower. + f.move_resistance = getintfield_default(L, index, + "move_resistance", f.move_resistance); + + // Whether e.g. players in this node will have liquid movement physics + lua_getfield(L, index, "liquid_move_physics"); + if(lua_isboolean(L, -1)) { + f.liquid_move_physics = lua_toboolean(L, -1); + } else if(lua_isnil(L, -1)) { + f.liquid_move_physics = f.liquid_type != LIQUID_NONE; + } else { + errorstream << "Field \"liquid_move_physics\": Invalid type!" << std::endl; + } + lua_pop(L, 1); } void push_content_features(lua_State *L, const ContentFeatures &c) @@ -949,6 +967,10 @@ void push_content_features(lua_State *L, const ContentFeatures &c) lua_setfield(L, -2, "legacy_wallmounted"); lua_pushstring(L, c.node_dig_prediction.c_str()); lua_setfield(L, -2, "node_dig_prediction"); + lua_pushnumber(L, c.move_resistance); + lua_setfield(L, -2, "move_resistance"); + lua_pushboolean(L, c.liquid_move_physics); + lua_setfield(L, -2, "liquid_move_physics"); } /******************************************************************************/ diff --git a/src/script/cpp_api/s_node.h b/src/script/cpp_api/s_node.h index 3f771c838..3c6a8445b 100644 --- a/src/script/cpp_api/s_node.h +++ b/src/script/cpp_api/s_node.h @@ -53,6 +53,7 @@ public: static struct EnumString es_ContentParamType[]; static struct EnumString es_ContentParamType2[]; static struct EnumString es_LiquidType[]; + static struct EnumString es_LiquidMoveType[]; static struct EnumString es_NodeBoxType[]; static struct EnumString es_TextureAlphaMode[]; }; diff --git a/src/script/lua_api/l_localplayer.cpp b/src/script/lua_api/l_localplayer.cpp index 9f3569ecc..bdbe98cb0 100644 --- a/src/script/lua_api/l_localplayer.cpp +++ b/src/script/lua_api/l_localplayer.cpp @@ -128,11 +128,11 @@ int LuaLocalPlayer::l_is_in_liquid_stable(lua_State *L) return 1; } -int LuaLocalPlayer::l_get_liquid_viscosity(lua_State *L) +int LuaLocalPlayer::l_get_move_resistance(lua_State *L) { LocalPlayer *player = getobject(L, 1); - lua_pushinteger(L, player->liquid_viscosity); + lua_pushinteger(L, player->move_resistance); return 1; } @@ -466,7 +466,6 @@ const luaL_Reg LuaLocalPlayer::methods[] = { luamethod(LuaLocalPlayer, is_touching_ground), luamethod(LuaLocalPlayer, is_in_liquid), luamethod(LuaLocalPlayer, is_in_liquid_stable), - luamethod(LuaLocalPlayer, get_liquid_viscosity), luamethod(LuaLocalPlayer, is_climbing), luamethod(LuaLocalPlayer, swimming_vertical), luamethod(LuaLocalPlayer, get_physics_override), @@ -488,5 +487,7 @@ const luaL_Reg LuaLocalPlayer::methods[] = { luamethod(LuaLocalPlayer, hud_change), luamethod(LuaLocalPlayer, hud_get), + luamethod(LuaLocalPlayer, get_move_resistance), + {0, 0} }; diff --git a/src/script/lua_api/l_localplayer.h b/src/script/lua_api/l_localplayer.h index 4413f2bdb..041545a49 100644 --- a/src/script/lua_api/l_localplayer.h +++ b/src/script/lua_api/l_localplayer.h @@ -51,7 +51,6 @@ private: static int l_is_touching_ground(lua_State *L); static int l_is_in_liquid(lua_State *L); static int l_is_in_liquid_stable(lua_State *L); - static int l_get_liquid_viscosity(lua_State *L); static int l_is_climbing(lua_State *L); static int l_swimming_vertical(lua_State *L); @@ -96,6 +95,8 @@ private: // hud_get(self, id) static int l_hud_get(lua_State *L); + static int l_get_move_resistance(lua_State *L); + LocalPlayer *m_localplayer = nullptr; public: |