diff options
author | Loic Blot <loic.blot@unix-experience.fr> | 2020-04-10 21:25:42 +0200 |
---|---|---|
committer | Loïc Blot <nerzhul@users.noreply.github.com> | 2020-04-11 16:07:17 +0200 |
commit | 6d43736172f8459cb70219186ae003c56c389f2a (patch) | |
tree | e7aef0d6166ddc6538b3051bc0005a640ad10963 /src | |
parent | 01b3f26c7bc62305b205136bb95a2a4550761c3c (diff) | |
download | minetest-6d43736172f8459cb70219186ae003c56c389f2a.tar.gz minetest-6d43736172f8459cb70219186ae003c56c389f2a.tar.bz2 minetest-6d43736172f8459cb70219186ae003c56c389f2a.zip |
Move serveractiveobject & unitsao
Move serverobject.{cpp,h} to server/serveractiveobject.{cpp,h}
Move UnitSAO class to dedicated files
Diffstat (limited to 'src')
-rw-r--r-- | src/CMakeLists.txt | 1 | ||||
-rw-r--r-- | src/collision.cpp | 2 | ||||
-rw-r--r-- | src/content_sao.cpp | 296 | ||||
-rw-r--r-- | src/content_sao.h | 92 | ||||
-rw-r--r-- | src/emerge.cpp | 1 | ||||
-rw-r--r-- | src/environment.cpp | 1 | ||||
-rw-r--r-- | src/inventorymanager.cpp | 2 | ||||
-rw-r--r-- | src/mapgen/mapgen_v6.cpp | 1 | ||||
-rw-r--r-- | src/script/common/c_content.cpp | 2 | ||||
-rw-r--r-- | src/script/cpp_api/s_base.cpp | 2 | ||||
-rw-r--r-- | src/script/lua_api/l_object.cpp | 2 | ||||
-rw-r--r-- | src/server.cpp | 2 | ||||
-rw-r--r-- | src/server/CMakeLists.txt | 2 | ||||
-rw-r--r-- | src/server/activeobjectmgr.h | 2 | ||||
-rw-r--r-- | src/server/serveractiveobject.cpp (renamed from src/serverobject.cpp) | 2 | ||||
-rw-r--r-- | src/server/serveractiveobject.h (renamed from src/serverobject.h) | 0 | ||||
-rw-r--r-- | src/server/unit_sao.cpp | 318 | ||||
-rw-r--r-- | src/server/unit_sao.h | 113 |
18 files changed, 442 insertions, 399 deletions
diff --git a/src/CMakeLists.txt b/src/CMakeLists.txt index 4b1d6d647..faa117d41 100644 --- a/src/CMakeLists.txt +++ b/src/CMakeLists.txt @@ -421,7 +421,6 @@ set(common_SRCS server.cpp serverenvironment.cpp serverlist.cpp - serverobject.cpp settings.cpp staticobject.cpp terminal_chat_console.cpp diff --git a/src/collision.cpp b/src/collision.cpp index 0d37ea436..d9fbd3202 100644 --- a/src/collision.cpp +++ b/src/collision.cpp @@ -28,7 +28,7 @@ with this program; if not, write to the Free Software Foundation, Inc., #include "client/localplayer.h" #endif #include "serverenvironment.h" -#include "serverobject.h" +#include "server/serveractiveobject.h" #include "util/timetaker.h" #include "profiler.h" diff --git a/src/content_sao.cpp b/src/content_sao.cpp index be7674f52..0d387b53a 100644 --- a/src/content_sao.cpp +++ b/src/content_sao.cpp @@ -107,302 +107,6 @@ private: TestSAO proto_TestSAO(NULL, v3f(0,0,0)); /* - UnitSAO - */ - -UnitSAO::UnitSAO(ServerEnvironment *env, v3f pos): - ServerActiveObject(env, pos) -{ - // Initialize something to armor groups - m_armor_groups["fleshy"] = 100; -} - -ServerActiveObject *UnitSAO::getParent() const -{ - if (!m_attachment_parent_id) - return nullptr; - // Check if the parent still exists - ServerActiveObject *obj = m_env->getActiveObject(m_attachment_parent_id); - - return obj; -} - -void UnitSAO::setArmorGroups(const ItemGroupList &armor_groups) -{ - m_armor_groups = armor_groups; - m_armor_groups_sent = false; -} - -const ItemGroupList &UnitSAO::getArmorGroups() const -{ - return m_armor_groups; -} - -void UnitSAO::setAnimation(v2f frame_range, float frame_speed, float frame_blend, bool frame_loop) -{ - // store these so they can be updated to clients - m_animation_range = frame_range; - m_animation_speed = frame_speed; - m_animation_blend = frame_blend; - m_animation_loop = frame_loop; - m_animation_sent = false; -} - -void UnitSAO::getAnimation(v2f *frame_range, float *frame_speed, float *frame_blend, bool *frame_loop) -{ - *frame_range = m_animation_range; - *frame_speed = m_animation_speed; - *frame_blend = m_animation_blend; - *frame_loop = m_animation_loop; -} - -void UnitSAO::setAnimationSpeed(float frame_speed) -{ - m_animation_speed = frame_speed; - m_animation_speed_sent = false; -} - -void UnitSAO::setBonePosition(const std::string &bone, v3f position, v3f rotation) -{ - // store these so they can be updated to clients - m_bone_position[bone] = core::vector2d<v3f>(position, rotation); - m_bone_position_sent = false; -} - -void UnitSAO::getBonePosition(const std::string &bone, v3f *position, v3f *rotation) -{ - *position = m_bone_position[bone].X; - *rotation = m_bone_position[bone].Y; -} - -void UnitSAO::setAttachment(int parent_id, const std::string &bone, v3f position, v3f rotation) -{ - // Attachments need to be handled on both the server and client. - // If we just attach on the server, we can only copy the position of the parent. Attachments - // are still sent to clients at an interval so players might see them lagging, plus we can't - // read and attach to skeletal bones. - // If we just attach on the client, the server still sees the child at its original location. - // This breaks some things so we also give the server the most accurate representation - // even if players only see the client changes. - - int old_parent = m_attachment_parent_id; - m_attachment_parent_id = parent_id; - m_attachment_bone = bone; - m_attachment_position = position; - m_attachment_rotation = rotation; - m_attachment_sent = false; - - if (parent_id != old_parent) { - onDetach(old_parent); - onAttach(parent_id); - } -} - -void UnitSAO::getAttachment(int *parent_id, std::string *bone, v3f *position, - v3f *rotation) const -{ - *parent_id = m_attachment_parent_id; - *bone = m_attachment_bone; - *position = m_attachment_position; - *rotation = m_attachment_rotation; -} - -void UnitSAO::clearChildAttachments() -{ - for (int child_id : m_attachment_child_ids) { - // Child can be NULL if it was deleted earlier - if (ServerActiveObject *child = m_env->getActiveObject(child_id)) - child->setAttachment(0, "", v3f(0, 0, 0), v3f(0, 0, 0)); - } - m_attachment_child_ids.clear(); -} - -void UnitSAO::clearParentAttachment() -{ - ServerActiveObject *parent = nullptr; - if (m_attachment_parent_id) { - parent = m_env->getActiveObject(m_attachment_parent_id); - setAttachment(0, "", m_attachment_position, m_attachment_rotation); - } else { - setAttachment(0, "", v3f(0, 0, 0), v3f(0, 0, 0)); - } - // Do it - if (parent) - parent->removeAttachmentChild(m_id); -} - -void UnitSAO::addAttachmentChild(int child_id) -{ - m_attachment_child_ids.insert(child_id); -} - -void UnitSAO::removeAttachmentChild(int child_id) -{ - m_attachment_child_ids.erase(child_id); -} - -const std::unordered_set<int> &UnitSAO::getAttachmentChildIds() const -{ - return m_attachment_child_ids; -} - -void UnitSAO::onAttach(int parent_id) -{ - if (!parent_id) - return; - - ServerActiveObject *parent = m_env->getActiveObject(parent_id); - - if (!parent || parent->isGone()) - return; // Do not try to notify soon gone parent - - if (parent->getType() == ACTIVEOBJECT_TYPE_LUAENTITY) { - // Call parent's on_attach field - m_env->getScriptIface()->luaentity_on_attach_child(parent_id, this); - } -} - -void UnitSAO::onDetach(int parent_id) -{ - if (!parent_id) - return; - - ServerActiveObject *parent = m_env->getActiveObject(parent_id); - if (getType() == ACTIVEOBJECT_TYPE_LUAENTITY) - m_env->getScriptIface()->luaentity_on_detach(m_id, parent); - - if (!parent || parent->isGone()) - return; // Do not try to notify soon gone parent - - if (parent->getType() == ACTIVEOBJECT_TYPE_LUAENTITY) - m_env->getScriptIface()->luaentity_on_detach_child(parent_id, this); -} - -ObjectProperties* UnitSAO::accessObjectProperties() -{ - return &m_prop; -} - -void UnitSAO::notifyObjectPropertiesModified() -{ - m_properties_sent = false; -} - -std::string UnitSAO::generateUpdateAttachmentCommand() const -{ - std::ostringstream os(std::ios::binary); - // command - writeU8(os, AO_CMD_ATTACH_TO); - // parameters - writeS16(os, m_attachment_parent_id); - os << serializeString(m_attachment_bone); - writeV3F32(os, m_attachment_position); - writeV3F32(os, m_attachment_rotation); - return os.str(); -} - -std::string UnitSAO::generateUpdateBonePositionCommand(const std::string &bone, - const v3f &position, const v3f &rotation) -{ - std::ostringstream os(std::ios::binary); - // command - writeU8(os, AO_CMD_SET_BONE_POSITION); - // parameters - os << serializeString(bone); - writeV3F32(os, position); - writeV3F32(os, rotation); - return os.str(); -} - - -std::string UnitSAO::generateUpdateAnimationSpeedCommand() const -{ - std::ostringstream os(std::ios::binary); - // command - writeU8(os, AO_CMD_SET_ANIMATION_SPEED); - // parameters - writeF32(os, m_animation_speed); - return os.str(); -} - -std::string UnitSAO::generateUpdateAnimationCommand() const -{ - std::ostringstream os(std::ios::binary); - // command - writeU8(os, AO_CMD_SET_ANIMATION); - // parameters - writeV2F32(os, m_animation_range); - writeF32(os, m_animation_speed); - writeF32(os, m_animation_blend); - // these are sent inverted so we get true when the server sends nothing - writeU8(os, !m_animation_loop); - return os.str(); -} - - -std::string UnitSAO::generateUpdateArmorGroupsCommand() const -{ - std::ostringstream os(std::ios::binary); - writeU8(os, AO_CMD_UPDATE_ARMOR_GROUPS); - writeU16(os, m_armor_groups.size()); - for (const auto &armor_group : m_armor_groups) { - os<<serializeString(armor_group.first); - writeS16(os, armor_group.second); - } - return os.str(); -} - - -std::string UnitSAO::generateUpdatePositionCommand(const v3f &position, const v3f &velocity, - const v3f &acceleration, const v3f &rotation, bool do_interpolate, bool is_movement_end, - f32 update_interval) -{ - std::ostringstream os(std::ios::binary); - // command - writeU8(os, AO_CMD_UPDATE_POSITION); - // pos - writeV3F32(os, position); - // velocity - writeV3F32(os, velocity); - // acceleration - writeV3F32(os, acceleration); - // rotation - writeV3F32(os, rotation); - // do_interpolate - writeU8(os, do_interpolate); - // is_end_position (for interpolation) - writeU8(os, is_movement_end); - // update_interval (for interpolation) - writeF32(os, update_interval); - return os.str(); -} - - -std::string UnitSAO::generateSetPropertiesCommand(const ObjectProperties &prop) const -{ - std::ostringstream os(std::ios::binary); - writeU8(os, AO_CMD_SET_PROPERTIES); - prop.serialize(os); - return os.str(); -} - -std::string UnitSAO::generatePunchCommand(u16 result_hp) const -{ - std::ostringstream os(std::ios::binary); - // command - writeU8(os, AO_CMD_PUNCHED); - // result_hp - writeU16(os, result_hp); - return os.str(); -} - -void UnitSAO::sendPunchCommand() -{ - m_messages_out.emplace(getId(), true, generatePunchCommand(getHP())); -} - - -/* LuaEntitySAO */ diff --git a/src/content_sao.h b/src/content_sao.h index e0304299a..32ab922d6 100644 --- a/src/content_sao.h +++ b/src/content_sao.h @@ -21,100 +21,10 @@ with this program; if not, write to the Free Software Foundation, Inc., #include "network/networkprotocol.h" #include "util/numeric.h" -#include "serverobject.h" +#include "server/unit_sao.h" #include "itemgroup.h" -#include "object_properties.h" #include "constants.h" -class UnitSAO: public ServerActiveObject -{ -public: - UnitSAO(ServerEnvironment *env, v3f pos); - virtual ~UnitSAO() = default; - - void setRotation(v3f rotation) { m_rotation = rotation; } - const v3f &getRotation() const { return m_rotation; } - v3f getRadRotation() { return m_rotation * core::DEGTORAD; } - - // Deprecated - f32 getRadYawDep() const { return (m_rotation.Y + 90.) * core::DEGTORAD; } - - u16 getHP() const { return m_hp; } - // Use a function, if isDead can be defined by other conditions - bool isDead() const { return m_hp == 0; } - - inline bool isAttached() const - { return getParent(); } - - inline bool isImmortal() const - { return itemgroup_get(getArmorGroups(), "immortal"); } - - void setArmorGroups(const ItemGroupList &armor_groups); - const ItemGroupList &getArmorGroups() const; - void setAnimation(v2f frame_range, float frame_speed, float frame_blend, bool frame_loop); - void getAnimation(v2f *frame_range, float *frame_speed, float *frame_blend, bool *frame_loop); - void setAnimationSpeed(float frame_speed); - void setBonePosition(const std::string &bone, v3f position, v3f rotation); - void getBonePosition(const std::string &bone, v3f *position, v3f *rotation); - void setAttachment(int parent_id, const std::string &bone, v3f position, v3f rotation); - void getAttachment(int *parent_id, std::string *bone, v3f *position, - v3f *rotation) const; - void clearChildAttachments(); - void clearParentAttachment(); - void addAttachmentChild(int child_id); - void removeAttachmentChild(int child_id); - const std::unordered_set<int> &getAttachmentChildIds() const; - ServerActiveObject *getParent() const; - ObjectProperties* accessObjectProperties(); - void notifyObjectPropertiesModified(); - - std::string generateUpdateAttachmentCommand() const; - std::string generateUpdateAnimationSpeedCommand() const; - std::string generateUpdateAnimationCommand() const; - std::string generateUpdateArmorGroupsCommand() const; - static std::string generateUpdatePositionCommand(const v3f &position, const v3f &velocity, - const v3f &acceleration, const v3f &rotation, bool do_interpolate, - bool is_movement_end, f32 update_interval); - std::string generateSetPropertiesCommand(const ObjectProperties &prop) const; - void sendPunchCommand(); - static std::string generateUpdateBonePositionCommand(const std::string &bone, - const v3f &position, const v3f &rotation); - -protected: - u16 m_hp = 1; - - v3f m_rotation; - - bool m_properties_sent = true; - ObjectProperties m_prop; - - ItemGroupList m_armor_groups; - bool m_armor_groups_sent = false; - - v2f m_animation_range; - float m_animation_speed = 0.0f; - float m_animation_blend = 0.0f; - bool m_animation_loop = true; - bool m_animation_sent = false; - bool m_animation_speed_sent = false; - - // Stores position and rotation for each bone name - std::unordered_map<std::string, core::vector2d<v3f>> m_bone_position; - bool m_bone_position_sent = false; - - int m_attachment_parent_id = 0; - std::unordered_set<int> m_attachment_child_ids; - std::string m_attachment_bone = ""; - v3f m_attachment_position; - v3f m_attachment_rotation; - bool m_attachment_sent = false; -private: - void onAttach(int parent_id); - void onDetach(int parent_id); - - std::string generatePunchCommand(u16 result_hp) const; -}; - /* LuaEntitySAO needs some internals exposed. */ diff --git a/src/emerge.cpp b/src/emerge.cpp index 4835c3fad..fe885447c 100644 --- a/src/emerge.cpp +++ b/src/emerge.cpp @@ -42,7 +42,6 @@ with this program; if not, write to the Free Software Foundation, Inc., #include "profiler.h" #include "scripting_server.h" #include "server.h" -#include "serverobject.h" #include "settings.h" #include "voxel.h" diff --git a/src/environment.cpp b/src/environment.cpp index c997be3ff..6751f39e4 100644 --- a/src/environment.cpp +++ b/src/environment.cpp @@ -21,7 +21,6 @@ with this program; if not, write to the Free Software Foundation, Inc., #include "environment.h" #include "collision.h" #include "raycast.h" -#include "serverobject.h" #include "scripting_server.h" #include "server.h" #include "daynightratio.h" diff --git a/src/inventorymanager.cpp b/src/inventorymanager.cpp index 5a24f95a4..b6f464901 100644 --- a/src/inventorymanager.cpp +++ b/src/inventorymanager.cpp @@ -22,7 +22,7 @@ with this program; if not, write to the Free Software Foundation, Inc., #include "log.h" #include "serverenvironment.h" #include "scripting_server.h" -#include "serverobject.h" +#include "server/serveractiveobject.h" #include "settings.h" #include "craftdef.h" #include "rollback_interface.h" diff --git a/src/mapgen/mapgen_v6.cpp b/src/mapgen/mapgen_v6.cpp index 8a863c044..f473f725d 100644 --- a/src/mapgen/mapgen_v6.cpp +++ b/src/mapgen/mapgen_v6.cpp @@ -27,7 +27,6 @@ with this program; if not, write to the Free Software Foundation, Inc., #include "mapblock.h" #include "mapnode.h" #include "map.h" -//#include "serverobject.h" #include "content_sao.h" #include "nodedef.h" #include "voxelalgorithms.h" diff --git a/src/script/common/c_content.cpp b/src/script/common/c_content.cpp index accbb1a87..60f12052f 100644 --- a/src/script/common/c_content.cpp +++ b/src/script/common/c_content.cpp @@ -29,7 +29,7 @@ with this program; if not, write to the Free Software Foundation, Inc., #include "server.h" #include "log.h" #include "tool.h" -#include "serverobject.h" +#include "server/serveractiveobject.h" #include "porting.h" #include "mapgen/mg_schematic.h" #include "noise.h" diff --git a/src/script/cpp_api/s_base.cpp b/src/script/cpp_api/s_base.cpp index f234a15d4..16c20eeae 100644 --- a/src/script/cpp_api/s_base.cpp +++ b/src/script/cpp_api/s_base.cpp @@ -22,7 +22,7 @@ with this program; if not, write to the Free Software Foundation, Inc., #include "cpp_api/s_security.h" #include "lua_api/l_object.h" #include "common/c_converter.h" -#include "serverobject.h" +#include "server/serveractiveobject.h" #include "filesys.h" #include "content/mods.h" #include "porting.h" diff --git a/src/script/lua_api/l_object.cpp b/src/script/lua_api/l_object.cpp index 5cd978d73..1ea144a1c 100644 --- a/src/script/lua_api/l_object.cpp +++ b/src/script/lua_api/l_object.cpp @@ -27,7 +27,7 @@ with this program; if not, write to the Free Software Foundation, Inc., #include "common/c_content.h" #include "log.h" #include "tool.h" -#include "serverobject.h" +#include "server/serveractiveobject.h" #include "content_sao.h" #include "remoteplayer.h" #include "server.h" diff --git a/src/server.cpp b/src/server.cpp index 062fe0798..529466f6b 100644 --- a/src/server.cpp +++ b/src/server.cpp @@ -34,7 +34,7 @@ with this program; if not, write to the Free Software Foundation, Inc., #include "version.h" #include "filesys.h" #include "mapblock.h" -#include "serverobject.h" +#include "server/serveractiveobject.h" #include "settings.h" #include "profiler.h" #include "log.h" diff --git a/src/server/CMakeLists.txt b/src/server/CMakeLists.txt index e964c69ff..9fa5ed9fa 100644 --- a/src/server/CMakeLists.txt +++ b/src/server/CMakeLists.txt @@ -1,4 +1,6 @@ set(server_SRCS ${CMAKE_CURRENT_SOURCE_DIR}/activeobjectmgr.cpp ${CMAKE_CURRENT_SOURCE_DIR}/mods.cpp + ${CMAKE_CURRENT_SOURCE_DIR}/serveractiveobject.cpp + ${CMAKE_CURRENT_SOURCE_DIR}/unit_sao.cpp PARENT_SCOPE) diff --git a/src/server/activeobjectmgr.h b/src/server/activeobjectmgr.h index a502ac6ed..5fea1bea6 100644 --- a/src/server/activeobjectmgr.h +++ b/src/server/activeobjectmgr.h @@ -22,7 +22,7 @@ with this program; if not, write to the Free Software Foundation, Inc., #include <functional> #include <vector> #include "../activeobjectmgr.h" -#include "serverobject.h" +#include "serveractiveobject.h" namespace server { diff --git a/src/serverobject.cpp b/src/server/serveractiveobject.cpp index 119a41b7b..3aa78c7d5 100644 --- a/src/serverobject.cpp +++ b/src/server/serveractiveobject.cpp @@ -17,7 +17,7 @@ with this program; if not, write to the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. */ -#include "serverobject.h" +#include "serveractiveobject.h" #include <fstream> #include "inventory.h" #include "constants.h" // BS diff --git a/src/serverobject.h b/src/server/serveractiveobject.h index 2e013a6b6..2e013a6b6 100644 --- a/src/serverobject.h +++ b/src/server/serveractiveobject.h diff --git a/src/server/unit_sao.cpp b/src/server/unit_sao.cpp new file mode 100644 index 000000000..66be67522 --- /dev/null +++ b/src/server/unit_sao.cpp @@ -0,0 +1,318 @@ +/* +Minetest +Copyright (C) 2010-2013 celeron55, Perttu Ahola <celeron55@gmail.com> +Copyright (C) 2013-2020 Minetest core developers & community + +This program is free software; you can redistribute it and/or modify +it under the terms of the GNU Lesser General Public License as published by +the Free Software Foundation; either version 2.1 of the License, or +(at your option) any later version. + +This program is distributed in the hope that it will be useful, +but WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +GNU Lesser General Public License for more details. + +You should have received a copy of the GNU Lesser General Public License along +with this program; if not, write to the Free Software Foundation, Inc., +51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. +*/ + +#include "unit_sao.h" +#include "scripting_server.h" +#include "serverenvironment.h" + +/* + UnitSAO + */ + +UnitSAO::UnitSAO(ServerEnvironment *env, v3f pos): + ServerActiveObject(env, pos) +{ + // Initialize something to armor groups + m_armor_groups["fleshy"] = 100; +} + +ServerActiveObject *UnitSAO::getParent() const +{ + if (!m_attachment_parent_id) + return nullptr; + // Check if the parent still exists + ServerActiveObject *obj = m_env->getActiveObject(m_attachment_parent_id); + + return obj; +} + +void UnitSAO::setArmorGroups(const ItemGroupList &armor_groups) +{ + m_armor_groups = armor_groups; + m_armor_groups_sent = false; +} + +const ItemGroupList &UnitSAO::getArmorGroups() const +{ + return m_armor_groups; +} + +void UnitSAO::setAnimation(v2f frame_range, float frame_speed, float frame_blend, bool frame_loop) +{ + // store these so they can be updated to clients + m_animation_range = frame_range; + m_animation_speed = frame_speed; + m_animation_blend = frame_blend; + m_animation_loop = frame_loop; + m_animation_sent = false; +} + +void UnitSAO::getAnimation(v2f *frame_range, float *frame_speed, float *frame_blend, bool *frame_loop) +{ + *frame_range = m_animation_range; + *frame_speed = m_animation_speed; + *frame_blend = m_animation_blend; + *frame_loop = m_animation_loop; +} + +void UnitSAO::setAnimationSpeed(float frame_speed) +{ + m_animation_speed = frame_speed; + m_animation_speed_sent = false; +} + +void UnitSAO::setBonePosition(const std::string &bone, v3f position, v3f rotation) +{ + // store these so they can be updated to clients + m_bone_position[bone] = core::vector2d<v3f>(position, rotation); + m_bone_position_sent = false; +} + +void UnitSAO::getBonePosition(const std::string &bone, v3f *position, v3f *rotation) +{ + *position = m_bone_position[bone].X; + *rotation = m_bone_position[bone].Y; +} + +void UnitSAO::setAttachment(int parent_id, const std::string &bone, v3f position, v3f rotation) +{ + // Attachments need to be handled on both the server and client. + // If we just attach on the server, we can only copy the position of the parent. Attachments + // are still sent to clients at an interval so players might see them lagging, plus we can't + // read and attach to skeletal bones. + // If we just attach on the client, the server still sees the child at its original location. + // This breaks some things so we also give the server the most accurate representation + // even if players only see the client changes. + + int old_parent = m_attachment_parent_id; + m_attachment_parent_id = parent_id; + m_attachment_bone = bone; + m_attachment_position = position; + m_attachment_rotation = rotation; + m_attachment_sent = false; + + if (parent_id != old_parent) { + onDetach(old_parent); + onAttach(parent_id); + } +} + +void UnitSAO::getAttachment(int *parent_id, std::string *bone, v3f *position, + v3f *rotation) const +{ + *parent_id = m_attachment_parent_id; + *bone = m_attachment_bone; + *position = m_attachment_position; + *rotation = m_attachment_rotation; +} + +void UnitSAO::clearChildAttachments() +{ + for (int child_id : m_attachment_child_ids) { + // Child can be NULL if it was deleted earlier + if (ServerActiveObject *child = m_env->getActiveObject(child_id)) + child->setAttachment(0, "", v3f(0, 0, 0), v3f(0, 0, 0)); + } + m_attachment_child_ids.clear(); +} + +void UnitSAO::clearParentAttachment() +{ + ServerActiveObject *parent = nullptr; + if (m_attachment_parent_id) { + parent = m_env->getActiveObject(m_attachment_parent_id); + setAttachment(0, "", m_attachment_position, m_attachment_rotation); + } else { + setAttachment(0, "", v3f(0, 0, 0), v3f(0, 0, 0)); + } + // Do it + if (parent) + parent->removeAttachmentChild(m_id); +} + +void UnitSAO::addAttachmentChild(int child_id) +{ + m_attachment_child_ids.insert(child_id); +} + +void UnitSAO::removeAttachmentChild(int child_id) +{ + m_attachment_child_ids.erase(child_id); +} + +const std::unordered_set<int> &UnitSAO::getAttachmentChildIds() const +{ + return m_attachment_child_ids; +} + +void UnitSAO::onAttach(int parent_id) +{ + if (!parent_id) + return; + + ServerActiveObject *parent = m_env->getActiveObject(parent_id); + + if (!parent || parent->isGone()) + return; // Do not try to notify soon gone parent + + if (parent->getType() == ACTIVEOBJECT_TYPE_LUAENTITY) { + // Call parent's on_attach field + m_env->getScriptIface()->luaentity_on_attach_child(parent_id, this); + } +} + +void UnitSAO::onDetach(int parent_id) +{ + if (!parent_id) + return; + + ServerActiveObject *parent = m_env->getActiveObject(parent_id); + if (getType() == ACTIVEOBJECT_TYPE_LUAENTITY) + m_env->getScriptIface()->luaentity_on_detach(m_id, parent); + + if (!parent || parent->isGone()) + return; // Do not try to notify soon gone parent + + if (parent->getType() == ACTIVEOBJECT_TYPE_LUAENTITY) + m_env->getScriptIface()->luaentity_on_detach_child(parent_id, this); +} + +ObjectProperties* UnitSAO::accessObjectProperties() +{ + return &m_prop; +} + +void UnitSAO::notifyObjectPropertiesModified() +{ + m_properties_sent = false; +} + +std::string UnitSAO::generateUpdateAttachmentCommand() const +{ + std::ostringstream os(std::ios::binary); + // command + writeU8(os, AO_CMD_ATTACH_TO); + // parameters + writeS16(os, m_attachment_parent_id); + os << serializeString(m_attachment_bone); + writeV3F32(os, m_attachment_position); + writeV3F32(os, m_attachment_rotation); + return os.str(); +} + +std::string UnitSAO::generateUpdateBonePositionCommand(const std::string &bone, + const v3f &position, const v3f &rotation) +{ + std::ostringstream os(std::ios::binary); + // command + writeU8(os, AO_CMD_SET_BONE_POSITION); + // parameters + os << serializeString(bone); + writeV3F32(os, position); + writeV3F32(os, rotation); + return os.str(); +} + + +std::string UnitSAO::generateUpdateAnimationSpeedCommand() const +{ + std::ostringstream os(std::ios::binary); + // command + writeU8(os, AO_CMD_SET_ANIMATION_SPEED); + // parameters + writeF32(os, m_animation_speed); + return os.str(); +} + +std::string UnitSAO::generateUpdateAnimationCommand() const +{ + std::ostringstream os(std::ios::binary); + // command + writeU8(os, AO_CMD_SET_ANIMATION); + // parameters + writeV2F32(os, m_animation_range); + writeF32(os, m_animation_speed); + writeF32(os, m_animation_blend); + // these are sent inverted so we get true when the server sends nothing + writeU8(os, !m_animation_loop); + return os.str(); +} + + +std::string UnitSAO::generateUpdateArmorGroupsCommand() const +{ + std::ostringstream os(std::ios::binary); + writeU8(os, AO_CMD_UPDATE_ARMOR_GROUPS); + writeU16(os, m_armor_groups.size()); + for (const auto &armor_group : m_armor_groups) { + os<<serializeString(armor_group.first); + writeS16(os, armor_group.second); + } + return os.str(); +} + + +std::string UnitSAO::generateUpdatePositionCommand(const v3f &position, const v3f &velocity, + const v3f &acceleration, const v3f &rotation, bool do_interpolate, bool is_movement_end, + f32 update_interval) +{ + std::ostringstream os(std::ios::binary); + // command + writeU8(os, AO_CMD_UPDATE_POSITION); + // pos + writeV3F32(os, position); + // velocity + writeV3F32(os, velocity); + // acceleration + writeV3F32(os, acceleration); + // rotation + writeV3F32(os, rotation); + // do_interpolate + writeU8(os, do_interpolate); + // is_end_position (for interpolation) + writeU8(os, is_movement_end); + // update_interval (for interpolation) + writeF32(os, update_interval); + return os.str(); +} + + +std::string UnitSAO::generateSetPropertiesCommand(const ObjectProperties &prop) const +{ + std::ostringstream os(std::ios::binary); + writeU8(os, AO_CMD_SET_PROPERTIES); + prop.serialize(os); + return os.str(); +} + +std::string UnitSAO::generatePunchCommand(u16 result_hp) const +{ + std::ostringstream os(std::ios::binary); + // command + writeU8(os, AO_CMD_PUNCHED); + // result_hp + writeU16(os, result_hp); + return os.str(); +} + +void UnitSAO::sendPunchCommand() +{ + m_messages_out.emplace(getId(), true, generatePunchCommand(getHP())); +} diff --git a/src/server/unit_sao.h b/src/server/unit_sao.h new file mode 100644 index 000000000..d0e20fb77 --- /dev/null +++ b/src/server/unit_sao.h @@ -0,0 +1,113 @@ +/* +Minetest +Copyright (C) 2010-2013 celeron55, Perttu Ahola <celeron55@gmail.com> +Copyright (C) 2013-2020 Minetest core developers & community + +This program is free software; you can redistribute it and/or modify +it under the terms of the GNU Lesser General Public License as published by +the Free Software Foundation; either version 2.1 of the License, or +(at your option) any later version. + +This program is distributed in the hope that it will be useful, +but WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +GNU Lesser General Public License for more details. + +You should have received a copy of the GNU Lesser General Public License along +with this program; if not, write to the Free Software Foundation, Inc., +51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. +*/ + +#pragma once + +#include "object_properties.h" +#include "serveractiveobject.h" + +class UnitSAO: public ServerActiveObject +{ +public: + UnitSAO(ServerEnvironment *env, v3f pos); + virtual ~UnitSAO() = default; + + void setRotation(v3f rotation) { m_rotation = rotation; } + const v3f &getRotation() const { return m_rotation; } + v3f getRadRotation() { return m_rotation * core::DEGTORAD; } + + // Deprecated + f32 getRadYawDep() const { return (m_rotation.Y + 90.) * core::DEGTORAD; } + + u16 getHP() const { return m_hp; } + // Use a function, if isDead can be defined by other conditions + bool isDead() const { return m_hp == 0; } + + inline bool isAttached() const + { return getParent(); } + + inline bool isImmortal() const + { return itemgroup_get(getArmorGroups(), "immortal"); } + + void setArmorGroups(const ItemGroupList &armor_groups); + const ItemGroupList &getArmorGroups() const; + void setAnimation(v2f frame_range, float frame_speed, float frame_blend, bool frame_loop); + void getAnimation(v2f *frame_range, float *frame_speed, float *frame_blend, bool *frame_loop); + void setAnimationSpeed(float frame_speed); + void setBonePosition(const std::string &bone, v3f position, v3f rotation); + void getBonePosition(const std::string &bone, v3f *position, v3f *rotation); + void setAttachment(int parent_id, const std::string &bone, v3f position, v3f rotation); + void getAttachment(int *parent_id, std::string *bone, v3f *position, + v3f *rotation) const; + void clearChildAttachments(); + void clearParentAttachment(); + void addAttachmentChild(int child_id); + void removeAttachmentChild(int child_id); + const std::unordered_set<int> &getAttachmentChildIds() const; + ServerActiveObject *getParent() const; + ObjectProperties* accessObjectProperties(); + void notifyObjectPropertiesModified(); + + std::string generateUpdateAttachmentCommand() const; + std::string generateUpdateAnimationSpeedCommand() const; + std::string generateUpdateAnimationCommand() const; + std::string generateUpdateArmorGroupsCommand() const; + static std::string generateUpdatePositionCommand(const v3f &position, const v3f &velocity, + const v3f &acceleration, const v3f &rotation, bool do_interpolate, + bool is_movement_end, f32 update_interval); + std::string generateSetPropertiesCommand(const ObjectProperties &prop) const; + void sendPunchCommand(); + static std::string generateUpdateBonePositionCommand(const std::string &bone, + const v3f &position, const v3f &rotation); + +protected: + u16 m_hp = 1; + + v3f m_rotation; + + bool m_properties_sent = true; + ObjectProperties m_prop; + + ItemGroupList m_armor_groups; + bool m_armor_groups_sent = false; + + v2f m_animation_range; + float m_animation_speed = 0.0f; + float m_animation_blend = 0.0f; + bool m_animation_loop = true; + bool m_animation_sent = false; + bool m_animation_speed_sent = false; + + // Stores position and rotation for each bone name + std::unordered_map<std::string, core::vector2d<v3f>> m_bone_position; + bool m_bone_position_sent = false; + + int m_attachment_parent_id = 0; + std::unordered_set<int> m_attachment_child_ids; + std::string m_attachment_bone = ""; + v3f m_attachment_position; + v3f m_attachment_rotation; + bool m_attachment_sent = false; +private: + void onAttach(int parent_id); + void onDetach(int parent_id); + + std::string generatePunchCommand(u16 result_hp) const; +}; |