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authorLoic Blot <loic.blot@unix-experience.fr>2020-04-10 21:25:42 +0200
committerLoïc Blot <nerzhul@users.noreply.github.com>2020-04-11 16:07:17 +0200
commit6d43736172f8459cb70219186ae003c56c389f2a (patch)
treee7aef0d6166ddc6538b3051bc0005a640ad10963 /src
parent01b3f26c7bc62305b205136bb95a2a4550761c3c (diff)
downloadminetest-6d43736172f8459cb70219186ae003c56c389f2a.tar.gz
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Move serveractiveobject & unitsao
Move serverobject.{cpp,h} to server/serveractiveobject.{cpp,h} Move UnitSAO class to dedicated files
Diffstat (limited to 'src')
-rw-r--r--src/CMakeLists.txt1
-rw-r--r--src/collision.cpp2
-rw-r--r--src/content_sao.cpp296
-rw-r--r--src/content_sao.h92
-rw-r--r--src/emerge.cpp1
-rw-r--r--src/environment.cpp1
-rw-r--r--src/inventorymanager.cpp2
-rw-r--r--src/mapgen/mapgen_v6.cpp1
-rw-r--r--src/script/common/c_content.cpp2
-rw-r--r--src/script/cpp_api/s_base.cpp2
-rw-r--r--src/script/lua_api/l_object.cpp2
-rw-r--r--src/server.cpp2
-rw-r--r--src/server/CMakeLists.txt2
-rw-r--r--src/server/activeobjectmgr.h2
-rw-r--r--src/server/serveractiveobject.cpp (renamed from src/serverobject.cpp)2
-rw-r--r--src/server/serveractiveobject.h (renamed from src/serverobject.h)0
-rw-r--r--src/server/unit_sao.cpp318
-rw-r--r--src/server/unit_sao.h113
18 files changed, 442 insertions, 399 deletions
diff --git a/src/CMakeLists.txt b/src/CMakeLists.txt
index 4b1d6d647..faa117d41 100644
--- a/src/CMakeLists.txt
+++ b/src/CMakeLists.txt
@@ -421,7 +421,6 @@ set(common_SRCS
server.cpp
serverenvironment.cpp
serverlist.cpp
- serverobject.cpp
settings.cpp
staticobject.cpp
terminal_chat_console.cpp
diff --git a/src/collision.cpp b/src/collision.cpp
index 0d37ea436..d9fbd3202 100644
--- a/src/collision.cpp
+++ b/src/collision.cpp
@@ -28,7 +28,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
#include "client/localplayer.h"
#endif
#include "serverenvironment.h"
-#include "serverobject.h"
+#include "server/serveractiveobject.h"
#include "util/timetaker.h"
#include "profiler.h"
diff --git a/src/content_sao.cpp b/src/content_sao.cpp
index be7674f52..0d387b53a 100644
--- a/src/content_sao.cpp
+++ b/src/content_sao.cpp
@@ -107,302 +107,6 @@ private:
TestSAO proto_TestSAO(NULL, v3f(0,0,0));
/*
- UnitSAO
- */
-
-UnitSAO::UnitSAO(ServerEnvironment *env, v3f pos):
- ServerActiveObject(env, pos)
-{
- // Initialize something to armor groups
- m_armor_groups["fleshy"] = 100;
-}
-
-ServerActiveObject *UnitSAO::getParent() const
-{
- if (!m_attachment_parent_id)
- return nullptr;
- // Check if the parent still exists
- ServerActiveObject *obj = m_env->getActiveObject(m_attachment_parent_id);
-
- return obj;
-}
-
-void UnitSAO::setArmorGroups(const ItemGroupList &armor_groups)
-{
- m_armor_groups = armor_groups;
- m_armor_groups_sent = false;
-}
-
-const ItemGroupList &UnitSAO::getArmorGroups() const
-{
- return m_armor_groups;
-}
-
-void UnitSAO::setAnimation(v2f frame_range, float frame_speed, float frame_blend, bool frame_loop)
-{
- // store these so they can be updated to clients
- m_animation_range = frame_range;
- m_animation_speed = frame_speed;
- m_animation_blend = frame_blend;
- m_animation_loop = frame_loop;
- m_animation_sent = false;
-}
-
-void UnitSAO::getAnimation(v2f *frame_range, float *frame_speed, float *frame_blend, bool *frame_loop)
-{
- *frame_range = m_animation_range;
- *frame_speed = m_animation_speed;
- *frame_blend = m_animation_blend;
- *frame_loop = m_animation_loop;
-}
-
-void UnitSAO::setAnimationSpeed(float frame_speed)
-{
- m_animation_speed = frame_speed;
- m_animation_speed_sent = false;
-}
-
-void UnitSAO::setBonePosition(const std::string &bone, v3f position, v3f rotation)
-{
- // store these so they can be updated to clients
- m_bone_position[bone] = core::vector2d<v3f>(position, rotation);
- m_bone_position_sent = false;
-}
-
-void UnitSAO::getBonePosition(const std::string &bone, v3f *position, v3f *rotation)
-{
- *position = m_bone_position[bone].X;
- *rotation = m_bone_position[bone].Y;
-}
-
-void UnitSAO::setAttachment(int parent_id, const std::string &bone, v3f position, v3f rotation)
-{
- // Attachments need to be handled on both the server and client.
- // If we just attach on the server, we can only copy the position of the parent. Attachments
- // are still sent to clients at an interval so players might see them lagging, plus we can't
- // read and attach to skeletal bones.
- // If we just attach on the client, the server still sees the child at its original location.
- // This breaks some things so we also give the server the most accurate representation
- // even if players only see the client changes.
-
- int old_parent = m_attachment_parent_id;
- m_attachment_parent_id = parent_id;
- m_attachment_bone = bone;
- m_attachment_position = position;
- m_attachment_rotation = rotation;
- m_attachment_sent = false;
-
- if (parent_id != old_parent) {
- onDetach(old_parent);
- onAttach(parent_id);
- }
-}
-
-void UnitSAO::getAttachment(int *parent_id, std::string *bone, v3f *position,
- v3f *rotation) const
-{
- *parent_id = m_attachment_parent_id;
- *bone = m_attachment_bone;
- *position = m_attachment_position;
- *rotation = m_attachment_rotation;
-}
-
-void UnitSAO::clearChildAttachments()
-{
- for (int child_id : m_attachment_child_ids) {
- // Child can be NULL if it was deleted earlier
- if (ServerActiveObject *child = m_env->getActiveObject(child_id))
- child->setAttachment(0, "", v3f(0, 0, 0), v3f(0, 0, 0));
- }
- m_attachment_child_ids.clear();
-}
-
-void UnitSAO::clearParentAttachment()
-{
- ServerActiveObject *parent = nullptr;
- if (m_attachment_parent_id) {
- parent = m_env->getActiveObject(m_attachment_parent_id);
- setAttachment(0, "", m_attachment_position, m_attachment_rotation);
- } else {
- setAttachment(0, "", v3f(0, 0, 0), v3f(0, 0, 0));
- }
- // Do it
- if (parent)
- parent->removeAttachmentChild(m_id);
-}
-
-void UnitSAO::addAttachmentChild(int child_id)
-{
- m_attachment_child_ids.insert(child_id);
-}
-
-void UnitSAO::removeAttachmentChild(int child_id)
-{
- m_attachment_child_ids.erase(child_id);
-}
-
-const std::unordered_set<int> &UnitSAO::getAttachmentChildIds() const
-{
- return m_attachment_child_ids;
-}
-
-void UnitSAO::onAttach(int parent_id)
-{
- if (!parent_id)
- return;
-
- ServerActiveObject *parent = m_env->getActiveObject(parent_id);
-
- if (!parent || parent->isGone())
- return; // Do not try to notify soon gone parent
-
- if (parent->getType() == ACTIVEOBJECT_TYPE_LUAENTITY) {
- // Call parent's on_attach field
- m_env->getScriptIface()->luaentity_on_attach_child(parent_id, this);
- }
-}
-
-void UnitSAO::onDetach(int parent_id)
-{
- if (!parent_id)
- return;
-
- ServerActiveObject *parent = m_env->getActiveObject(parent_id);
- if (getType() == ACTIVEOBJECT_TYPE_LUAENTITY)
- m_env->getScriptIface()->luaentity_on_detach(m_id, parent);
-
- if (!parent || parent->isGone())
- return; // Do not try to notify soon gone parent
-
- if (parent->getType() == ACTIVEOBJECT_TYPE_LUAENTITY)
- m_env->getScriptIface()->luaentity_on_detach_child(parent_id, this);
-}
-
-ObjectProperties* UnitSAO::accessObjectProperties()
-{
- return &m_prop;
-}
-
-void UnitSAO::notifyObjectPropertiesModified()
-{
- m_properties_sent = false;
-}
-
-std::string UnitSAO::generateUpdateAttachmentCommand() const
-{
- std::ostringstream os(std::ios::binary);
- // command
- writeU8(os, AO_CMD_ATTACH_TO);
- // parameters
- writeS16(os, m_attachment_parent_id);
- os << serializeString(m_attachment_bone);
- writeV3F32(os, m_attachment_position);
- writeV3F32(os, m_attachment_rotation);
- return os.str();
-}
-
-std::string UnitSAO::generateUpdateBonePositionCommand(const std::string &bone,
- const v3f &position, const v3f &rotation)
-{
- std::ostringstream os(std::ios::binary);
- // command
- writeU8(os, AO_CMD_SET_BONE_POSITION);
- // parameters
- os << serializeString(bone);
- writeV3F32(os, position);
- writeV3F32(os, rotation);
- return os.str();
-}
-
-
-std::string UnitSAO::generateUpdateAnimationSpeedCommand() const
-{
- std::ostringstream os(std::ios::binary);
- // command
- writeU8(os, AO_CMD_SET_ANIMATION_SPEED);
- // parameters
- writeF32(os, m_animation_speed);
- return os.str();
-}
-
-std::string UnitSAO::generateUpdateAnimationCommand() const
-{
- std::ostringstream os(std::ios::binary);
- // command
- writeU8(os, AO_CMD_SET_ANIMATION);
- // parameters
- writeV2F32(os, m_animation_range);
- writeF32(os, m_animation_speed);
- writeF32(os, m_animation_blend);
- // these are sent inverted so we get true when the server sends nothing
- writeU8(os, !m_animation_loop);
- return os.str();
-}
-
-
-std::string UnitSAO::generateUpdateArmorGroupsCommand() const
-{
- std::ostringstream os(std::ios::binary);
- writeU8(os, AO_CMD_UPDATE_ARMOR_GROUPS);
- writeU16(os, m_armor_groups.size());
- for (const auto &armor_group : m_armor_groups) {
- os<<serializeString(armor_group.first);
- writeS16(os, armor_group.second);
- }
- return os.str();
-}
-
-
-std::string UnitSAO::generateUpdatePositionCommand(const v3f &position, const v3f &velocity,
- const v3f &acceleration, const v3f &rotation, bool do_interpolate, bool is_movement_end,
- f32 update_interval)
-{
- std::ostringstream os(std::ios::binary);
- // command
- writeU8(os, AO_CMD_UPDATE_POSITION);
- // pos
- writeV3F32(os, position);
- // velocity
- writeV3F32(os, velocity);
- // acceleration
- writeV3F32(os, acceleration);
- // rotation
- writeV3F32(os, rotation);
- // do_interpolate
- writeU8(os, do_interpolate);
- // is_end_position (for interpolation)
- writeU8(os, is_movement_end);
- // update_interval (for interpolation)
- writeF32(os, update_interval);
- return os.str();
-}
-
-
-std::string UnitSAO::generateSetPropertiesCommand(const ObjectProperties &prop) const
-{
- std::ostringstream os(std::ios::binary);
- writeU8(os, AO_CMD_SET_PROPERTIES);
- prop.serialize(os);
- return os.str();
-}
-
-std::string UnitSAO::generatePunchCommand(u16 result_hp) const
-{
- std::ostringstream os(std::ios::binary);
- // command
- writeU8(os, AO_CMD_PUNCHED);
- // result_hp
- writeU16(os, result_hp);
- return os.str();
-}
-
-void UnitSAO::sendPunchCommand()
-{
- m_messages_out.emplace(getId(), true, generatePunchCommand(getHP()));
-}
-
-
-/*
LuaEntitySAO
*/
diff --git a/src/content_sao.h b/src/content_sao.h
index e0304299a..32ab922d6 100644
--- a/src/content_sao.h
+++ b/src/content_sao.h
@@ -21,100 +21,10 @@ with this program; if not, write to the Free Software Foundation, Inc.,
#include "network/networkprotocol.h"
#include "util/numeric.h"
-#include "serverobject.h"
+#include "server/unit_sao.h"
#include "itemgroup.h"
-#include "object_properties.h"
#include "constants.h"
-class UnitSAO: public ServerActiveObject
-{
-public:
- UnitSAO(ServerEnvironment *env, v3f pos);
- virtual ~UnitSAO() = default;
-
- void setRotation(v3f rotation) { m_rotation = rotation; }
- const v3f &getRotation() const { return m_rotation; }
- v3f getRadRotation() { return m_rotation * core::DEGTORAD; }
-
- // Deprecated
- f32 getRadYawDep() const { return (m_rotation.Y + 90.) * core::DEGTORAD; }
-
- u16 getHP() const { return m_hp; }
- // Use a function, if isDead can be defined by other conditions
- bool isDead() const { return m_hp == 0; }
-
- inline bool isAttached() const
- { return getParent(); }
-
- inline bool isImmortal() const
- { return itemgroup_get(getArmorGroups(), "immortal"); }
-
- void setArmorGroups(const ItemGroupList &armor_groups);
- const ItemGroupList &getArmorGroups() const;
- void setAnimation(v2f frame_range, float frame_speed, float frame_blend, bool frame_loop);
- void getAnimation(v2f *frame_range, float *frame_speed, float *frame_blend, bool *frame_loop);
- void setAnimationSpeed(float frame_speed);
- void setBonePosition(const std::string &bone, v3f position, v3f rotation);
- void getBonePosition(const std::string &bone, v3f *position, v3f *rotation);
- void setAttachment(int parent_id, const std::string &bone, v3f position, v3f rotation);
- void getAttachment(int *parent_id, std::string *bone, v3f *position,
- v3f *rotation) const;
- void clearChildAttachments();
- void clearParentAttachment();
- void addAttachmentChild(int child_id);
- void removeAttachmentChild(int child_id);
- const std::unordered_set<int> &getAttachmentChildIds() const;
- ServerActiveObject *getParent() const;
- ObjectProperties* accessObjectProperties();
- void notifyObjectPropertiesModified();
-
- std::string generateUpdateAttachmentCommand() const;
- std::string generateUpdateAnimationSpeedCommand() const;
- std::string generateUpdateAnimationCommand() const;
- std::string generateUpdateArmorGroupsCommand() const;
- static std::string generateUpdatePositionCommand(const v3f &position, const v3f &velocity,
- const v3f &acceleration, const v3f &rotation, bool do_interpolate,
- bool is_movement_end, f32 update_interval);
- std::string generateSetPropertiesCommand(const ObjectProperties &prop) const;
- void sendPunchCommand();
- static std::string generateUpdateBonePositionCommand(const std::string &bone,
- const v3f &position, const v3f &rotation);
-
-protected:
- u16 m_hp = 1;
-
- v3f m_rotation;
-
- bool m_properties_sent = true;
- ObjectProperties m_prop;
-
- ItemGroupList m_armor_groups;
- bool m_armor_groups_sent = false;
-
- v2f m_animation_range;
- float m_animation_speed = 0.0f;
- float m_animation_blend = 0.0f;
- bool m_animation_loop = true;
- bool m_animation_sent = false;
- bool m_animation_speed_sent = false;
-
- // Stores position and rotation for each bone name
- std::unordered_map<std::string, core::vector2d<v3f>> m_bone_position;
- bool m_bone_position_sent = false;
-
- int m_attachment_parent_id = 0;
- std::unordered_set<int> m_attachment_child_ids;
- std::string m_attachment_bone = "";
- v3f m_attachment_position;
- v3f m_attachment_rotation;
- bool m_attachment_sent = false;
-private:
- void onAttach(int parent_id);
- void onDetach(int parent_id);
-
- std::string generatePunchCommand(u16 result_hp) const;
-};
-
/*
LuaEntitySAO needs some internals exposed.
*/
diff --git a/src/emerge.cpp b/src/emerge.cpp
index 4835c3fad..fe885447c 100644
--- a/src/emerge.cpp
+++ b/src/emerge.cpp
@@ -42,7 +42,6 @@ with this program; if not, write to the Free Software Foundation, Inc.,
#include "profiler.h"
#include "scripting_server.h"
#include "server.h"
-#include "serverobject.h"
#include "settings.h"
#include "voxel.h"
diff --git a/src/environment.cpp b/src/environment.cpp
index c997be3ff..6751f39e4 100644
--- a/src/environment.cpp
+++ b/src/environment.cpp
@@ -21,7 +21,6 @@ with this program; if not, write to the Free Software Foundation, Inc.,
#include "environment.h"
#include "collision.h"
#include "raycast.h"
-#include "serverobject.h"
#include "scripting_server.h"
#include "server.h"
#include "daynightratio.h"
diff --git a/src/inventorymanager.cpp b/src/inventorymanager.cpp
index 5a24f95a4..b6f464901 100644
--- a/src/inventorymanager.cpp
+++ b/src/inventorymanager.cpp
@@ -22,7 +22,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
#include "log.h"
#include "serverenvironment.h"
#include "scripting_server.h"
-#include "serverobject.h"
+#include "server/serveractiveobject.h"
#include "settings.h"
#include "craftdef.h"
#include "rollback_interface.h"
diff --git a/src/mapgen/mapgen_v6.cpp b/src/mapgen/mapgen_v6.cpp
index 8a863c044..f473f725d 100644
--- a/src/mapgen/mapgen_v6.cpp
+++ b/src/mapgen/mapgen_v6.cpp
@@ -27,7 +27,6 @@ with this program; if not, write to the Free Software Foundation, Inc.,
#include "mapblock.h"
#include "mapnode.h"
#include "map.h"
-//#include "serverobject.h"
#include "content_sao.h"
#include "nodedef.h"
#include "voxelalgorithms.h"
diff --git a/src/script/common/c_content.cpp b/src/script/common/c_content.cpp
index accbb1a87..60f12052f 100644
--- a/src/script/common/c_content.cpp
+++ b/src/script/common/c_content.cpp
@@ -29,7 +29,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
#include "server.h"
#include "log.h"
#include "tool.h"
-#include "serverobject.h"
+#include "server/serveractiveobject.h"
#include "porting.h"
#include "mapgen/mg_schematic.h"
#include "noise.h"
diff --git a/src/script/cpp_api/s_base.cpp b/src/script/cpp_api/s_base.cpp
index f234a15d4..16c20eeae 100644
--- a/src/script/cpp_api/s_base.cpp
+++ b/src/script/cpp_api/s_base.cpp
@@ -22,7 +22,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
#include "cpp_api/s_security.h"
#include "lua_api/l_object.h"
#include "common/c_converter.h"
-#include "serverobject.h"
+#include "server/serveractiveobject.h"
#include "filesys.h"
#include "content/mods.h"
#include "porting.h"
diff --git a/src/script/lua_api/l_object.cpp b/src/script/lua_api/l_object.cpp
index 5cd978d73..1ea144a1c 100644
--- a/src/script/lua_api/l_object.cpp
+++ b/src/script/lua_api/l_object.cpp
@@ -27,7 +27,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
#include "common/c_content.h"
#include "log.h"
#include "tool.h"
-#include "serverobject.h"
+#include "server/serveractiveobject.h"
#include "content_sao.h"
#include "remoteplayer.h"
#include "server.h"
diff --git a/src/server.cpp b/src/server.cpp
index 062fe0798..529466f6b 100644
--- a/src/server.cpp
+++ b/src/server.cpp
@@ -34,7 +34,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
#include "version.h"
#include "filesys.h"
#include "mapblock.h"
-#include "serverobject.h"
+#include "server/serveractiveobject.h"
#include "settings.h"
#include "profiler.h"
#include "log.h"
diff --git a/src/server/CMakeLists.txt b/src/server/CMakeLists.txt
index e964c69ff..9fa5ed9fa 100644
--- a/src/server/CMakeLists.txt
+++ b/src/server/CMakeLists.txt
@@ -1,4 +1,6 @@
set(server_SRCS
${CMAKE_CURRENT_SOURCE_DIR}/activeobjectmgr.cpp
${CMAKE_CURRENT_SOURCE_DIR}/mods.cpp
+ ${CMAKE_CURRENT_SOURCE_DIR}/serveractiveobject.cpp
+ ${CMAKE_CURRENT_SOURCE_DIR}/unit_sao.cpp
PARENT_SCOPE)
diff --git a/src/server/activeobjectmgr.h b/src/server/activeobjectmgr.h
index a502ac6ed..5fea1bea6 100644
--- a/src/server/activeobjectmgr.h
+++ b/src/server/activeobjectmgr.h
@@ -22,7 +22,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
#include <functional>
#include <vector>
#include "../activeobjectmgr.h"
-#include "serverobject.h"
+#include "serveractiveobject.h"
namespace server
{
diff --git a/src/serverobject.cpp b/src/server/serveractiveobject.cpp
index 119a41b7b..3aa78c7d5 100644
--- a/src/serverobject.cpp
+++ b/src/server/serveractiveobject.cpp
@@ -17,7 +17,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*/
-#include "serverobject.h"
+#include "serveractiveobject.h"
#include <fstream>
#include "inventory.h"
#include "constants.h" // BS
diff --git a/src/serverobject.h b/src/server/serveractiveobject.h
index 2e013a6b6..2e013a6b6 100644
--- a/src/serverobject.h
+++ b/src/server/serveractiveobject.h
diff --git a/src/server/unit_sao.cpp b/src/server/unit_sao.cpp
new file mode 100644
index 000000000..66be67522
--- /dev/null
+++ b/src/server/unit_sao.cpp
@@ -0,0 +1,318 @@
+/*
+Minetest
+Copyright (C) 2010-2013 celeron55, Perttu Ahola <celeron55@gmail.com>
+Copyright (C) 2013-2020 Minetest core developers & community
+
+This program is free software; you can redistribute it and/or modify
+it under the terms of the GNU Lesser General Public License as published by
+the Free Software Foundation; either version 2.1 of the License, or
+(at your option) any later version.
+
+This program is distributed in the hope that it will be useful,
+but WITHOUT ANY WARRANTY; without even the implied warranty of
+MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+GNU Lesser General Public License for more details.
+
+You should have received a copy of the GNU Lesser General Public License along
+with this program; if not, write to the Free Software Foundation, Inc.,
+51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
+*/
+
+#include "unit_sao.h"
+#include "scripting_server.h"
+#include "serverenvironment.h"
+
+/*
+ UnitSAO
+ */
+
+UnitSAO::UnitSAO(ServerEnvironment *env, v3f pos):
+ ServerActiveObject(env, pos)
+{
+ // Initialize something to armor groups
+ m_armor_groups["fleshy"] = 100;
+}
+
+ServerActiveObject *UnitSAO::getParent() const
+{
+ if (!m_attachment_parent_id)
+ return nullptr;
+ // Check if the parent still exists
+ ServerActiveObject *obj = m_env->getActiveObject(m_attachment_parent_id);
+
+ return obj;
+}
+
+void UnitSAO::setArmorGroups(const ItemGroupList &armor_groups)
+{
+ m_armor_groups = armor_groups;
+ m_armor_groups_sent = false;
+}
+
+const ItemGroupList &UnitSAO::getArmorGroups() const
+{
+ return m_armor_groups;
+}
+
+void UnitSAO::setAnimation(v2f frame_range, float frame_speed, float frame_blend, bool frame_loop)
+{
+ // store these so they can be updated to clients
+ m_animation_range = frame_range;
+ m_animation_speed = frame_speed;
+ m_animation_blend = frame_blend;
+ m_animation_loop = frame_loop;
+ m_animation_sent = false;
+}
+
+void UnitSAO::getAnimation(v2f *frame_range, float *frame_speed, float *frame_blend, bool *frame_loop)
+{
+ *frame_range = m_animation_range;
+ *frame_speed = m_animation_speed;
+ *frame_blend = m_animation_blend;
+ *frame_loop = m_animation_loop;
+}
+
+void UnitSAO::setAnimationSpeed(float frame_speed)
+{
+ m_animation_speed = frame_speed;
+ m_animation_speed_sent = false;
+}
+
+void UnitSAO::setBonePosition(const std::string &bone, v3f position, v3f rotation)
+{
+ // store these so they can be updated to clients
+ m_bone_position[bone] = core::vector2d<v3f>(position, rotation);
+ m_bone_position_sent = false;
+}
+
+void UnitSAO::getBonePosition(const std::string &bone, v3f *position, v3f *rotation)
+{
+ *position = m_bone_position[bone].X;
+ *rotation = m_bone_position[bone].Y;
+}
+
+void UnitSAO::setAttachment(int parent_id, const std::string &bone, v3f position, v3f rotation)
+{
+ // Attachments need to be handled on both the server and client.
+ // If we just attach on the server, we can only copy the position of the parent. Attachments
+ // are still sent to clients at an interval so players might see them lagging, plus we can't
+ // read and attach to skeletal bones.
+ // If we just attach on the client, the server still sees the child at its original location.
+ // This breaks some things so we also give the server the most accurate representation
+ // even if players only see the client changes.
+
+ int old_parent = m_attachment_parent_id;
+ m_attachment_parent_id = parent_id;
+ m_attachment_bone = bone;
+ m_attachment_position = position;
+ m_attachment_rotation = rotation;
+ m_attachment_sent = false;
+
+ if (parent_id != old_parent) {
+ onDetach(old_parent);
+ onAttach(parent_id);
+ }
+}
+
+void UnitSAO::getAttachment(int *parent_id, std::string *bone, v3f *position,
+ v3f *rotation) const
+{
+ *parent_id = m_attachment_parent_id;
+ *bone = m_attachment_bone;
+ *position = m_attachment_position;
+ *rotation = m_attachment_rotation;
+}
+
+void UnitSAO::clearChildAttachments()
+{
+ for (int child_id : m_attachment_child_ids) {
+ // Child can be NULL if it was deleted earlier
+ if (ServerActiveObject *child = m_env->getActiveObject(child_id))
+ child->setAttachment(0, "", v3f(0, 0, 0), v3f(0, 0, 0));
+ }
+ m_attachment_child_ids.clear();
+}
+
+void UnitSAO::clearParentAttachment()
+{
+ ServerActiveObject *parent = nullptr;
+ if (m_attachment_parent_id) {
+ parent = m_env->getActiveObject(m_attachment_parent_id);
+ setAttachment(0, "", m_attachment_position, m_attachment_rotation);
+ } else {
+ setAttachment(0, "", v3f(0, 0, 0), v3f(0, 0, 0));
+ }
+ // Do it
+ if (parent)
+ parent->removeAttachmentChild(m_id);
+}
+
+void UnitSAO::addAttachmentChild(int child_id)
+{
+ m_attachment_child_ids.insert(child_id);
+}
+
+void UnitSAO::removeAttachmentChild(int child_id)
+{
+ m_attachment_child_ids.erase(child_id);
+}
+
+const std::unordered_set<int> &UnitSAO::getAttachmentChildIds() const
+{
+ return m_attachment_child_ids;
+}
+
+void UnitSAO::onAttach(int parent_id)
+{
+ if (!parent_id)
+ return;
+
+ ServerActiveObject *parent = m_env->getActiveObject(parent_id);
+
+ if (!parent || parent->isGone())
+ return; // Do not try to notify soon gone parent
+
+ if (parent->getType() == ACTIVEOBJECT_TYPE_LUAENTITY) {
+ // Call parent's on_attach field
+ m_env->getScriptIface()->luaentity_on_attach_child(parent_id, this);
+ }
+}
+
+void UnitSAO::onDetach(int parent_id)
+{
+ if (!parent_id)
+ return;
+
+ ServerActiveObject *parent = m_env->getActiveObject(parent_id);
+ if (getType() == ACTIVEOBJECT_TYPE_LUAENTITY)
+ m_env->getScriptIface()->luaentity_on_detach(m_id, parent);
+
+ if (!parent || parent->isGone())
+ return; // Do not try to notify soon gone parent
+
+ if (parent->getType() == ACTIVEOBJECT_TYPE_LUAENTITY)
+ m_env->getScriptIface()->luaentity_on_detach_child(parent_id, this);
+}
+
+ObjectProperties* UnitSAO::accessObjectProperties()
+{
+ return &m_prop;
+}
+
+void UnitSAO::notifyObjectPropertiesModified()
+{
+ m_properties_sent = false;
+}
+
+std::string UnitSAO::generateUpdateAttachmentCommand() const
+{
+ std::ostringstream os(std::ios::binary);
+ // command
+ writeU8(os, AO_CMD_ATTACH_TO);
+ // parameters
+ writeS16(os, m_attachment_parent_id);
+ os << serializeString(m_attachment_bone);
+ writeV3F32(os, m_attachment_position);
+ writeV3F32(os, m_attachment_rotation);
+ return os.str();
+}
+
+std::string UnitSAO::generateUpdateBonePositionCommand(const std::string &bone,
+ const v3f &position, const v3f &rotation)
+{
+ std::ostringstream os(std::ios::binary);
+ // command
+ writeU8(os, AO_CMD_SET_BONE_POSITION);
+ // parameters
+ os << serializeString(bone);
+ writeV3F32(os, position);
+ writeV3F32(os, rotation);
+ return os.str();
+}
+
+
+std::string UnitSAO::generateUpdateAnimationSpeedCommand() const
+{
+ std::ostringstream os(std::ios::binary);
+ // command
+ writeU8(os, AO_CMD_SET_ANIMATION_SPEED);
+ // parameters
+ writeF32(os, m_animation_speed);
+ return os.str();
+}
+
+std::string UnitSAO::generateUpdateAnimationCommand() const
+{
+ std::ostringstream os(std::ios::binary);
+ // command
+ writeU8(os, AO_CMD_SET_ANIMATION);
+ // parameters
+ writeV2F32(os, m_animation_range);
+ writeF32(os, m_animation_speed);
+ writeF32(os, m_animation_blend);
+ // these are sent inverted so we get true when the server sends nothing
+ writeU8(os, !m_animation_loop);
+ return os.str();
+}
+
+
+std::string UnitSAO::generateUpdateArmorGroupsCommand() const
+{
+ std::ostringstream os(std::ios::binary);
+ writeU8(os, AO_CMD_UPDATE_ARMOR_GROUPS);
+ writeU16(os, m_armor_groups.size());
+ for (const auto &armor_group : m_armor_groups) {
+ os<<serializeString(armor_group.first);
+ writeS16(os, armor_group.second);
+ }
+ return os.str();
+}
+
+
+std::string UnitSAO::generateUpdatePositionCommand(const v3f &position, const v3f &velocity,
+ const v3f &acceleration, const v3f &rotation, bool do_interpolate, bool is_movement_end,
+ f32 update_interval)
+{
+ std::ostringstream os(std::ios::binary);
+ // command
+ writeU8(os, AO_CMD_UPDATE_POSITION);
+ // pos
+ writeV3F32(os, position);
+ // velocity
+ writeV3F32(os, velocity);
+ // acceleration
+ writeV3F32(os, acceleration);
+ // rotation
+ writeV3F32(os, rotation);
+ // do_interpolate
+ writeU8(os, do_interpolate);
+ // is_end_position (for interpolation)
+ writeU8(os, is_movement_end);
+ // update_interval (for interpolation)
+ writeF32(os, update_interval);
+ return os.str();
+}
+
+
+std::string UnitSAO::generateSetPropertiesCommand(const ObjectProperties &prop) const
+{
+ std::ostringstream os(std::ios::binary);
+ writeU8(os, AO_CMD_SET_PROPERTIES);
+ prop.serialize(os);
+ return os.str();
+}
+
+std::string UnitSAO::generatePunchCommand(u16 result_hp) const
+{
+ std::ostringstream os(std::ios::binary);
+ // command
+ writeU8(os, AO_CMD_PUNCHED);
+ // result_hp
+ writeU16(os, result_hp);
+ return os.str();
+}
+
+void UnitSAO::sendPunchCommand()
+{
+ m_messages_out.emplace(getId(), true, generatePunchCommand(getHP()));
+}
diff --git a/src/server/unit_sao.h b/src/server/unit_sao.h
new file mode 100644
index 000000000..d0e20fb77
--- /dev/null
+++ b/src/server/unit_sao.h
@@ -0,0 +1,113 @@
+/*
+Minetest
+Copyright (C) 2010-2013 celeron55, Perttu Ahola <celeron55@gmail.com>
+Copyright (C) 2013-2020 Minetest core developers & community
+
+This program is free software; you can redistribute it and/or modify
+it under the terms of the GNU Lesser General Public License as published by
+the Free Software Foundation; either version 2.1 of the License, or
+(at your option) any later version.
+
+This program is distributed in the hope that it will be useful,
+but WITHOUT ANY WARRANTY; without even the implied warranty of
+MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+GNU Lesser General Public License for more details.
+
+You should have received a copy of the GNU Lesser General Public License along
+with this program; if not, write to the Free Software Foundation, Inc.,
+51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
+*/
+
+#pragma once
+
+#include "object_properties.h"
+#include "serveractiveobject.h"
+
+class UnitSAO: public ServerActiveObject
+{
+public:
+ UnitSAO(ServerEnvironment *env, v3f pos);
+ virtual ~UnitSAO() = default;
+
+ void setRotation(v3f rotation) { m_rotation = rotation; }
+ const v3f &getRotation() const { return m_rotation; }
+ v3f getRadRotation() { return m_rotation * core::DEGTORAD; }
+
+ // Deprecated
+ f32 getRadYawDep() const { return (m_rotation.Y + 90.) * core::DEGTORAD; }
+
+ u16 getHP() const { return m_hp; }
+ // Use a function, if isDead can be defined by other conditions
+ bool isDead() const { return m_hp == 0; }
+
+ inline bool isAttached() const
+ { return getParent(); }
+
+ inline bool isImmortal() const
+ { return itemgroup_get(getArmorGroups(), "immortal"); }
+
+ void setArmorGroups(const ItemGroupList &armor_groups);
+ const ItemGroupList &getArmorGroups() const;
+ void setAnimation(v2f frame_range, float frame_speed, float frame_blend, bool frame_loop);
+ void getAnimation(v2f *frame_range, float *frame_speed, float *frame_blend, bool *frame_loop);
+ void setAnimationSpeed(float frame_speed);
+ void setBonePosition(const std::string &bone, v3f position, v3f rotation);
+ void getBonePosition(const std::string &bone, v3f *position, v3f *rotation);
+ void setAttachment(int parent_id, const std::string &bone, v3f position, v3f rotation);
+ void getAttachment(int *parent_id, std::string *bone, v3f *position,
+ v3f *rotation) const;
+ void clearChildAttachments();
+ void clearParentAttachment();
+ void addAttachmentChild(int child_id);
+ void removeAttachmentChild(int child_id);
+ const std::unordered_set<int> &getAttachmentChildIds() const;
+ ServerActiveObject *getParent() const;
+ ObjectProperties* accessObjectProperties();
+ void notifyObjectPropertiesModified();
+
+ std::string generateUpdateAttachmentCommand() const;
+ std::string generateUpdateAnimationSpeedCommand() const;
+ std::string generateUpdateAnimationCommand() const;
+ std::string generateUpdateArmorGroupsCommand() const;
+ static std::string generateUpdatePositionCommand(const v3f &position, const v3f &velocity,
+ const v3f &acceleration, const v3f &rotation, bool do_interpolate,
+ bool is_movement_end, f32 update_interval);
+ std::string generateSetPropertiesCommand(const ObjectProperties &prop) const;
+ void sendPunchCommand();
+ static std::string generateUpdateBonePositionCommand(const std::string &bone,
+ const v3f &position, const v3f &rotation);
+
+protected:
+ u16 m_hp = 1;
+
+ v3f m_rotation;
+
+ bool m_properties_sent = true;
+ ObjectProperties m_prop;
+
+ ItemGroupList m_armor_groups;
+ bool m_armor_groups_sent = false;
+
+ v2f m_animation_range;
+ float m_animation_speed = 0.0f;
+ float m_animation_blend = 0.0f;
+ bool m_animation_loop = true;
+ bool m_animation_sent = false;
+ bool m_animation_speed_sent = false;
+
+ // Stores position and rotation for each bone name
+ std::unordered_map<std::string, core::vector2d<v3f>> m_bone_position;
+ bool m_bone_position_sent = false;
+
+ int m_attachment_parent_id = 0;
+ std::unordered_set<int> m_attachment_child_ids;
+ std::string m_attachment_bone = "";
+ v3f m_attachment_position;
+ v3f m_attachment_rotation;
+ bool m_attachment_sent = false;
+private:
+ void onAttach(int parent_id);
+ void onDetach(int parent_id);
+
+ std::string generatePunchCommand(u16 result_hp) const;
+};