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authorSmallJoker <SmallJoker@users.noreply.github.com>2019-10-02 19:11:27 +0200
committerGitHub <noreply@github.com>2019-10-02 19:11:27 +0200
commit81c2370c8b1a66a279a5ff450c78caf5dfef77bf (patch)
treedafd49bfa912783985b5a58713805027f06322b4 /src
parent251038e136f22f29999bd938e6c9e9f1a5269243 (diff)
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Attachments: Fix attachments to temporary removed objects (#8989)
Does not clear the parent's attachment information when the child is deleted locally. Either it was removed permanently, or just temporary - we don't know, but it's up to the server to send a *detach from child" packet for the parent.
Diffstat (limited to 'src')
-rw-r--r--src/client/clientenvironment.cpp17
-rw-r--r--src/client/clientenvironment.h5
-rw-r--r--src/client/content_cao.cpp19
-rw-r--r--src/client/content_cao.h5
-rw-r--r--src/content_sao.cpp10
-rw-r--r--src/server.cpp45
6 files changed, 70 insertions, 31 deletions
diff --git a/src/client/clientenvironment.cpp b/src/client/clientenvironment.cpp
index e1b20ec84..5eb033302 100644
--- a/src/client/clientenvironment.cpp
+++ b/src/client/clientenvironment.cpp
@@ -402,6 +402,23 @@ void ClientEnvironment::addActiveObject(u16 id, u8 type,
}
}
+
+void ClientEnvironment::removeActiveObject(u16 id)
+{
+ // Get current attachment childs to detach them visually
+ std::unordered_set<int> attachment_childs;
+ if (auto *obj = getActiveObject(id))
+ attachment_childs = obj->getAttachmentChildIds();
+
+ m_ao_manager.removeObject(id);
+
+ // Perform a proper detach in Irrlicht
+ for (auto c_id : attachment_childs) {
+ if (ClientActiveObject *child = getActiveObject(c_id))
+ child->updateAttachments();
+ }
+}
+
void ClientEnvironment::processActiveObjectMessage(u16 id, const std::string &data)
{
ClientActiveObject *obj = getActiveObject(id);
diff --git a/src/client/clientenvironment.h b/src/client/clientenvironment.h
index f182b5951..864496a41 100644
--- a/src/client/clientenvironment.h
+++ b/src/client/clientenvironment.h
@@ -104,10 +104,7 @@ public:
u16 addActiveObject(ClientActiveObject *object);
void addActiveObject(u16 id, u8 type, const std::string &init_data);
- void removeActiveObject(u16 id)
- {
- m_ao_manager.removeObject(id);
- }
+ void removeActiveObject(u16 id);
void processActiveObjectMessage(u16 id, const std::string &data);
diff --git a/src/client/content_cao.cpp b/src/client/content_cao.cpp
index d7ab8e945..716468402 100644
--- a/src/client/content_cao.cpp
+++ b/src/client/content_cao.cpp
@@ -523,7 +523,9 @@ void GenericCAO::removeFromScene(bool permanent)
// Should be true when removing the object permanently
// and false when refreshing (eg: updating visuals)
if (m_env && permanent) {
- clearChildAttachments();
+ // The client does not know whether this object does re-appear to
+ // a later time, thus do not clear child attachments.
+
clearParentAttachment();
}
@@ -1330,10 +1332,17 @@ void GenericCAO::updateAttachments()
m_attached_to_local = parent && parent->isLocalPlayer();
- if (!parent && m_attachment_parent_id) {
- //m_is_visible = false; maybe later. needs better handling
- return;
- }
+ /*
+ Following cases exist:
+ m_attachment_parent_id == 0 && !parent
+ This object is not attached
+ m_attachment_parent_id != 0 && parent
+ This object is attached
+ m_attachment_parent_id != 0 && !parent
+ This object will be attached as soon the parent is known
+ m_attachment_parent_id == 0 && parent
+ Impossible case
+ */
if (!parent) { // Detach or don't attach
if (m_matrixnode) {
diff --git a/src/client/content_cao.h b/src/client/content_cao.h
index 3a071101f..2c2d11077 100644
--- a/src/client/content_cao.h
+++ b/src/client/content_cao.h
@@ -156,6 +156,11 @@ public:
const v3f getPosition() const;
+ void setPosition(const v3f &pos)
+ {
+ pos_translator.val_current = pos;
+ }
+
inline const v3f &getRotation() const { return m_rotation; }
const bool isImmortal();
diff --git a/src/content_sao.cpp b/src/content_sao.cpp
index d6baa1580..87e6466a9 100644
--- a/src/content_sao.cpp
+++ b/src/content_sao.cpp
@@ -1107,14 +1107,14 @@ void PlayerSAO::step(float dtime, bool send_recommended)
if (!send_recommended)
return;
- // If the object is attached client-side, don't waste bandwidth sending its
- // position or rotation to clients.
- if (m_position_not_sent && !isAttached()) {
+ if (m_position_not_sent) {
m_position_not_sent = false;
float update_interval = m_env->getSendRecommendedInterval();
v3f pos;
- if (isAttached()) // Just in case we ever do send attachment position too
- pos = m_env->getActiveObject(m_attachment_parent_id)->getBasePosition();
+ // When attached, the position is only sent to clients where the
+ // parent isn't known
+ if (isAttached())
+ pos = m_last_good_position;
else
pos = m_base_position;
diff --git a/src/server.cpp b/src/server.cpp
index 0e677199a..4aa8375c8 100644
--- a/src/server.cpp
+++ b/src/server.cpp
@@ -694,19 +694,33 @@ void Server::AsyncRunStep(bool initial_step)
// Route data to every client
for (const auto &client_it : clients) {
RemoteClient *client = client_it.second;
+ PlayerSAO *player = getPlayerSAO(client->peer_id);
std::string reliable_data;
std::string unreliable_data;
// Go through all objects in message buffer
for (const auto &buffered_message : buffered_messages) {
- // If object is not known by client, skip it
+ // If object does not exist or is not known by client, skip it
u16 id = buffered_message.first;
- if (client->m_known_objects.find(id) == client->m_known_objects.end())
+ ServerActiveObject *sao = m_env->getActiveObject(id);
+ if (!sao || client->m_known_objects.find(id) == client->m_known_objects.end())
continue;
// Get message list of object
std::vector<ActiveObjectMessage>* list = buffered_message.second;
// Go through every message
for (const ActiveObjectMessage &aom : *list) {
+ // Send position updates to players who do not see the attachment
+ if (aom.datastring[0] == GENERIC_CMD_UPDATE_POSITION) {
+ if (sao->getId() == player->getId())
+ continue;
+
+ // Do not send position updates for attached players
+ // as long the parent is known to the client
+ ServerActiveObject *parent = sao->getParent();
+ if (parent && client->m_known_objects.find(parent->getId()) !=
+ client->m_known_objects.end())
+ continue;
+ }
// Compose the full new data with header
std::string new_data;
// Add object id
@@ -1907,14 +1921,17 @@ void Server::SendActiveObjectRemoveAdd(RemoteClient *client, PlayerSAO *playersa
while (!added_objects.empty()) {
// Get object
u16 id = added_objects.front();
- ServerActiveObject* obj = m_env->getActiveObject(id);
+ ServerActiveObject *obj = m_env->getActiveObject(id);
+ added_objects.pop();
+
+ if (!obj) {
+ warningstream << FUNCTION_NAME << ": NULL object id="
+ << (int)id << std::endl;
+ continue;
+ }
// Get object type
- u8 type = ACTIVEOBJECT_TYPE_INVALID;
- if (!obj)
- warningstream << FUNCTION_NAME << ": NULL object" << std::endl;
- else
- type = obj->getSendType();
+ u8 type = obj->getSendType();
// Add to data buffer for sending
writeU16((u8*)buf, id);
@@ -1922,19 +1939,13 @@ void Server::SendActiveObjectRemoveAdd(RemoteClient *client, PlayerSAO *playersa
writeU8((u8*)buf, type);
data.append(buf, 1);
- if (obj)
- data.append(serializeLongString(
- obj->getClientInitializationData(client->net_proto_version)));
- else
- data.append(serializeLongString(""));
+ data.append(serializeLongString(
+ obj->getClientInitializationData(client->net_proto_version)));
// Add to known objects
client->m_known_objects.insert(id);
- if (obj)
- obj->m_known_by_count++;
-
- added_objects.pop();
+ obj->m_known_by_count++;
}
NetworkPacket pkt(TOCLIENT_ACTIVE_OBJECT_REMOVE_ADD, data.size(), client->peer_id);