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authorPerttu Ahola <celeron55@gmail.com>2012-03-18 18:30:21 +0200
committerPerttu Ahola <celeron55@gmail.com>2012-03-18 18:30:21 +0200
commit9c4f68e1745266d97f20c9311d33f7476bb2d964 (patch)
treedd4384126aec5692f5ee1779f2e2b2d93395a507 /src
parent4ee4dfdc13032017594ed93bda9206ea59cc6c91 (diff)
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Fix getVisibleBrightness() to return sunlight visibility correctly even if not much of world has been loaded
Diffstat (limited to 'src')
-rw-r--r--src/clientmap.cpp1
1 files changed, 1 insertions, 0 deletions
diff --git a/src/clientmap.cpp b/src/clientmap.cpp
index 3aa8af848..7bf6b2f46 100644
--- a/src/clientmap.cpp
+++ b/src/clientmap.cpp
@@ -543,6 +543,7 @@ static bool getVisibleBrightness(Map *map, v3f p0, v3f dir, float step,
float newd = 2*BS;
pf = p0 + dir * 2*newd;
distance = newd;
+ sunlight_min_d = 0;
}
}
for(int i=0; distance < end_distance; i++){