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author | Thomas--S <Thomas--S@users.noreply.github.com> | 2020-12-15 19:06:36 +0100 |
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committer | GitHub <noreply@github.com> | 2020-12-15 19:06:36 +0100 |
commit | d0a38f694d483fbd9c0554c8d7175a94097fd67e (patch) | |
tree | 67ab895363386282115cf6c0b34a9303c38b9a15 /src | |
parent | 3ed940ff13fc2b4ef4b63f2c506ed9e5ab59f54f (diff) | |
download | minetest-d0a38f694d483fbd9c0554c8d7175a94097fd67e.tar.gz minetest-d0a38f694d483fbd9c0554c8d7175a94097fd67e.tar.bz2 minetest-d0a38f694d483fbd9c0554c8d7175a94097fd67e.zip |
Formspec: Allow to specify frame loop for model[] (#10679)
Add the ability to specify an animation frame loop range for the model[] formspec element.
Diffstat (limited to 'src')
-rw-r--r-- | src/gui/guiFormSpecMenu.cpp | 21 | ||||
-rw-r--r-- | src/gui/guiScene.cpp | 9 | ||||
-rw-r--r-- | src/gui/guiScene.h | 1 |
3 files changed, 26 insertions, 5 deletions
diff --git a/src/gui/guiFormSpecMenu.cpp b/src/gui/guiFormSpecMenu.cpp index 632b15992..ed197d0d1 100644 --- a/src/gui/guiFormSpecMenu.cpp +++ b/src/gui/guiFormSpecMenu.cpp @@ -70,7 +70,7 @@ with this program; if not, write to the Free Software Foundation, Inc., #define MY_CHECKPOS(a,b) \ if (v_pos.size() != 2) { \ - errorstream<< "Invalid pos for element " << a << "specified: \"" \ + errorstream<< "Invalid pos for element " << a << " specified: \"" \ << parts[b] << "\"" << std::endl; \ return; \ } @@ -78,7 +78,7 @@ with this program; if not, write to the Free Software Foundation, Inc., #define MY_CHECKGEOM(a,b) \ if (v_geom.size() != 2) { \ errorstream<< "Invalid geometry for element " << a << \ - "specified: \"" << parts[b] << "\"" << std::endl; \ + " specified: \"" << parts[b] << "\"" << std::endl; \ return; \ } /* @@ -2725,7 +2725,7 @@ void GUIFormSpecMenu::parseModel(parserData *data, const std::string &element) { std::vector<std::string> parts = split(element, ';'); - if (parts.size() < 5 || (parts.size() > 8 && + if (parts.size() < 5 || (parts.size() > 9 && m_formspec_version <= FORMSPEC_API_VERSION)) { errorstream << "Invalid model element (" << parts.size() << "): '" << element << "'" << std::endl; @@ -2733,8 +2733,8 @@ void GUIFormSpecMenu::parseModel(parserData *data, const std::string &element) } // Avoid length checks by resizing - if (parts.size() < 8) - parts.resize(8); + if (parts.size() < 9) + parts.resize(9); std::vector<std::string> v_pos = split(parts[0], ','); std::vector<std::string> v_geom = split(parts[1], ','); @@ -2744,6 +2744,7 @@ void GUIFormSpecMenu::parseModel(parserData *data, const std::string &element) std::vector<std::string> vec_rot = split(parts[5], ','); bool inf_rotation = is_yes(parts[6]); bool mousectrl = is_yes(parts[7]) || parts[7].empty(); // default true + std::vector<std::string> frame_loop = split(parts[8], ','); MY_CHECKPOS("model", 0); MY_CHECKGEOM("model", 1); @@ -2794,6 +2795,16 @@ void GUIFormSpecMenu::parseModel(parserData *data, const std::string &element) e->enableContinuousRotation(inf_rotation); e->enableMouseControl(mousectrl); + s32 frame_loop_begin = 0; + s32 frame_loop_end = 0x7FFFFFFF; + + if (frame_loop.size() == 2) { + frame_loop_begin = stoi(frame_loop[0]); + frame_loop_end = stoi(frame_loop[1]); + } + + e->setFrameLoop(frame_loop_begin, frame_loop_end); + auto style = getStyleForElement("model", spec.fname); e->setStyles(style); e->drop(); diff --git a/src/gui/guiScene.cpp b/src/gui/guiScene.cpp index 08f119e07..5f4c50b91 100644 --- a/src/gui/guiScene.cpp +++ b/src/gui/guiScene.cpp @@ -152,6 +152,15 @@ void GUIScene::setStyles(const std::array<StyleSpec, StyleSpec::NUM_STATES> &sty setBackgroundColor(style.getColor(StyleSpec::BGCOLOR, m_bgcolor)); } +/** + * Sets the frame loop range for the mesh + */ +void GUIScene::setFrameLoop(s32 begin, s32 end) +{ + if (m_mesh->getStartFrame() != begin || m_mesh->getEndFrame() != end) + m_mesh->setFrameLoop(begin, end); +} + /* Camera control functions */ inline void GUIScene::calcOptimalDistance() diff --git a/src/gui/guiScene.h b/src/gui/guiScene.h index 707e6f66a..08eb7f350 100644 --- a/src/gui/guiScene.h +++ b/src/gui/guiScene.h @@ -36,6 +36,7 @@ public: scene::IAnimatedMeshSceneNode *setMesh(scene::IAnimatedMesh *mesh = nullptr); void setTexture(u32 idx, video::ITexture *texture); void setBackgroundColor(const video::SColor &color) noexcept { m_bgcolor = color; }; + void setFrameLoop(s32 begin, s32 end); void enableMouseControl(bool enable) noexcept { m_mouse_ctrl = enable; }; void setRotation(v2f rot) noexcept { m_custom_rot = rot; }; void enableContinuousRotation(bool enable) noexcept { m_inf_rot = enable; }; |