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author | Auke Kok <sofar+github@foo-projects.org> | 2017-02-08 23:00:37 -0800 |
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committer | Loïc Blot <nerzhul@users.noreply.github.com> | 2017-02-09 08:00:37 +0100 |
commit | 5707b739f38cc5cf651de5b69d91d4f46511dac0 (patch) | |
tree | 42405cd0ff3d21738421fb98e01b7fb3f7f04908 /textures/base/pack/server_flags_creative.png | |
parent | 3ad68c052bb4d58892b4d1e8cd6be59ea860df8f (diff) | |
download | minetest-5707b739f38cc5cf651de5b69d91d4f46511dac0.tar.gz minetest-5707b739f38cc5cf651de5b69d91d4f46511dac0.tar.bz2 minetest-5707b739f38cc5cf651de5b69d91d4f46511dac0.zip |
Change default nodetimer_interval to 0.2s. (#5193)
We want to reduce the chance that we get lots and lots of node
timers all happening once a second, because we're better off doing
small bits of work as they are available.
Reducing this to 0.2 seconds will greatly reduce the total amount
of nodetimers that elapse at the same instance, while not effecting
total work load. This results in a far better chance of the server
keeping up with work loads.
Diffstat (limited to 'textures/base/pack/server_flags_creative.png')
0 files changed, 0 insertions, 0 deletions