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authorParamat <paramat@users.noreply.github.com>2019-08-20 21:09:44 +0100
committerGitHub <noreply@github.com>2019-08-20 21:09:44 +0100
commitb52a79076d2e209686fca678fc574fab71b67359 (patch)
treea32316c7303d699cc812fc0e29cbe8f83142cb52 /textures
parent75d44ef1e8a90f32adfa3587ebeabc436f2026f0 (diff)
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Add player sprite textures back into the engine as a fallback (#8823)
'player.png' and 'player_back.png' are hardcoded into the engine as the default appearence of the player object, so the textures should be present in the engine. This results in a functional fallback sprite player for when a game has no player appearence related code.
Diffstat (limited to 'textures')
-rw-r--r--textures/base/pack/player.pngbin0 -> 142 bytes
-rw-r--r--textures/base/pack/player_back.pngbin0 -> 140 bytes
2 files changed, 0 insertions, 0 deletions
diff --git a/textures/base/pack/player.png b/textures/base/pack/player.png
new file mode 100644
index 000000000..6d61c4342
--- /dev/null
+++ b/textures/base/pack/player.png
Binary files differ
diff --git a/textures/base/pack/player_back.png b/textures/base/pack/player_back.png
new file mode 100644
index 000000000..5e9ef0542
--- /dev/null
+++ b/textures/base/pack/player_back.png
Binary files differ