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authorPerttu Ahola <celeron55@gmail.com>2012-01-27 14:10:10 +0200
committerPerttu Ahola <celeron55@gmail.com>2012-03-27 19:01:51 +0300
commit8cb7badd632200e06004577f351b9c845c174e29 (patch)
treee1bcb0aa60d385cbacdecef392bbcea4fb9516a9 /textures
parent0f3c2f65414f332fad510fb8651dd59d506aad2e (diff)
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Do post-mapgen lighting using the VoxelManipulator-based functions (causes glitches currently)
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c">#include <map> #include <vector> struct ObjectProperties { // Values are BS=1 s16 hp_max; bool physical; bool collideWithObjects; float weight; core::aabbox3d<f32> collisionbox; std::string visual; std::string mesh; v2f visual_size; std::vector<std::string> textures; std::vector<video::SColor> colors; v2s16 spritediv; v2s16 initial_sprite_basepos; bool is_visible; bool makes_footstep_sound; float automatic_rotate; f32 stepheight; bool automatic_face_movement_dir; f32 automatic_face_movement_dir_offset; ObjectProperties(); std::string dump(); void serialize(std::ostream &os) const; void deSerialize(std::istream &is); }; #endif