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authorsfan5 <sfan5@live.de>2017-03-01 20:10:30 +0100
committerparamat <mat.gregory@virginmedia.com>2017-03-16 02:52:59 +0000
commit14aa990cdd682b00904c4a84968a6c0e3c31716d (patch)
treed4bb64f4fe73af385485935bd25f41f451cd5cea /util/sectors2sqlite.py
parentc05dfac9a309c7aef1b908ac0070ca71b587f75d (diff)
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Sneak: Fix various problems with sneaking
Sneaking won't actually hover you in the air, releasing shift guarantees not falling down (same as in MC). Sneak-jump no longer goes higher than a normal jump (^ was required for this). Sneaking no longer avoids fall damage. You can sneak on partial nodes (slabs, sideways slabs) correctly. Sneaking doesn't "go out" as far anymore (0.29 instead of 0.4). Can't jump when sneaking out as far as possible (breaks the sneak ladder).
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