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-rw-r--r--.gitignore2
-rw-r--r--.hgtags17
-rw-r--r--CMakeLists.txt4
-rw-r--r--README35
-rw-r--r--data/book.pngbin0 -> 292 bytes
-rw-r--r--data/bookshelf.pngbin0 -> 597 bytes
-rw-r--r--data/brick.pngbin0 -> 604 bytes
-rw-r--r--data/cactus_side.pngbin0 -> 279 bytes
-rw-r--r--data/cactus_top.pngbin0 -> 236 bytes
-rw-r--r--data/clay.pngbin0 -> 613 bytes
-rw-r--r--data/clay_brick.pngbin0 -> 249 bytes
-rw-r--r--data/fence.pngbin0 -> 539 bytes
-rw-r--r--data/glass.pngbin1309 -> 381 bytes
-rw-r--r--data/heart.pngbin308 -> 258 bytes
-rw-r--r--data/lump_of_clay.pngbin0 -> 210 bytes
-rw-r--r--data/menulogo.pngbin498 -> 653 bytes
-rw-r--r--data/oerkki1.pngbin250 -> 270 bytes
-rw-r--r--data/paper.pngbin0 -> 242 bytes
-rw-r--r--data/papyrus.pngbin0 -> 366 bytes
-rw-r--r--data/player.pngbin212 -> 652 bytes
-rw-r--r--data/player_back.pngbin201 -> 292 bytes
-rw-r--r--data/rail.pngbin0 -> 507 bytes
-rw-r--r--data/rail_crossing.pngbin0 -> 555 bytes
-rw-r--r--data/rail_curved.pngbin0 -> 545 bytes
-rw-r--r--data/rail_t_junction.pngbin0 -> 542 bytes
-rw-r--r--data/rat.pngbin920 -> 276 bytes
-rw-r--r--data/sandstone.pngbin0 -> 772 bytes
-rw-r--r--doc/README.txt238
-rwxr-xr-xgenmap.py271
-rwxr-xr-xmakepackage_binary.sh63
-rw-r--r--minetestmapper/colors.txt25
-rwxr-xr-xminetestmapper/minetestmapper2.py275
-rw-r--r--pnoise.py102
-rw-r--r--src/CMakeLists.txt1
-rw-r--r--src/client.cpp6
-rw-r--r--src/content_craft.cpp106
-rw-r--r--src/content_inventory.cpp12
-rw-r--r--src/content_mapblock.cpp167
-rw-r--r--src/content_mapnode.cpp75
-rw-r--r--src/content_mapnode.h7
-rw-r--r--src/defaultsettings.cpp2
-rw-r--r--src/farmesh.cpp14
-rw-r--r--src/farmesh.h3
-rw-r--r--src/game.cpp45
-rw-r--r--src/guiKeyChangeMenu.cpp598
-rw-r--r--src/guiKeyChangeMenu.h133
-rw-r--r--src/guiMainMenu.cpp71
-rw-r--r--src/guiMainMenu.h20
-rw-r--r--src/keycode.cpp45
-rw-r--r--src/keycode.h3
-rw-r--r--src/map.cpp46
-rw-r--r--src/mapgen.cpp92
-rw-r--r--src/mapnode.h4
53 files changed, 2384 insertions, 98 deletions
diff --git a/.gitignore b/.gitignore
index ce00d585e..f0c372ab7 100644
--- a/.gitignore
+++ b/.gitignore
@@ -19,4 +19,4 @@ cmake_install.cmake
src/jthread/libjthread.a
debug.txt
bin/debug.txt
-
+minetestmapper/map.png
diff --git a/.hgtags b/.hgtags
index 2911487cf..95bda33a8 100644
--- a/.hgtags
+++ b/.hgtags
@@ -1,18 +1 @@
c37bcfd89dd627fdb131ae3f77fcaab02721bf76 working
-69547bd6be420eb40f55524fd2131cbbaa2e0e29 110107195706-exp
-e3c3c8e27bbc8c9b61710517a78944deb1c61696 110211211322
-23880c78e40c50ad54fcd8844510f7a423b37f2a 110212200513
-20c49c98c92a62df457b773c562df41d4167492b 110214175330
-10be2b71f965585af90af96903e83b4ddff52bf9 20110424_0
-9b05d4bfee9312aef4182fa6f63b4237368cec34 0.2.20110529_0
-6fa0a8b40406aa567f8fa84b5e2045a7e3762c1d 0.2.20110529_1
-cf6dd618ef0b7514c81ae87749733b5a328fc763 0.2.20110529_2
-96efc17b4cd92aacbe947b520a6ba91727d42f03 0.2.20110602_0
-0000000000000000000000000000000000000000 0.2.20110602_0
-6f17cd3f6c5481e6abc906fc441980c764632cbc 0.2.20110602_0
-dd08a9b5cb84d55b7576bb3fde3068dd263bc3bc 0.2.20110618_0_dev
-25aa2021937f7a8b36808390983cebbc16ae6965 0.2.20110704_0
-25aa2021937f7a8b36808390983cebbc16ae6965 0.2.20110704_0
-0000000000000000000000000000000000000000 0.2.20110704_0
-0000000000000000000000000000000000000000 0.2.20110704_0
-65263ec55caf526e3f3e0bdc6657ce42daee46bc 0.2.20110704_0
diff --git a/CMakeLists.txt b/CMakeLists.txt
index 6403a9dd9..15f4a6453 100644
--- a/CMakeLists.txt
+++ b/CMakeLists.txt
@@ -59,7 +59,7 @@ elseif(UNIX) # Linux, BSD etc
set(EXAMPLE_CONF_DIR "share/doc/minetest")
endif()
-install(FILES "README.txt" DESTINATION "${DOCDIR}")
+install(FILES "doc/README.txt" DESTINATION "${DOCDIR}")
install(FILES "minetest.conf.example" DESTINATION "${DOCDIR}")
#
@@ -104,7 +104,7 @@ elseif(APPLE)
set(CPACK_BUNDLE_ICON "")
set(CPACK_BUNDLE_PLIST "")
set(CPACK_BUNDLE_STARTUP_COMMAND "Contents/MacOS/minetest")
- set(CPACK_GENERATOR Bundle)
+ set(CPACK_GENERATOR "Bundle")
else()
set(CPACK_PACKAGE_FILE_NAME "${PROJECT_NAME}-${VERSION_STRING}-linux")
set(CPACK_GENERATOR TGZ)
diff --git a/README b/README
new file mode 100644
index 000000000..094e66f88
--- /dev/null
+++ b/README
@@ -0,0 +1,35 @@
+Minetest Δ (“Minetest Delta”) is a fork of Minetest-c55 <http://celeron.55.lt/~celeron55/minetest/>, incorporating experimental features that are not (yet) included in Minetest-c55.
+
+New features:
+* Submenu for key assignment (changes apply after restart)
+* configurable far mesh tree display (boolean)
+* configurable far mesh rendering distance
+
+New bricks:
+* Sandstone (crafted from 4 sand, yields sand)
+* Cactus (plant that grows on sand)
+* Clay (found in sand at sea level, yields 4 lumps of clay)
+* Brick (made from 4 clay bricks, yields 4 clay bricks)
+* Papyrus (plant that grows in shallow water, yields paper)
+* Book shelf (made from 6 wood and 3 books, sandwhiched)
+* Rail (made from 6 iron ingots and 3 sticks, vertically sandwhiched)
+
+New materials:
+* Lump of clay
+* Clay brick (made from lumps of clay in the furnace)
+* Paper
+* Book (made from 3 paper)
+
+Alternate graphics:
+* Player
+* Omsk birds (instead of Oerkki ghosts)
+* Rat
+* Glass
+
+Building on GNU/Linux or OS X:
+ cmake . -DRUN_IN_PLACE=1
+ make -j2
+
+The “upstream” branch contains vanilla minetest-c55, created using:
+ hg-fast-export -r ~/share/src/games/minetest -o upstream
+ git push origin upstream/master:upstream -f
diff --git a/data/book.png b/data/book.png
new file mode 100644
index 000000000..176fb6aa9
--- /dev/null
+++ b/data/book.png
Binary files differ
diff --git a/data/bookshelf.png b/data/bookshelf.png
new file mode 100644
index 000000000..5ecc50ff3
--- /dev/null
+++ b/data/bookshelf.png
Binary files differ
diff --git a/data/brick.png b/data/brick.png
new file mode 100644
index 000000000..32d77f347
--- /dev/null
+++ b/data/brick.png
Binary files differ
diff --git a/data/cactus_side.png b/data/cactus_side.png
new file mode 100644
index 000000000..fc479fde6
--- /dev/null
+++ b/data/cactus_side.png
Binary files differ
diff --git a/data/cactus_top.png b/data/cactus_top.png
new file mode 100644
index 000000000..f9e68df51
--- /dev/null
+++ b/data/cactus_top.png
Binary files differ
diff --git a/data/clay.png b/data/clay.png
new file mode 100644
index 000000000..3557429d8
--- /dev/null
+++ b/data/clay.png
Binary files differ
diff --git a/data/clay_brick.png b/data/clay_brick.png
new file mode 100644
index 000000000..e36648e48
--- /dev/null
+++ b/data/clay_brick.png
Binary files differ
diff --git a/data/fence.png b/data/fence.png
new file mode 100644
index 000000000..0b99f0eb5
--- /dev/null
+++ b/data/fence.png
Binary files differ
diff --git a/data/glass.png b/data/glass.png
index 8598ce670..35ea596d5 100644
--- a/data/glass.png
+++ b/data/glass.png
Binary files differ
diff --git a/data/heart.png b/data/heart.png
index 6bc183e04..bea1aefd6 100644
--- a/data/heart.png
+++ b/data/heart.png
Binary files differ
diff --git a/data/lump_of_clay.png b/data/lump_of_clay.png
new file mode 100644
index 000000000..be0bab9d7
--- /dev/null
+++ b/data/lump_of_clay.png
Binary files differ
diff --git a/data/menulogo.png b/data/menulogo.png
index 76595c48d..cb6983e5c 100644
--- a/data/menulogo.png
+++ b/data/menulogo.png
Binary files differ
diff --git a/data/oerkki1.png b/data/oerkki1.png
index 33cbac9e7..aad2ddb41 100644
--- a/data/oerkki1.png
+++ b/data/oerkki1.png
Binary files differ
diff --git a/data/paper.png b/data/paper.png
new file mode 100644
index 000000000..ae5c06bc6
--- /dev/null
+++ b/data/paper.png
Binary files differ
diff --git a/data/papyrus.png b/data/papyrus.png
new file mode 100644
index 000000000..bf0dec7fe
--- /dev/null
+++ b/data/papyrus.png
Binary files differ
diff --git a/data/player.png b/data/player.png
index 90adf9747..60ac4854b 100644
--- a/data/player.png
+++ b/data/player.png
Binary files differ
diff --git a/data/player_back.png b/data/player_back.png
index 530aa7519..447c1fd8f 100644
--- a/data/player_back.png
+++ b/data/player_back.png
Binary files differ
diff --git a/data/rail.png b/data/rail.png
new file mode 100644
index 000000000..18176d9f3
--- /dev/null
+++ b/data/rail.png
Binary files differ
diff --git a/data/rail_crossing.png b/data/rail_crossing.png
new file mode 100644
index 000000000..984640577
--- /dev/null
+++ b/data/rail_crossing.png
Binary files differ
diff --git a/data/rail_curved.png b/data/rail_curved.png
new file mode 100644
index 000000000..62afa3d2b
--- /dev/null
+++ b/data/rail_curved.png
Binary files differ
diff --git a/data/rail_t_junction.png b/data/rail_t_junction.png
new file mode 100644
index 000000000..9985f63cd
--- /dev/null
+++ b/data/rail_t_junction.png
Binary files differ
diff --git a/data/rat.png b/data/rat.png
index d1a0e2ae2..96d44c3fa 100644
--- a/data/rat.png
+++ b/data/rat.png
Binary files differ
diff --git a/data/sandstone.png b/data/sandstone.png
new file mode 100644
index 000000000..c4759b4d0
--- /dev/null
+++ b/data/sandstone.png
Binary files differ
diff --git a/doc/README.txt b/doc/README.txt
new file mode 100644
index 000000000..645e2a560
--- /dev/null
+++ b/doc/README.txt
@@ -0,0 +1,238 @@
+Minetest-c55
+---------------
+An InfiniMiner/Minecraft inspired game.
+Copyright (c) 2010-2011 Perttu Ahola <celeron55@gmail.com>
+
+Further documentation:
+----------------------
+- Website: http://celeron.55.lt/~celeron55/minetest/
+- Wiki: http://celeron.55.lt/~celeron55/minetest/wiki/
+- Forum: http://celeron.55.lt/~celeron55/minetest/forum/
+
+This is a development version:
+------------------------------
+- Don't expect it to work as well as a finished game will.
+- Please report any bugs to me. That way I can fix them to the next release.
+ - debug.txt is useful when the game crashes.
+
+Controls:
+---------
+- See the in-game pause menu
+- Settable in the configuration file, see the section below.
+
+Map directory:
+--------------
+- Map is stored in a directory, which can be removed to generate a new map.
+- There is a command-line option for it: --map-dir
+- For a RUN_IN_PLACE build, it is located in:
+ ../map
+- Otherwise something like this:
+ Windows: C:\Documents and Settings\user\Application Data\minetest\map
+ Linux: ~/.minetest/map
+ OS X: ~/Library/Application Support/minetest/map
+
+Configuration file:
+-------------------
+- An optional configuration file can be used. See minetest.conf.example.
+- Path to file can be passed as a parameter to the executable:
+ --config <path-to-file>
+- Defaults:
+ - If built with -DRUN_IN_PLACE=1:
+ ../minetest.conf
+ ../../minetest.conf
+ - Otherwise something like this:
+ Windows: C:\Documents and Settings\user\Application Data\minetest\minetest.conf
+ Linux: ~/.minetest/minetest.conf
+ OS X: ~/Library/Application Support/minetest.conf
+
+Command-line options:
+---------------------
+- Use --help
+
+Compiling on GNU/Linux:
+-----------------------
+
+Install dependencies. Here's an example for Debian/Ubuntu:
+$ apt-get install build-essential libirrlicht-dev cmake libbz2-dev libpng12-dev libjpeg8-dev libxxf86vm-dev libgl1-mesa-dev
+
+Download source, extract (this is the URL to the latest of source repository, which might not work at all times):
+$ wget https://bitbucket.org/celeron55/minetest/get/tip.tar.gz
+$ tar xf tip.tar.gz
+$ cd minetest
+
+Build a version that runs directly from the source directory:
+$ cmake . -DRUN_IN_PLACE=1
+$ make -j2
+
+Run it:
+$ cd bin
+$ ./minetest
+
+- Use cmake . -LH to see all CMake options and their current state
+- If you want to install it system-wide (or are making a distribution package), you will want to use -DRUN_IN_PLACE=0
+- You can build a bare server or a bare client by specifying -DBUILD_CLIENT=0 or -DBUILD_SERVER=0
+- You can select between Release and Debug build by -DCMAKE_BUILD_TYPE=<Debug or Release>
+ - Note that the Debug build is considerably slower
+
+Compiling on Windows:
+---------------------
+
+- You need:
+ * CMake:
+ http://www.cmake.org/cmake/resources/software.html
+ * MinGW or Visual Studio
+ http://www.mingw.org/
+ http://msdn.microsoft.com/en-us/vstudio/default
+ * Irrlicht SDK 1.7:
+ http://irrlicht.sourceforge.net/downloads.html
+ * Zlib headers (zlib125.zip)
+ http://www.winimage.com/zLibDll/index.html
+ * Zlib library (zlibwapi.lib and zlibwapi.dll from zlib125dll.zip):
+ http://www.winimage.com/zLibDll/index.html
+ * And, of course, Minetest-c55:
+ http://celeron.55.lt/~celeron55/minetest/download
+- Steps:
+ - Select a directory called DIR hereafter in which you will operate.
+ - Make sure you have CMake and a compiler installed.
+ - Download all the other stuff to DIR and extract them into there. All those
+ packages contain a nice base directory in them, which should end up being
+ the direct subdirectories of DIR.
+ - You will end up with a directory structure like this (+=dir, -=file):
+ -----------------
+ + DIR
+ - zlib-1.2.5.tar.gz
+ - zlib125dll.zip
+ - irrlicht-1.7.1.zip
+ - 110214175330.zip (or whatever, this is the minetest source)
+ + zlib-1.2.5
+ - zlib.h
+ + win32
+ ...
+ + zlib125dll
+ - readme.txt
+ + dll32
+ ...
+ + irrlicht-1.7.1
+ + lib
+ + include
+ ...
+ + minetest
+ + src
+ + doc
+ - CMakeLists.txt
+ ...
+ -----------------
+ - Start up the CMake GUI
+ - Select "Browse Source..." and select DIR/minetest
+ - Now, if using MSVC:
+ - Select "Browse Build..." and select DIR/minetest-build
+ - Else if using MinGW:
+ - Select "Browse Build..." and select DIR/minetest
+ - Select "Configure"
+ - Select your compiler
+ - It will warn about missing stuff, ignore that at this point. (later don't)
+ - Make sure the configuration is as follows
+ (note that the versions may differ for you):
+ -----------------
+ BUILD_CLIENT [X]
+ BUILD_SERVER [ ]
+ CMAKE_BUILD_TYPE Release
+ CMAKE_INSTALL_PREFIX DIR/minetest-install
+ IRRLICHT_SOURCE_DIR DIR/irrlicht-1.7.1
+ RUN_IN_PLACE [X]
+ WARN_ALL [ ]
+ ZLIB_DLL DIR/zlib125dll/dll32/zlibwapi.dll
+ ZLIB_INCLUDE_DIR DIR/zlib-1.2.5
+ ZLIB_LIBRARIES DIR/zlib125dll/dll32/zlibwapi.lib
+ -----------------
+ - Hit "Configure"
+ - Hit "Generate"
+ If using MSVC:
+ - Open the generated minetest.sln
+ - The project defaults to the "Debug" configuration. Make very sure to
+ select "Release", unless you want to debug some stuff (it's slower)
+ - Build the ALL_BUILD project
+ - Build the INSTALL project
+ - You should now have a working game with the executable in
+ DIR/minetest-install/bin/minetest.exe
+ - Additionally you may create a zip package by building the PACKAGE
+ project.
+ If using MinGW:
+ - Using the command line, browse to the build directory and run 'make'
+ (or mingw32-make or whatever it happens to be)
+ - You should now have a working game with the executable in
+ DIR/minetest/bin/minetest.exe
+
+License of Minetest-c55
+-----------------------
+
+Minetest-c55
+Copyright (C) 2010-2011 celeron55, Perttu Ahola <celeron55@gmail.com>
+
+This program is free software; you can redistribute it and/or modify
+it under the terms of the GNU General Public License as published by
+the Free Software Foundation; either version 2 of the License, or
+(at your option) any later version.
+
+This program is distributed in the hope that it will be useful,
+but WITHOUT ANY WARRANTY; without even the implied warranty of
+MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+GNU General Public License for more details.
+
+You should have received a copy of the GNU General Public License along
+with this program; if not, write to the Free Software Foundation, Inc.,
+51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
+
+Irrlicht
+---------------
+
+This program uses the Irrlicht Engine. http://irrlicht.sourceforge.net/
+
+ The Irrlicht Engine License
+
+Copyright © 2002-2005 Nikolaus Gebhardt
+
+This software is provided 'as-is', without any express or implied
+warranty. In no event will the authors be held liable for any damages
+arising from the use of this software.
+
+Permission is granted to anyone to use this software for any purpose,
+including commercial applications, and to alter it and redistribute
+it freely, subject to the following restrictions:
+
+ 1. The origin of this software must not be misrepresented; you
+ must not claim that you wrote the original software. If you use
+ this software in a product, an acknowledgment in the product
+ documentation would be appreciated but is not required.
+ 2. Altered source versions must be plainly marked as such, and must
+ not be misrepresented as being the original software.
+ 3. This notice may not be removed or altered from any source
+ distribution.
+
+
+JThread
+---------------
+
+This program uses the JThread library. License for JThread follows:
+
+Copyright (c) 2000-2006 Jori Liesenborgs (jori.liesenborgs@gmail.com)
+
+Permission is hereby granted, free of charge, to any person obtaining a
+copy of this software and associated documentation files (the "Software"),
+to deal in the Software without restriction, including without limitation
+the rights to use, copy, modify, merge, publish, distribute, sublicense,
+and/or sell copies of the Software, and to permit persons to whom the
+Software is furnished to do so, subject to the following conditions:
+
+The above copyright notice and this permission notice shall be included
+in all copies or substantial portions of the Software.
+
+THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
+FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
+IN THE SOFTWARE.
+
+
diff --git a/genmap.py b/genmap.py
new file mode 100755
index 000000000..a60509403
--- /dev/null
+++ b/genmap.py
@@ -0,0 +1,271 @@
+#!/usr/bin/python2
+
+# This is an example script that generates some valid map data.
+
+import struct
+import random
+import os
+import sys
+import zlib
+import array
+from pnoise import pnoise
+
+# Old directory format:
+# world/sectors/XXXXZZZZ/YYYY
+# XXXX,YYYY,ZZZZ = coordinates in hexadecimal
+# fffe = -2
+# ffff = -1
+# 0000 = 0
+# 0001 = 1
+#
+# New directory format:
+# world/sectors2/XXX/ZZZ/YYYY
+# XXX,YYYY,ZZZ = coordinates in hexadecimal
+# fffe = -2
+# ffff = -1
+# 0000 = 0
+# 0001 = 1
+# ffe = -2
+# fff = -1
+# 000 = 0
+# 001 = 1
+#
+# For more proper file format documentation, refer to mapformat.txt
+# For node type documentation, refer to mapnode.h
+# NodeMetadata documentation is not complete, refer to nodemeta.cpp
+#
+
+# Seed for generating terrain
+SEED = 0
+
+# 0=old, 1=new
+SECTOR_DIR_FORMAT = 1
+
+mapdir = "world"
+
+def to4h(i):
+ s = "";
+ s += '{0:1x}'.format((i>>12) & 0x000f)
+ s += '{0:1x}'.format((i>>8) & 0x000f)
+ s += '{0:1x}'.format((i>>4) & 0x000f)
+ s += '{0:1x}'.format((i>>0) & 0x000f)
+ return s
+
+def to3h(i):
+ s = "";
+ s += '{0:1x}'.format((i>>8) & 0x000f)
+ s += '{0:1x}'.format((i>>4) & 0x000f)
+ s += '{0:1x}'.format((i>>0) & 0x000f)
+ return s
+
+def get_sector_dir(px, pz):
+ global SECTOR_DIR_FORMAT
+ if SECTOR_DIR_FORMAT == 0:
+ return "/sectors/"+to4h(px)+to4h(pz)
+ elif SECTOR_DIR_FORMAT == 1:
+ return "/sectors2/"+to3h(px)+"/"+to3h(pz)
+ else:
+ assert(0)
+
+def getrand_air_stone():
+ i = random.randrange(0,2)
+ if i==0:
+ return 0
+ return 254
+
+# 3-dimensional vector (position)
+class v3:
+ def __init__(self, x=0, y=0, z=0):
+ self.X = x
+ self.Y = y
+ self.Z = z
+
+class NodeMeta:
+ def __init__(self, type_id, data):
+ self.type_id = type_id
+ self.data = data
+
+class StaticObject:
+ def __init__(self):
+ self.type_id = 0
+ self.data = ""
+
+def ser_u16(i):
+ return chr((i>>8)&0xff) + chr((i>>0)&0xff)
+def ser_u32(i):
+ return (chr((i>>24)&0xff) + chr((i>>16)&0xff)
+ + chr((i>>8)&0xff) + chr((i>>0)&0xff))
+
+# A 16x16x16 chunk of map
+class MapBlock:
+ def __init__(self):
+ self.content = array.array('B')
+ self.param1 = array.array('B')
+ self.param2 = array.array('B')
+ for i in range(16*16*16):
+ # Initialize to air
+ self.content.append(254)
+ # Full light on sunlight, none when no sunlight
+ self.param1.append(15)
+ # No additional parameters
+ self.param2.append(0)
+
+ # key = v3 pos
+ # value = NodeMeta
+ self.nodemeta = {}
+
+ # key = v3 pos
+ # value = StaticObject
+ self.static_objects = {}
+
+ def set_content(self, v3, b):
+ self.content[v3.Z*16*16+v3.Y*16+v3.X] = b
+ def set_param1(self, v3, b):
+ self.param1[v3.Z*16*16+v3.Y*16+v3.X] = b
+ def set_param2(self, v3, b):
+ self.param2[v3.Z*16*16+v3.Y*16+v3.X] = b
+
+ # Get data for serialization. Returns a string.
+ def serialize_data(self):
+ s = ""
+ for i in range(16*16*16):
+ s += chr(self.content[i])
+ for i in range(16*16*16):
+ s += chr(self.param1[i])
+ for i in range(16*16*16):
+ s += chr(self.param2[i])
+ return s
+
+ def serialize_nodemeta(self):
+ s = ""
+ s += ser_u16(1)
+ s += ser_u16(len(self.nodemeta))
+ for pos, meta in self.nodemeta.items():
+ pos_i = pos.Z*16*16 + pos.Y*16 + pos.X
+ s += ser_u16(pos_i)
+ s += ser_u16(meta.type_id)
+ s += ser_u16(len(meta.data))
+ s += meta.data
+ return s
+
+ def serialize_staticobj(self):
+ s = ""
+ s += chr(0)
+ s += ser_u16(len(self.static_objects))
+ for pos, obj in self.static_objects.items():
+ pos_i = pos.Z*16*16 + pos.Y*16 + pos.X
+ s += ser_s32(pos.X*1000)
+ s += ser_s32(pos.Y*1000)
+ s += ser_s32(pos.Z*1000)
+ s += ser_u16(obj.type_id)
+ s += ser_u16(len(obj.data))
+ s += obj.data
+ return s
+
+def writeblock(mapdir, px,py,pz, block):
+
+ sectordir = mapdir + get_sector_dir(px, pz);
+
+ try:
+ os.makedirs(sectordir)
+ except OSError:
+ pass
+
+ path = sectordir+"/"+to4h(py)
+
+ print("writing block file "+path)
+
+ f = open(sectordir+"/"+to4h(py), "wb")
+
+ if f == None:
+ return
+
+ # version
+ version = 17
+ f.write(struct.pack('B', version))
+
+ # flags
+ # 0x01=is_undg, 0x02=dn_diff, 0x04=lighting_expired
+ flags = 0 + 0x02 + 0x04
+ f.write(struct.pack('B', flags))
+
+ # data
+ c_obj = zlib.compressobj()
+ c_obj.compress(block.serialize_data())
+ f.write(struct.pack('BB', 0x78, 0x9c)) # zlib magic number
+ f.write(c_obj.flush())
+
+ # node metadata
+ c_obj = zlib.compressobj()
+ c_obj.compress(block.serialize_nodemeta())
+ f.write(struct.pack('BB', 0x78, 0x9c)) # zlib magic number
+ f.write(c_obj.flush())
+
+ # mapblockobject count
+ f.write(ser_u16(0))
+
+ # static objects
+ f.write(block.serialize_staticobj())
+
+ # timestamp
+ f.write(ser_u32(0xffffffff))
+
+ f.close()
+
+for z0 in range(-1,3):
+ for x0 in range(-1,3):
+ for y0 in range(-1,3):
+ print("generating block "+str(x0)+","+str(y0)+","+str(z0))
+ #v3 blockp = v3(x0,y0,z0)
+
+ # Create a MapBlock
+ block = MapBlock()
+
+ # Generate stuff in it
+ for z in range(0,16):
+ for x in range(0,16):
+ h = 20.0*pnoise((x0*16+x)/100.,(z0*16+z)/100.,SEED+0)
+ h += 5.0*pnoise((x0*16+x)/25.,(z0*16+z)/25.,SEED+0)
+ if pnoise((x0*16+x)/25.,(z0*16+z)/25.,SEED+92412) > 0.05:
+ h += 10
+ #print("r="+str(r))
+ # This enables comparison by ==
+ h = int(h)
+ for y in range(0,16):
+ p = v3(x,y,z)
+ b = 254
+ y1 = y0*16+y
+ if y1 <= h-3:
+ b = 0 #stone
+ elif y1 <= h and y1 <= 0:
+ b = 8 #mud
+ elif y1 == h:
+ b = 1 #grass
+ elif y1 < h:
+ b = 8 #mud
+ elif y1 <= 1:
+ b = 9 #water
+
+ # Material content
+ block.set_content(p, b)
+
+ # Place a sign at the center at surface level.
+ # Placing a sign means placing the sign node and
+ # adding node metadata to the mapblock.
+ if x == 8 and z == 8 and y0*16 <= h-1 and (y0+1)*16-1 > h:
+ p = v3(8,h+1-y0*16,8)
+ # 14 = Sign
+ content_type = 14
+ block.set_content(p, content_type)
+ # This places the sign to the bottom of the cube.
+ # Working values: 0x01, 0x02, 0x04, 0x08, 0x10, 0x20
+ block.set_param2(p, 0x08)
+ # Then add metadata to hold the text of the sign
+ s = "Hello at sector ("+str(x0)+","+str(z0)+")"
+ meta = NodeMeta(content_type, ser_u16(len(s))+s)
+ block.nodemeta[p] = meta
+
+ # Write it on disk
+ writeblock(mapdir, x0,y0,z0, block)
+
+#END
diff --git a/makepackage_binary.sh b/makepackage_binary.sh
new file mode 100755
index 000000000..f00ec608c
--- /dev/null
+++ b/makepackage_binary.sh
@@ -0,0 +1,63 @@
+#!/bin/sh
+
+PACKAGEDIR=../minetest-packages
+PACKAGENAME=minetest-c55-binary-`date +%y%m%d%H%M%S`
+PACKAGEPATH=$PACKAGEDIR/$PACKAGENAME
+
+mkdir -p $PACKAGEPATH
+mkdir -p $PACKAGEPATH/bin
+mkdir -p $PACKAGEPATH/data
+mkdir -p $PACKAGEPATH/doc
+
+cp minetest.conf.example $PACKAGEPATH/
+
+cp bin/minetest.exe $PACKAGEPATH/bin/
+cp bin/Irrlicht.dll $PACKAGEPATH/bin/
+cp bin/zlibwapi.dll $PACKAGEPATH/bin/
+#cp bin/test $PACKAGEPATH/bin/
+#cp bin/fasttest $PACKAGEPATH/bin/
+#cp bin/server $PACKAGEPATH/bin/
+#cp ../irrlicht/irrlicht-1.7.1/lib/Linux/libIrrlicht.a $PACKAGEPATH/bin/
+#cp ../jthread/jthread-1.2.1/src/.libs/libjthread-1.2.1.so $PACKAGEPATH/bin/
+
+cp -r data/fontlucida.png $PACKAGEPATH/data/
+cp -r data/player.png $PACKAGEPATH/data/
+cp -r data/player_back.png $PACKAGEPATH/data/
+cp -r data/stone.png $PACKAGEPATH/data/
+cp -r data/grass.png $PACKAGEPATH/data/
+cp -r data/grass_footsteps.png $PACKAGEPATH/data/
+cp -r data/water.png $PACKAGEPATH/data/
+cp -r data/tree.png $PACKAGEPATH/data/
+cp -r data/leaves.png $PACKAGEPATH/data/
+cp -r data/mese.png $PACKAGEPATH/data/
+cp -r data/cloud.png $PACKAGEPATH/data/
+cp -r data/sign.png $PACKAGEPATH/data/
+cp -r data/sign_back.png $PACKAGEPATH/data/
+cp -r data/rat.png $PACKAGEPATH/data/
+cp -r data/mud.png $PACKAGEPATH/data/
+cp -r data/torch.png $PACKAGEPATH/data/
+cp -r data/torch_on_floor.png $PACKAGEPATH/data/
+cp -r data/torch_on_ceiling.png $PACKAGEPATH/data/
+cp -r data/tree_top.png $PACKAGEPATH/data/
+cp -r data/coalstone.png $PACKAGEPATH/data/
+cp -r data/crack.png $PACKAGEPATH/data/
+cp -r data/wood.png $PACKAGEPATH/data/
+cp -r data/stick.png $PACKAGEPATH/data/
+cp -r data/tool_wpick.png $PACKAGEPATH/data/
+cp -r data/tool_stpick.png $PACKAGEPATH/data/
+cp -r data/tool_mesepick.png $PACKAGEPATH/data/
+cp -r data/grass_side.png $PACKAGEPATH/data/
+cp -r data/lump_of_coal.png $PACKAGEPATH/data/
+cp -r data/lump_of_iron.png $PACKAGEPATH/data/
+cp -r data/mineral_coal.png $PACKAGEPATH/data/
+cp -r data/mineral_iron.png $PACKAGEPATH/data/
+cp -r data/sand.png $PACKAGEPATH/data/
+
+#cp -r data/pauseMenu.gui $PACKAGEPATH/data/
+
+cp -r doc/README.txt $PACKAGEPATH/doc/README.txt
+
+cd $PACKAGEDIR
+rm $PACKAGENAME.zip
+zip -r $PACKAGENAME.zip $PACKAGENAME
+
diff --git a/minetestmapper/colors.txt b/minetestmapper/colors.txt
new file mode 100644
index 000000000..e70f56e1e
--- /dev/null
+++ b/minetestmapper/colors.txt
@@ -0,0 +1,25 @@
+0 128 128 128
+1 107 134 51
+2 39 66 106
+3 255 255 0
+4 86 58 31
+5 48 95 8
+6 102 129 38
+7 178 178 0
+8 101 84 36
+9 39 66 106
+12 104 78 42
+13 210 194 156
+14 117 86 41
+15 128 79 0
+16 118 118 118
+18 123 123 123
+19 199 199 199
+20 183 183 222
+21 103 78 42
+22 219 202 178
+23 78 154 6
+24 204 0 0
+25 211 215 207
+26 138 226 52
+27 104 78 42
diff --git a/minetestmapper/minetestmapper2.py b/minetestmapper/minetestmapper2.py
new file mode 100755
index 000000000..8dc3de2f4
--- /dev/null
+++ b/minetestmapper/minetestmapper2.py
@@ -0,0 +1,275 @@
+#!/usr/bin/env python
+# -*- coding: utf-8 -*-
+
+# Made by j0gge, modified by celeron55
+
+# This program is free software. It comes without any warranty, to
+# the extent permitted by applicable law. You can redistribute it
+# and/or modify it under the terms of the Do What The Fuck You Want
+# To Public License, Version 2, as published by Sam Hocevar. See
+# http://sam.zoy.org/wtfpl/COPYING for more details.
+
+# Requires Python Imaging Library: http://www.pythonware.com/products/pil/
+
+# Some speed-up: ...lol, actually it slows it down.
+#import psyco ; psyco.full()
+#from psyco.classes import *
+
+import zlib
+import Image, ImageDraw
+import os
+import string
+import time
+
+def hex_to_int(h):
+ i = int(h,16)
+ if(i > 2047):
+ i-=4096
+ return i
+
+def hex4_to_int(h):
+ i = int(h,16)
+ if(i > 32767):
+ i-=65536
+ return i
+
+def int_to_hex3(i):
+ if(i < 0):
+ return "%03X" % (i + 4096)
+ else:
+ return "%03X" % i
+
+def int_to_hex4(i):
+ if(i < 0):
+ return "%04X" % (i + 65536)
+ else:
+ return "%04X" % i
+
+def limit(i,l,h):
+ if(i>h):
+ i=h
+ if(i<l):
+ i=l
+ return i
+
+# Fix these!
+path="../map/"
+output="map.png"
+
+sector_xmin = -1000/16
+sector_xmax = 1000/16
+sector_zmin = -1000/16
+sector_zmax = 1000/16
+
+# Load color information for the blocks.
+colors = {}
+f = file("colors.txt")
+for line in f:
+ values = string.split(line)
+ colors[int(values[0])] = (int(values[1]), int(values[2]), int(values[3]))
+f.close()
+
+xlist = []
+zlist = []
+
+# List all sectors to memory and calculate the width and heigth of the resulting picture.
+if os.path.exists(path + "sectors2"):
+ for filename in os.listdir(path + "sectors2"):
+ for filename2 in os.listdir(path + "sectors2/" + filename):
+ x = hex_to_int(filename)
+ z = hex_to_int(filename2)
+ if x < sector_xmin or x > sector_xmax:
+ continue
+ if z < sector_zmin or z > sector_zmax:
+ continue
+ xlist.append(x)
+ zlist.append(z)
+
+if os.path.exists(path + "sectors"):
+ for filename in os.listdir(path + "sectors"):
+ x = hex4_to_int(filename[:4])
+ z = hex4_to_int(filename[-4:])
+ if x < sector_xmin or x > sector_xmax:
+ continue
+ if z < sector_zmin or z > sector_zmax:
+ continue
+ xlist.append(x)
+ zlist.append(z)
+
+w = (max(xlist) - min(xlist)) * 16 + 16
+h = (max(zlist) - min(zlist)) * 16 + 16
+
+print "w="+str(w)+" h="+str(h)
+
+im = Image.new("RGB", (w, h), "white")
+impix = im.load()
+
+stuff={}
+
+starttime = time.time()
+
+# Go through all sectors.
+for n in range(len(xlist)):
+ #if n > 500:
+ # break
+ if n % 200 == 0:
+ nowtime = time.time()
+ dtime = nowtime - starttime
+ n_per_second = 1.0 * n / dtime
+ if n_per_second != 0:
+ seconds_per_n = 1.0 / n_per_second
+ time_guess = seconds_per_n * len(xlist)
+ remaining_s = time_guess - dtime
+ remaining_minutes = int(remaining_s / 60)
+ remaining_s -= remaining_minutes * 60;
+ print("Processing sector "+str(n)+" of "+str(len(xlist))
+ +" ("+str(round(100.0*n/len(xlist), 1))+"%)"
+ +" (ETA: "+str(remaining_minutes)+"m "
+ +str(int(remaining_s))+"s)")
+
+ xpos = xlist[n]
+ zpos = zlist[n]
+
+ xhex = int_to_hex3(xpos)
+ zhex = int_to_hex3(zpos)
+ xhex4 = int_to_hex4(xpos)
+ zhex4 = int_to_hex4(zpos)
+
+ sector1 = xhex4.lower() + zhex4.lower()
+ sector2 = xhex.lower() + "/" + zhex.lower()
+
+ ylist=[]
+
+ sectortype = ""
+
+ try:
+ for filename in os.listdir(path + "sectors/" + sector1):
+ if(filename != "meta"):
+ pos = int(filename,16)
+ if(pos > 32767):
+ pos-=65536
+ ylist.append(pos)
+ sectortype = "old"
+ except OSError:
+ pass
+
+ if sectortype != "old":
+ try:
+ for filename in os.listdir(path + "sectors2/" + sector2):
+ if(filename != "meta"):
+ pos = int(filename,16)
+ if(pos > 32767):
+ pos-=65536
+ ylist.append(pos)
+ sectortype = "new"
+ except OSError:
+ pass
+
+ if sectortype == "":
+ continue
+
+ ylist.sort()
+
+ # Make a list of pixels of the sector that are to be looked for.
+ pixellist = []
+ for x in range(16):
+ for y in range(16):
+ pixellist.append((x,y))
+
+ # Go through the Y axis from top to bottom.
+ for ypos in reversed(ylist):
+
+ yhex = int_to_hex4(ypos)
+
+ filename = ""
+ if sectortype == "old":
+ filename = path + "sectors/" + sector1 + "/" + yhex.lower()
+ else:
+ filename = path + "sectors2/" + sector2 + "/" + yhex.lower()
+
+ f = file(filename, "rb")
+
+ # Let's just memorize these even though it's not really necessary.
+ version = f.read(1)
+ flags = f.read(1)
+
+ dec_o = zlib.decompressobj()
+ try:
+ mapdata = dec_o.decompress(f.read())
+ except:
+ mapdata = []
+
+ f.close()
+
+ if(len(mapdata)<4096):
+ print "bad: " + xhex+zhex+"/"+yhex + " " + len(mapdata)
+ else:
+ chunkxpos=xpos*16
+ chunkypos=ypos*16
+ chunkzpos=zpos*16
+ for (x,z) in reversed(pixellist):
+ for y in reversed(range(16)):
+ datapos=x+y*16+z*256
+ if(ord(mapdata[datapos])!=254):
+ try:
+ pixellist.remove((x,z))
+ # Memorize information on the type and height of the block and for drawing the picture.
+ stuff[(chunkxpos+x,chunkzpos+z)]=(chunkypos+y,ord(mapdata[datapos]))
+ break
+ except:
+ print "strange block: " + xhex+zhex+"/"+yhex + " x: " + str(x) + " y: " + str(y) + " z: " + str(z) + " block: " + str(ord(mapdata[datapos]))
+
+ # After finding all the pixeld in the sector, we can move on to the next sector without having to continue the Y axis.
+ if(len(pixellist)==0):
+ break
+
+print "Drawing image"
+# Drawing the picture
+starttime = time.time()
+n = 0
+minx = min(xlist)
+minz = min(zlist)
+for (x,z) in stuff.iterkeys():
+ if n % 500000 == 0:
+ nowtime = time.time()
+ dtime = nowtime - starttime
+ n_per_second = 1.0 * n / dtime
+ if n_per_second != 0:
+ listlen = len(stuff)
+ seconds_per_n = 1.0 / n_per_second
+ time_guess = seconds_per_n * listlen
+ remaining_s = time_guess - dtime
+ remaining_minutes = int(remaining_s / 60)
+ remaining_s -= remaining_minutes * 60;
+ print("Drawing pixel "+str(n)+" of "+str(listlen)
+ +" ("+str(round(100.0*n/listlen, 1))+"%)"
+ +" (ETA: "+str(remaining_minutes)+"m "
+ +str(int(remaining_s))+"s)")
+ n += 1
+
+ (r,g,b)=colors[stuff[(x,z)][1]]
+
+ # Comparing heights of a couple of adjacent blocks and changing brightness accordingly.
+ try:
+ y1=stuff[(x-1,z)][0]
+ y2=stuff[(x,z-1)][0]
+ y=stuff[(x,z)][0]
+
+ d=(y-y1+y-y2)*12
+
+ if(d>36):
+ d=36
+
+ r=limit(r+d,0,255)
+ g=limit(g+d,0,255)
+ b=limit(b+d,0,255)
+ except:
+ pass
+ #impix[w-1-(x-minx*16),h-1-(z-minz*16)]=(r,g,b)
+ impix[x-minx*16,h-1-(z-minz*16)]=(r,g,b)
+
+# Flip the picture to make it right and save.
+#print "Transposing"
+#im=im.transpose(Image.FLIP_TOP_BOTTOM)
+print "Saving"
+im.save(output)
diff --git a/pnoise.py b/pnoise.py
new file mode 100644
index 000000000..fcab5ac15
--- /dev/null
+++ b/pnoise.py
@@ -0,0 +1,102 @@
+#
+# A python perlin noise implementation, from
+# http://www.fundza.com/c4serious/noise/perlin/perlin.html
+#
+# This is used for testing how to create maps with a python script.
+#
+
+import math
+p = (
+151,160,137,91,90,15,131,13,201,95,96,53,194,233,7,225,140,36,103,
+30,69,142,8,99,37,240,21,10,23,190,6,148,247,120,234,75,0,26,197,
+62,94,252,219,203,117,35,11,32,57,177,33,88,237,149,56,87,174,20,
+125,136,171,168,68,175,74,165,71,134,139,48,27,166,77,146,158,231,
+83,111,229,122,60,211,133,230,220,105,92,41,55,46,245,40,244,102,
+143,54,65,25,63,161,1,216,80,73,209,76,132,187,208,89,18,169,200,
+196,135,130,116,188,159,86,164,100,109,198,173,186,3,64,52,217,226,
+250,124,123,5,202,38,147,118,126,255,82,85,212,207,206,59,227,47,16,
+58,17,182,189,28,42,223,183,170,213,119,248,152,2,44,154,163,70,
+221,153,101,155,167,43,172,9,129,22,39,253,19,98,108,110,79,113,
+224,232,178,185,112,104,218,246,97,228,251,34,242,193,238,210,144,
+12,191,179,162,241,81,51,145,235,249,14,239,107,49,192,214,31,181,
+199,106,157,184,84,204,176,115,121,50,45,127,4,150,254,138,236,
+205,93,222,114,67,29,24,72,243,141,128,195,78,66,215,61,156,180,
+151,160,137,91,90,15,131,13,201,95,96,53,194,233,7,225,140,36,103,
+30,69,142,8,99,37,240,21,10,23,190,6,148,247,120,234,75,0,26,197,
+62,94,252,219,203,117,35,11,32,57,177,33,88,237,149,56,87,174,20,
+125,136,171,168,68,175,74,165,71,134,139,48,27,166,77,146,158,231,
+83,111,229,122,60,211,133,230,220,105,92,41,55,46,245,40,244,102,
+143,54,65,25,63,161,1,216,80,73,209,76,132,187,208,89,18,169,200,
+196,135,130,116,188,159,86,164,100,109,198,173,186,3,64,52,217,226,
+250,124,123,5,202,38,147,118,126,255,82,85,212,207,206,59,227,47,16,
+58,17,182,189,28,42,223,183,170,213,119,248,152,2,44,154,163,70,
+221,153,101,155,167,43,172,9,129,22,39,253,19,98,108,110,79,113,
+224,232,178,185,112,104,218,246,97,228,251,34,242,193,238,210,144,
+12,191,179,162,241,81,51,145,235,249,14,239,107,49,192,214,31,181,
+199,106,157,184,84,204,176,115,121,50,45,127,4,150,254,138,236,
+205,93,222,114,67,29,24,72,243,141,128,195,78,66,215,61,156,180)
+
+def lerp(t, a, b):
+ return a + t * (b - a)
+
+def fade(t):
+ return t * t * t * (t * (t * 6 - 15) + 10)
+
+def grad(hash, x, y, z):
+ h = hash & 15
+ if h < 8:
+ u = x
+ else:
+ u = y
+ if h < 4:
+ v = y
+ elif h == 12 or h == 14:
+ v = x
+ else:
+ v = z
+ if h & 1 != 0:
+ u = -u
+ if h & 2 != 0:
+ v = -v
+ return u + v
+
+def pnoise(x, y, z):
+ global p
+ X = int(math.floor(x)) & 255
+ Y = int(math.floor(y)) & 255
+ Z = int(math.floor(z)) & 255
+ x -= math.floor(x)
+ y -= math.floor(y)
+ z -= math.floor(z)
+
+ u = fade(x)
+ v = fade(y)
+ w = fade(z)
+
+ A = p[X] + Y
+ AA = p[A] + Z
+ AB = p[A + 1] + Z
+ B = p[X + 1] + Y
+ BA = p[B] + Z
+ BB = p[B + 1] + Z
+
+ pAA = p[AA]
+ pAB = p[AB]
+ pBA = p[BA]
+ pBB = p[BB]
+ pAA1 = p[AA + 1]
+ pBA1 = p[BA + 1]
+ pAB1 = p[AB + 1]
+ pBB1 = p[BB + 1]
+
+ gradAA = grad(pAA, x, y, z)
+ gradBA = grad(pBA, x-1, y, z)
+ gradAB = grad(pAB, x, y-1, z)
+ gradBB = grad(pBB, x-1, y-1, z)
+ gradAA1 = grad(pAA1,x, y, z-1)
+ gradBA1 = grad(pBA1,x-1, y, z-1)
+ gradAB1 = grad(pAB1,x, y-1, z-1)
+ gradBB1 = grad(pBB1,x-1, y-1, z-1)
+ return lerp(w,
+ lerp(v, lerp(u, gradAA, gradBA), lerp(u, gradAB, gradBB)),
+ lerp(v, lerp(u, gradAA1,gradBA1),lerp(u, gradAB1,gradBB1)))
diff --git a/src/CMakeLists.txt b/src/CMakeLists.txt
index 847269456..dfe5b5753 100644
--- a/src/CMakeLists.txt
+++ b/src/CMakeLists.txt
@@ -110,6 +110,7 @@ set(minetest_SRCS
clouds.cpp
clientobject.cpp
guiMainMenu.cpp
+ guiKeyChangeMenu.cpp
guiMessageMenu.cpp
guiTextInputMenu.cpp
guiInventoryMenu.cpp
diff --git a/src/client.cpp b/src/client.cpp
index 585fce11c..4f0baa573 100644
--- a/src/client.cpp
+++ b/src/client.cpp
@@ -5,7 +5,7 @@ Copyright (C) 2010 celeron55, Perttu Ahola <celeron55@gmail.com>
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
-MeshUpdateQueue::(at your option) any later version.
+(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
@@ -328,7 +328,8 @@ void Client::step(float dtime)
core::list<v3s16> deleted_blocks;
- g_settings.getFloat("client_unload_unused_data_timeout");
+ float delete_unused_sectors_timeout =
+ g_settings.getFloat("client_delete_unused_sectors_timeout");
// Delete sector blocks
/*u32 num = m_env.getMap().unloadUnusedData
@@ -931,7 +932,6 @@ void Client::ProcessData(u8 *data, u32 datasize, u16 sender_peer_id)
*/
//m_env.getClientMap().updateMeshes(block->getPos(), getDayNightRatio());
-
/*
Add it to mesh update queue and set it to be acknowledged after update.
*/
diff --git a/src/content_craft.cpp b/src/content_craft.cpp
index 32d2e6d48..069e68300 100644
--- a/src/content_craft.cpp
+++ b/src/content_craft.cpp
@@ -261,6 +261,24 @@ InventoryItem *craft_get_result(InventoryItem **items)
}
}
+ // Rail
+ {
+ ItemSpec specs[9];
+ specs[0] = ItemSpec(ITEM_CRAFT, "steel_ingot");
+ specs[1] = ItemSpec(ITEM_CRAFT, "Stick");
+ specs[2] = ItemSpec(ITEM_CRAFT, "steel_ingot");
+ specs[3] = ItemSpec(ITEM_CRAFT, "steel_ingot");
+ specs[4] = ItemSpec(ITEM_CRAFT, "Stick");
+ specs[5] = ItemSpec(ITEM_CRAFT, "steel_ingot");
+ specs[6] = ItemSpec(ITEM_CRAFT, "steel_ingot");
+ specs[7] = ItemSpec(ITEM_CRAFT, "Stick");
+ specs[8] = ItemSpec(ITEM_CRAFT, "steel_ingot");
+ if(checkItemCombination(items, specs))
+ {
+ return new MaterialItem(CONTENT_RAIL, 15);
+ }
+ }
+
// Chest
{
ItemSpec specs[9];
@@ -313,6 +331,87 @@ InventoryItem *craft_get_result(InventoryItem **items)
}
}
+ // Sandstone
+ {
+ ItemSpec specs[9];
+ specs[3] = ItemSpec(ITEM_MATERIAL, CONTENT_SAND);
+ specs[4] = ItemSpec(ITEM_MATERIAL, CONTENT_SAND);
+ specs[6] = ItemSpec(ITEM_MATERIAL, CONTENT_SAND);
+ specs[7] = ItemSpec(ITEM_MATERIAL, CONTENT_SAND);
+ if(checkItemCombination(items, specs))
+ {
+ return new MaterialItem(CONTENT_SANDSTONE, 1);
+ }
+ }
+
+ // Clay
+ {
+ ItemSpec specs[9];
+ specs[3] = ItemSpec(ITEM_CRAFT, "lump_of_clay");
+ specs[4] = ItemSpec(ITEM_CRAFT, "lump_of_clay");
+ specs[6] = ItemSpec(ITEM_CRAFT, "lump_of_clay");
+ specs[7] = ItemSpec(ITEM_CRAFT, "lump_of_clay");
+ if(checkItemCombination(items, specs))
+ {
+ return new MaterialItem(CONTENT_CLAY, 1);
+ }
+ }
+
+ // Brick
+ {
+ ItemSpec specs[9];
+ specs[3] = ItemSpec(ITEM_CRAFT, "clay_brick");
+ specs[4] = ItemSpec(ITEM_CRAFT, "clay_brick");
+ specs[6] = ItemSpec(ITEM_CRAFT, "clay_brick");
+ specs[7] = ItemSpec(ITEM_CRAFT, "clay_brick");
+ if(checkItemCombination(items, specs))
+ {
+ return new MaterialItem(CONTENT_BRICK, 1);
+ }
+ }
+
+ // Paper
+ {
+ ItemSpec specs[9];
+ specs[3] = ItemSpec(ITEM_MATERIAL, CONTENT_PAPYRUS);
+ specs[4] = ItemSpec(ITEM_MATERIAL, CONTENT_PAPYRUS);
+ specs[5] = ItemSpec(ITEM_MATERIAL, CONTENT_PAPYRUS);
+ if(checkItemCombination(items, specs))
+ {
+ return new CraftItem("paper", 1);
+ }
+ }
+
+ // Book
+ {
+ ItemSpec specs[9];
+ specs[1] = ItemSpec(ITEM_CRAFT, "paper");
+ specs[4] = ItemSpec(ITEM_CRAFT, "paper");
+ specs[7] = ItemSpec(ITEM_CRAFT, "paper");
+ if(checkItemCombination(items, specs))
+ {
+ return new CraftItem("book", 1);
+ }
+ }
+
+ // Book shelf
+ {
+ ItemSpec specs[9];
+ specs[0] = ItemSpec(ITEM_MATERIAL, CONTENT_WOOD);
+ specs[1] = ItemSpec(ITEM_MATERIAL, CONTENT_WOOD);
+ specs[2] = ItemSpec(ITEM_MATERIAL, CONTENT_WOOD);
+ specs[3] = ItemSpec(ITEM_CRAFT, "book");
+ specs[4] = ItemSpec(ITEM_CRAFT, "book");
+ specs[5] = ItemSpec(ITEM_CRAFT, "book");
+ specs[6] = ItemSpec(ITEM_MATERIAL, CONTENT_WOOD);
+ specs[7] = ItemSpec(ITEM_MATERIAL, CONTENT_WOOD);
+ specs[8] = ItemSpec(ITEM_MATERIAL, CONTENT_WOOD);
+ if(checkItemCombination(items, specs))
+ {
+ return new MaterialItem(CONTENT_BOOKSHELF, 1);
+ }
+ }
+
return NULL;
}
@@ -353,10 +452,17 @@ void craft_set_creative_inventory(Player *player)
CONTENT_MUD,
CONTENT_STONE,
CONTENT_SAND,
+ CONTENT_SANDSTONE,
+ CONTENT_CLAY,
+ CONTENT_BRICK,
CONTENT_TREE,
CONTENT_LEAVES,
+ CONTENT_CACTUS,
+ CONTENT_PAPYRUS,
+ CONTENT_BOOKSHELF,
CONTENT_GLASS,
CONTENT_FENCE,
+ CONTENT_RAIL,
CONTENT_MESE,
CONTENT_WATERSOURCE,
CONTENT_CLOUD,
diff --git a/src/content_inventory.cpp b/src/content_inventory.cpp
index ac48a6195..7d995cb5f 100644
--- a/src/content_inventory.cpp
+++ b/src/content_inventory.cpp
@@ -49,12 +49,20 @@ std::string item_craft_get_image_name(const std::string &subname)
{
if(subname == "Stick")
return "stick.png";
+ else if(subname == "paper")
+ return "paper.png";
+ else if(subname == "book")
+ return "book.png";
else if(subname == "lump_of_coal")
return "lump_of_coal.png";
else if(subname == "lump_of_iron")
return "lump_of_iron.png";
+ else if(subname == "lump_of_clay")
+ return "lump_of_clay.png";
else if(subname == "steel_ingot")
return "steel_ingot.png";
+ else if(subname == "clay_brick")
+ return "clay_brick.png";
else if(subname == "rat")
return "rat.png";
else
@@ -83,7 +91,7 @@ s16 item_craft_get_drop_count(const std::string &subname)
bool item_craft_is_cookable(const std::string &subname)
{
- if(subname == "lump_of_iron")
+ if(subname == "lump_of_iron" || subname == "lump_of_clay")
return true;
return false;
@@ -93,6 +101,8 @@ InventoryItem* item_craft_create_cook_result(const std::string &subname)
{
if(subname == "lump_of_iron")
return new CraftItem("steel_ingot", 1);
+ else if(subname == "lump_of_clay")
+ return new CraftItem("clay_brick", 1);
return NULL;
}
diff --git a/src/content_mapblock.cpp b/src/content_mapblock.cpp
index bdc9baa2a..4c28fe3c6 100644
--- a/src/content_mapblock.cpp
+++ b/src/content_mapblock.cpp
@@ -188,6 +188,16 @@ void mapblock_mesh_generate_special(MeshMakeData *data,
material_general.setFlag(video::EMF_FOG_ENABLE, true);
material_general.MaterialType = video::EMT_TRANSPARENT_ALPHA_CHANNEL_REF;
+
+ // Papyrus material
+ video::SMaterial material_papyrus;
+ material_papyrus.setFlag(video::EMF_LIGHTING, false);
+ material_papyrus.setFlag(video::EMF_BILINEAR_FILTER, false);
+ material_papyrus.setFlag(video::EMF_FOG_ENABLE, true);
+ material_papyrus.MaterialType = video::EMT_TRANSPARENT_ALPHA_CHANNEL_REF;
+ AtlasPointer pa_papyrus = g_texturesource->getTexture(
+ g_texturesource->getTextureId("papyrus.png"));
+ material_papyrus.setTexture(0, pa_papyrus.atlas);
for(s16 z=0; z<MAP_BLOCKSIZE; z++)
for(s16 y=0; y<MAP_BLOCKSIZE; y++)
for(s16 x=0; x<MAP_BLOCKSIZE; x++)
@@ -857,9 +867,8 @@ void mapblock_mesh_generate_special(MeshMakeData *data,
TileSpec ts = n.getTile(dir);
AtlasPointer ap = ts.texture;
material_general.setTexture(0, ap.atlas);
-
video::S3DVertex vertices[4] =
- {
+ {
/*video::S3DVertex(-BS/2,-BS/2,BS/2, 0,0,0, c, 0,1),
video::S3DVertex(BS/2,-BS/2,BS/2, 0,0,0, c, 1,1),
video::S3DVertex(BS/2,BS/2,BS/2, 0,0,0, c, 1,0),
@@ -895,14 +904,56 @@ void mapblock_mesh_generate_special(MeshMakeData *data,
vertices[i].Pos.rotateXZBy(90);
}
else if(j == 4)
+
+ for(u16 i=0; i<4; i++)
+ {
+ vertices[i].Pos += intToFloat(p + blockpos_nodes, BS);
+ }
+
+ u16 indices[] = {0,1,2,2,3,0};
+ // Add to mesh collector
+ collector.append(material_general, vertices, 4, indices, 6);
+ }
+ }
+#endif
+ else if(n.d == CONTENT_PAPYRUS)
+ {
+ u8 l = decode_light(undiminish_light(n.getLightBlend(data->m_daynight_ratio)));
+ video::SColor c(255,l,l,l);
+
+ for(u32 j=0; j<4; j++)
+ {
+ video::S3DVertex vertices[4] =
+ {
+ video::S3DVertex(-BS/2,-BS/2,0, 0,0,0, c,
+ pa_papyrus.x0(), pa_papyrus.y1()),
+ video::S3DVertex(BS/2,-BS/2,0, 0,0,0, c,
+ pa_papyrus.x1(), pa_papyrus.y1()),
+ video::S3DVertex(BS/2,BS/2,0, 0,0,0, c,
+ pa_papyrus.x1(), pa_papyrus.y0()),
+ video::S3DVertex(-BS/2,BS/2,0, 0,0,0, c,
+ pa_papyrus.x0(), pa_papyrus.y0()),
+ };
+
+ if(j == 0)
{
for(u16 i=0; i<4; i++)
- vertices[i].Pos.rotateYZBy(-90);
+ vertices[i].Pos.rotateXZBy(45);
}
- else if(j == 5)
+ else if(j == 1)
{
for(u16 i=0; i<4; i++)
- vertices[i].Pos.rotateYZBy(90);
+ vertices[i].Pos.rotateXZBy(-45);
+ }
+ else if(j == 2)
+ {
+ for(u16 i=0; i<4; i++)
+ vertices[i].Pos.rotateXZBy(135);
+ }
+ else if(j == 3)
+ {
+ for(u16 i=0; i<4; i++)
+ vertices[i].Pos.rotateXZBy(-135);
}
for(u16 i=0; i<4; i++)
@@ -912,11 +963,113 @@ void mapblock_mesh_generate_special(MeshMakeData *data,
u16 indices[] = {0,1,2,2,3,0};
// Add to mesh collector
- collector.append(material_general, vertices, 4, indices, 6);
+ collector.append(material_papyrus, vertices, 4, indices, 6);
}
}
-#endif
+ else if(n.d == CONTENT_RAIL)
+ {
+ u8 l = decode_light(n.getLightBlend(data->m_daynight_ratio));
+ video::SColor c(255,l,l,l);
+
+ bool is_rail_x [] = { false, false }; /* x-1, x+1 */
+ bool is_rail_z [] = { false, false }; /* z-1, z+1 */
+
+ MapNode n_minus_x = data->m_vmanip.getNodeNoEx(blockpos_nodes + v3s16(x-1,y,z));
+ MapNode n_plus_x = data->m_vmanip.getNodeNoEx(blockpos_nodes + v3s16(x+1,y,z));
+ MapNode n_minus_z = data->m_vmanip.getNodeNoEx(blockpos_nodes + v3s16(x,y,z-1));
+ MapNode n_plus_z = data->m_vmanip.getNodeNoEx(blockpos_nodes + v3s16(x,y,z+1));
+
+ if(n_minus_x.d == CONTENT_RAIL)
+ is_rail_x[0] = true;
+ if(n_plus_x.d == CONTENT_RAIL)
+ is_rail_x[1] = true;
+ if(n_minus_z.d == CONTENT_RAIL)
+ is_rail_z[0] = true;
+ if(n_plus_z.d == CONTENT_RAIL)
+ is_rail_z[1] = true;
+
+ float d = (float)BS/16;
+ video::S3DVertex vertices[4] =
+ {
+ video::S3DVertex(-BS/2,-BS/2+d,-BS/2, 0,0,0, c,
+ 0, 1),
+ video::S3DVertex(BS/2,-BS/2+d,-BS/2, 0,0,0, c,
+ 1, 1),
+ video::S3DVertex(BS/2,-BS/2+d,BS/2, 0,0,0, c,
+ 1, 0),
+ video::S3DVertex(-BS/2,-BS/2+d,BS/2, 0,0,0, c,
+ 0, 0),
+ };
+
+ video::SMaterial material_rail;
+ material_rail.setFlag(video::EMF_LIGHTING, false);
+ material_rail.setFlag(video::EMF_BACK_FACE_CULLING, false);
+ material_rail.setFlag(video::EMF_BILINEAR_FILTER, false);
+ material_rail.setFlag(video::EMF_FOG_ENABLE, true);
+ material_rail.MaterialType
+ = video::EMT_TRANSPARENT_ALPHA_CHANNEL_REF;
+
+ int adjacencies = is_rail_x[0] + is_rail_x[1] + is_rail_z[0] + is_rail_z[1];
+
+ // Assign textures
+ if(adjacencies < 2)
+ material_rail.setTexture(0, g_texturesource->getTextureRaw("rail.png"));
+ else if(adjacencies == 2)
+ {
+ if((is_rail_x[0] && is_rail_x[1]) || (is_rail_z[0] && is_rail_z[1]))
+ material_rail.setTexture(0, g_texturesource->getTextureRaw("rail.png"));
+ else
+ material_rail.setTexture(0, g_texturesource->getTextureRaw("rail_curved.png"));
+ }
+ else if(adjacencies == 3)
+ material_rail.setTexture(0, g_texturesource->getTextureRaw("rail_t_junction.png"));
+ else if(adjacencies == 4)
+ material_rail.setTexture(0, g_texturesource->getTextureRaw("rail_crossing.png"));
+ // Rotate textures
+ int angle = 0;
+
+ if(adjacencies == 1)
+ {
+ if(is_rail_x[0] || is_rail_x[1])
+ angle = 90;
+ }
+ else if(adjacencies == 2)
+ {
+ if(is_rail_x[0] && is_rail_x[1])
+ angle = 90;
+ else if(is_rail_x[0] && is_rail_z[0])
+ angle = 270;
+ else if(is_rail_x[0] && is_rail_z[1])
+ angle = 180;
+ else if(is_rail_x[1] && is_rail_z[1])
+ angle = 90;
+ }
+ else if(adjacencies == 3)
+ {
+ if(!is_rail_x[0])
+ angle=0;
+ if(!is_rail_x[1])
+ angle=180;
+ if(!is_rail_z[0])
+ angle=90;
+ if(!is_rail_z[1])
+ angle=270;
+ }
+
+ if(angle != 0) {
+ for(u16 i=0; i<4; i++)
+ vertices[i].Pos.rotateXZBy(angle);
+ }
+
+ for(s32 i=0; i<4; i++)
+ {
+ vertices[i].Pos += intToFloat(p + blockpos_nodes, BS);
+ }
+
+ u16 indices[] = {0,1,2,2,3,0};
+ collector.append(material_rail, vertices, 4, indices, 6);
+ }
}
}
#endif
diff --git a/src/content_mapnode.cpp b/src/content_mapnode.cpp
index d82ccc5c9..79e10fd61 100644
--- a/src/content_mapnode.cpp
+++ b/src/content_mapnode.cpp
@@ -99,6 +99,33 @@ void content_mapnode_init()
f->dug_item = std::string("MaterialItem ")+itos(i)+" 1";
setDirtLikeDiggingProperties(f->digging_properties, 1.75);
+ i = CONTENT_SANDSTONE;
+ f = &content_features(i);
+ f->setAllTextures("sandstone.png");
+ f->setInventoryTextureCube("sandstone.png", "sandstone.png", "sandstone.png");
+ f->param_type = CPT_MINERAL;
+ f->is_ground_content = true;
+ f->dug_item = std::string("MaterialItem ")+itos(CONTENT_SAND)+" 1";
+ setDirtLikeDiggingProperties(f->digging_properties, 1.0);
+
+ i = CONTENT_CLAY;
+ f = &content_features(i);
+ f->setAllTextures("clay.png");
+ f->setInventoryTextureCube("clay.png", "clay.png", "clay.png");
+ f->param_type = CPT_MINERAL;
+ f->is_ground_content = true;
+ f->dug_item = std::string("CraftItem lump_of_clay 4");
+ setDirtLikeDiggingProperties(f->digging_properties, 1.0);
+
+ i = CONTENT_BRICK;
+ f = &content_features(i);
+ f->setAllTextures("brick.png");
+ f->setInventoryTextureCube("brick.png", "brick.png", "brick.png");
+ f->param_type = CPT_MINERAL;
+ f->is_ground_content = true;
+ f->dug_item = std::string("CraftItem clay_brick 4");
+ setStoneLikeDiggingProperties(f->digging_properties, 1.0);
+
i = CONTENT_TREE;
f = &content_features(i);
f->setAllTextures("tree.png");
@@ -127,6 +154,40 @@ void content_mapnode_init()
f->dug_item = std::string("MaterialItem ")+itos(i)+" 1";
setWoodLikeDiggingProperties(f->digging_properties, 0.15);
+ i = CONTENT_CACTUS;
+ f = &content_features(i);
+ f->setAllTextures("cactus_side.png");
+ f->setTexture(0, "cactus_top.png");
+ f->setTexture(1, "cactus_top.png");
+ f->setInventoryTextureCube("cactus_top.png", "cactus_side.png", "cactus_side.png");
+ f->param_type = CPT_MINERAL;
+ f->is_ground_content = true;
+ f->dug_item = std::string("MaterialItem ")+itos(i)+" 1";
+ setWoodLikeDiggingProperties(f->digging_properties, 0.75);
+
+ i = CONTENT_PAPYRUS;
+ f = &content_features(i);
+ f->setInventoryTexture("papyrus.png");
+ f->light_propagates = true;
+ f->param_type = CPT_LIGHT;
+ f->is_ground_content = true;
+ f->dug_item = std::string("MaterialItem ")+itos(i)+" 1";
+ f->solidness = 0; // drawn separately, makes no faces
+ f->walkable = false;
+ setWoodLikeDiggingProperties(f->digging_properties, 0.25);
+
+ i = CONTENT_BOOKSHELF;
+ f = &content_features(i);
+ f->setAllTextures("bookshelf.png");
+ f->setTexture(0, "wood.png");
+ f->setTexture(1, "wood.png");
+ // FIXME: setInventoryTextureCube() only cares for the first texture
+ f->setInventoryTextureCube("bookshelf.png", "bookshelf.png", "bookshelf.png");
+ //f->setInventoryTextureCube("wood.png", "bookshelf.png", "bookshelf.png");
+ f->param_type = CPT_MINERAL;
+ f->is_ground_content = true;
+ setWoodLikeDiggingProperties(f->digging_properties, 0.75);
+
i = CONTENT_GLASS;
f = &content_features(i);
f->light_propagates = true;
@@ -148,6 +209,18 @@ void content_mapnode_init()
f->setInventoryTexture("item_fence.png");
setWoodLikeDiggingProperties(f->digging_properties, 0.75);
+ i = CONTENT_RAIL;
+ f = &content_features(i);
+ f->setInventoryTexture("rail.png");
+ f->light_propagates = true;
+ f->param_type = CPT_LIGHT;
+ f->is_ground_content = true;
+ f->dug_item = std::string("MaterialItem ")+itos(i)+" 1";
+ f->solidness = 0; // drawn separately, makes no faces
+ f->air_equivalent = true; // grass grows underneath
+ f->walkable = false;
+ setDirtLikeDiggingProperties(f->digging_properties, 0.75);
+
// Deprecated
i = CONTENT_COALSTONE;
f = &content_features(i);
@@ -202,6 +275,7 @@ void content_mapnode_init()
f->buildable_to = true;
f->liquid_type = LIQUID_FLOWING;
f->liquid_alternative_flowing = CONTENT_WATER;
+ f->liquid_alternative_source = CONTENT_WATERSOURCE;
i = CONTENT_WATERSOURCE;
f = &content_features(i);
@@ -233,6 +307,7 @@ void content_mapnode_init()
f->liquid_type = LIQUID_SOURCE;
f->dug_item = std::string("MaterialItem ")+itos(i)+" 1";
f->liquid_alternative_flowing = CONTENT_WATER;
+ f->liquid_alternative_source = CONTENT_WATERSOURCE;
i = CONTENT_TORCH;
f = &content_features(i);
diff --git a/src/content_mapnode.h b/src/content_mapnode.h
index e314807f9..e53624c21 100644
--- a/src/content_mapnode.h
+++ b/src/content_mapnode.h
@@ -50,6 +50,13 @@ void content_mapnode_init();
#define CONTENT_FENCE 21
#define CONTENT_MOSSYCOBBLE 22
#define CONTENT_GRAVEL 23
+#define CONTENT_SANDSTONE 24
+#define CONTENT_CACTUS 25
+#define CONTENT_BRICK 26
+#define CONTENT_CLAY 27
+#define CONTENT_PAPYRUS 28
+#define CONTENT_BOOKSHELF 29
+#define CONTENT_RAIL 30
#endif
diff --git a/src/defaultsettings.cpp b/src/defaultsettings.cpp
index cda9eb79a..cbc78ad3f 100644
--- a/src/defaultsettings.cpp
+++ b/src/defaultsettings.cpp
@@ -70,6 +70,8 @@ void set_default_settings()
g_settings.setDefault("fast_move", "false");
g_settings.setDefault("invert_mouse", "false");
g_settings.setDefault("enable_farmesh", "false");
+ g_settings.setDefault("farmesh_trees", "true");
+ g_settings.setDefault("farmesh_distance", "40");
g_settings.setDefault("enable_clouds", "true");
g_settings.setDefault("invisible_stone", "false");
g_settings.setDefault("screenshot_path", ".");
diff --git a/src/farmesh.cpp b/src/farmesh.cpp
index 8f91e3a1a..2cd922434 100644
--- a/src/farmesh.cpp
+++ b/src/farmesh.cpp
@@ -70,6 +70,7 @@ FarMesh::FarMesh(
m_box = core::aabbox3d<f32>(-BS*1000000,-BS*31000,-BS*1000000,
BS*1000000,BS*31000,BS*1000000);
+ trees = g_settings.getBool("farmesh_trees");
}
FarMesh::~FarMesh()
@@ -313,12 +314,11 @@ void FarMesh::render()
}
else
{
- /*// Trees if there are over 0.01 trees per MapNode
- if(tree_amount_avg > 0.01)
+ // Trees if there are over 0.01 trees per MapNode
+ if(trees && tree_amount_avg > 0.01)
c = video::SColor(255,50,128,50);
else
- c = video::SColor(255,107,134,51);*/
- c = video::SColor(255,107,134,51);
+ c = video::SColor(255,107,134,51);
ground_is_mud = true;
}
}
@@ -351,7 +351,7 @@ void FarMesh::render()
video::EVT_STANDARD, scene::EPT_TRIANGLES, video::EIT_16BIT);
// Add some trees if appropriate
- if(tree_amount_avg >= 0.0065 && steepness < 1.4
+ if(trees && tree_amount_avg >= 0.0065 && steepness < 1.4
&& ground_is_mud == true)
{
driver->setMaterial(m_materials[1]);
@@ -404,11 +404,11 @@ void FarMesh::step(float dtime)
m_time += dtime;
}
-void FarMesh::update(v2f camera_p, float brightness, s16 render_range)
+void FarMesh::update(v2f camera_p, float brightness)
{
m_camera_pos = camera_p;
m_brightness = brightness;
- m_render_range = render_range;
+ m_render_range = g_settings.getS16("farmesh_distance")*10;
}
diff --git a/src/farmesh.h b/src/farmesh.h
index 0a30a8aef..577224e15 100644
--- a/src/farmesh.h
+++ b/src/farmesh.h
@@ -67,7 +67,7 @@ public:
void step(float dtime);
- void update(v2f camera_p, float brightness, s16 render_range);
+ void update(v2f camera_p, float brightness);
private:
video::SMaterial m_materials[FARMESH_MATERIAL_COUNT];
@@ -79,6 +79,7 @@ private:
float m_time;
Client *m_client;
s16 m_render_range;
+ bool trees;
};
#endif
diff --git a/src/game.cpp b/src/game.cpp
index faadd0fe7..d77b45da5 100644
--- a/src/game.cpp
+++ b/src/game.cpp
@@ -538,6 +538,43 @@ void getPointedNode(Client *client, v3f player_position,
}
}
}
+ else if(n.d == CONTENT_RAIL)
+ {
+ v3s16 dir = unpackDir(n.dir);
+ v3f dir_f = v3f(dir.X, dir.Y, dir.Z);
+ dir_f *= BS/2 - BS/6 - BS/20;
+ v3f cpf = npf + dir_f;
+ f32 distance = (cpf - camera_position).getLength();
+
+ float d = (float)BS/16;
+ v3f vertices[4] =
+ {
+ v3f(BS/2, -BS/2+d, -BS/2),
+ v3f(-BS/2, -BS/2, BS/2),
+ };
+
+ for(s32 i=0; i<2; i++)
+ {
+ vertices[i] += npf;
+ }
+
+ core::aabbox3d<f32> box;
+
+ box = core::aabbox3d<f32>(vertices[0]);
+ box.addInternalPoint(vertices[1]);
+
+ if(distance < mindistance)
+ {
+ if(box.intersectsWithLine(shootline))
+ {
+ nodefound = true;
+ nodepos = np;
+ neighbourpos = np;
+ mindistance = distance;
+ nodehilightbox = box;
+ }
+ }
+ }
/*
Regular blocks
*/
@@ -1915,15 +1952,9 @@ void the_game(
*/
if(farmesh)
{
- farmesh_range = draw_control.wanted_range * 10;
- if(draw_control.range_all && farmesh_range < 500)
- farmesh_range = 500;
- if(farmesh_range > 1000)
- farmesh_range = 1000;
-
farmesh->step(dtime);
farmesh->update(v2f(player_position.X, player_position.Z),
- 0.05+brightness*0.95, farmesh_range);
+ 0.05+brightness*0.95);
}
// Store brightness value
diff --git a/src/guiKeyChangeMenu.cpp b/src/guiKeyChangeMenu.cpp
new file mode 100644
index 000000000..3e594aeca
--- /dev/null
+++ b/src/guiKeyChangeMenu.cpp
@@ -0,0 +1,598 @@
+/*
+ Minetest-delta
+ Copyright (C) 2010-11 celeron55, Perttu Ahola <celeron55@gmail.com>
+ Copyright (C) 2011 Ciaran Gultnieks <ciaran@ciarang.com>
+ Copyright (C) 2011 teddydestodes <derkomtur@schattengang.net>
+
+ This program is free software; you can redistribute it and/or modify
+ it under the terms of the GNU General Public License as published by
+ the Free Software Foundation; either version 2 of the License, or
+ (at your option) any later version.
+
+ This program is distributed in the hope that it will be useful,
+ but WITHOUT ANY WARRANTY; without even the implied warranty of
+ MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ GNU General Public License for more details.
+
+ You should have received a copy of the GNU General Public License along
+ with this program; if not, write to the Free Software Foundation, Inc.,
+ 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
+ */
+
+#include "guiKeyChangeMenu.h"
+#include "debug.h"
+#include "serialization.h"
+#include "keycode.h"
+#include "main.h"
+#include <string>
+
+GUIKeyChangeMenu::GUIKeyChangeMenu(gui::IGUIEnvironment* env,
+ gui::IGUIElement* parent, s32 id, IMenuManager *menumgr) :
+ GUIModalMenu(env, parent, id, menumgr)
+{
+ activeKey = -1;
+ init_keys();
+}
+
+GUIKeyChangeMenu::~GUIKeyChangeMenu()
+{
+ removeChildren();
+}
+
+void GUIKeyChangeMenu::removeChildren()
+{
+ const core::list<gui::IGUIElement*> &children = getChildren();
+ core::list<gui::IGUIElement*> children_copy;
+ for (core::list<gui::IGUIElement*>::ConstIterator i = children.begin(); i
+ != children.end(); i++)
+ {
+ children_copy.push_back(*i);
+ }
+ for (core::list<gui::IGUIElement*>::Iterator i = children_copy.begin(); i
+ != children_copy.end(); i++)
+ {
+ (*i)->remove();
+ }
+}
+
+void GUIKeyChangeMenu::regenerateGui(v2u32 screensize)
+{
+ /*
+ Remove stuff
+ */
+ removeChildren();
+
+ /*
+ Calculate new sizes and positions
+ */
+
+ v2s32 size(620, 430);
+
+ core::rect < s32 > rect(screensize.X / 2 - size.X / 2,
+ screensize.Y / 2 - size.Y / 2, screensize.X / 2 + size.X / 2,
+ screensize.Y / 2 + size.Y / 2);
+
+ DesiredRect = rect;
+ recalculateAbsolutePosition(false);
+
+ v2s32 topleft(0, 0);
+
+ {
+ core::rect < s32 > rect(0, 0, 125, 20);
+ rect += topleft + v2s32(25, 3);
+ const wchar_t *text = L"KEYBINDINGS";
+ //gui::IGUIStaticText *t =
+ Environment->addStaticText(text, rect, false, true, this, -1);
+ //t->setTextAlignment(gui::EGUIA_CENTER, gui::EGUIA_UPPERLEFT);
+ }
+ v2s32 offset(25, 40);
+ // buttons
+
+ {
+ core::rect < s32 > rect(0, 0, 100, 20);
+ rect += topleft + v2s32(offset.X, offset.Y);
+ const wchar_t *text = L"Forward";
+ Environment->addStaticText(text, rect, false, true, this, -1);
+ //t->setTextAlignment(gui::EGUIA_CENTER, gui::EGUIA_UPPERLEFT);
+ }
+
+ {
+ core::rect < s32 > rect(0, 0, 100, 30);
+ rect += topleft + v2s32(offset.X + 105, offset.Y - 5);
+ this->forward = Environment->addButton(rect, this,
+ GUI_ID_KEY_FORWARD_BUTTON,
+ narrow_to_wide(KeyNames[key_forward]).c_str());
+ }
+
+ offset += v2s32(0, 25);
+ {
+ core::rect < s32 > rect(0, 0, 100, 20);
+ rect += topleft + v2s32(offset.X, offset.Y);
+ const wchar_t *text = L"Backward";
+ Environment->addStaticText(text, rect, false, true, this, -1);
+ //t->setTextAlignment(gui::EGUIA_CENTER, gui::EGUIA_UPPERLEFT);
+ }
+
+ {
+ core::rect < s32 > rect(0, 0, 100, 30);
+ rect += topleft + v2s32(offset.X + 105, offset.Y - 5);
+ this->backward = Environment->addButton(rect, this,
+ GUI_ID_KEY_BACKWARD_BUTTON,
+ narrow_to_wide(KeyNames[key_backward]).c_str());
+ }
+ offset += v2s32(0, 25);
+ {
+ core::rect < s32 > rect(0, 0, 100, 20);
+ rect += topleft + v2s32(offset.X, offset.Y);
+ const wchar_t *text = L"Left";
+ Environment->addStaticText(text, rect, false, true, this, -1);
+ //t->setTextAlignment(gui::EGUIA_CENTER, gui::EGUIA_UPPERLEFT);
+ }
+
+ {
+ core::rect < s32 > rect(0, 0, 100, 30);
+ rect += topleft + v2s32(offset.X + 105, offset.Y - 5);
+ this->left = Environment->addButton(rect, this, GUI_ID_KEY_LEFT_BUTTON,
+ narrow_to_wide(KeyNames[key_left]).c_str());
+ }
+ offset += v2s32(0, 25);
+ {
+ core::rect < s32 > rect(0, 0, 100, 20);
+ rect += topleft + v2s32(offset.X, offset.Y);
+ const wchar_t *text = L"Right";
+ Environment->addStaticText(text, rect, false, true, this, -1);
+ //t->setTextAlignment(gui::EGUIA_CENTER, gui::EGUIA_UPPERLEFT);
+ }
+
+ {
+ core::rect < s32 > rect(0, 0, 100, 30);
+ rect += topleft + v2s32(offset.X + 105, offset.Y - 5);
+ this->right = Environment->addButton(rect, this,
+ GUI_ID_KEY_RIGHT_BUTTON,
+ narrow_to_wide(KeyNames[key_right]).c_str());
+ }
+ offset += v2s32(0, 25);
+ {
+ core::rect < s32 > rect(0, 0, 100, 20);
+ rect += topleft + v2s32(offset.X, offset.Y);
+ const wchar_t *text = L"Use";
+ Environment->addStaticText(text, rect, false, true, this, -1);
+ //t->setTextAlignment(gui::EGUIA_CENTER, gui::EGUIA_UPPERLEFT);
+ }
+
+ {
+ core::rect < s32 > rect(0, 0, 100, 30);
+ rect += topleft + v2s32(offset.X + 105, offset.Y - 5);
+ this->use = Environment->addButton(rect, this, GUI_ID_KEY_USE_BUTTON,
+ narrow_to_wide(KeyNames[key_use]).c_str());
+ }
+ offset += v2s32(0, 25);
+ {
+ core::rect < s32 > rect(0, 0, 100, 20);
+ rect += topleft + v2s32(offset.X, offset.Y);
+ const wchar_t *text = L"Sneak";
+ Environment->addStaticText(text, rect, false, true, this, -1);
+ //t->setTextAlignment(gui::EGUIA_CENTER, gui::EGUIA_UPPERLEFT);
+ }
+
+ {
+ core::rect < s32 > rect(0, 0, 100, 30);
+ rect += topleft + v2s32(offset.X + 105, offset.Y - 5);
+ this->sneak = Environment->addButton(rect, this,
+ GUI_ID_KEY_SNEAK_BUTTON,
+ narrow_to_wide(KeyNames[key_sneak]).c_str());
+ }
+ offset += v2s32(0, 25);
+ {
+ core::rect < s32 > rect(0, 0, 100, 20);
+ rect += topleft + v2s32(offset.X, offset.Y);
+ const wchar_t *text = L"Jump";
+ Environment->addStaticText(text, rect, false, true, this, -1);
+ //t->setTextAlignment(gui::EGUIA_CENTER, gui::EGUIA_UPPERLEFT);
+ }
+
+ {
+ core::rect < s32 > rect(0, 0, 100, 30);
+ rect += topleft + v2s32(offset.X + 105, offset.Y - 5);
+ this->jump = Environment->addButton(rect, this, GUI_ID_KEY_JUMP_BUTTON,
+ narrow_to_wide(KeyNames[key_jump]).c_str());
+ }
+
+ offset += v2s32(0, 25);
+ {
+ core::rect < s32 > rect(0, 0, 100, 20);
+ rect += topleft + v2s32(offset.X, offset.Y);
+ const wchar_t *text = L"Inventory";
+ Environment->addStaticText(text, rect, false, true, this, -1);
+ //t->setTextAlignment(gui::EGUIA_CENTER, gui::EGUIA_UPPERLEFT);
+ }
+
+ {
+ core::rect < s32 > rect(0, 0, 100, 30);
+ rect += topleft + v2s32(offset.X + 105, offset.Y - 5);
+ this->inventory = Environment->addButton(rect, this,
+ GUI_ID_KEY_INVENTORY_BUTTON,
+ narrow_to_wide(KeyNames[key_inventory]).c_str());
+ }
+ offset += v2s32(0, 25);
+ {
+ core::rect < s32 > rect(0, 0, 100, 20);
+ rect += topleft + v2s32(offset.X, offset.Y);
+ const wchar_t *text = L"Chat";
+ Environment->addStaticText(text, rect, false, true, this, -1);
+ //t->setTextAlignment(gui::EGUIA_CENTER, gui::EGUIA_UPPERLEFT);
+ }
+
+ {
+ core::rect < s32 > rect(0, 0, 100, 30);
+ rect += topleft + v2s32(offset.X + 105, offset.Y - 5);
+ this->chat = Environment->addButton(rect, this, GUI_ID_KEY_CHAT_BUTTON,
+ narrow_to_wide(KeyNames[key_chat]).c_str());
+ }
+
+ //next col
+ offset = v2s32(250, 40);
+ {
+ core::rect < s32 > rect(0, 0, 100, 20);
+ rect += topleft + v2s32(offset.X, offset.Y);
+ const wchar_t *text = L"Toggle fly";
+ Environment->addStaticText(text, rect, false, true, this, -1);
+ //t->setTextAlignment(gui::EGUIA_CENTER, gui::EGUIA_UPPERLEFT);
+ }
+
+ {
+ core::rect < s32 > rect(0, 0, 100, 30);
+ rect += topleft + v2s32(offset.X + 105, offset.Y - 5);
+ this->fly = Environment->addButton(rect, this, GUI_ID_KEY_FLY_BUTTON,
+ narrow_to_wide(KeyNames[key_fly]).c_str());
+ }
+ offset += v2s32(0, 25);
+ {
+ core::rect < s32 > rect(0, 0, 100, 20);
+ rect += topleft + v2s32(offset.X, offset.Y);
+ const wchar_t *text = L"Toggle fast";
+ Environment->addStaticText(text, rect, false, true, this, -1);
+ //t->setTextAlignment(gui::EGUIA_CENTER, gui::EGUIA_UPPERLEFT);
+ }
+
+ {
+ core::rect < s32 > rect(0, 0, 100, 30);
+ rect += topleft + v2s32(offset.X + 105, offset.Y - 5);
+ this->fast = Environment->addButton(rect, this, GUI_ID_KEY_FAST_BUTTON,
+ narrow_to_wide(KeyNames[key_fast]).c_str());
+ }
+ offset += v2s32(0, 25);
+ {
+ core::rect < s32 > rect(0, 0, 100, 20);
+ rect += topleft + v2s32(offset.X, offset.Y);
+ const wchar_t *text = L"Range select";
+ Environment->addStaticText(text, rect, false, true, this, -1);
+ //t->setTextAlignment(gui::EGUIA_CENTER, gui::EGUIA_UPPERLEFT);
+ }
+
+ {
+ core::rect < s32 > rect(0, 0, 100, 30);
+ rect += topleft + v2s32(offset.X + 105, offset.Y - 5);
+ this->range = Environment->addButton(rect, this,
+ GUI_ID_KEY_RANGE_BUTTON,
+ narrow_to_wide(KeyNames[key_range]).c_str());
+ }
+
+ offset += v2s32(0, 25);
+ {
+ core::rect < s32 > rect(0, 0, 100, 20);
+ rect += topleft + v2s32(offset.X, offset.Y);
+ const wchar_t *text = L"Print stacks";
+ Environment->addStaticText(text, rect, false, true, this, -1);
+ //t->setTextAlignment(gui::EGUIA_CENTER, gui::EGUIA_UPPERLEFT);
+ }
+
+ {
+ core::rect < s32 > rect(0, 0, 100, 30);
+ rect += topleft + v2s32(offset.X + 105, offset.Y - 5);
+ this->dump = Environment->addButton(rect, this, GUI_ID_KEY_DUMP_BUTTON,
+ narrow_to_wide(KeyNames[key_dump]).c_str());
+ }
+ {
+ core::rect < s32 > rect(0, 0, 100, 30);
+ rect += topleft + v2s32(size.X - 100 - 20, size.Y - 40);
+ Environment->addButton(rect, this, GUI_ID_BACK_BUTTON, L"Save");
+ }
+ {
+ core::rect < s32 > rect(0, 0, 100, 30);
+ rect += topleft + v2s32(size.X - 100 - 20 - 100 - 20, size.Y - 40);
+ Environment->addButton(rect, this, GUI_ID_ABORT_BUTTON, L"Cancel");
+ }
+}
+
+void GUIKeyChangeMenu::drawMenu()
+{
+ gui::IGUISkin* skin = Environment->getSkin();
+ if (!skin)
+ return;
+ video::IVideoDriver* driver = Environment->getVideoDriver();
+
+ video::SColor bgcolor(140, 0, 0, 0);
+
+ {
+ core::rect < s32 > rect(0, 0, 620, 620);
+ rect += AbsoluteRect.UpperLeftCorner;
+ driver->draw2DRectangle(bgcolor, rect, &AbsoluteClippingRect);
+ }
+
+ gui::IGUIElement::draw();
+}
+
+bool GUIKeyChangeMenu::acceptInput()
+{
+ g_settings.set("keymap_forward", keycode_to_keyname(key_forward));
+ g_settings.set("keymap_backward", keycode_to_keyname(key_backward));
+ g_settings.set("keymap_left", keycode_to_keyname(key_left));
+ g_settings.set("keymap_right", keycode_to_keyname(key_right));
+ g_settings.set("keymap_jump", keycode_to_keyname(key_jump));
+ g_settings.set("keymap_sneak", keycode_to_keyname(key_sneak));
+ g_settings.set("keymap_inventory", keycode_to_keyname(key_inventory));
+ g_settings.set("keymap_chat", keycode_to_keyname(key_chat));
+ g_settings.set("keymap_rangeselect", keycode_to_keyname(key_range));
+ g_settings.set("keymap_freemove", keycode_to_keyname(key_fly));
+ g_settings.set("keymap_fastmove", keycode_to_keyname(key_fast));
+ g_settings.set("keymap_special1", keycode_to_keyname(key_use));
+ g_settings.set("keymap_print_debug_stacks", keycode_to_keyname(key_dump));
+ //clearKeyCache(); Y U NO SCOPE?!
+ return true;
+}
+void GUIKeyChangeMenu::init_keys()
+{
+ key_forward = getKeySetting("keymap_forward");
+ key_backward = getKeySetting("keymap_backward");
+ key_left = getKeySetting("keymap_left");
+ key_right = getKeySetting("keymap_right");
+ key_jump = getKeySetting("keymap_jump");
+ key_sneak = getKeySetting("keymap_sneak");
+ key_inventory = getKeySetting("keymap_inventory");
+ key_chat = getKeySetting("keymap_chat");
+ key_range = getKeySetting("keymap_rangeselect");
+ key_fly = getKeySetting("keymap_freemove");
+ key_fast = getKeySetting("keymap_fastmove");
+ key_use = getKeySetting("keymap_special1");
+ key_dump = getKeySetting("keymap_print_debug_stacks");
+}
+
+bool GUIKeyChangeMenu::resetMenu()
+{
+ if (activeKey >= 0)
+ {
+ switch (activeKey)
+ {
+ case GUI_ID_KEY_FORWARD_BUTTON:
+ this->forward->setText(
+ narrow_to_wide(KeyNames[key_forward]).c_str());
+ break;
+ case GUI_ID_KEY_BACKWARD_BUTTON:
+ this->backward->setText(
+ narrow_to_wide(KeyNames[key_backward]).c_str());
+ break;
+ case GUI_ID_KEY_LEFT_BUTTON:
+ this->left->setText(narrow_to_wide(KeyNames[key_left]).c_str());
+ break;
+ case GUI_ID_KEY_RIGHT_BUTTON:
+ this->right->setText(narrow_to_wide(KeyNames[key_right]).c_str());
+ break;
+ case GUI_ID_KEY_JUMP_BUTTON:
+ this->jump->setText(narrow_to_wide(KeyNames[key_jump]).c_str());
+ break;
+ case GUI_ID_KEY_SNEAK_BUTTON:
+ this->sneak->setText(narrow_to_wide(KeyNames[key_sneak]).c_str());
+ break;
+ case GUI_ID_KEY_INVENTORY_BUTTON:
+ this->inventory->setText(
+ narrow_to_wide(KeyNames[key_inventory]).c_str());
+ break;
+ case GUI_ID_KEY_CHAT_BUTTON:
+ this->chat->setText(narrow_to_wide(KeyNames[key_chat]).c_str());
+ break;
+ case GUI_ID_KEY_RANGE_BUTTON:
+ this->range->setText(narrow_to_wide(KeyNames[key_range]).c_str());
+ break;
+ case GUI_ID_KEY_FLY_BUTTON:
+ this->fly->setText(narrow_to_wide(KeyNames[key_fly]).c_str());
+ break;
+ case GUI_ID_KEY_FAST_BUTTON:
+ this->fast->setText(narrow_to_wide(KeyNames[key_fast]).c_str());
+ break;
+ case GUI_ID_KEY_USE_BUTTON:
+ this->use->setText(narrow_to_wide(KeyNames[key_use]).c_str());
+ break;
+ case GUI_ID_KEY_DUMP_BUTTON:
+ this->dump->setText(narrow_to_wide(KeyNames[key_dump]).c_str());
+ break;
+ }
+ activeKey = -1;
+ return false;
+ }
+ return true;
+}
+bool GUIKeyChangeMenu::OnEvent(const SEvent& event)
+{
+ if (event.EventType == EET_KEY_INPUT_EVENT && activeKey >= 0
+ && event.KeyInput.PressedDown)
+ {
+ if (activeKey == GUI_ID_KEY_FORWARD_BUTTON)
+ {
+ this->forward->setText(
+ narrow_to_wide(KeyNames[event.KeyInput.Key]).c_str());
+ this->key_forward = event.KeyInput.Key;
+ }
+ else if (activeKey == GUI_ID_KEY_BACKWARD_BUTTON)
+ {
+ this->backward->setText(
+ narrow_to_wide(KeyNames[event.KeyInput.Key]).c_str());
+ this->key_backward = event.KeyInput.Key;
+ }
+ else if (activeKey == GUI_ID_KEY_LEFT_BUTTON)
+ {
+ this->left->setText(
+ narrow_to_wide(KeyNames[event.KeyInput.Key]).c_str());
+ this->key_left = event.KeyInput.Key;
+ }
+ else if (activeKey == GUI_ID_KEY_RIGHT_BUTTON)
+ {
+ this->right->setText(
+ narrow_to_wide(KeyNames[event.KeyInput.Key]).c_str());
+ this->key_right = event.KeyInput.Key;
+ }
+ else if (activeKey == GUI_ID_KEY_JUMP_BUTTON)
+ {
+ this->jump->setText(
+ narrow_to_wide(KeyNames[event.KeyInput.Key]).c_str());
+ this->key_jump = event.KeyInput.Key;
+ }
+ else if (activeKey == GUI_ID_KEY_SNEAK_BUTTON)
+ {
+ this->sneak->setText(
+ narrow_to_wide(KeyNames[event.KeyInput.Key]).c_str());
+ this->key_sneak = event.KeyInput.Key;
+ }
+ else if (activeKey == GUI_ID_KEY_INVENTORY_BUTTON)
+ {
+ this->inventory->setText(
+ narrow_to_wide(KeyNames[event.KeyInput.Key]).c_str());
+ this->key_inventory = event.KeyInput.Key;
+ }
+ else if (activeKey == GUI_ID_KEY_CHAT_BUTTON)
+ {
+ this->chat->setText(
+ narrow_to_wide(KeyNames[event.KeyInput.Key]).c_str());
+ this->key_chat = event.KeyInput.Key;
+ }
+ else if (activeKey == GUI_ID_KEY_RANGE_BUTTON)
+ {
+ this->range->setText(
+ narrow_to_wide(KeyNames[event.KeyInput.Key]).c_str());
+ this->key_range = event.KeyInput.Key;
+ }
+ else if (activeKey == GUI_ID_KEY_FLY_BUTTON)
+ {
+ this->fly->setText(
+ narrow_to_wide(KeyNames[event.KeyInput.Key]).c_str());
+ this->key_fly = event.KeyInput.Key;
+ }
+ else if (activeKey == GUI_ID_KEY_FAST_BUTTON)
+ {
+ this->fast->setText(
+ narrow_to_wide(KeyNames[event.KeyInput.Key]).c_str());
+ this->key_fast = event.KeyInput.Key;
+ }
+ else if (activeKey == GUI_ID_KEY_USE_BUTTON)
+ {
+ this->use->setText(
+ narrow_to_wide(KeyNames[event.KeyInput.Key]).c_str());
+ this->key_use = event.KeyInput.Key;
+ }
+ else if (activeKey == GUI_ID_KEY_DUMP_BUTTON)
+ {
+ this->dump->setText(
+ narrow_to_wide(KeyNames[event.KeyInput.Key]).c_str());
+ this->key_dump = event.KeyInput.Key;
+ }
+
+ activeKey = -1;
+ return true;
+ }
+ if (event.EventType == EET_GUI_EVENT)
+ {
+ if (event.GUIEvent.EventType == gui::EGET_ELEMENT_FOCUS_LOST
+ && isVisible())
+ {
+ if (!canTakeFocus(event.GUIEvent.Element))
+ {
+ dstream << "GUIMainMenu: Not allowing focus change."
+ << std::endl;
+ // Returning true disables focus change
+ return true;
+ }
+ }
+ if (event.GUIEvent.EventType == gui::EGET_BUTTON_CLICKED)
+ {
+ switch (event.GUIEvent.Caller->getID())
+ {
+ case GUI_ID_BACK_BUTTON: //back
+ acceptInput();
+ quitMenu();
+ return true;
+ case GUI_ID_ABORT_BUTTON: //abort
+ quitMenu();
+ return true;
+ case GUI_ID_KEY_FORWARD_BUTTON:
+ resetMenu();
+ activeKey = event.GUIEvent.Caller->getID();
+ this->forward->setText(L"press Key");
+ break;
+ case GUI_ID_KEY_BACKWARD_BUTTON:
+ resetMenu();
+ activeKey = event.GUIEvent.Caller->getID();
+ this->backward->setText(L"press Key");
+ break;
+ case GUI_ID_KEY_LEFT_BUTTON:
+ resetMenu();
+ activeKey = event.GUIEvent.Caller->getID();
+ this->left->setText(L"press Key");
+ break;
+ case GUI_ID_KEY_RIGHT_BUTTON:
+ resetMenu();
+ activeKey = event.GUIEvent.Caller->getID();
+ this->right->setText(L"press Key");
+ break;
+ case GUI_ID_KEY_USE_BUTTON:
+ resetMenu();
+ activeKey = event.GUIEvent.Caller->getID();
+ this->use->setText(L"press Key");
+ break;
+ case GUI_ID_KEY_FLY_BUTTON:
+ resetMenu();
+ activeKey = event.GUIEvent.Caller->getID();
+ this->fly->setText(L"press Key");
+ break;
+ case GUI_ID_KEY_FAST_BUTTON:
+ resetMenu();
+ activeKey = event.GUIEvent.Caller->getID();
+ this->fast->setText(L"press Key");
+ break;
+ case GUI_ID_KEY_JUMP_BUTTON:
+ resetMenu();
+ activeKey = event.GUIEvent.Caller->getID();
+ this->jump->setText(L"press Key");
+ break;
+ case GUI_ID_KEY_CHAT_BUTTON:
+ resetMenu();
+ activeKey = event.GUIEvent.Caller->getID();
+ this->chat->setText(L"press Key");
+ break;
+ case GUI_ID_KEY_SNEAK_BUTTON:
+ resetMenu();
+ activeKey = event.GUIEvent.Caller->getID();
+ this->sneak->setText(L"press Key");
+ break;
+ case GUI_ID_KEY_INVENTORY_BUTTON:
+ resetMenu();
+ activeKey = event.GUIEvent.Caller->getID();
+ this->inventory->setText(L"press Key");
+ break;
+ case GUI_ID_KEY_DUMP_BUTTON:
+ resetMenu();
+ activeKey = event.GUIEvent.Caller->getID();
+ this->dump->setText(L"press Key");
+ break;
+ case GUI_ID_KEY_RANGE_BUTTON:
+ resetMenu();
+ activeKey = event.GUIEvent.Caller->getID();
+ this->range->setText(L"press Key");
+ break;
+ }
+ //Buttons
+
+ }
+ }
+ return Parent ? Parent->OnEvent(event) : false;
+}
+
diff --git a/src/guiKeyChangeMenu.h b/src/guiKeyChangeMenu.h
new file mode 100644
index 000000000..389ce7aee
--- /dev/null
+++ b/src/guiKeyChangeMenu.h
@@ -0,0 +1,133 @@
+/*
+ Minetest-delta
+ Copyright (C) 2010-11 celeron55, Perttu Ahola <celeron55@gmail.com>
+ Copyright (C) 2011 Ciaran Gultnieks <ciaran@ciarang.com>
+ Copyright (C) 2011 teddydestodes <derkomtur@schattengang.net>
+
+ This program is free software; you can redistribute it and/or modify
+ it under the terms of the GNU General Public License as published by
+ the Free Software Foundation; either version 2 of the License, or
+ (at your option) any later version.
+
+ This program is distributed in the hope that it will be useful,
+ but WITHOUT ANY WARRANTY; without even the implied warranty of
+ MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ GNU General Public License for more details.
+
+ You should have received a copy of the GNU General Public License along
+ with this program; if not, write to the Free Software Foundation, Inc.,
+ 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
+ */
+
+#ifndef GUIKEYCHANGEMENU_HEADER
+#define GUIKEYCHANGEMENU_HEADER
+
+#include "common_irrlicht.h"
+#include "utility.h"
+#include "modalMenu.h"
+#include "client.h"
+#include <string>
+
+static const char *KeyNames[] =
+ { "-", "Left Button", "Right Button", "Cancel", "Middle Button", "X Button 1",
+ "X Button 2", "-", "Back", "Tab", "-", "-", "Clear", "Return", "-",
+ "-", "Shift", "Control", "Menu", "Pause", "Capital", "Kana", "-",
+ "Junja", "Final", "Kanji", "-", "Escape", "Convert", "Nonconvert",
+ "Accept", "Mode Change", "Space", "Priot", "Next", "End", "Home",
+ "Left", "Up", "Right", "Down", "Select", "Print", "Execute",
+ "Snapshot", "Insert", "Delete", "Help", "0", "1", "2", "3", "4", "5",
+ "6", "7", "8", "9", "-", "-", "-", "-", "-", "-", "-", "A", "B", "C",
+ "D", "E", "F", "G", "H", "I", "J", "K", "L", "M", "N", "O", "P", "Q",
+ "R", "S", "T", "U", "V", "W", "X", "Y", "Z", "Left Windows",
+ "Right Windows", "Apps", "-", "Sleep", "Numpad 0", "Numpad 1",
+ "Numpad 2", "Numpad 3", "Numpad 4", "Numpad 5", "Numpad 6", "Numpad 7",
+ "Numpad 8", "Numpad 9", "Numpad *", "Numpad +", "Numpad /", "Numpad -",
+ "Numpad .", "Numpad /", "F1", "F2", "F3", "F4", "F5", "F6", "F7", "F8",
+ "F9", "F10", "F11", "F12", "F13", "F14", "F15", "F16", "F17", "F18",
+ "F19", "F20", "F21", "F22", "F23", "F24", "-", "-", "-", "-", "-", "-",
+ "-", "-", "Num Lock", "Scroll Lock", "-", "-", "-", "-", "-", "-", "-",
+ "-", "-", "-", "-", "-", "-", "-", "Left Shift", "Right Shight",
+ "Left Control", "Right Control", "Left Menu", "Right Menu", "-", "-",
+ "-", "-", "-", "-", "-", "-", "-", "-", "-", "-", "-", "-", "-", "-",
+ "-", "-", "-", "-", "-", "Plus", "Comma", "Minus", "Period", "-", "-",
+ "-", "-", "-", "-", "-", "-", "-", "-", "-", "-", "-", "-", "-", "-",
+ "-", "-", "-", "-", "-", "-", "-", "-", "-", "-", "-", "-", "-", "-",
+ "-", "-", "-", "-", "-", "-", "-", "-", "-", "-", "-", "-", "-", "-",
+ "-", "-", "-", "-", "-", "-", "-", "-", "-", "-", "-", "Attn", "CrSel",
+ "ExSel", "Erase OEF", "Play", "Zoom", "PA1", "OEM Clear", "-" };
+ enum
+ {
+ GUI_ID_BACK_BUTTON = 101, GUI_ID_ABORT_BUTTON, GUI_ID_SCROLL_BAR,
+ //buttons
+ GUI_ID_KEY_FORWARD_BUTTON,
+ GUI_ID_KEY_BACKWARD_BUTTON,
+ GUI_ID_KEY_LEFT_BUTTON,
+ GUI_ID_KEY_RIGHT_BUTTON,
+ GUI_ID_KEY_USE_BUTTON,
+ GUI_ID_KEY_FLY_BUTTON,
+ GUI_ID_KEY_FAST_BUTTON,
+ GUI_ID_KEY_JUMP_BUTTON,
+ GUI_ID_KEY_CHAT_BUTTON,
+ GUI_ID_KEY_SNEAK_BUTTON,
+ GUI_ID_KEY_INVENTORY_BUTTON,
+ GUI_ID_KEY_DUMP_BUTTON,
+ GUI_ID_KEY_RANGE_BUTTON
+ };
+
+class GUIKeyChangeMenu: public GUIModalMenu
+{
+public:
+ GUIKeyChangeMenu(gui::IGUIEnvironment* env, gui::IGUIElement* parent,
+ s32 id, IMenuManager *menumgr);
+ ~GUIKeyChangeMenu();
+
+ void removeChildren();
+ /*
+ Remove and re-add (or reposition) stuff
+ */
+ void regenerateGui(v2u32 screensize);
+
+ void drawMenu();
+
+ bool acceptInput();
+
+ bool OnEvent(const SEvent& event);
+
+private:
+
+ void init_keys();
+
+ bool resetMenu();
+
+ gui::IGUIButton *forward;
+ gui::IGUIButton *backward;
+ gui::IGUIButton *left;
+ gui::IGUIButton *right;
+ gui::IGUIButton *use;
+ gui::IGUIButton *sneak;
+ gui::IGUIButton *jump;
+ gui::IGUIButton *inventory;
+ gui::IGUIButton *fly;
+ gui::IGUIButton *fast;
+ gui::IGUIButton *range;
+ gui::IGUIButton *dump;
+ gui::IGUIButton *chat;
+
+ u32 activeKey;
+ u32 key_forward;
+ u32 key_backward;
+ u32 key_left;
+ u32 key_right;
+ u32 key_use;
+ u32 key_sneak;
+ u32 key_jump;
+ u32 key_inventory;
+ u32 key_fly;
+ u32 key_fast;
+ u32 key_range;
+ u32 key_chat;
+ u32 key_dump;
+};
+
+#endif
+
diff --git a/src/guiMainMenu.cpp b/src/guiMainMenu.cpp
index ef0a013f1..cea32860b 100644
--- a/src/guiMainMenu.cpp
+++ b/src/guiMainMenu.cpp
@@ -18,10 +18,13 @@ with this program; if not, write to the Free Software Foundation, Inc.,
*/
#include "guiMainMenu.h"
+#include "guiKeyChangeMenu.h"
#include "debug.h"
#include "serialization.h"
#include <string>
+
+
GUIMainMenu::GUIMainMenu(gui::IGUIEnvironment* env,
gui::IGUIElement* parent, s32 id,
IMenuManager *menumgr,
@@ -34,6 +37,10 @@ GUIMainMenu::GUIMainMenu(gui::IGUIEnvironment* env,
m_gamecallback(gamecallback)
{
assert(m_data);
+ this->env = env;
+ this->parent = parent;
+ this->id = id;
+ this->menumgr = menumgr;
}
GUIMainMenu::~GUIMainMenu()
@@ -70,35 +77,35 @@ void GUIMainMenu::regenerateGui(v2u32 screensize)
// Client options
{
- gui::IGUIElement *e = getElementFromId(258);
+ gui::IGUIElement *e = getElementFromId(GUI_ID_NAME_INPUT);
if(e != NULL)
text_name = e->getText();
else
text_name = m_data->name;
}
{
- gui::IGUIElement *e = getElementFromId(256);
+ gui::IGUIElement *e = getElementFromId(GUI_ID_ADDRESS_INPUT);
if(e != NULL)
text_address = e->getText();
else
text_address = m_data->address;
}
{
- gui::IGUIElement *e = getElementFromId(257);
+ gui::IGUIElement *e = getElementFromId(GUI_ID_PORT_INPUT);
if(e != NULL)
text_port = e->getText();
else
text_port = m_data->port;
}
{
- gui::IGUIElement *e = getElementFromId(263);
+ gui::IGUIElement *e = getElementFromId(GUI_ID_FANCYTREE_CB);
if(e != NULL && e->getType() == gui::EGUIET_CHECK_BOX)
fancy_trees = ((gui::IGUICheckBox*)e)->isChecked();
else
fancy_trees = m_data->fancy_trees;
}
{
- gui::IGUIElement *e = getElementFromId(262);
+ gui::IGUIElement *e = getElementFromId(GUI_ID_SMOOTH_LIGHTING_CB);
if(e != NULL && e->getType() == gui::EGUIET_CHECK_BOX)
smooth_lighting = ((gui::IGUICheckBox*)e)->isChecked();
else
@@ -107,14 +114,14 @@ void GUIMainMenu::regenerateGui(v2u32 screensize)
// Server options
{
- gui::IGUIElement *e = getElementFromId(259);
+ gui::IGUIElement *e = getElementFromId(GUI_ID_CREATIVE_CB);
if(e != NULL && e->getType() == gui::EGUIET_CHECK_BOX)
creative_mode = ((gui::IGUICheckBox*)e)->isChecked();
else
creative_mode = m_data->creative_mode;
}
{
- gui::IGUIElement *e = getElementFromId(261);
+ gui::IGUIElement *e = getElementFromId(GUI_ID_DAMAGE_CB);
if(e != NULL && e->getType() == gui::EGUIET_CHECK_BOX)
enable_damage = ((gui::IGUICheckBox*)e)->isChecked();
else
@@ -175,7 +182,7 @@ void GUIMainMenu::regenerateGui(v2u32 screensize)
core::rect<s32> rect(0, 0, 230, 30);
rect += topleft_client + v2s32(160, 50);
gui::IGUIElement *e =
- Environment->addEditBox(text_name.c_str(), rect, true, this, 258);
+ Environment->addEditBox(text_name.c_str(), rect, true, this, GUI_ID_NAME_INPUT);
if(text_name == L"")
Environment->setFocus(e);
}
@@ -198,7 +205,7 @@ void GUIMainMenu::regenerateGui(v2u32 screensize)
core::rect<s32> rect(0, 0, 230, 30);
rect += topleft_client + v2s32(160, 100);
gui::IGUIElement *e =
- Environment->addEditBox(text_address.c_str(), rect, true, this, 256);
+ Environment->addEditBox(text_address.c_str(), rect, true, this, GUI_ID_ADDRESS_INPUT);
if(text_name != L"")
Environment->setFocus(e);
}
@@ -206,7 +213,7 @@ void GUIMainMenu::regenerateGui(v2u32 screensize)
core::rect<s32> rect(0, 0, 120, 30);
//rect += topleft_client + v2s32(160+250+20, 125);
rect += topleft_client + v2s32(size_client.X-60-100, 100);
- Environment->addEditBox(text_port.c_str(), rect, true, this, 257);
+ Environment->addEditBox(text_port.c_str(), rect, true, this, GUI_ID_PORT_INPUT);
}
{
core::rect<s32> rect(0, 0, 400, 20);
@@ -217,13 +224,13 @@ void GUIMainMenu::regenerateGui(v2u32 screensize)
{
core::rect<s32> rect(0, 0, 250, 30);
rect += topleft_client + v2s32(35, 150);
- Environment->addCheckBox(fancy_trees, rect, this, 263,
+ Environment->addCheckBox(fancy_trees, rect, this, GUI_ID_FANCYTREE_CB,
L"Fancy trees");
}
{
core::rect<s32> rect(0, 0, 250, 30);
rect += topleft_client + v2s32(35, 150+30);
- Environment->addCheckBox(smooth_lighting, rect, this, 262,
+ Environment->addCheckBox(smooth_lighting, rect, this, GUI_ID_SMOOTH_LIGHTING_CB,
L"Smooth Lighting");
}
// Start game button
@@ -231,9 +238,16 @@ void GUIMainMenu::regenerateGui(v2u32 screensize)
core::rect<s32> rect(0, 0, 180, 30);
//rect += topleft_client + v2s32(size_client.X/2-180/2, 225-30/2);
rect += topleft_client + v2s32(size_client.X-180-40, 150+25);
- Environment->addButton(rect, this, 257, L"Start Game / Connect");
+ Environment->addButton(rect, this, GUI_ID_JOIN_GAME_BUTTON, L"Start Game / Connect");
}
+ // Key change button
+ {
+ core::rect<s32> rect(0, 0, 100, 30);
+ //rect += topleft_client + v2s32(size_client.X/2-180/2, 225-30/2);
+ rect += topleft_client + v2s32(size_client.X-180-40-100-20, 150+25);
+ Environment->addButton(rect, this, GUI_ID_CHANGE_KEYS_BUTTON, L"Change keys");
+ }
/*
Server section
*/
@@ -254,19 +268,19 @@ void GUIMainMenu::regenerateGui(v2u32 screensize)
{
core::rect<s32> rect(0, 0, 250, 30);
rect += topleft_server + v2s32(35, 30);
- Environment->addCheckBox(creative_mode, rect, this, 259, L"Creative Mode");
+ Environment->addCheckBox(creative_mode, rect, this, GUI_ID_CREATIVE_CB, L"Creative Mode");
}
{
core::rect<s32> rect(0, 0, 250, 30);
rect += topleft_server + v2s32(35, 60);
- Environment->addCheckBox(enable_damage, rect, this, 261, L"Enable Damage");
+ Environment->addCheckBox(enable_damage, rect, this, GUI_ID_DAMAGE_CB, L"Enable Damage");
}
// Map delete button
{
core::rect<s32> rect(0, 0, 130, 30);
//rect += topleft_server + v2s32(size_server.X-40-130, 100+25);
rect += topleft_server + v2s32(40, 100+25);
- Environment->addButton(rect, this, 260, L"Delete world");
+ Environment->addButton(rect, this, GUI_ID_DELETE_MAP_BUTTON, L"Delete map");
}
}
@@ -300,7 +314,7 @@ void GUIMainMenu::drawMenu()
void GUIMainMenu::acceptInput()
{
{
- gui::IGUIElement *e = getElementFromId(258);
+ gui::IGUIElement *e = getElementFromId(GUI_ID_NAME_INPUT);
if(e != NULL)
m_data->name = e->getText();
}
@@ -310,32 +324,32 @@ void GUIMainMenu::acceptInput()
m_data->password = e->getText();
}
{
- gui::IGUIElement *e = getElementFromId(256);
+ gui::IGUIElement *e = getElementFromId(GUI_ID_ADDRESS_INPUT);
if(e != NULL)
m_data->address = e->getText();
}
{
- gui::IGUIElement *e = getElementFromId(257);
+ gui::IGUIElement *e = getElementFromId(GUI_ID_PORT_INPUT);
if(e != NULL)
m_data->port = e->getText();
}
{
- gui::IGUIElement *e = getElementFromId(259);
+ gui::IGUIElement *e = getElementFromId(GUI_ID_CREATIVE_CB);
if(e != NULL && e->getType() == gui::EGUIET_CHECK_BOX)
m_data->creative_mode = ((gui::IGUICheckBox*)e)->isChecked();
}
{
- gui::IGUIElement *e = getElementFromId(261);
+ gui::IGUIElement *e = getElementFromId(GUI_ID_DAMAGE_CB);
if(e != NULL && e->getType() == gui::EGUIET_CHECK_BOX)
m_data->enable_damage = ((gui::IGUICheckBox*)e)->isChecked();
}
{
- gui::IGUIElement *e = getElementFromId(262);
+ gui::IGUIElement *e = getElementFromId(GUI_ID_SMOOTH_LIGHTING_CB);
if(e != NULL && e->getType() == gui::EGUIET_CHECK_BOX)
m_data->smooth_lighting = ((gui::IGUICheckBox*)e)->isChecked();
}
{
- gui::IGUIElement *e = getElementFromId(263);
+ gui::IGUIElement *e = getElementFromId(GUI_ID_FANCYTREE_CB);
if(e != NULL && e->getType() == gui::EGUIET_CHECK_BOX)
m_data->fancy_trees = ((gui::IGUICheckBox*)e)->isChecked();
}
@@ -377,11 +391,16 @@ bool GUIMainMenu::OnEvent(const SEvent& event)
{
switch(event.GUIEvent.Caller->getID())
{
- case 257: // Start game
+ case GUI_ID_JOIN_GAME_BUTTON: // Start game
acceptInput();
quitMenu();
return true;
- case 260: // Delete map
+ case GUI_ID_CHANGE_KEYS_BUTTON: {
+ GUIKeyChangeMenu *kmenu = new GUIKeyChangeMenu(env, parent, -1,menumgr);
+ kmenu->drop();
+ return true;
+ }
+ case GUI_ID_DELETE_MAP_BUTTON: // Delete map
// Don't accept input data, just set deletion request
m_data->delete_map = true;
m_accepted = true;
@@ -393,7 +412,7 @@ bool GUIMainMenu::OnEvent(const SEvent& event)
{
switch(event.GUIEvent.Caller->getID())
{
- case 256: case 257: case 258: case 264:
+ case GUI_ID_ADDRESS_INPUT: case GUI_ID_PORT_INPUT: case GUI_ID_NAME_INPUT: case 264:
acceptInput();
quitMenu();
return true;
diff --git a/src/guiMainMenu.h b/src/guiMainMenu.h
index edd519024..87561f797 100644
--- a/src/guiMainMenu.h
+++ b/src/guiMainMenu.h
@@ -27,6 +27,21 @@ with this program; if not, write to the Free Software Foundation, Inc.,
// For IGameCallback
#include "guiPauseMenu.h"
+enum
+{
+ GUI_ID_QUIT_BUTTON = 101,
+ GUI_ID_NAME_INPUT,
+ GUI_ID_ADDRESS_INPUT,
+ GUI_ID_PORT_INPUT,
+ GUI_ID_FANCYTREE_CB,
+ GUI_ID_SMOOTH_LIGHTING_CB,
+ GUI_ID_DAMAGE_CB,
+ GUI_ID_CREATIVE_CB,
+ GUI_ID_JOIN_GAME_BUTTON,
+ GUI_ID_CHANGE_KEYS_BUTTON,
+ GUI_ID_DELETE_MAP_BUTTON
+};
+
struct MainMenuData
{
MainMenuData():
@@ -87,6 +102,11 @@ private:
MainMenuData *m_data;
bool m_accepted;
IGameCallback *m_gamecallback;
+
+ gui::IGUIEnvironment* env;
+ gui::IGUIElement* parent;
+ s32 id;
+ IMenuManager *menumgr;
};
#endif
diff --git a/src/keycode.cpp b/src/keycode.cpp
index ad3c0b401..f014914d0 100644
--- a/src/keycode.cpp
+++ b/src/keycode.cpp
@@ -171,6 +171,46 @@ irr::EKEY_CODE keyname_to_keycode(const char *name)
return irr::KEY_KEY_CODES_COUNT;
}
+static const char *KeyNames[] =
+{ "-", "KEY_LBUTTON", "KEY_RBUTTON", "Cancel", "Middle Button", "X Button 1",
+ "X Button 2", "-", "Back", "Tab", "-", "-", "Clear", "Return", "-",
+ "-", "KEY_SHIFT", "Control", "Menu", "Pause", "Capital", "Kana", "-",
+ "Junja", "Final", "Kanji", "-", "Escape", "Convert", "Nonconvert",
+ "Accept", "Mode Change", "KEY_SPACE", "Priot", "Next", "KEY_END",
+ "KEY_HOME", "Left", "Up", "Right", "Down", "Select", "KEY_PRINT",
+ "Execute", "Snapshot", "Insert", "Delete", "Help", "KEY_KEY_0",
+ "KEY_KEY_1", "KEY_KEY_2", "KEY_KEY_3", "KEY_KEY_4", "KEY_KEY_5",
+ "KEY_KEY_6", "KEY_KEY_7", "KEY_KEY_8", "KEY_KEY_9", "-", "-", "-", "-",
+ "-", "-", "-", "KEY_KEY_A", "KEY_KEY_B", "KEY_KEY_C", "KEY_KEY_D",
+ "KEY_KEY_E", "KEY_KEY_F", "KEY_KEY_G", "KEY_KEY_H", "KEY_KEY_I",
+ "KEY_KEY_J", "KEY_KEY_K", "KEY_KEY_L", "KEY_KEY_M", "KEY_KEY_N",
+ "KEY_KEY_O", "KEY_KEY_P", "KEY_KEY_Q", "KEY_KEY_R", "KEY_KEY_S",
+ "KEY_KEY_T", "KEY_KEY_U", "KEY_KEY_V", "KEY_KEY_W", "KEY_KEY_X",
+ "KEY_KEY_Y", "KEY_KEY_Z", "Left Windows", "Right Windows", "Apps", "-",
+ "Sleep", "KEY_NUMPAD0", "KEY_NUMPAD1", "KEY_NUMPAD2", "KEY_NUMPAD3",
+ "KEY_NUMPAD4", "KEY_NUMPAD5", "KEY_NUMPAD6", "KEY_NUMPAD7",
+ "KEY_NUMPAD8", "KEY_NUMPAD9", "Numpad *", "Numpad +", "Numpad /",
+ "Numpad -", "Numpad .", "Numpad /", "KEY_F1", "KEY_F2", "KEY_F3",
+ "KEY_F4", "KEY_F5", "KEY_F6", "KEY_F7", "KEY_F8", "KEY_F9", "KEY_F10",
+ "KEY_F11", "KEY_F12", "KEY_F13", "KEY_F14", "KEY_F15", "KEY_F16",
+ "KEY_F17", "KEY_F18", "KEY_F19", "KEY_F20", "KEY_F21", "KEY_F22",
+ "KEY_F23", "KEY_F24", "-", "-", "-", "-", "-", "-", "-", "-",
+ "Num Lock", "Scroll Lock", "-", "-", "-", "-", "-", "-", "-", "-", "-",
+ "-", "-", "-", "-", "-", "KEY_LSHIFT", "KEY_RSHIFT", "Left Control",
+ "Right Control", "Left Menu", "Right Menu", "-", "-", "-", "-", "-",
+ "-", "-", "-", "-", "-", "-", "-", "-", "-", "-", "-", "-", "-", "-",
+ "-", "-", "Plus", "Comma", "Minus", "Period", "-", "-", "-", "-", "-",
+ "-", "-", "-", "-", "-", "-", "-", "-", "-", "-", "-", "-", "-", "-",
+ "-", "-", "-", "-", "-", "-", "-", "-", "-", "-", "-", "-", "-", "-",
+ "-", "-", "-", "-", "-", "-", "-", "-", "-", "-", "-", "-", "-", "-",
+ "-", "-", "-", "-", "-", "-", "-", "-", "Attn", "CrSel", "ExSel",
+ "Erase OEF", "Play", "Zoom", "PA1", "OEM Clear", "-" };
+
+std::string keycode_to_keyname(s32 keycode)
+{
+ return KeyNames[keycode];
+}
+
/*
Key config
*/
@@ -189,4 +229,7 @@ irr::EKEY_CODE getKeySetting(const char *settingname)
return c;
}
-
+void clearKeyCache()
+{
+ g_key_setting_cache.clear();
+}
diff --git a/src/keycode.h b/src/keycode.h
index f19fe3442..9c62004d8 100644
--- a/src/keycode.h
+++ b/src/keycode.h
@@ -21,11 +21,14 @@ with this program; if not, write to the Free Software Foundation, Inc.,
#define KEYCODE_HEADER
#include "common_irrlicht.h"
+#include <string>
irr::EKEY_CODE keyname_to_keycode(const char *name);
// Key configuration getter
irr::EKEY_CODE getKeySetting(const char *settingname);
+std::string keycode_to_keyname(s32 keycode);
+void clearCache();
#endif
diff --git a/src/map.cpp b/src/map.cpp
index dc66b4d55..10e1302b1 100644
--- a/src/map.cpp
+++ b/src/map.cpp
@@ -1241,16 +1241,24 @@ void Map::removeNodeAndUpdate(v3s16 p,
/*
Add neighboring liquid nodes to transform queue.
+
+ Also add horizontal neighbors of node on top of removed node
+ because they could be affected of the water on top flowing
+ down instead of into them.
*/
- v3s16 dirs[6] = {
+ v3s16 dirs[10] = {
v3s16(0,0,1), // back
v3s16(0,1,0), // top
+ v3s16(1,1,0), // topright
+ v3s16(-1,1,0), // topleft
+ v3s16(0,1,1), // topback
+ v3s16(0,1,-1), // topfront
v3s16(1,0,0), // right
v3s16(0,0,-1), // front
v3s16(0,-1,0), // bottom
v3s16(-1,0,0), // left
};
- for(u16 i=0; i<6; i++)
+ for(u16 i=0; i<10; i++)
{
try
{
@@ -1571,6 +1579,9 @@ void Map::transformLiquids(core::map<v3s16, MapBlock*> & modified_blocks)
// Turn possible source into non-source
u8 nonsource_c = make_liquid_flowing(n0.d);
+ // Counts surrounding liquid source blocks
+ u8 surrounding_sources = 0;
+
/*
If not source, check that some node flows into this one
and what is the level of liquid in this one
@@ -1605,7 +1616,9 @@ void Map::transformLiquids(core::map<v3s16, MapBlock*> & modified_blocks)
}
bool n2_is_source = !content_flowing_liquid(n2.d);
s8 n2_liquid_level = 8;
- if(n2_is_source == false)
+ if(n2_is_source)
+ surrounding_sources++;
+ else
n2_liquid_level = n2.param2 & 0x07;
s8 new_liquid_level = -1;
@@ -1619,7 +1632,20 @@ void Map::transformLiquids(core::map<v3s16, MapBlock*> & modified_blocks)
}
else if(n2_liquid_level > 0)
{
- new_liquid_level = n2_liquid_level - 1;
+ // If the neighbor node isn't a source and flows downwards,
+ // it doesn't flow into this node
+ if (n2_is_source)
+ {
+ new_liquid_level = n2_liquid_level - 1;
+ }
+ else
+ {
+ // Node below n2
+ MapNode n3 = getNodeNoEx(p2 + v3s16(0,-1,0));
+ // NOTE: collision of different liquids not yet handled here.
+ if (content_features(n3.d).liquid_type != LIQUID_FLOWING)
+ new_liquid_level = n2_liquid_level - 1;
+ }
}
if(new_liquid_level > new_liquid_level_max)
@@ -1631,9 +1657,14 @@ void Map::transformLiquids(core::map<v3s16, MapBlock*> & modified_blocks)
If liquid level should be something else, update it and
add all the neighboring water nodes to the transform queue.
*/
- if(new_liquid_level_max != liquid_level)
+ if(new_liquid_level_max != liquid_level || (!is_source && surrounding_sources >= 2))
{
- if(new_liquid_level_max == -1)
+ if (surrounding_sources >= 2)
+ {
+ n0.d = content_features(n0.d).liquid_alternative_source;
+ setNode(p0,n0);
+ }
+ else if(new_liquid_level_max == -1)
{
// Remove water alltoghether
n0.d = CONTENT_AIR;
@@ -1643,6 +1674,7 @@ void Map::transformLiquids(core::map<v3s16, MapBlock*> & modified_blocks)
else
{
n0.param2 = new_liquid_level_max;
+ liquid_level = new_liquid_level_max;
setNode(p0, n0);
}
@@ -1750,7 +1782,7 @@ void Map::transformLiquids(core::map<v3s16, MapBlock*> & modified_blocks)
}
else
{
- if(liquid_next_level > liquid_level)
+ if(liquid_next_level > n2_liquid_level)
{
n2.param2 = liquid_next_level;
setNode(p2, n2);
diff --git a/src/mapgen.cpp b/src/mapgen.cpp
index 4a2a39aec..dfea862a5 100644
--- a/src/mapgen.cpp
+++ b/src/mapgen.cpp
@@ -85,7 +85,7 @@ static void make_tree(VoxelManipulator &vmanip, v3s16 p0)
MapNode treenode(CONTENT_TREE);
MapNode leavesnode(CONTENT_LEAVES);
- s16 trunk_h = myrand_range(3, 6);
+ s16 trunk_h = myrand_range(4, 5);
v3s16 p1 = p0;
for(s16 ii=0; ii<trunk_h; ii++)
{
@@ -97,7 +97,7 @@ static void make_tree(VoxelManipulator &vmanip, v3s16 p0)
// p1 is now the last piece of the trunk
p1.Y -= 1;
- VoxelArea leaves_a(v3s16(-2,-2,-2), v3s16(2,2,2));
+ VoxelArea leaves_a(v3s16(-2,-1,-2), v3s16(2,2,2));
//SharedPtr<u8> leaves_d(new u8[leaves_a.getVolume()]);
Buffer<u8> leaves_d(leaves_a.getVolume());
for(s32 i=0; i<leaves_a.getVolume(); i++)
@@ -152,6 +152,34 @@ static void make_tree(VoxelManipulator &vmanip, v3s16 p0)
}
}
+void make_papyrus(VoxelManipulator &vmanip, v3s16 p0)
+{
+ MapNode papyrusnode(CONTENT_PAPYRUS);
+
+ s16 trunk_h = myrand_range(2, 3);
+ v3s16 p1 = p0;
+ for(s16 ii=0; ii<trunk_h; ii++)
+ {
+ if(vmanip.m_area.contains(p1))
+ vmanip.m_data[vmanip.m_area.index(p1)] = papyrusnode;
+ p1.Y++;
+ }
+}
+
+void make_cactus(VoxelManipulator &vmanip, v3s16 p0)
+{
+ MapNode cactusnode(CONTENT_CACTUS);
+
+ s16 trunk_h = 3;
+ v3s16 p1 = p0;
+ for(s16 ii=0; ii<trunk_h; ii++)
+ {
+ if(vmanip.m_area.contains(p1))
+ vmanip.m_data[vmanip.m_area.index(p1)] = cactusnode;
+ p1.Y++;
+ }
+}
+
#if 0
static void make_randomstone(VoxelManipulator &vmanip, v3s16 p0)
{
@@ -909,8 +937,8 @@ NoiseParams get_cave_noise2_params(u64 seed)
NoiseParams get_ground_noise1_params(u64 seed)
{
- return NoiseParams(NOISE_PERLIN, seed+983240, 5,
- 0.60, 100.0, 30.0);
+ return NoiseParams(NOISE_PERLIN, seed+983240, 4,
+ 0.55, 80.0, 40.0);
}
NoiseParams get_ground_crumbleness_params(u64 seed)
@@ -945,7 +973,7 @@ bool val_is_ground(double ground_noise1_val, v3s16 p, u64 seed)
double f = 0.55 + noise2d_perlin(
0.5+(float)p.X/250, 0.5+(float)p.Z/250,
- seed+920381, 3, 0.5);
+ seed+920381, 3, 0.45);
if(f < 0.01)
f = 0.01;
else if(f >= 1.0)
@@ -1345,7 +1373,8 @@ void make_block(BlockMakeData *data)
data->seed, v2s16(blockpos.X, blockpos.Z), 1);
// Maximum amount of ground above the bottom of the central block
s16 maximum_ground_depth = maximum_groundlevel - node_min.Y;
-
+
+ #if 0
/*
Special case for high air or water: Just fill with air and water.
*/
@@ -1379,6 +1408,7 @@ void make_block(BlockMakeData *data)
// We're done
return;
}
+ #endif
/*
If block is deep underground, this is set to true and ground
@@ -1808,6 +1838,8 @@ void make_block(BlockMakeData *data)
u32 current_depth = 0;
bool air_detected = false;
bool water_detected = false;
+ bool have_clay = false;
+
// Use fast index incrementing
s16 start_y = node_max.Y+2;
v3s16 em = vmanip.m_area.getExtent();
@@ -1834,7 +1866,19 @@ void make_block(BlockMakeData *data)
{
if(have_sand)
{
- vmanip.m_data[i] = MapNode(CONTENT_SAND);
+ // Determine whether to have clay in the sand here
+ double claynoise = noise2d_perlin(
+ 0.5+(float)p2d.X/500, 0.5+(float)p2d.Y/500,
+ data->seed+4321, 6, 0.95) + 0.5;
+
+ have_clay = (y <= WATER_LEVEL) && (y >= WATER_LEVEL-2) && (
+ ((claynoise > 0) && (claynoise < 0.04) && (current_depth == 0)) ||
+ ((claynoise > 0) && (claynoise < 0.12) && (current_depth == 1))
+ );
+ if (have_clay)
+ vmanip.m_data[i] = MapNode(CONTENT_CLAY);
+ else
+ vmanip.m_data[i] = MapNode(CONTENT_SAND);
}
#if 1
else if(current_depth==0 && !water_detected
@@ -1894,7 +1938,7 @@ void make_block(BlockMakeData *data)
{
u32 i = data->vmanip->m_area.index(p);
MapNode *n = &data->vmanip->m_data[i];
- if(n->d != CONTENT_AIR && n->d != CONTENT_IGNORE)
+ if(n->d != CONTENT_AIR && n->d != CONTENT_WATERSOURCE && n->d != CONTENT_IGNORE)
{
found = true;
break;
@@ -1903,19 +1947,33 @@ void make_block(BlockMakeData *data)
// If not found, handle next one
if(found == false)
continue;
- /*
- Trees grow only on mud and grass
- */
+
{
u32 i = data->vmanip->m_area.index(p);
MapNode *n = &data->vmanip->m_data[i];
- if(n->d != CONTENT_MUD && n->d != CONTENT_GRASS)
- continue;
+
+ if(n->d != CONTENT_MUD && n->d != CONTENT_GRASS && n->d != CONTENT_SAND)
+ continue;
+
+ // Papyrus grows only on mud and in water
+ if(n->d == CONTENT_MUD && y <= WATER_LEVEL)
+ {
+ p.Y++;
+ make_papyrus(vmanip, p);
+ }
+ // Trees grow only on mud and grass, on land
+ else if((n->d == CONTENT_MUD || n->d == CONTENT_GRASS) && y > WATER_LEVEL + 2)
+ {
+ p.Y++;
+ make_tree(vmanip, p);
+ }
+ // Cactii grow only on sand, on land
+ else if(n->d == CONTENT_SAND && y > WATER_LEVEL + 2)
+ {
+ p.Y++;
+ make_cactus(vmanip, p);
+ }
}
- // Tree will be placed one higher
- p.Y++;
- // Make a tree
- make_tree(vmanip, p);
}
#if 0
diff --git a/src/mapnode.h b/src/mapnode.h
index 36d48fb9e..8bbd4eb79 100644
--- a/src/mapnode.h
+++ b/src/mapnode.h
@@ -150,8 +150,10 @@ struct ContentFeatures
NodeMetadata *initial_metadata;
// If the content is liquid, this is the flowing version of the liquid.
- // If content is liquid, this is the same content.
+ // If content is flowing liquid, this is the same content.
u8 liquid_alternative_flowing;
+ // If the content is liquid, this is the source version of the liquid.
+ u8 liquid_alternative_source;
// Amount of light the node emits
u8 light_source;