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-rw-r--r--builtin/game/features.lua1
-rw-r--r--doc/lua_api.txt21
2 files changed, 11 insertions, 11 deletions
diff --git a/builtin/game/features.lua b/builtin/game/features.lua
index 841a5d2ea..8e5104867 100644
--- a/builtin/game/features.lua
+++ b/builtin/game/features.lua
@@ -3,7 +3,6 @@
core.features = {
glasslike_framed = true,
nodebox_as_selectionbox = true,
- chat_send_player_param3 = true,
get_all_craft_recipes_works = true,
use_texture_alpha = true,
no_legacy_abms = true,
diff --git a/doc/lua_api.txt b/doc/lua_api.txt
index a8380e1cc..d2ab9de29 100644
--- a/doc/lua_api.txt
+++ b/doc/lua_api.txt
@@ -3400,27 +3400,28 @@ Utilities
* `minetest.features`: Table containing API feature flags
{
- glasslike_framed = true,
- nodebox_as_selectionbox = true,
- chat_send_player_param3 = true,
- get_all_craft_recipes_works = true,
+ glasslike_framed = true, -- 0.4.7
+ nodebox_as_selectionbox = true, -- 0.4.7
+ get_all_craft_recipes_works = true, -- 0.4.7
-- The transparency channel of textures can optionally be used on
- -- nodes
+ -- nodes (0.4.7)
use_texture_alpha = true,
- -- Tree and grass ABMs are no longer done from C++
+ -- Tree and grass ABMs are no longer done from C++ (0.4.8)
no_legacy_abms = true,
- -- Texture grouping is possible using parentheses
+ -- Texture grouping is possible using parentheses (0.4.11)
texture_names_parens = true,
- -- Unique Area ID for AreaStore:insert_area
+ -- Unique Area ID for AreaStore:insert_area (0.4.14)
area_store_custom_ids = true,
-- add_entity supports passing initial staticdata to on_activate
+ -- (0.4.16)
add_entity_with_staticdata = true,
- -- Chat messages are no longer predicted
+ -- Chat messages are no longer predicted (0.4.16)
no_chat_message_prediction = true,
-- The transparency channel of textures can optionally be used on
- -- objects (ie: players and lua entities)
+ -- objects (ie: players and lua entities) (5.0)
object_use_texture_alpha = true,
-- Object selectionbox is settable independently from collisionbox
+ -- (5.0)
object_independent_selectionbox = true,
}