diff options
-rw-r--r-- | minetest.conf.example | 8 | ||||
-rw-r--r-- | src/CMakeLists.txt | 1 | ||||
-rw-r--r-- | src/defaultsettings.cpp | 6 | ||||
-rw-r--r-- | src/emerge.cpp | 2 | ||||
-rw-r--r-- | src/map.cpp | 1 | ||||
-rw-r--r-- | src/mapgen_indev.cpp | 246 | ||||
-rw-r--r-- | src/mapgen_indev.h | 135 | ||||
-rw-r--r-- | src/mapgen_v6.cpp | 72 | ||||
-rw-r--r-- | src/mapgen_v6.h | 21 | ||||
-rw-r--r-- | src/noise.cpp | 1 | ||||
-rw-r--r-- | src/noise.h | 2 | ||||
-rw-r--r-- | src/settings.h | 2 |
12 files changed, 456 insertions, 41 deletions
diff --git a/minetest.conf.example b/minetest.conf.example index 649717ee8..6a227487a 100644 --- a/minetest.conf.example +++ b/minetest.conf.example @@ -308,7 +308,7 @@ # Mapgen stuff # -# Name of map generator to be used. Currently only v6 is supported. +# Name of map generator to be used. Currently v6 and indev are supported. #mg_name = v6 # Water level of map. #water_level = 1 @@ -337,3 +337,9 @@ #mgv7_np_bgroup = 0.5, 0.3125, (350, 350, 350), 5923, 2, 0.6 #mgv7_np_heat = 25, 50, (500, 500, 500), 35293, 1, 0 #mgv7_np_humidity = 50, 31.25, (750, 750, 750), 12094, 2, 0.6 + +# Offset, scale, spread factor, seed offset, number of octaves, persistence, farscale +#mgindev_np_terrain_base = -4, 20, (250.0, 250, 250), 82341, 5, 0.6, 10 +#mgindev_np_terrain_higher = 20, 16, (500, 500, 500), 85039, 5, 0.6, 10 +#mgindev_np_steepness = 0.85, 0.5, (125, 125, 125), -932, 5, 0.7, 10 +#mgindev_np_mud = 4, 2, (200, 200, 200), 91013, 3, 0.55, 1 diff --git a/src/CMakeLists.txt b/src/CMakeLists.txt index 60e2b1d88..0f8396c02 100644 --- a/src/CMakeLists.txt +++ b/src/CMakeLists.txt @@ -225,6 +225,7 @@ set(common_SRCS emerge.cpp mapgen.cpp mapgen_v6.cpp + mapgen_indev.cpp treegen.cpp dungeongen.cpp content_nodemeta.cpp diff --git a/src/defaultsettings.cpp b/src/defaultsettings.cpp index f7724fa11..b0ae271ce 100644 --- a/src/defaultsettings.cpp +++ b/src/defaultsettings.cpp @@ -235,5 +235,11 @@ void set_default_settings(Settings *settings) settings->setDefault("mgv7_np_bgroup", "0.5, 0.3125, (350, 350, 350), 5923, 2, 0.6"); settings->setDefault("mgv7_np_heat", "25, 50, (500, 500, 500), 35293, 1, 0"); settings->setDefault("mgv7_np_humidity", "50, 31.25, (750, 750, 750), 12094, 2, 0.6"); + + settings->setDefault("mgindev_np_terrain_base", "-4, 20, (250.0, 250, 250), 82341, 5, 0.6, 10"); + settings->setDefault("mgindev_np_terrain_higher", "20, 16, (500, 500, 500), 85039, 5, 0.6, 10"); + settings->setDefault("mgindev_np_steepness", "0.85, 0.5, (125, 125, 125), -932, 5, 0.7, 10"); + settings->setDefault("mgindev_np_mud", "4, 2, (200, 200, 200), 91013, 3, 0.55, 1"); + } diff --git a/src/emerge.cpp b/src/emerge.cpp index 8a060d107..5311c1210 100644 --- a/src/emerge.cpp +++ b/src/emerge.cpp @@ -39,6 +39,7 @@ with this program; if not, write to the Free Software Foundation, Inc., #include "biome.h" #include "emerge.h" #include "mapgen_v6.h" +#include "mapgen_indev.h" /////////////////////////////// Emerge Manager //////////////////////////////// @@ -46,6 +47,7 @@ with this program; if not, write to the Free Software Foundation, Inc., EmergeManager::EmergeManager(IGameDef *gamedef, BiomeDefManager *bdef) { //register built-in mapgens registerMapgen("v6", new MapgenFactoryV6()); + registerMapgen("indev", new MapgenFactoryIndev()); this->biomedef = bdef ? bdef : new BiomeDefManager(gamedef); this->params = NULL; diff --git a/src/map.cpp b/src/map.cpp index 6103b9017..3d36675a8 100644 --- a/src/map.cpp +++ b/src/map.cpp @@ -35,6 +35,7 @@ with this program; if not, write to the Free Software Foundation, Inc., #include "rollback_interface.h" #include "emerge.h" #include "mapgen_v6.h" +#include "mapgen_indev.h" #define PP(x) "("<<(x).X<<","<<(x).Y<<","<<(x).Z<<")" diff --git a/src/mapgen_indev.cpp b/src/mapgen_indev.cpp new file mode 100644 index 000000000..e9ab36ae9 --- /dev/null +++ b/src/mapgen_indev.cpp @@ -0,0 +1,246 @@ +/* +Minetest +Copyright (C) 2010-2013 celeron55, Perttu Ahola <celeron55@gmail.com> + +This program is free software; you can redistribute it and/or modify +it under the terms of the GNU Lesser General Public License as published by +the Free Software Foundation; either version 2.1 of the License, or +(at your option) any later version. + +This program is distributed in the hope that it will be useful, +but WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +GNU Lesser General Public License for more details. + +You should have received a copy of the GNU Lesser General Public License along +with this program; if not, write to the Free Software Foundation, Inc., +51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. +*/ + +#include "mapgen_indev.h" +#include "constants.h" +#include "log.h" + +/////////////////// Mapgen Indev perlin noise default values + +NoiseIndevParams nparams_indev_def_terrain_base + (-AVERAGE_MUD_AMOUNT, 20.0, v3f(250.0, 250.0, 250.0), 82341, 5, 0.6, 1); +NoiseIndevParams nparams_indev_def_terrain_higher + (20.0, 16.0, v3f(500.0, 500.0, 500.0), 85039, 5, 0.6, 1); +NoiseIndevParams nparams_indev_def_steepness + (0.85, 0.5, v3f(125.0, 125.0, 125.0), -932, 5, 0.7, 1); +NoiseIndevParams nparams_indev_def_mud + (AVERAGE_MUD_AMOUNT, 2.0, v3f(200.0, 200.0, 200.0), 91013, 3, 0.55, 1); + +/////////////////////////////////////////////////////////////////////////////// + +void NoiseIndev::init(NoiseIndevParams *np, int seed, int sx, int sy, int sz) { + Noise::init((NoiseParams*)np, seed, sx, sy, sz); + this->npindev = np; +} + + +NoiseIndev::NoiseIndev(NoiseIndevParams *np, int seed, int sx, int sy) : Noise(np, seed, sx, sy) { + init(np, seed, sx, sy, 1); +} + + +NoiseIndev::NoiseIndev(NoiseIndevParams *np, int seed, int sx, int sy, int sz) : Noise(np, seed, sx, sy, sz) { + init(np, seed, sx, sy, sz); +} + + +float farscale(float scale, float x, float y, float z) { + return ( 1 + ( 1 - (MAP_GENERATION_LIMIT * 3 - (fabs(x) + fabs(y) + fabs(z)) ) / (MAP_GENERATION_LIMIT * 3) ) * (scale - 1) ); +} + +void NoiseIndev::transformNoiseMapFarScale(float xx, float yy, float zz) { + // more correct use distantion from 0,0,0 via pow, but + is faster + //float farscale = ( 1 + ( 1 - (MAP_GENERATION_LIMIT * 3 - (fabs(xx) + fabs(yy) + fabs(zz)) ) / (MAP_GENERATION_LIMIT * 3) ) * ((npindev)->farscale - 1) ); + // dstream << "TNM rs=" << farscale << " from=" << (npindev)->farscale << " x=" << xx << " y=" << yy <<" z=" << zz << std::endl; + int i = 0; + for (int z = 0; z != sz; z++) { + for (int y = 0; y != sy; y++) { + for (int x = 0; x != sx; x++) { + //result[i] = result[i] * npindev->scale * farscale + npindev->offset; + result[i] = result[i] * npindev->scale * farscale(npindev->farscale,xx,yy,zz) + npindev->offset; + i++; + } + } + } +} + +MapgenIndev::MapgenIndev(int mapgenid, MapgenIndevParams *params) : MapgenV6(mapgenid, params) { + noiseindev_terrain_base = new NoiseIndev(params->npindev_terrain_base, seed, csize.X, csize.Y); + noiseindev_terrain_higher = new NoiseIndev(params->npindev_terrain_higher, seed, csize.X, csize.Y); + noiseindev_steepness = new NoiseIndev(params->npindev_steepness, seed, csize.X, csize.Y); +// noise_height_select = new Noise(params->np_height_select, seed, csize.X, csize.Y); +// noise_trees = new Noise(params->np_trees, seed, csize.X, csize.Y); + noiseindev_mud = new NoiseIndev(params->npindev_mud, seed, csize.X, csize.Y); +// noise_beach = new Noise(params->np_beach, seed, csize.X, csize.Y); +// noise_biome = new Noise(params->np_biome, seed, csize.X, csize.Y); +} + +MapgenIndev::~MapgenIndev() { + delete noiseindev_terrain_base; + delete noiseindev_terrain_higher; + delete noiseindev_steepness; + //delete noise_height_select; + //delete noise_trees; + delete noiseindev_mud; + //delete noise_beach; + //delete noise_biome; +} + + +void MapgenIndev::calculateNoise() { + int x = node_min.X; + int y = node_min.Y; + int z = node_min.Z; + // Need to adjust for the original implementation's +.5 offset... + if (!(flags & MG_FLAT)) { + noiseindev_terrain_base->perlinMap2D( + x + 0.5 * noiseindev_terrain_base->npindev->spread.X, + z + 0.5 * noiseindev_terrain_base->npindev->spread.Z); + noiseindev_terrain_base->transformNoiseMapFarScale(x, y, z); + //noise_terrain_base->transformNoiseMap(); + + noiseindev_terrain_higher->perlinMap2D( + x + 0.5 * noiseindev_terrain_higher->npindev->spread.X, + z + 0.5 * noiseindev_terrain_higher->npindev->spread.Z); + noiseindev_terrain_higher->transformNoiseMapFarScale(x, y, z); + //noise_terrain_higher->transformNoiseMap(); + + noiseindev_steepness->perlinMap2D( + x + 0.5 * noiseindev_steepness->npindev->spread.X, + z + 0.5 * noiseindev_steepness->npindev->spread.Z); + noiseindev_steepness->transformNoiseMapFarScale(x, y, z); + + noise_height_select->perlinMap2D( + x + 0.5 * noise_height_select->np->spread.X, + z + 0.5 * noise_height_select->np->spread.Z); + } + + if (!(flags & MG_FLAT)) { + noiseindev_mud->perlinMap2D( + x + 0.5 * noiseindev_mud->npindev->spread.X, + z + 0.5 * noiseindev_mud->npindev->spread.Z); + noiseindev_mud->transformNoiseMapFarScale(x, y, z); + } + noise_beach->perlinMap2D( + x + 0.2 * noise_beach->np->spread.X, + z + 0.7 * noise_beach->np->spread.Z); + + noise_biome->perlinMap2D( + x + 0.6 * noise_biome->np->spread.X, + z + 0.2 * noise_biome->np->spread.Z); +} + +bool MapgenIndevParams::readParams(Settings *settings) { + freq_desert = settings->getFloat("mgv6_freq_desert"); + freq_beach = settings->getFloat("mgv6_freq_beach"); + + npindev_terrain_base = settings->getNoiseIndevParams("mgindev_np_terrain_base"); + npindev_terrain_higher = settings->getNoiseIndevParams("mgindev_np_terrain_higher"); + npindev_steepness = settings->getNoiseIndevParams("mgindev_np_steepness"); + np_height_select = settings->getNoiseParams("mgv6_np_height_select"); + np_trees = settings->getNoiseParams("mgv6_np_trees"); + npindev_mud = settings->getNoiseIndevParams("mgindev_np_mud"); + np_beach = settings->getNoiseParams("mgv6_np_beach"); + np_biome = settings->getNoiseParams("mgv6_np_biome"); + np_cave = settings->getNoiseParams("mgv6_np_cave"); + + bool success = + npindev_terrain_base && npindev_terrain_higher && npindev_steepness && + np_height_select && np_trees && npindev_mud && + np_beach && np_biome && np_cave; + return success; +} + + +void MapgenIndevParams::writeParams(Settings *settings) { + settings->setFloat("mgv6_freq_desert", freq_desert); + settings->setFloat("mgv6_freq_beach", freq_beach); + + settings->setNoiseIndevParams("mgindev_np_terrain_base", npindev_terrain_base); + settings->setNoiseIndevParams("mgindev_np_terrain_higher", npindev_terrain_higher); + settings->setNoiseIndevParams("mgindev_np_steepness", npindev_steepness); + settings->setNoiseParams("mgv6_np_height_select", np_height_select); + settings->setNoiseParams("mgv6_np_trees", np_trees); + settings->setNoiseIndevParams("mgindev_np_mud", npindev_mud); + settings->setNoiseParams("mgv6_np_beach", np_beach); + settings->setNoiseParams("mgv6_np_biome", np_biome); + settings->setNoiseParams("mgv6_np_cave", np_cave); +} + + +float MapgenIndev::baseTerrainLevelFromNoise(v2s16 p) { + if (flags & MG_FLAT) + return water_level; + + float terrain_base = NoisePerlin2DPosOffset(noiseindev_terrain_base->npindev, + p.X, 0.5, p.Y, 0.5, seed); + float terrain_higher = NoisePerlin2DPosOffset(noiseindev_terrain_higher->npindev, + p.X, 0.5, p.Y, 0.5, seed); + float steepness = NoisePerlin2DPosOffset(noiseindev_steepness->npindev, + p.X, 0.5, p.Y, 0.5, seed); + float height_select = NoisePerlin2DNoTxfmPosOffset(noise_height_select->np, + p.X, 0.5, p.Y, 0.5, seed); + + return baseTerrainLevel(terrain_base, terrain_higher, + steepness, height_select); +} + +float MapgenIndev::baseTerrainLevelFromMap(int index) { + if (flags & MG_FLAT) + return water_level; + + float terrain_base = noiseindev_terrain_base->result[index]; + float terrain_higher = noiseindev_terrain_higher->result[index]; + float steepness = noiseindev_steepness->result[index]; + float height_select = noise_height_select->result[index]; + + return baseTerrainLevel(terrain_base, terrain_higher, + steepness, height_select); +} + +float MapgenIndev::getMudAmount(int index) +{ + if (flags & MG_FLAT) + return AVERAGE_MUD_AMOUNT; + + /*return ((float)AVERAGE_MUD_AMOUNT + 2.0 * noise2d_perlin( + 0.5+(float)p.X/200, 0.5+(float)p.Y/200, + seed+91013, 3, 0.55));*/ + + return noiseindev_mud->result[index]; +} + +void MapgenIndev::defineCave(Cave & cave, PseudoRandom ps, v3s16 node_min, bool large_cave) { + cave.min_tunnel_diameter = 2; + cave.max_tunnel_diameter = ps.range(2,6); + cave.dswitchint = ps.range(1,14); + //cave.tunnel_routepoints = 0; + //cave.part_max_length_rs = 0; + cave.flooded = large_cave && ps.range(0,4); + if(large_cave){ + cave.part_max_length_rs = ps.range(2,4); +//dstream<<"try:"<<farscale(0.2, node_min.X,node_min.Y,node_min.Z)*30<<std::endl; + if (node_min.Y < -500 && !ps.range(0, farscale(0.2, node_min.X,node_min.Y,node_min.Z)*30)) { //huge + cave.flooded = ps.range(0, 1); +//dstream<<"HUGE:"<<cave.flooded<<std::endl; + cave.tunnel_routepoints = ps.range(5, 1522); + cave.min_tunnel_diameter = 30; + cave.max_tunnel_diameter = ps.range(30, ps.range(80,120)); + } else { +//dstream<<"large:"<<cave.flooded<<std::endl; + cave.tunnel_routepoints = ps.range(5, ps.range(15,30)); + cave.min_tunnel_diameter = 5; + cave.max_tunnel_diameter = ps.range(7, ps.range(8,24)); + } + } else { + cave.part_max_length_rs = ps.range(2,9); + cave.tunnel_routepoints = ps.range(10, ps.range(15,30)); + } + cave.large_cave_is_flat = (ps.range(0,1) == 0); +}; diff --git a/src/mapgen_indev.h b/src/mapgen_indev.h new file mode 100644 index 000000000..ef6193c12 --- /dev/null +++ b/src/mapgen_indev.h @@ -0,0 +1,135 @@ +/* +Minetest +Copyright (C) 2010-2013 celeron55, Perttu Ahola <celeron55@gmail.com> + +This program is free software; you can redistribute it and/or modify +it under the terms of the GNU Lesser General Public License as published by +the Free Software Foundation; either version 2.1 of the License, or +(at your option) any later version. + +This program is distributed in the hope that it will be useful, +but WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +GNU Lesser General Public License for more details. + +You should have received a copy of the GNU Lesser General Public License along +with this program; if not, write to the Free Software Foundation, Inc., +51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. +*/ + +#ifndef MAPGENINDEV_HEADER +#define MAPGENINDEV_HEADER + +#include "mapgen.h" +#include "mapgen_v6.h" + +float farscale(float scale, float x, float y, float z); + +struct NoiseIndevParams : public NoiseParams { + float farscale; + + NoiseIndevParams(){} + NoiseIndevParams(float offset_, float scale_, v3f spread_, int seed_, int octaves_, float persist_, float farscale_) + //:NoiseParams(offset_, scale_, spread_, seed_, octaves_, persist_) + { + //NoiseParams(float offset_, float scale_, v3f spread_, int seed_, int octaves_, float persist_) { + offset = offset_; + scale = scale_; + spread = spread_; + seed = seed_; + octaves = octaves_; + persist = persist_; + //} + farscale = farscale_; + } + +}; + +#define getNoiseIndevParams(x) getStruct<NoiseIndevParams>((x), "f,f,v3,s32,s32,f,f") +#define setNoiseIndevParams(x, y) setStruct((x), "f,f,v3,s32,s32,f,f", (y)) + +class NoiseIndev : public Noise { + public: + NoiseIndevParams *npindev; + + //NoiseIndev() {}; + NoiseIndev(NoiseIndevParams *np, int seed, int sx, int sy); + NoiseIndev(NoiseIndevParams *np, int seed, int sx, int sy, int sz); + void init(NoiseIndevParams *np, int seed, int sx, int sy, int sz); + void transformNoiseMapFarScale(float xx = 0, float yy = 0, float zz = 0); +}; + +extern NoiseIndevParams nparams_indev_def_terrain_base; +extern NoiseIndevParams nparams_indev_def_terrain_higher; +extern NoiseIndevParams nparams_indev_def_steepness; +//extern NoiseIndevParams nparams_indev_def_height_select; +//extern NoiseIndevParams nparams_indev_def_trees; +extern NoiseIndevParams nparams_indev_def_mud; +//extern NoiseIndevParams nparams_indev_def_beach; +//extern NoiseIndevParams nparams_indev_def_biome; +//extern NoiseIndevParams nparams_indev_def_cave; + + +struct MapgenIndevParams : public MapgenV6Params { + NoiseIndevParams *npindev_terrain_base; + NoiseIndevParams *npindev_terrain_higher; + NoiseIndevParams *npindev_steepness; + //NoiseParams *np_height_select; + //NoiseParams *np_trees; + NoiseIndevParams *npindev_mud; + //NoiseParams *np_beach; + //NoiseParams *np_biome; + //NoiseParams *np_cave; + + MapgenIndevParams() { + //freq_desert = 0.45; + //freq_beach = 0.15; + npindev_terrain_base = &nparams_indev_def_terrain_base; + npindev_terrain_higher = &nparams_indev_def_terrain_higher; + npindev_steepness = &nparams_indev_def_steepness; + //np_height_select = &nparams_v6_def_height_select; + //np_trees = &nparams_v6_def_trees; + npindev_mud = &nparams_indev_def_mud; + //np_beach = &nparams_v6_def_beach; + //np_biome = &nparams_v6_def_biome; + //np_cave = &nparams_v6_def_cave; + } + + bool readParams(Settings *settings); + void writeParams(Settings *settings); +}; + +class MapgenIndev : public MapgenV6 { + public: + NoiseIndev *noiseindev_terrain_base; + NoiseIndev *noiseindev_terrain_higher; + NoiseIndev *noiseindev_steepness; + //NoiseIndev *noise_height_select; + //NoiseIndev *noise_trees; + NoiseIndev *noiseindev_mud; + //NoiseIndev *noise_beach; + //NoiseIndev *noise_biome; + //NoiseIndevParams *np_cave; + + MapgenIndev(int mapgenid, MapgenIndevParams *params); + ~MapgenIndev(); + void calculateNoise(); + + float baseTerrainLevelFromNoise(v2s16 p); + float baseTerrainLevelFromMap(int index); + float getMudAmount(int index); + void defineCave(Cave & cave, PseudoRandom ps, v3s16 node_min, bool large_cave); +}; + +struct MapgenFactoryIndev : public MapgenFactoryV6 { + Mapgen *createMapgen(int mgid, MapgenParams *params, EmergeManager *emerge) { + return new MapgenIndev(mgid, (MapgenIndevParams *)params); + }; + + MapgenParams *createMapgenParams() { + return new MapgenIndevParams(); + }; +}; + + +#endif diff --git a/src/mapgen_v6.cpp b/src/mapgen_v6.cpp index dca4e5353..91947df84 100644 --- a/src/mapgen_v6.cpp +++ b/src/mapgen_v6.cpp @@ -878,6 +878,24 @@ void MapgenV6::growGrass() { } } +void MapgenV6::defineCave(Cave & cave, PseudoRandom ps, v3s16 node_min, bool large_cave) { + cave.min_tunnel_diameter = 2; + cave.max_tunnel_diameter = ps.range(2,6); + cave.dswitchint = ps.range(1,14); + //cave.tunnel_routepoints = 0; + //cave.part_max_length_rs = 0; + cave.flooded = large_cave && ps.range(0,4); + if(large_cave){ + cave.part_max_length_rs = ps.range(2,4); + cave.tunnel_routepoints = ps.range(5, ps.range(15,30)); + cave.min_tunnel_diameter = 5; + cave.max_tunnel_diameter = ps.range(7, ps.range(8,24)); + } else { + cave.part_max_length_rs = ps.range(2,9); + cave.tunnel_routepoints = ps.range(10, ps.range(15,30)); + } + cave.large_cave_is_flat = (ps.range(0,1) == 0); +}; void MapgenV6::generateCaves(int max_stone_y) { // 24ms @cs=8 @@ -911,21 +929,9 @@ void MapgenV6::generateCaves(int max_stone_y) { break;*/ bool large_cave = (jj >= caves_count); - s16 min_tunnel_diameter = 2; - s16 max_tunnel_diameter = ps.range(2,6); - int dswitchint = ps.range(1,14); - u16 tunnel_routepoints = 0; - int part_max_length_rs = 0; - if(large_cave){ - part_max_length_rs = ps.range(2,4); - tunnel_routepoints = ps.range(5, ps.range(15,30)); - min_tunnel_diameter = 5; - max_tunnel_diameter = ps.range(7, ps.range(8,24)); - } else { - part_max_length_rs = ps.range(2,9); - tunnel_routepoints = ps.range(10, ps.range(15,30)); - } - bool large_cave_is_flat = (ps.range(0,1) == 0); + + Cave cave; + defineCave(cave, ps, node_min, large_cave); v3f main_direction(0,0,0); @@ -938,13 +944,13 @@ void MapgenV6::generateCaves(int max_stone_y) { // Allow a bit more //(this should be more than the maximum radius of the tunnel) s16 insure = 10; - s16 more = max_spread_amount - max_tunnel_diameter / 2 - insure; + s16 more = max_spread_amount - cave.max_tunnel_diameter / 2 - insure; ar += v3s16(1,0,1) * more * 2; of -= v3s16(1,0,1) * more; s16 route_y_min = 0; // Allow half a diameter + 7 over stone surface - s16 route_y_max = -of.Y + max_stone_y + max_tunnel_diameter/2 + 7; + s16 route_y_max = -of.Y + max_stone_y + cave.max_tunnel_diameter/2 + 7; // Limit maximum to area route_y_max = rangelim(route_y_max, 0, ar.Y-1); @@ -954,10 +960,10 @@ void MapgenV6::generateCaves(int max_stone_y) { s16 min = 0; if(node_min.Y < water_level && node_max.Y > water_level) { - min = water_level - max_tunnel_diameter/3 - of.Y; - route_y_max = water_level + max_tunnel_diameter/3 - of.Y; + min = water_level - cave.max_tunnel_diameter/3 - of.Y; + route_y_max = water_level + cave.max_tunnel_diameter/3 - of.Y; } - route_y_min = ps.range(min, min + max_tunnel_diameter); + route_y_min = ps.range(min, min + cave.max_tunnel_diameter); route_y_min = rangelim(route_y_min, 0, route_y_max); } @@ -985,9 +991,9 @@ void MapgenV6::generateCaves(int max_stone_y) { Generate some tunnel starting from orp */ - for(u16 j=0; j<tunnel_routepoints; j++) + for(u16 j=0; j<cave.tunnel_routepoints; j++) { - if(j%dswitchint==0 && large_cave == false) + if(j%cave.dswitchint==0 && large_cave == false) { main_direction = v3f( ((float)(ps.next()%20)-(float)10)/10, @@ -998,8 +1004,8 @@ void MapgenV6::generateCaves(int max_stone_y) { } // Randomize size - s16 min_d = min_tunnel_diameter; - s16 max_d = max_tunnel_diameter; + s16 min_d = cave.min_tunnel_diameter; + s16 max_d = cave.max_tunnel_diameter; s16 rs = ps.range(min_d, max_d); // Every second section is rough @@ -1009,17 +1015,17 @@ void MapgenV6::generateCaves(int max_stone_y) { if(large_cave) { maxlen = v3s16( - rs*part_max_length_rs, - rs*part_max_length_rs/2, - rs*part_max_length_rs + rs*cave.part_max_length_rs, + rs*cave.part_max_length_rs/2, + rs*cave.part_max_length_rs ); } else { maxlen = v3s16( - rs*part_max_length_rs, - ps.range(1, rs*part_max_length_rs), - rs*part_max_length_rs + rs*cave.part_max_length_rs, + ps.range(1, rs*cave.part_max_length_rs), + rs*cave.part_max_length_rs ); } @@ -1091,7 +1097,7 @@ void MapgenV6::generateCaves(int max_stone_y) { /*// Make better floors in small caves if(y0 <= -rs/2 && rs<=7) continue;*/ - if (large_cave_is_flat) { + if (cave.large_cave_is_flat) { // Make large caves not so tall if (rs > 7 && abs(y0) >= rs/3) continue; @@ -1109,13 +1115,13 @@ void MapgenV6::generateCaves(int max_stone_y) { u32 i = vm->m_area.index(p); if(large_cave) { - if (full_node_min.Y < water_level && + if (cave.flooded && full_node_min.Y < water_level && full_node_max.Y > water_level) { if (p.Y <= water_level) vm->m_data[i] = waternode; else vm->m_data[i] = airnode; - } else if (full_node_max.Y < water_level) { + } else if (cave.flooded && full_node_max.Y < water_level) { if (p.Y < startp.Y - 2) vm->m_data[i] = lavanode; else diff --git a/src/mapgen_v6.h b/src/mapgen_v6.h index 89d72300a..34de7c0ed 100644 --- a/src/mapgen_v6.h +++ b/src/mapgen_v6.h @@ -43,6 +43,16 @@ extern NoiseParams nparams_v6_def_humidity; extern NoiseParams nparams_v6_def_trees; extern NoiseParams nparams_v6_def_apple_trees; +struct Cave { + s16 min_tunnel_diameter; + s16 max_tunnel_diameter; + int dswitchint; + u16 tunnel_routepoints; + int part_max_length_rs; + bool large_cave_is_flat; + bool flooded; +}; + struct MapgenV6Params : public MapgenParams { float freq_desert; float freq_beach; @@ -126,9 +136,9 @@ public: float baseTerrainLevel(float terrain_base, float terrain_higher, float steepness, float height_select); - float baseTerrainLevelFromNoise(v2s16 p); - float baseTerrainLevelFromMap(v2s16 p); - float baseTerrainLevelFromMap(int index); + virtual float baseTerrainLevelFromNoise(v2s16 p); + virtual float baseTerrainLevelFromMap(v2s16 p); + virtual float baseTerrainLevelFromMap(int index); s16 find_ground_level(v2s16 p2d); s16 find_stone_level(v2s16 p2d); @@ -139,7 +149,7 @@ public: float getTreeAmount(v2s16 p); bool getHaveAppleTree(v2s16 p); float getMudAmount(v2s16 p); - float getMudAmount(int index); + virtual float getMudAmount(int index); bool getHaveBeach(v2s16 p); bool getHaveBeach(int index); BiomeType getBiome(v2s16 p); @@ -148,13 +158,14 @@ public: u32 get_blockseed(u64 seed, v3s16 p); - void calculateNoise(); + virtual void calculateNoise(); int generateGround(); void addMud(); void flowMud(s16 &mudflow_minpos, s16 &mudflow_maxpos); void addDirtGravelBlobs(); void growGrass(); void placeTrees(); + virtual void defineCave(Cave & cave, PseudoRandom ps, v3s16 node_min, bool large_cave); void generateCaves(int max_stone_y); }; diff --git a/src/noise.cpp b/src/noise.cpp index 49b5f7e58..ba7c30574 100644 --- a/src/noise.cpp +++ b/src/noise.cpp @@ -524,6 +524,7 @@ float *Noise::perlinMap2D(float x, float y) { for (j = 0; j != sy; j++) { for (i = 0; i != sx; i++) { result[index] += g * buf[index]; +//dstream << "pm2d i="<<index<<" r="<< result[index]<<std::endl; index++; } } diff --git a/src/noise.h b/src/noise.h index cec3b95b0..34b4d0b41 100644 --- a/src/noise.h +++ b/src/noise.h @@ -89,7 +89,7 @@ public: Noise(NoiseParams *np, int seed, int sx, int sy, int sz); ~Noise(); - void init(NoiseParams *np, int seed, int sx, int sy, int sz); + virtual void init(NoiseParams *np, int seed, int sx, int sy, int sz); void setSize(int sx, int sy); void setSize(int sx, int sy, int sz); void setSpreadFactor(v3f spread); diff --git a/src/settings.h b/src/settings.h index 0696b8190..1b7e3cb09 100644 --- a/src/settings.h +++ b/src/settings.h @@ -460,7 +460,7 @@ public: n = m_defaults.find(name); if(n == m_defaults.end()) { - throw SettingNotFoundException("Setting not found"); + throw SettingNotFoundException(("Setting [" + name + "] not found ").c_str()); } } |