aboutsummaryrefslogtreecommitdiff
diff options
context:
space:
mode:
-rw-r--r--doc/lua_api.txt214
1 files changed, 128 insertions, 86 deletions
diff --git a/doc/lua_api.txt b/doc/lua_api.txt
index 9e9356be6..1c8766de8 100644
--- a/doc/lua_api.txt
+++ b/doc/lua_api.txt
@@ -2854,19 +2854,20 @@ handler.
* Set node on all positions set in the first argument.
* e.g. `minetest.bulk_set_node({{x=0, y=1, z=1}, {x=1, y=2, z=2}}, {name="default:stone"})`
* For node specification or position syntax see `minetest.set_node` call
- * Faster than set_node due to single call, but still considerably slower than
- Voxel Manipulators (LVM) for large numbers of nodes.
- Unlike LVMs, this will call node callbacks. It also allows setting nodes in spread out
- positions which would cause LVMs to waste memory.
- For setting a cube, this is 1.3x faster than set_node whereas LVM is 20x faster.
+ * Faster than set_node due to single call, but still considerably slower
+ than Lua Voxel Manipulators (LVM) for large numbers of nodes.
+ Unlike LVMs, this will call node callbacks. It also allows setting nodes
+ in spread out positions which would cause LVMs to waste memory.
+ For setting a cube, this is 1.3x faster than set_node whereas LVM is 20
+ times faster.
* `minetest.swap_node(pos, node)`
* Set node at position, but don't remove metadata
* `minetest.remove_node(pos)`
* By default it does the same as `minetest.set_node(pos, {name="air"})`
* `minetest.get_node(pos)`
* Returns the node at the given position as table in the format
- `{name="node_name", param1=0, param2=0}`, returns `{name="ignore", param1=0, param2=0}`
- for unloaded areas.
+ `{name="node_name", param1=0, param2=0}`,
+ returns `{name="ignore", param1=0, param2=0}` for unloaded areas.
* `minetest.get_node_or_nil(pos)`
* Same as `get_node` but returns `nil` for unloaded areas.
* `minetest.get_node_light(pos, timeofday)`
@@ -2888,36 +2889,45 @@ handler.
* Returns `true` if successful, `false` on failure
* `minetest.find_nodes_with_meta(pos1, pos2)`
- * Get a table of positions of nodes that have metadata within a region {pos1, pos2}
+ * Get a table of positions of nodes that have metadata within a region
+ {pos1, pos2}.
* `minetest.get_meta(pos)`
* Get a `NodeMetaRef` at that position
* `minetest.get_node_timer(pos)`
* Get `NodeTimerRef`
-* `minetest.add_entity(pos, name, [staticdata])`: Spawn Lua-defined entity at position
+* `minetest.add_entity(pos, name, [staticdata])`: Spawn Lua-defined entity at
+ position.
* Returns `ObjectRef`, or `nil` if failed
* `minetest.add_item(pos, item)`: Spawn item
* Returns `ObjectRef`, or `nil` if failed
* `minetest.get_player_by_name(name)`: Get an `ObjectRef` to a player
-* `minetest.get_objects_inside_radius(pos, radius)`: returns a list of ObjectRefs
+* `minetest.get_objects_inside_radius(pos, radius)`: returns a list of
+ ObjectRefs.
* `radius`: using an euclidean metric
* `minetest.set_timeofday(val)`
* `val` is between `0` and `1`; `0` for midnight, `0.5` for midday
* `minetest.get_timeofday()`
-* `minetest.get_gametime()`: returns the time, in seconds, since the world was created
-* `minetest.get_day_count()`: returns number days elapsed since world was created,
- * accounting for time changes.
-* `minetest.find_node_near(pos, radius, nodenames, [search_center])`: returns pos or `nil`
+* `minetest.get_gametime()`: returns the time, in seconds, since the world was
+ created.
+* `minetest.get_day_count()`: returns number days elapsed since world was
+ created.
+ * accounts for time changes.
+* `minetest.find_node_near(pos, radius, nodenames, [search_center])`: returns
+ pos or `nil`.
* `radius`: using a maximum metric
* `nodenames`: e.g. `{"ignore", "group:tree"}` or `"default:dirt"`
* `search_center` is an optional boolean (default: `false`)
If true `pos` is also checked for the nodes
-* `minetest.find_nodes_in_area(pos1, pos2, nodenames)`: returns a list of positions
+* `minetest.find_nodes_in_area(pos1, pos2, nodenames)`: returns a list of
+ positions.
* `nodenames`: e.g. `{"ignore", "group:tree"}` or `"default:dirt"`
* First return value: Table with all node positions
- * Second return value: Table with the count of each node with the node name as index
+ * Second return value: Table with the count of each node with the node name
+ as index.
* Area volume is limited to 4,096,000 nodes
-* `minetest.find_nodes_in_area_under_air(pos1, pos2, nodenames)`: returns a list of positions
+* `minetest.find_nodes_in_area_under_air(pos1, pos2, nodenames)`: returns a
+ list of positions.
* `nodenames`: e.g. `{"ignore", "group:tree"}` or `"default:dirt"`
* Return value: Table with all node positions with a node air above
* Area volume is limited to 4,096,000 nodes
@@ -2991,7 +3001,8 @@ handler.
* `minetest.get_mapgen_setting(name)`
* Gets the *active* mapgen setting (or nil if none exists) in string
format with the following order of precedence:
- 1) Settings loaded from map_meta.txt or overrides set during mod execution
+ 1) Settings loaded from map_meta.txt or overrides set during mod
+ execution.
2) Settings set by mods without a metafile override
3) Settings explicitly set in the user config file, minetest.conf
4) Settings set as the user config default
@@ -3026,25 +3037,31 @@ handler.
* `minetest.clear_objects([options])`
* Clear all objects in the environment
* Takes an optional table as an argument with the field `mode`.
- * mode = `"full"`: Load and go through every mapblock, clearing objects (default).
- * mode = `"quick"`: Clear objects immediately in loaded mapblocks;
- clear objects in unloaded mapblocks only when the mapblocks are next activated.
+ * mode = `"full"` : Load and go through every mapblock, clearing
+ objects (default).
+ * mode = `"quick"`: Clear objects immediately in loaded mapblocks,
+ clear objects in unloaded mapblocks only when the
+ mapblocks are next activated.
* `minetest.emerge_area(pos1, pos2, [callback], [param])`
- * Queue all blocks in the area from `pos1` to `pos2`, inclusive, to be asynchronously
- fetched from memory, loaded from disk, or if inexistent, generates them.
- * If `callback` is a valid Lua function, this will be called for each block emerged.
+ * Queue all blocks in the area from `pos1` to `pos2`, inclusive, to be
+ asynchronously fetched from memory, loaded from disk, or if inexistent,
+ generates them.
+ * If `callback` is a valid Lua function, this will be called for each block
+ emerged.
* The function signature of callback is:
* `function EmergeAreaCallback(blockpos, action, calls_remaining, param)`
- * `blockpos` is the *block* coordinates of the block that had been emerged
+ * `blockpos` is the *block* coordinates of the block that had been
+ emerged.
* `action` could be one of the following constant values:
* `minetest.EMERGE_CANCELLED`
* `minetest.EMERGE_ERRORED`
* `minetest.EMERGE_FROM_MEMORY`
* `minetest.EMERGE_FROM_DISK`
* `minetest.EMERGE_GENERATED`
- * `calls_remaining` is the number of callbacks to be expected after this one
- * `param` is the user-defined parameter passed to emerge_area (or nil if the
- parameter was absent)
+ * `calls_remaining` is the number of callbacks to be expected after
+ this one.
+ * `param` is the user-defined parameter passed to emerge_area (or
+ nil if the parameter was absent).
* `minetest.delete_area(pos1, pos2)`
* delete all mapblocks in the area from pos1 to pos2, inclusive
* `minetest.line_of_sight(pos1, pos2)`: returns `boolean, pos`
@@ -3061,10 +3078,12 @@ handler.
* `liquids' : if false, liquid nodes won't be returned. Default is `false`.
* `minetest.find_path(pos1,pos2,searchdistance,max_jump,max_drop,algorithm)`
* returns table containing path
- * returns a table of 3D points representing a path from `pos1` to `pos2` or `nil`
+ * returns a table of 3D points representing a path from `pos1` to `pos2` or
+ `nil`.
* `pos1`: start position
* `pos2`: end position
- * `searchdistance`: number of blocks to search in each direction using a maximum metric
+ * `searchdistance`: number of blocks to search in each direction using a
+ maximum metric.
* `max_jump`: maximum height difference to consider walkable
* `max_drop`: maximum height difference to consider droppable
* `algorithm`: One of `"A*_noprefetch"` (default), `"A*"`, `"Dijkstra"`
@@ -3109,22 +3128,23 @@ handler.
* spread these updates to neighbours and can cause a cascade
of nodes to fall.
* `minetest.get_spawn_level(x, z)`
- * Returns a player spawn y co-ordinate for the provided (x, z) co-ordinates,
- or `nil` for an unsuitable spawn point.
+ * Returns a player spawn y co-ordinate for the provided (x, z)
+ co-ordinates, or `nil` for an unsuitable spawn point.
* For most mapgens a 'suitable spawn point' is one with y between
`water_level` and `water_level + 16`, and in mgv7 well away from rivers,
so `nil` will be returned for many (x, z) co-ordinates.
* The spawn level returned is for a player spawn in unmodified terrain.
- * The spawn level is intentionally above terrain level to cope with full-node
- biome 'dust' nodes.
+ * The spawn level is intentionally above terrain level to cope with
+ full-node biome 'dust' nodes.
### Mod channels
You can find mod channels communication scheme in `docs/mod_channels.png`.
* `minetest.mod_channel_join(channel_name)`
* Server joins channel `channel_name`, and creates it if necessary. You
- should listen from incoming messages with `minetest.register_on_modchannel_message`
- call to receive incoming messages
+ should listen from incoming messages with
+ `minetest.register_on_modchannel_message` call to receive incoming
+ messages.
### Inventory
`minetest.get_inventory(location)`: returns an `InvRef`
@@ -3133,14 +3153,17 @@ You can find mod channels communication scheme in `docs/mod_channels.png`.
* `{type="player", name="celeron55"}`
* `{type="node", pos={x=, y=, z=}}`
* `{type="detached", name="creative"}`
-* `minetest.create_detached_inventory(name, callbacks, [player_name])`: returns an `InvRef`
+* `minetest.create_detached_inventory(name, callbacks, [player_name])`: returns
+ an `InvRef`.
* callbacks: See "Detached inventory callbacks"
- * `player_name`: Make detached inventory available to one player exclusively,
- by default they will be sent to every player (even if not used).
- Note that this parameter is mostly just a workaround and will be removed in future releases.
+ * `player_name`: Make detached inventory available to one player
+ exclusively, by default they will be sent to every player (even if not
+ used).
+ Note that this parameter is mostly just a workaround and will be removed
+ in future releases.
* Creates a detached inventory. If it already exists, it is cleared.
* `minetest.do_item_eat(hp_change, replace_with_item, itemstack, user, pointed_thing)`:
- returns left over ItemStack
+ returns left over ItemStack.
* See `minetest.item_eat` and `minetest.register_on_item_eat`
### Formspec
@@ -3151,13 +3174,16 @@ You can find mod channels communication scheme in `docs/mod_channels.png`.
* `formspec`: formspec to display
* `minetest.close_formspec(playername, formname)`
* `playername`: name of player to close formspec
- * `formname`: has to exactly match the one given in `show_formspec`, or the formspec will
- not close.
- * calling `show_formspec(playername, formname, "")` is equal to this expression
+ * `formname`: has to exactly match the one given in `show_formspec`, or the
+ formspec will not close.
+ * calling `show_formspec(playername, formname, "")` is equal to this
+ expression.
* to close a formspec regardless of the formname, call
- `minetest.close_formspec(playername, "")`. **USE THIS ONLY WHEN ABSOLUTELY NECESSARY!**
+ `minetest.close_formspec(playername, "")`.
+ **USE THIS ONLY WHEN ABSOLUTELY NECESSARY!**
* `minetest.formspec_escape(string)`: returns a string
- * escapes the characters "[", "]", "\", "," and ";", which can not be used in formspecs
+ * escapes the characters "[", "]", "\", "," and ";", which can not be used
+ in formspecs.
* `minetest.explode_table_event(string)`: returns a table
* returns e.g. `{type="CHG", row=1, column=2}`
* `type` is one of:
@@ -3183,26 +3209,31 @@ You can find mod channels communication scheme in `docs/mod_channels.png`.
* `minetest.get_pointed_thing_position(pointed_thing, above)`
* Get position of a `pointed_thing` (that you can get from somewhere)
* `minetest.dir_to_facedir(dir, is6d)`
- * Convert a vector to a facedir value, used in `param2` for `paramtype2="facedir"`;
- * passing something non-`nil`/`false` for the optional second parameter causes it to
- take the y component into account
+ * Convert a vector to a facedir value, used in `param2` for
+ `paramtype2="facedir"`.
+ * passing something non-`nil`/`false` for the optional second parameter
+ causes it to take the y component into account.
* `minetest.facedir_to_dir(facedir)`
- * Convert a facedir back into a vector aimed directly out the "back" of a node
+ * Convert a facedir back into a vector aimed directly out the "back" of a
+ node.
* `minetest.dir_to_wallmounted(dir)`
- * Convert a vector to a wallmounted value, used for `paramtype2="wallmounted"`
+ * Convert a vector to a wallmounted value, used for
+ `paramtype2="wallmounted"`.
* `minetest.wallmounted_to_dir(wallmounted)`
- * Convert a wallmounted value back into a vector aimed directly out the "back" of a node
+ * Convert a wallmounted value back into a vector aimed directly out the
+ "back" of a node.
* `minetest.dir_to_yaw(dir)`
* Convert a vector into a yaw (angle)
* `minetest.yaw_to_dir(yaw)`
* Convert yaw (angle) to a vector
* `minetest.is_colored_paramtype(ptype)`
- * Returns a boolean. Returns `true` if the given `paramtype2` contains color
- information (`color`, `colorwallmounted` or `colorfacedir`).
+ * Returns a boolean. Returns `true` if the given `paramtype2` contains
+ color information (`color`, `colorwallmounted` or `colorfacedir`).
* `minetest.strip_param2_color(param2, paramtype2)`
* Removes everything but the color information from the
given `param2` value.
- * Returns `nil` if the given `paramtype2` does not contain color information
+ * Returns `nil` if the given `paramtype2` does not contain color
+ information.
* `minetest.get_node_drops(nodename, toolname)`
* Returns list of item names.
* **Note**: This will be removed or modified in a future version.
@@ -3210,7 +3241,7 @@ You can find mod channels communication scheme in `docs/mod_channels.png`.
* `input.method` = `"normal"` or `"cooking"` or `"fuel"`
* `input.width` = for example `3`
* `input.items` = for example
- `{ stack1, stack2, stack3, stack4, stack 5, stack 6, stack 7, stack 8, stack 9 }`
+ `{stack1, stack2, stack3, stack4, stack 5, stack 6, stack 7, stack 8, stack 9}`
* `output.item` = `ItemStack`, if unsuccessful: empty `ItemStack`
* `output.time` = a number, if unsuccessful: `0`
* `output.replacements` = list of `ItemStack`s that couldn't be placed in
@@ -3222,34 +3253,35 @@ You can find mod channels communication scheme in `docs/mod_channels.png`.
* `input.method` = `"normal"` or `"cooking"` or `"fuel"`
* `input.width` = for example `3`
* `input.items` = for example
- `{ stack1, stack2, stack3, stack4, stack 5, stack 6, stack 7, stack 8, stack 9 }`
+ `{stack1, stack2, stack3, stack4, stack 5, stack 6, stack 7, stack 8, stack 9}`
* `input.items` = `nil` if no recipe found
* `minetest.get_all_craft_recipes(query item)`: returns a table or `nil`
* returns indexed table with all registered recipes for query item (node)
- or `nil` if no recipe was found
+ or `nil` if no recipe was found.
* recipe entry table:
- {
- method = 'normal' or 'cooking' or 'fuel'
- width = 0-3, 0 means shapeless recipe
- items = indexed [1-9] table with recipe items
- output = string with item name and quantity
- }
+ {
+ method = 'normal' or 'cooking' or 'fuel'
+ width = 0-3, 0 means shapeless recipe
+ items = indexed [1-9] table with recipe items
+ output = string with item name and quantity
+ }
* Example query for `"default:gold_ingot"` will return table:
- {
- [1]={method = "cooking", width = 3, output = "default:gold_ingot",
- items = {1 = "default:gold_lump"}},
- [2]={method = "normal", width = 1, output = "default:gold_ingot 9",
- items = {1 = "default:goldblock"}}
- }
+ {
+ [1]={method = "cooking", width = 3, output = "default:gold_ingot",
+ items = {1 = "default:gold_lump"}},
+ [2]={method = "normal", width = 1, output = "default:gold_ingot 9",
+ items = {1 = "default:goldblock"}}
+ }
* `minetest.handle_node_drops(pos, drops, digger)`
* `drops`: list of itemstrings
- * Handles drops from nodes after digging: Default action is to put them into
- digger's inventory
+ * Handles drops from nodes after digging: Default action is to put them
+ into digger's inventory.
* Can be overridden to get different functionality (e.g. dropping items on
ground)
-* `minetest.itemstring_with_palette(item, palette_index)`: returns an item string
+* `minetest.itemstring_with_palette(item, palette_index)`: returns an item
+ string.
* Creates an item string which contains palette index information
for hardware colorization. You can use the returned string
as an output in a craft recipe.
@@ -3270,7 +3302,8 @@ You can find mod channels communication scheme in `docs/mod_channels.png`.
returns `{{actor, pos, time, oldnode, newnode}, ...}`
* Find who has done something to a node, or near a node
* `actor`: `"player:<name>"`, also `"liquid"`.
-* `minetest.rollback_revert_actions_by(actor, seconds)`: returns `boolean, log_messages`
+* `minetest.rollback_revert_actions_by(actor, seconds)`: returns
+ `boolean, log_messages`.
* Revert latest actions of someone
* `actor`: `"player:<name>"`, also `"liquid"`.
@@ -3313,7 +3346,8 @@ These functions return the leftover itemstack.
* `minetest.sound_fade(handle, step, gain)`
* `handle` is a handle returned by `minetest.sound_play`
* `step` determines how fast a sound will fade.
- Negative step will lower the sound volume, positive step will increase the sound volume
+ Negative step will lower the sound volume, positive step will increase
+ the sound volume.
* `gain` the target gain for the fade.
### Timing
@@ -3322,7 +3356,8 @@ These functions return the leftover itemstack.
* Optional: Variable number of arguments that are passed to `func`
### Server
-* `minetest.request_shutdown([message],[reconnect],[delay])`: request for server shutdown. Will display `message` to clients.
+* `minetest.request_shutdown([message],[reconnect],[delay])`: request for
+ server shutdown. Will display `message` to clients.
* `reconnect` == true displays a reconnect button
* `delay` adds an optional delay (in seconds) before shutdown.
Negative delay cancels the current active shutdown.
@@ -3330,27 +3365,32 @@ These functions return the leftover itemstack.
* `minetest.cancel_shutdown_requests()`: cancel current delayed shutdown
* `minetest.get_server_status()`: returns server status string
* `minetest.get_server_uptime()`: returns the server uptime in seconds
-* `minetest.remove_player(name)`: remove player from database (if he is not connected).
- * As auth data is not removed, minetest.player_exists will continue to return true.
- Call the below method as well if you want to remove auth data too.
+* `minetest.remove_player(name)`: remove player from database (if they are not
+ connected).
+ * As auth data is not removed, minetest.player_exists will continue to
+ return true. Call the below method as well if you want to remove auth
+ data too.
* Returns a code (0: successful, 1: no such player, 2: player is connected)
* `minetest.remove_player_auth(name)`: remove player authentication data
* Returns boolean indicating success (false if player nonexistant)
### Bans
-* `minetest.get_ban_list()`: returns the ban list (same as `minetest.get_ban_description("")`)
+* `minetest.get_ban_list()`: returns the ban list
+ (same as `minetest.get_ban_description("")`).
* `minetest.get_ban_description(ip_or_name)`: returns ban description (string)
* `minetest.ban_player(name)`: ban a player
* `minetest.unban_player_or_ip(name)`: unban player or IP address
-* `minetest.kick_player(name, [reason])`: disconnect a player with a optional reason
+* `minetest.kick_player(name, [reason])`: disconnect a player with a optional
+ reason.
### Particles
* `minetest.add_particle(particle definition)`
- * Deprecated: `minetest.add_particle(pos, velocity, acceleration, expirationtime,
- size, collisiondetection, texture, playername)`
+ * Deprecated: `minetest.add_particle(pos, velocity, acceleration,
+ expirationtime, size, collisiondetection, texture, playername)`
* `minetest.add_particlespawner(particlespawner definition)`
- * Add a `ParticleSpawner`, an object that spawns an amount of particles over `time` seconds
+ * Add a `ParticleSpawner`, an object that spawns an amount of particles
+ over `time` seconds.
* Returns an `id`, and -1 if adding didn't succeed
* `Deprecated: minetest.add_particlespawner(amount, time,
minpos, maxpos,
@@ -3361,8 +3401,10 @@ These functions return the leftover itemstack.
collisiondetection, texture, playername)`
* `minetest.delete_particlespawner(id, player)`
- * Delete `ParticleSpawner` with `id` (return value from `minetest.add_particlespawner`)
- * If playername is specified, only deletes on the player's client, otherwise on all clients
+ * Delete `ParticleSpawner` with `id` (return value from
+ `minetest.add_particlespawner`).
+ * If playername is specified, only deletes on the player's client,
+ otherwise on all clients.
### Schematics
* `minetest.create_schematic(p1, p2, probability_list, filename, slice_prob_list)`