diff options
-rw-r--r-- | src/clientmap.cpp | 67 |
1 files changed, 37 insertions, 30 deletions
diff --git a/src/clientmap.cpp b/src/clientmap.cpp index e061a5998..fac59b0f1 100644 --- a/src/clientmap.cpp +++ b/src/clientmap.cpp @@ -58,7 +58,7 @@ ClientMap::ClientMap( ClientMap::~ClientMap() { /*JMutexAutoLock lock(mesh_mutex); - + if(mesh != NULL) { mesh->drop(); @@ -76,15 +76,15 @@ MapSector * ClientMap::emergeSector(v2s16 p2d) catch(InvalidPositionException &e) { } - + // Create a sector ClientMapSector *sector = new ClientMapSector(this, p2d, m_gamedef); - + { //JMutexAutoLock lock(m_sector_mutex); // Bulk comment-out m_sectors[p2d] = sector; } - + return sector; } @@ -95,7 +95,7 @@ void ClientMap::deSerializeSector(v2s16 p2d, std::istream &is) ClientMapSector *sector = NULL; //JMutexAutoLock lock(m_sector_mutex); // Bulk comment-out - + core::map<v2s16, MapSector*>::Node *n = m_sectors.find(p2d); if(n != NULL) @@ -198,7 +198,7 @@ void ClientMap::updateDrawList(video::IVideoDriver* driver) p_nodes_max.X / MAP_BLOCKSIZE + 1, p_nodes_max.Y / MAP_BLOCKSIZE + 1, p_nodes_max.Z / MAP_BLOCKSIZE + 1); - + // Number of blocks in rendering range u32 blocks_in_range = 0; // Number of blocks occlusion culled @@ -223,7 +223,7 @@ void ClientMap::updateDrawList(video::IVideoDriver* driver) { MapSector *sector = si->second; v2s16 sp = sector->getPos(); - + if(m_control.range_all == false) { if(sp.X < p_blocks_min.X @@ -235,13 +235,13 @@ void ClientMap::updateDrawList(video::IVideoDriver* driver) std::list< MapBlock * > sectorblocks; sector->getBlocks(sectorblocks); - + /* Loop through blocks in sector */ u32 sector_blocks_drawn = 0; - + std::list< MapBlock * >::iterator i; for(i=sectorblocks.begin(); i!=sectorblocks.end(); i++) { @@ -251,10 +251,10 @@ void ClientMap::updateDrawList(video::IVideoDriver* driver) Compare block position to camera position, skip if not seen on display */ - + if (block->mesh != NULL) block->mesh->updateCameraOffset(m_camera_offset); - + float range = 100000 * BS; if(m_control.range_all == false) range = m_control.wanted_range * BS; @@ -273,7 +273,7 @@ void ClientMap::updateDrawList(video::IVideoDriver* driver) continue;*/ blocks_in_range++; - + /* Ignore if mesh doesn't exist */ @@ -334,7 +334,7 @@ void ClientMap::updateDrawList(video::IVideoDriver* driver) blocks_occlusion_culled++; continue; } - + // This block is in range. Reset usage timer. block->resetUsageTimer(); @@ -383,18 +383,25 @@ struct MeshBufList struct MeshBufListList { std::list<MeshBufList> lists; - + void clear() { lists.clear(); } - + void add(scene::IMeshBuffer *buf) { for(std::list<MeshBufList>::iterator i = lists.begin(); i != lists.end(); ++i){ MeshBufList &l = *i; - if(l.m == buf->getMaterial()){ + video::SMaterial &m = buf->getMaterial(); + + // comparing a full material is quite expensive so we don't do it if + // not even first texture is equal + if (l.m.TextureLayer[0].Texture != m.TextureLayer[0].Texture) + continue; + + if (l.m == m) { l.bufs.push_back(buf); return; } @@ -411,7 +418,7 @@ void ClientMap::renderMap(video::IVideoDriver* driver, s32 pass) DSTACK(__FUNCTION_NAME); bool is_transparent_pass = pass == scene::ESNRP_TRANSPARENT; - + std::string prefix; if(pass == scene::ESNRP_SOLID) prefix = "CM: solid: "; @@ -432,7 +439,7 @@ void ClientMap::renderMap(video::IVideoDriver* driver, s32 pass) /* Get time for measuring timeout. - + Measuring time is very useful for long delays when the machine is swapping a lot. */ @@ -456,7 +463,7 @@ void ClientMap::renderMap(video::IVideoDriver* driver, s32 pass) */ v3s16 cam_pos_nodes = floatToInt(camera_position, BS); - + v3s16 box_nodes_d = m_control.wanted_range * v3s16(1,1,1); v3s16 p_nodes_min = cam_pos_nodes - box_nodes_d; @@ -472,14 +479,14 @@ void ClientMap::renderMap(video::IVideoDriver* driver, s32 pass) p_nodes_max.X / MAP_BLOCKSIZE + 1, p_nodes_max.Y / MAP_BLOCKSIZE + 1, p_nodes_max.Z / MAP_BLOCKSIZE + 1); - + u32 vertex_count = 0; u32 meshbuffer_count = 0; - + // For limiting number of mesh animations per frame u32 mesh_animate_count = 0; u32 mesh_animate_count_far = 0; - + // Blocks that were drawn and had a mesh u32 blocks_drawn = 0; // Blocks which had a corresponding meshbuffer for this pass @@ -505,7 +512,7 @@ void ClientMap::renderMap(video::IVideoDriver* driver, s32 pass) // If the mesh of the block happened to get deleted, ignore it if(block->mesh == NULL) continue; - + float d = 0.0; if(isBlockInSight(block->getPos(), camera_position, camera_direction, camera_fov, @@ -577,9 +584,9 @@ void ClientMap::renderMap(video::IVideoDriver* driver, s32 pass) } } } - + std::list<MeshBufList> &lists = drawbufs.lists; - + int timecheck_counter = 0; for(std::list<MeshBufList>::iterator i = lists.begin(); i != lists.end(); ++i) @@ -601,9 +608,9 @@ void ClientMap::renderMap(video::IVideoDriver* driver, s32 pass) } MeshBufList &list = *i; - + driver->setMaterial(list.m); - + for(std::list<scene::IMeshBuffer*>::iterator j = list.bufs.begin(); j != list.bufs.end(); ++j) { @@ -660,13 +667,13 @@ void ClientMap::renderMap(video::IVideoDriver* driver, s32 pass) #endif } } // ScopeProfiler - + // Log only on solid pass because values are the same if(pass == scene::ESNRP_SOLID){ g_profiler->avg("CM: animated meshes", mesh_animate_count); g_profiler->avg("CM: animated meshes (far)", mesh_animate_count_far); } - + g_profiler->avg(prefix+"vertices drawn", vertex_count); if(blocks_had_pass_meshbuf != 0) g_profiler->avg(prefix+"meshbuffers per block", @@ -717,7 +724,7 @@ static bool getVisibleBrightness(Map *map, v3f p0, v3f dir, float step, pf += dir * step; distance += step; step *= step_multiplier; - + v3s16 p = floatToInt(pf, BS); MapNode n = map->getNodeNoEx(p); if(allow_allowing_non_sunlight_propagates && i == 0 && |