diff options
-rw-r--r-- | src/client/tile.h | 5 | ||||
-rw-r--r-- | src/mapblock_mesh.cpp | 12 | ||||
-rw-r--r-- | src/mapblock_mesh.h | 6 |
3 files changed, 10 insertions, 13 deletions
diff --git a/src/client/tile.h b/src/client/tile.h index b1f6d6ac9..143c67298 100644 --- a/src/client/tile.h +++ b/src/client/tile.h @@ -313,10 +313,7 @@ struct TileLayer */ struct TileSpec { - TileSpec() { - for (auto &layer : layers) - layer = TileLayer(); - } + TileSpec() = default; /*! * Returns true if this tile can be merged with the other tile. diff --git a/src/mapblock_mesh.cpp b/src/mapblock_mesh.cpp index a616a98b7..ed8a073de 100644 --- a/src/mapblock_mesh.cpp +++ b/src/mapblock_mesh.cpp @@ -175,7 +175,7 @@ static u8 getFaceLight(enum LightBank bank, MapNode n, MapNode n2, Calculate non-smooth lighting at face of node. Both light banks. */ -u16 getFaceLight(MapNode n, MapNode n2, v3s16 face_dir, +u16 getFaceLight(MapNode n, MapNode n2, const v3s16 &face_dir, const NodeDefManager *ndef) { u16 day = getFaceLight(LIGHTBANK_DAY, n, n2, face_dir, ndef); @@ -375,7 +375,7 @@ void final_color_blend(video::SColor *result, /* vertex_dirs: v3s16[4] */ -static void getNodeVertexDirs(v3s16 dir, v3s16 *vertex_dirs) +static void getNodeVertexDirs(const v3s16 &dir, v3s16 *vertex_dirs) { /* If looked from outside the node towards the face, the corners are: @@ -424,7 +424,7 @@ static void getNodeVertexDirs(v3s16 dir, v3s16 *vertex_dirs) } } -static void getNodeTextureCoords(v3f base, const v3f &scale, v3s16 dir, float *u, float *v) +static void getNodeTextureCoords(v3f base, const v3f &scale, const v3s16 &dir, float *u, float *v) { if (dir.X > 0 || dir.Y > 0 || dir.Z < 0) base -= scale; @@ -462,7 +462,7 @@ struct FastFace }; static void makeFastFace(const TileSpec &tile, u16 li0, u16 li1, u16 li2, u16 li3, - v3f tp, v3f p, v3s16 dir, v3f scale, std::vector<FastFace> &dest) + const v3f &tp, const v3f &p, const v3s16 &dir, const v3f &scale, std::vector<FastFace> &dest) { // Position is at the center of the cube. v3f pos = p * BS; @@ -704,7 +704,7 @@ static u8 face_contents(content_t m1, content_t m2, bool *equivalent, /* Gets nth node tile (0 <= n <= 5). */ -void getNodeTileN(MapNode mn, v3s16 p, u8 tileindex, MeshMakeData *data, TileSpec &tile) +void getNodeTileN(MapNode mn, const v3s16 &p, u8 tileindex, MeshMakeData *data, TileSpec &tile) { const NodeDefManager *ndef = data->m_client->ndef(); const ContentFeatures &f = ndef->get(mn); @@ -724,7 +724,7 @@ void getNodeTileN(MapNode mn, v3s16 p, u8 tileindex, MeshMakeData *data, TileSpe /* Gets node tile given a face direction. */ -void getNodeTile(MapNode mn, v3s16 p, v3s16 dir, MeshMakeData *data, TileSpec &tile) +void getNodeTile(MapNode mn, const v3s16 &p, const v3s16 &dir, MeshMakeData *data, TileSpec &tile) { const NodeDefManager *ndef = data->m_client->ndef(); diff --git a/src/mapblock_mesh.h b/src/mapblock_mesh.h index 39bc2f318..6af23a656 100644 --- a/src/mapblock_mesh.h +++ b/src/mapblock_mesh.h @@ -189,7 +189,7 @@ video::SColor encode_light(u16 light, u8 emissive_light); // Compute light at node u16 getInteriorLight(MapNode n, s32 increment, const NodeDefManager *ndef); -u16 getFaceLight(MapNode n, MapNode n2, v3s16 face_dir, +u16 getFaceLight(MapNode n, MapNode n2, const v3s16 &face_dir, const NodeDefManager *ndef); u16 getSmoothLightSolid(const v3s16 &p, const v3s16 &face_dir, const v3s16 &corner, MeshMakeData *data); u16 getSmoothLightTransparent(const v3s16 &p, const v3s16 &corner, MeshMakeData *data); @@ -224,5 +224,5 @@ void final_color_blend(video::SColor *result, // Adds MATERIAL_FLAG_CRACK if the node is cracked // TileSpec should be passed as reference due to the underlying TileFrame and its vector // TileFrame vector copy cost very much to client -void getNodeTileN(MapNode mn, v3s16 p, u8 tileindex, MeshMakeData *data, TileSpec &tile); -void getNodeTile(MapNode mn, v3s16 p, v3s16 dir, MeshMakeData *data, TileSpec &tile); +void getNodeTileN(MapNode mn, const v3s16 &p, u8 tileindex, MeshMakeData *data, TileSpec &tile); +void getNodeTile(MapNode mn, const v3s16 &p, const v3s16 &dir, MeshMakeData *data, TileSpec &tile); |