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-rw-r--r--clientmods/preview/init.lua4
-rw-r--r--src/client/game.cpp3
2 files changed, 7 insertions, 0 deletions
diff --git a/clientmods/preview/init.lua b/clientmods/preview/init.lua
index 96deae074..dd856217f 100644
--- a/clientmods/preview/init.lua
+++ b/clientmods/preview/init.lua
@@ -66,6 +66,10 @@ core.register_on_item_use(function(itemstack, pointed_thing)
print("pointed_thing :" .. dump(pointed_thing))
print("item = " .. itemstack:get_name())
+ if not itemstack:is_empty() then
+ return false
+ end
+
local pos = vector.add(core.localplayer:get_pos(), core.camera:get_offset())
local pos2 = vector.add(pos, vector.multiply(core.camera:get_look_dir(), 100))
diff --git a/src/client/game.cpp b/src/client/game.cpp
index 450eb4e32..59654e892 100644
--- a/src/client/game.cpp
+++ b/src/client/game.cpp
@@ -3061,6 +3061,9 @@ void Game::processPlayerInteraction(f32 dtime, bool show_hud, bool show_debug)
} else if (input->getLeftState()) {
// When button is held down in air, show continuous animation
runData.left_punch = true;
+ // Run callback even though item is not usable
+ if (input->getLeftClicked() && client->modsLoaded())
+ client->getScript()->on_item_use(selected_item, pointed);
} else if (input->getRightClicked()) {
handlePointingAtNothing(selected_item);
}