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-rw-r--r--builtin/common/misc_helpers.lua2
-rw-r--r--builtin/mainmenu/dlg_create_world.lua48
-rw-r--r--doc/lua_api.txt12
3 files changed, 47 insertions, 15 deletions
diff --git a/builtin/common/misc_helpers.lua b/builtin/common/misc_helpers.lua
index 01237f265..baa9be268 100644
--- a/builtin/common/misc_helpers.lua
+++ b/builtin/common/misc_helpers.lua
@@ -551,7 +551,7 @@ end
--------------------------------------------------------------------------------
if INIT == "mainmenu" then
function core.get_game(index)
- local games = game.get_games()
+ local games = core.get_games()
if index > 0 and index <= #games then
return games[index]
diff --git a/builtin/mainmenu/dlg_create_world.lua b/builtin/mainmenu/dlg_create_world.lua
index 4e88ccc48..380f0654f 100644
--- a/builtin/mainmenu/dlg_create_world.lua
+++ b/builtin/mainmenu/dlg_create_world.lua
@@ -15,11 +15,39 @@
--with this program; if not, write to the Free Software Foundation, Inc.,
--51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
+local worldname = ""
+
local function create_world_formspec(dialogdata)
local mapgens = core.get_mapgen_names()
local current_seed = core.settings:get("fixed_map_seed") or ""
local current_mg = core.settings:get("mg_name")
+ local gameid = core.settings:get("menu_last_game")
+
+ local game, gameidx = nil , 0
+ if gameid ~= nil then
+ game, gameidx = gamemgr.find_by_gameid(gameid)
+
+ if gameidx == nil then
+ gameidx = 0
+ end
+ end
+
+ local gamepath = core.get_game(gameidx).path
+ local gameconfig = Settings(gamepath.."/game.conf")
+
+ local disallowed_mapgens = (gameconfig:get("disallowed_mapgens") or ""):split()
+ for key, value in pairs(disallowed_mapgens) do
+ disallowed_mapgens[key] = value:trim()
+ end
+
+ if disallowed_mapgens then
+ for i = #mapgens, 1, -1 do
+ if table.indexof(disallowed_mapgens, mapgens[i]) > 0 then
+ table.remove(mapgens, i)
+ end
+ end
+ end
local mglist = ""
local selindex = 1
@@ -32,23 +60,12 @@ local function create_world_formspec(dialogdata)
mglist = mglist .. v .. ","
end
mglist = mglist:sub(1, -2)
-
- local gameid = core.settings:get("menu_last_game")
-
- local game, gameidx = nil , 0
- if gameid ~= nil then
- game, gameidx = gamemgr.find_by_gameid(gameid)
-
- if gameidx == nil then
- gameidx = 0
- end
- end
current_seed = core.formspec_escape(current_seed)
local retval =
"size[11.5,6.5,true]" ..
"label[2,0;" .. fgettext("World name") .. "]"..
- "field[4.5,0.4;6,0.5;te_world_name;;]" ..
+ "field[4.5,0.4;6,0.5;te_world_name;;" .. minetest.formspec_escape(worldname) .. "]" ..
"label[2,1;" .. fgettext("Seed") .. "]"..
"field[4.5,1.4;6,0.5;te_seed;;".. current_seed .. "]" ..
@@ -121,10 +138,14 @@ local function create_world_buttonhandler(this, fields)
return true
end
+ worldname = fields.te_world_name
+
if fields["games"] then
+ local gameindex = core.get_textlist_index("games")
+ core.settings:set("menu_last_game", gamemgr.games[gameindex].id)
return true
end
-
+
if fields["world_create_cancel"] then
this:delete()
return true
@@ -135,6 +156,7 @@ end
function create_create_world_dlg(update_worldlistfilter)
+ worldname = ""
local retval = dialog_create("sp_create_world",
create_world_formspec,
create_world_buttonhandler,
diff --git a/doc/lua_api.txt b/doc/lua_api.txt
index 7ffd17a42..aba01fa1d 100644
--- a/doc/lua_api.txt
+++ b/doc/lua_api.txt
@@ -53,7 +53,7 @@ Games are looked up from:
where `gameid` is unique to each game.
-The game directory contains the file `game.conf`, which contains these fields:
+The game directory contains the file `game.conf`, which contains:
name = <Human-readable full name of the game>
@@ -61,6 +61,16 @@ e.g.
name = Minetest
+Optionally, game.conf can also contain:
+
+ disallowed_mapgens = <comma-separated mapgens>
+
+e.g.
+
+ disallowed_mapgens = v5,v6,flat
+
+These mapgens are removed from the list of mapgens for the game.
+
The game directory can contain the file minetest.conf, which will be used
to set default settings when running the particular game.
It can also contain a settingtypes.txt in the same format as the one in builtin.