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-rw-r--r--client/shaders/nodes_shader/opengl_fragment.glsl94
-rw-r--r--client/shaders/nodes_shader/opengl_vertex.glsl2
-rw-r--r--client/shaders/water_surface_shader/opengl_fragment.glsl42
-rw-r--r--doc/lua_api.txt9
-rw-r--r--games/minimal/mods/default/init.lua8
-rw-r--r--src/client/tile.cpp41
-rw-r--r--src/client/tile.h11
-rw-r--r--src/game.cpp14
-rw-r--r--src/mapblock_mesh.cpp8
-rw-r--r--src/network/networkprotocol.h2
-rw-r--r--src/nodedef.cpp25
-rw-r--r--src/nodedef.h4
-rw-r--r--src/script/common/c_content.cpp16
-rw-r--r--textures/base/pack/disable_img.pngbin150 -> 0 bytes
-rw-r--r--textures/base/pack/enable_img.pngbin160 -> 0 bytes
15 files changed, 206 insertions, 70 deletions
diff --git a/client/shaders/nodes_shader/opengl_fragment.glsl b/client/shaders/nodes_shader/opengl_fragment.glsl
index 8dc3a5683..02bf2c124 100644
--- a/client/shaders/nodes_shader/opengl_fragment.glsl
+++ b/client/shaders/nodes_shader/opengl_fragment.glsl
@@ -1,6 +1,6 @@
uniform sampler2D baseTexture;
uniform sampler2D normalTexture;
-uniform sampler2D useNormalmap;
+uniform sampler2D textureFlags;
uniform vec4 skyBgColor;
uniform float fogDistance;
@@ -15,19 +15,73 @@ varying vec3 tsEyeVec;
varying vec3 lightVec;
varying vec3 tsLightVec;
-bool normalTexturePresent = false;
+bool normalTexturePresent = false;
+bool texTileableHorizontal = false;
+bool texTileableVertical = false;
+bool texSeamless = false;
const float e = 2.718281828459;
const float BS = 10.0;
-
-float intensity (vec3 color)
+
+void get_texture_flags()
+{
+ vec4 flags = texture2D(textureFlags, vec2(0.0, 0.0));
+ if (flags.r > 0.5) {
+ normalTexturePresent = true;
+ }
+ if (flags.g > 0.5) {
+ texTileableHorizontal = true;
+ }
+ if (flags.b > 0.5) {
+ texTileableVertical = true;
+ }
+ if (texTileableHorizontal && texTileableVertical) {
+ texSeamless = true;
+ }
+}
+
+vec2 validate_displacement(vec2 uv, vec2 ds, float dist)
+{
+ if (texSeamless) {
+ uv += dist * ds;
+ } else if (texTileableVertical == false) {
+ vec2 uv2 = uv + dist * ds;
+ // limit vertical texure displacement
+ if ((uv.y + uv2.y) < 0.0) {
+ uv.y = 0.0;
+ } else if ((uv.y + uv2.y) > 1.999) {
+ uv.y = 0.999;
+ } else {
+ uv.y = uv2.y;
+ }
+ uv.x = uv2.x;
+ } else {
+ vec2 uv2 = uv + dist * ds;
+ // limit horizontal texure displacement
+ if ((uv.x + uv2.x) < 0.0) {
+ uv.x = 0.0;
+ } else if ((uv.x + uv2.x) > 1.999) {
+ uv.x = 0.999;
+ } else {
+ uv.x = uv2.x;
+ }
+ uv.y = uv2.y;
+ }
+ return uv;
+}
+
+float intensity(vec3 color)
{
return (color.r + color.g + color.b) / 3.0;
}
-float get_rgb_height (vec2 uv)
+float get_rgb_height(vec2 uv)
{
- return intensity(texture2D(baseTexture,uv).rgb);
+ if (texSeamless) {
+ return intensity(texture2D(baseTexture, uv).rgb);
+ } else {
+ return intensity(texture2D(baseTexture, clamp(uv, 0.0, 0.999)).rgb);
+ }
}
vec4 get_normal_map(vec2 uv)
@@ -50,7 +104,8 @@ float find_intersection(vec2 dp, vec2 ds)
return depth;
}
-float find_intersectionRGB(vec2 dp, vec2 ds) {
+float find_intersectionRGB(vec2 dp, vec2 ds)
+{
const float depth_step = 1.0 / 24.0;
float depth = 1.0;
for (int i = 0 ; i < 24 ; i++) {
@@ -62,24 +117,19 @@ float find_intersectionRGB(vec2 dp, vec2 ds) {
return depth;
}
-void main (void)
+void main(void)
{
vec3 color;
vec4 bump;
vec2 uv = gl_TexCoord[0].st;
bool use_normalmap = false;
-
-#if USE_NORMALMAPS == 1
- if (texture2D(useNormalmap,vec2(1.0, 1.0)).r > 0.0) {
- normalTexturePresent = true;
- }
-#endif
+ get_texture_flags();
#ifdef ENABLE_PARALLAX_OCCLUSION
vec2 eyeRay = vec2 (tsEyeVec.x, -tsEyeVec.y);
const float scale = PARALLAX_OCCLUSION_SCALE / PARALLAX_OCCLUSION_ITERATIONS;
const float bias = PARALLAX_OCCLUSION_BIAS / PARALLAX_OCCLUSION_ITERATIONS;
-
+
#if PARALLAX_OCCLUSION_MODE == 0
// Parallax occlusion with slope information
if (normalTexturePresent && area_enable_parallax > 0.0) {
@@ -89,17 +139,23 @@ void main (void)
uv += h * normal.z * eyeRay;
}
#endif
+
#if PARALLAX_OCCLUSION_MODE == 1
// Relief mapping
if (normalTexturePresent && area_enable_parallax > 0.0) {
vec2 ds = eyeRay * PARALLAX_OCCLUSION_SCALE;
+ // offset the texture by maximum possible displacement,
+ // this will help align seamless and non seamless textures
+ uv -= ds;
float dist = find_intersection(uv, ds);
- uv += dist * ds;
+ uv = validate_displacement(uv, ds, dist);
+
#endif
} else if (GENERATE_NORMALMAPS == 1 && area_enable_parallax > 0.0) {
vec2 ds = eyeRay * PARALLAX_OCCLUSION_SCALE;
+ uv -= ds;
float dist = find_intersectionRGB(uv, ds);
- uv += dist * ds;
+ uv = validate_displacement(uv, ds, dist);
}
#endif
@@ -107,10 +163,10 @@ void main (void)
if (normalTexturePresent) {
bump = get_normal_map(uv);
use_normalmap = true;
- }
+ }
#endif
- if (GENERATE_NORMALMAPS == 1 && use_normalmap == false) {
+ if (GENERATE_NORMALMAPS == 1 && normalTexturePresent == false) {
float tl = get_rgb_height(vec2(uv.x - SAMPLE_STEP, uv.y + SAMPLE_STEP));
float t = get_rgb_height(vec2(uv.x - SAMPLE_STEP, uv.y - SAMPLE_STEP));
float tr = get_rgb_height(vec2(uv.x + SAMPLE_STEP, uv.y + SAMPLE_STEP));
diff --git a/client/shaders/nodes_shader/opengl_vertex.glsl b/client/shaders/nodes_shader/opengl_vertex.glsl
index 9f8210d12..acdaa47d1 100644
--- a/client/shaders/nodes_shader/opengl_vertex.glsl
+++ b/client/shaders/nodes_shader/opengl_vertex.glsl
@@ -94,7 +94,7 @@ void main(void)
// Don't generate heightmaps when too far from the eye
float dist = distance (vec3(0.0, 0.0 ,0.0), vPosition);
- if (dist > 120.0) {
+ if (dist > 300.0) {
area_enable_parallax = 0.0;
}
diff --git a/client/shaders/water_surface_shader/opengl_fragment.glsl b/client/shaders/water_surface_shader/opengl_fragment.glsl
index 386f77486..75751e243 100644
--- a/client/shaders/water_surface_shader/opengl_fragment.glsl
+++ b/client/shaders/water_surface_shader/opengl_fragment.glsl
@@ -1,6 +1,6 @@
uniform sampler2D baseTexture;
uniform sampler2D normalTexture;
-uniform sampler2D useNormalmap;
+uniform sampler2D textureFlags;
uniform vec4 skyBgColor;
uniform float fogDistance;
@@ -15,37 +15,55 @@ varying vec3 lightVec;
varying vec3 tsLightVec;
bool normalTexturePresent = false;
+bool texTileableHorizontal = false;
+bool texTileableVertical = false;
+bool texSeamless = false;
const float e = 2.718281828459;
const float BS = 10.0;
-
-float intensity (vec3 color){
+
+void get_texture_flags()
+{
+ vec4 flags = texture2D(textureFlags, vec2(0.0, 0.0));
+ if (flags.r > 0.5) {
+ normalTexturePresent = true;
+ }
+ if (flags.g > 0.5) {
+ texTileableHorizontal = true;
+ }
+ if (flags.b > 0.5) {
+ texTileableVertical = true;
+ }
+ if (texTileableHorizontal && texTileableVertical) {
+ texSeamless = true;
+ }
+}
+
+float intensity(vec3 color)
+{
return (color.r + color.g + color.b) / 3.0;
}
-float get_rgb_height (vec2 uv){
+float get_rgb_height(vec2 uv)
+{
return intensity(texture2D(baseTexture,uv).rgb);
}
-vec4 get_normal_map(vec2 uv){
+vec4 get_normal_map(vec2 uv)
+{
vec4 bump = texture2D(normalTexture, uv).rgba;
bump.xyz = normalize(bump.xyz * 2.0 -1.0);
bump.y = -bump.y;
return bump;
}
-void main (void)
+void main(void)
{
vec3 color;
vec4 bump;
vec2 uv = gl_TexCoord[0].st;
bool use_normalmap = false;
-
-#ifdef USE_NORMALMAPS
- if (texture2D(useNormalmap,vec2(1.0,1.0)).r > 0.0) {
- normalTexturePresent = true;
- }
-#endif
+ get_texture_flags();
#ifdef ENABLE_PARALLAX_OCCLUSION
if (normalTexturePresent) {
diff --git a/doc/lua_api.txt b/doc/lua_api.txt
index 49292d2b4..34d22cdb8 100644
--- a/doc/lua_api.txt
+++ b/doc/lua_api.txt
@@ -3058,8 +3058,13 @@ Definition tables
### Tile definition
* `"image.png"`
* `{name="image.png", animation={Tile Animation definition}}`
-* `{name="image.png", backface_culling=bool}`
- * backface culling only supported in special tiles
+* `{name="image.png", backface_culling=bool, tileable_vertical=bool,
+ tileable_horizontal=bool}`
+ * backface culling only supported in special tiles.
+ * tileable flags are info for shaders, how they should treat texture
+ when displacement mapping is used
+ Directions are from the point of view of the tile texture,
+ not the node it's on
* deprecated, yet still supported field names:
* `image` (name)
diff --git a/games/minimal/mods/default/init.lua b/games/minimal/mods/default/init.lua
index dd3d7bbf6..bff7860e3 100644
--- a/games/minimal/mods/default/init.lua
+++ b/games/minimal/mods/default/init.lua
@@ -722,7 +722,9 @@ minetest.register_node("default:stone_with_iron", {
minetest.register_node("default:dirt_with_grass", {
description = "Dirt with grass",
- tiles ={"default_grass.png", "default_dirt.png", "default_dirt.png^default_grass_side.png"},
+ tiles ={"default_grass.png", "default_dirt.png",
+ {name = "default_dirt.png^default_grass_side.png",
+ tileable_vertical = false}},
groups = {crumbly=3, soil=1},
drop = 'default:dirt',
sounds = default.node_sound_dirt_defaults({
@@ -732,7 +734,9 @@ minetest.register_node("default:dirt_with_grass", {
minetest.register_node("default:dirt_with_grass_footsteps", {
description = "Dirt with grass and footsteps",
- tiles ={"default_grass_footsteps.png", "default_dirt.png", "default_dirt.png^default_grass_side.png"},
+ tiles ={"default_grass_footsteps.png", "default_dirt.png",
+ {name = "default_dirt.png^default_grass_side.png",
+ tileable_vertical = false}},
groups = {crumbly=3, soil=1},
drop = 'default:dirt',
sounds = default.node_sound_dirt_defaults({
diff --git a/src/client/tile.cpp b/src/client/tile.cpp
index cf8061982..5ad564b65 100644
--- a/src/client/tile.cpp
+++ b/src/client/tile.cpp
@@ -35,6 +35,8 @@ with this program; if not, write to the Free Software Foundation, Inc.,
#include "util/string.h" // for parseColorString()
#include "imagefilters.h"
#include "guiscalingfilter.h"
+#include "nodedef.h"
+
#ifdef __ANDROID__
#include <GLES/gl.h>
@@ -330,7 +332,7 @@ public:
*/
video::ITexture* getTexture(u32 id);
- video::ITexture* getTexture(const std::string &name, u32 *id);
+ video::ITexture* getTexture(const std::string &name, u32 *id = NULL);
/*
Get a texture specifically intended for mesh
@@ -383,6 +385,7 @@ public:
video::ITexture* getNormalTexture(const std::string &name);
video::SColor getTextureAverageColor(const std::string &name);
+ video::ITexture *getShaderFlagsTexture(TileDef *tiledef, TileSpec *tile);
private:
@@ -1992,9 +1995,8 @@ void imageTransform(u32 transform, video::IImage *src, video::IImage *dst)
video::ITexture* TextureSource::getNormalTexture(const std::string &name)
{
- u32 id;
if (isKnownSourceImage("override_normal.png"))
- return getTexture("override_normal.png", &id);
+ return getTexture("override_normal.png");
std::string fname_base = name;
std::string normal_ext = "_normal.png";
size_t pos = fname_base.find(".");
@@ -2006,7 +2008,7 @@ video::ITexture* TextureSource::getNormalTexture(const std::string &name)
fname_base.replace(i, 4, normal_ext);
i += normal_ext.length();
}
- return getTexture(fname_base, &id);
+ return getTexture(fname_base);
}
return NULL;
}
@@ -2015,8 +2017,7 @@ video::SColor TextureSource::getTextureAverageColor(const std::string &name)
{
video::IVideoDriver *driver = m_device->getVideoDriver();
video::SColor c(0, 0, 0, 0);
- u32 id;
- video::ITexture *texture = getTexture(name, &id);
+ video::ITexture *texture = getTexture(name);
video::IImage *image = driver->createImage(texture,
core::position2d<s32>(0, 0),
texture->getOriginalSize());
@@ -2048,3 +2049,31 @@ video::SColor TextureSource::getTextureAverageColor(const std::string &name)
c.setAlpha(255);
return c;
}
+
+video::ITexture *TextureSource::getShaderFlagsTexture(TileDef *tiledef, TileSpec *tile)
+{
+ std::string tname = "__shaderFlagsTexture";
+
+ bool normalmap_present = tile->normal_texture ? true : false;
+ tname += normalmap_present ? "1" : "0";
+ tname += tiledef->tileable_horizontal ? "1" : "0";
+ tname += tiledef->tileable_vertical ? "1" : "0";
+
+ if (isKnownSourceImage(tname)) {
+ return getTexture(tname);
+ } else {
+ video::IVideoDriver *driver = m_device->getVideoDriver();
+ video::IImage *flags_image = driver->createImage(
+ video::ECF_A8R8G8B8, core::dimension2d<u32>(1, 1));
+ sanity_check(flags_image != NULL);
+ video::SColor c(
+ 255,
+ normalmap_present ? 255 : 0,
+ tiledef->tileable_horizontal ? 255 : 0,
+ tiledef->tileable_vertical ? 255 : 0);
+ flags_image->setPixel(0, 0, c);
+ insertSourceImage(tname, flags_image);
+ flags_image->drop();
+ return getTexture(tname);
+ }
+}
diff --git a/src/client/tile.h b/src/client/tile.h
index 674da66f2..13f1a8b34 100644
--- a/src/client/tile.h
+++ b/src/client/tile.h
@@ -31,6 +31,8 @@ with this program; if not, write to the Free Software Foundation, Inc.,
#include "util/numeric.h"
class IGameDef;
+struct TileSpec;
+struct TileDef;
/*
tile.{h,cpp}: Texture handling stuff.
@@ -111,6 +113,7 @@ public:
const TextureFromMeshParams &params)=0;
virtual video::ITexture* getNormalTexture(const std::string &name)=0;
virtual video::SColor getTextureAverageColor(const std::string &name)=0;
+ virtual video::ITexture *getShaderFlagsTexture(TileDef *tiledef, TileSpec *tile)=0;
};
class IWritableTextureSource : public ITextureSource
@@ -133,6 +136,7 @@ public:
virtual void rebuildImagesAndTextures()=0;
virtual video::ITexture* getNormalTexture(const std::string &name)=0;
virtual video::SColor getTextureAverageColor(const std::string &name)=0;
+ virtual video::ITexture *getShaderFlagsTexture(TileDef *tiledef, TileSpec *tile)=0;
};
IWritableTextureSource* createTextureSource(IrrlichtDevice *device);
@@ -172,12 +176,14 @@ struct FrameSpec
FrameSpec():
texture_id(0),
texture(NULL),
- normal_texture(NULL)
+ normal_texture(NULL),
+ flags_texture(NULL)
{
}
u32 texture_id;
video::ITexture *texture;
video::ITexture *normal_texture;
+ video::ITexture *flags_texture;
};
struct TileSpec
@@ -186,6 +192,7 @@ struct TileSpec
texture_id(0),
texture(NULL),
normal_texture(NULL),
+ flags_texture(NULL),
alpha(255),
material_type(TILE_MATERIAL_BASIC),
material_flags(
@@ -252,6 +259,7 @@ struct TileSpec
u32 texture_id;
video::ITexture *texture;
video::ITexture *normal_texture;
+ video::ITexture *flags_texture;
// Vertex alpha (when MATERIAL_ALPHA_VERTEX is used)
u8 alpha;
@@ -266,5 +274,4 @@ struct TileSpec
u8 rotation;
};
-
#endif
diff --git a/src/game.cpp b/src/game.cpp
index d5819f78a..e3d6b0bc6 100644
--- a/src/game.cpp
+++ b/src/game.cpp
@@ -878,11 +878,11 @@ public:
#if (IRRLICHT_VERSION_MAJOR == 1 && IRRLICHT_VERSION_MINOR < 8)
services->setPixelShaderConstant("baseTexture" , (irr::f32 *)&layer0, 1);
services->setPixelShaderConstant("normalTexture" , (irr::f32 *)&layer1, 1);
- services->setPixelShaderConstant("useNormalmap" , (irr::f32 *)&layer2, 1);
+ services->setPixelShaderConstant("textureFlags" , (irr::f32 *)&layer2, 1);
#else
services->setPixelShaderConstant("baseTexture" , (irr::s32 *)&layer0, 1);
services->setPixelShaderConstant("normalTexture" , (irr::s32 *)&layer1, 1);
- services->setPixelShaderConstant("useNormalmap" , (irr::s32 *)&layer2, 1);
+ services->setPixelShaderConstant("textureFlags" , (irr::s32 *)&layer2, 1);
#endif
}
};
@@ -4352,13 +4352,9 @@ void the_game(bool *kill,
}
} catch (SerializationError &e) {
- error_message = strgettext("A serialization error occurred:")
- + "\n" + e.what();
- if (!simple_singleplayer_mode) {
- error_message += "\n\n"
- + strgettext("The server is probably running a different version of")
- + " " PROJECT_NAME_C ".";
- }
+ error_message = std::string("A serialization error occurred:\n")
+ + e.what() + "\n\nThe server is probably "
+ " running a different version of " PROJECT_NAME_C ".";
errorstream << error_message << std::endl;
} catch (ServerError &e) {
error_message = e.what();
diff --git a/src/mapblock_mesh.cpp b/src/mapblock_mesh.cpp
index 145ab40c2..32f6e659a 100644
--- a/src/mapblock_mesh.cpp
+++ b/src/mapblock_mesh.cpp
@@ -1213,10 +1213,8 @@ MapBlockMesh::MapBlockMesh(MeshMakeData *data, v3s16 camera_offset):
p.tile.applyMaterialOptionsWithShaders(material);
if (p.tile.normal_texture) {
material.setTexture(1, p.tile.normal_texture);
- material.setTexture(2, m_tsrc->getTextureForMesh("enable_img.png"));
- } else {
- material.setTexture(2, m_tsrc->getTextureForMesh("disable_img.png"));
}
+ material.setTexture(2, p.tile.flags_texture);
} else {
p.tile.applyMaterialOptions(material);
}
@@ -1349,10 +1347,8 @@ bool MapBlockMesh::animate(bool faraway, float time, int crack, u32 daynight_rat
if (m_enable_shaders) {
if (animation_frame.normal_texture) {
buf->getMaterial().setTexture(1, animation_frame.normal_texture);
- buf->getMaterial().setTexture(2, m_tsrc->getTextureForMesh("enable_img.png"));
- } else {
- buf->getMaterial().setTexture(2, m_tsrc->getTextureForMesh("disable_img.png"));
}
+ buf->getMaterial().setTexture(2, animation_frame.flags_texture);
}
}
diff --git a/src/network/networkprotocol.h b/src/network/networkprotocol.h
index 852f2ee03..e4b566740 100644
--- a/src/network/networkprotocol.h
+++ b/src/network/networkprotocol.h
@@ -130,6 +130,8 @@ with this program; if not, write to the Free Software Foundation, Inc.,
presentation
Add TOCLIENT_AUTH_ACCEPT to accept connection from client
Rename GENERIC_CMD_SET_ATTACHMENT to GENERIC_CMD_ATTACH_TO
+ PROTOCOL_VERSION 26:
+ Add TileDef tileable_horizontal, tileable_vertical flags
*/
#define LATEST_PROTOCOL_VERSION 25
diff --git a/src/nodedef.cpp b/src/nodedef.cpp
index ccafd4598..bb4f102da 100644
--- a/src/nodedef.cpp
+++ b/src/nodedef.cpp
@@ -120,7 +120,9 @@ void NodeBox::deSerialize(std::istream &is)
void TileDef::serialize(std::ostream &os, u16 protocol_version) const
{
- if(protocol_version >= 17)
+ if (protocol_version >= 26)
+ writeU8(os, 2);
+ else if (protocol_version >= 17)
writeU8(os, 1);
else
writeU8(os, 0);
@@ -129,8 +131,12 @@ void TileDef::serialize(std::ostream &os, u16 protocol_version) const
writeU16(os, animation.aspect_w);
writeU16(os, animation.aspect_h);
writeF1000(os, animation.length);
- if(protocol_version >= 17)
+ if (protocol_version >= 17)
writeU8(os, backface_culling);
+ if (protocol_version >= 26) {
+ writeU8(os, tileable_horizontal);
+ writeU8(os, tileable_vertical);
+ }
}
void TileDef::deSerialize(std::istream &is)
@@ -141,10 +147,15 @@ void TileDef::deSerialize(std::istream &is)
animation.aspect_w = readU16(is);
animation.aspect_h = readU16(is);
animation.length = readF1000(is);
- if(version >= 1)
+ if (version >= 1)
backface_culling = readU8(is);
+ if (version >= 2) {
+ tileable_horizontal = readU8(is);
+ tileable_vertical = readU8(is);
+ }
}
+
/*
SimpleSoundSpec serialization
*/
@@ -183,6 +194,7 @@ void ContentFeatures::reset()
solidness = 2;
visual_solidness = 0;
backface_culling = true;
+
#endif
has_on_construct = false;
has_on_destruct = false;
@@ -996,9 +1008,11 @@ void CNodeDefManager::fillTileAttribs(ITextureSource *tsrc, TileSpec *tile,
tile->alpha = alpha;
tile->material_type = material_type;
- // Normal texture
- if (use_normal_texture)
+ // Normal texture and shader flags texture
+ if (use_normal_texture) {
tile->normal_texture = tsrc->getNormalTexture(tiledef->name);
+ }
+ tile->flags_texture = tsrc->getShaderFlagsTexture(tiledef, tile);
// Material flags
tile->material_flags = 0;
@@ -1038,6 +1052,7 @@ void CNodeDefManager::fillTileAttribs(ITextureSource *tsrc, TileSpec *tile,
frame.texture = tsrc->getTextureForMesh(os.str(), &frame.texture_id);
if (tile->normal_texture)
frame.normal_texture = tsrc->getNormalTexture(os.str());
+ frame.flags_texture = tile->flags_texture;
tile->frames[i] = frame;
}
}
diff --git a/src/nodedef.h b/src/nodedef.h
index bbce6ba3e..a4a7b6e41 100644
--- a/src/nodedef.h
+++ b/src/nodedef.h
@@ -113,6 +113,8 @@ struct TileDef
{
std::string name;
bool backface_culling; // Takes effect only in special cases
+ bool tileable_horizontal;
+ bool tileable_vertical;
struct{
enum TileAnimationType type;
int aspect_w; // width for aspect ratio
@@ -124,6 +126,8 @@ struct TileDef
{
name = "";
backface_culling = true;
+ tileable_horizontal = true;
+ tileable_vertical = true;
animation.type = TAT_NONE;
animation.aspect_w = 1;
animation.aspect_h = 1;
diff --git a/src/script/common/c_content.cpp b/src/script/common/c_content.cpp
index 4db92190b..42c6889d8 100644
--- a/src/script/common/c_content.cpp
+++ b/src/script/common/c_content.cpp
@@ -277,20 +277,24 @@ TileDef read_tiledef(lua_State *L, int index)
getstringfield(L, index, "name", tiledef.name);
getstringfield(L, index, "image", tiledef.name); // MaterialSpec compat.
tiledef.backface_culling = getboolfield_default(
- L, index, "backface_culling", true);
+ L, index, "backface_culling", true);
+ tiledef.tileable_horizontal = getboolfield_default(
+ L, index, "tileable_horizontal", true);
+ tiledef.tileable_vertical = getboolfield_default(
+ L, index, "tileable_vertical", true);
// animation = {}
lua_getfield(L, index, "animation");
if(lua_istable(L, -1)){
// {type="vertical_frames", aspect_w=16, aspect_h=16, length=2.0}
tiledef.animation.type = (TileAnimationType)
- getenumfield(L, -1, "type", es_TileAnimationType,
- TAT_NONE);
+ getenumfield(L, -1, "type", es_TileAnimationType,
+ TAT_NONE);
tiledef.animation.aspect_w =
- getintfield_default(L, -1, "aspect_w", 16);
+ getintfield_default(L, -1, "aspect_w", 16);
tiledef.animation.aspect_h =
- getintfield_default(L, -1, "aspect_h", 16);
+ getintfield_default(L, -1, "aspect_h", 16);
tiledef.animation.length =
- getfloatfield_default(L, -1, "length", 1.0);
+ getfloatfield_default(L, -1, "length", 1.0);
}
lua_pop(L, 1);
}
diff --git a/textures/base/pack/disable_img.png b/textures/base/pack/disable_img.png
deleted file mode 100644
index 4d3a1b45d..000000000
--- a/textures/base/pack/disable_img.png
+++ /dev/null
Binary files differ
diff --git a/textures/base/pack/enable_img.png b/textures/base/pack/enable_img.png
deleted file mode 100644
index e07f4e9dd..000000000
--- a/textures/base/pack/enable_img.png
+++ /dev/null
Binary files differ