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-rw-r--r--src/client/gameui.cpp2
-rw-r--r--src/client/gameui.h4
-rw-r--r--src/unittest/test_gameui.cpp9
3 files changed, 11 insertions, 4 deletions
diff --git a/src/client/gameui.cpp b/src/client/gameui.cpp
index 7e0a7ef67..0a0fc2bcf 100644
--- a/src/client/gameui.cpp
+++ b/src/client/gameui.cpp
@@ -189,8 +189,6 @@ void GameUI::update(const RunStats &stats, Client *client, MapDrawControl *draw_
void GameUI::initFlags()
{
m_flags = GameUI::Flags();
- m_flags.show_chat = true;
- m_flags.show_hud = true;
m_flags.show_debug = g_settings->getBool("show_debug");
}
diff --git a/src/client/gameui.h b/src/client/gameui.h
index 04946084e..b6b54562a 100644
--- a/src/client/gameui.h
+++ b/src/client/gameui.h
@@ -54,9 +54,9 @@ public:
{
bool show_chat = true;
bool show_hud = true;
- bool show_minimap = true;
+ bool show_minimap = false;
bool show_debug = true;
- bool show_profiler_graph = true;
+ bool show_profiler_graph = false;
};
void init();
diff --git a/src/unittest/test_gameui.cpp b/src/unittest/test_gameui.cpp
index 9bc9d8cf5..d7fb622be 100644
--- a/src/unittest/test_gameui.cpp
+++ b/src/unittest/test_gameui.cpp
@@ -48,9 +48,18 @@ void TestGameUI::runTests(IGameDef *gamedef)
void TestGameUI::testInit()
{
GameUI gui{};
+ // Ensure flags on GameUI init
+ UASSERT(gui.getFlags().show_chat)
+ UASSERT(gui.getFlags().show_hud)
+ UASSERT(!gui.getFlags().show_minimap)
+ UASSERT(!gui.getFlags().show_profiler_graph)
+
+ // And after the initFlags init stage
gui.initFlags();
UASSERT(gui.getFlags().show_chat)
UASSERT(gui.getFlags().show_hud)
+ UASSERT(!gui.getFlags().show_minimap)
+ UASSERT(!gui.getFlags().show_profiler_graph)
// @TODO verify if we can create non UI nulldevice to test this function
// gui.init();