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-rw-r--r--src/client/sky.cpp33
-rw-r--r--src/skyparams.h4
2 files changed, 6 insertions, 31 deletions
diff --git a/src/client/sky.cpp b/src/client/sky.cpp
index ce33b96ae..d21b56fcc 100644
--- a/src/client/sky.cpp
+++ b/src/client/sky.cpp
@@ -252,35 +252,10 @@ void Sky::render()
if (m_visible) {
driver->setMaterial(m_materials[1]);
for (u32 j = 0; j < 4; j++) {
- video::SColor c = cloudyfogcolor.getInterpolated(m_skycolor, 0.45);
- vertices[0] = video::S3DVertex(-1, 0.08, -1, 0, 0, 1, c, t, t);
- vertices[1] = video::S3DVertex( 1, 0.08, -1, 0, 0, 1, c, o, t);
- vertices[2] = video::S3DVertex( 1, 0.12, -1, 0, 0, 1, c, o, o);
- vertices[3] = video::S3DVertex(-1, 0.12, -1, 0, 0, 1, c, t, o);
- for (video::S3DVertex &vertex : vertices) {
- if (j == 0)
- // Don't switch
- {}
- else if (j == 1)
- // Switch from -Z (south) to +X (east)
- vertex.Pos.rotateXZBy(90);
- else if (j == 2)
- // Switch from -Z (south) to -X (west)
- vertex.Pos.rotateXZBy(-90);
- else
- // Switch from -Z (south) to +Z (north)
- vertex.Pos.rotateXZBy(-180);
- }
- driver->drawIndexedTriangleFan(&vertices[0], 4, indices, 2);
- }
-
- // Draw far cloudy fog thing at and below all horizons
- for (u32 j = 0; j < 4; j++) {
- video::SColor c = cloudyfogcolor;
- vertices[0] = video::S3DVertex(-1, -1.0, -1, 0, 0, 1, c, t, t);
- vertices[1] = video::S3DVertex( 1, -1.0, -1, 0, 0, 1, c, o, t);
- vertices[2] = video::S3DVertex( 1, 0.08, -1, 0, 0, 1, c, o, o);
- vertices[3] = video::S3DVertex(-1, 0.08, -1, 0, 0, 1, c, t, o);
+ vertices[0] = video::S3DVertex(-1, -0.02, -1, 0, 0, 1, m_bgcolor, t, t);
+ vertices[1] = video::S3DVertex( 1, -0.02, -1, 0, 0, 1, m_bgcolor, o, t);
+ vertices[2] = video::S3DVertex( 1, 0.45, -1, 0, 0, 1, m_skycolor, o, o);
+ vertices[3] = video::S3DVertex(-1, 0.45, -1, 0, 0, 1, m_skycolor, t, o);
for (video::S3DVertex &vertex : vertices) {
if (j == 0)
// Don't switch
diff --git a/src/skyparams.h b/src/skyparams.h
index c362ef8f3..1de494d69 100644
--- a/src/skyparams.h
+++ b/src/skyparams.h
@@ -76,12 +76,12 @@ public:
{
SkyColor sky;
// Horizon colors
- sky.day_horizon = video::SColor(255, 155, 193, 240);
+ sky.day_horizon = video::SColor(255, 144, 211, 246);
sky.indoors = video::SColor(255, 100, 100, 100);
sky.dawn_horizon = video::SColor(255, 186, 193, 240);
sky.night_horizon = video::SColor(255, 64, 144, 255);
// Sky colors
- sky.day_sky = video::SColor(255, 140, 186, 250);
+ sky.day_sky = video::SColor(255, 97, 181, 245);
sky.dawn_sky = video::SColor(255, 180, 186, 250);
sky.night_sky = video::SColor(255, 0, 107, 255);
return sky;