diff options
-rw-r--r-- | src/mapgen.cpp | 52 | ||||
-rw-r--r-- | src/mapgen.h | 10 | ||||
-rw-r--r-- | src/mapgen_indev.cpp | 88 | ||||
-rw-r--r-- | src/mapgen_indev.h | 59 | ||||
-rw-r--r-- | src/mapgen_singlenode.h | 4 | ||||
-rw-r--r-- | src/mapgen_v6.cpp | 24 | ||||
-rw-r--r-- | src/mapgen_v6.h | 47 | ||||
-rw-r--r-- | src/mapgen_v7.cpp | 12 | ||||
-rw-r--r-- | src/mapgen_v7.h | 26 | ||||
-rw-r--r-- | src/noise.h | 6 | ||||
-rw-r--r-- | src/settings.h | 37 |
11 files changed, 185 insertions, 180 deletions
diff --git a/src/mapgen.cpp b/src/mapgen.cpp index 0646a8826..835c14be1 100644 --- a/src/mapgen.cpp +++ b/src/mapgen.cpp @@ -71,6 +71,12 @@ Ore *createOre(OreType type) { } +Ore::~Ore() { + delete np; + delete noise; +} + + void Ore::resolveNodeNames(INodeDefManager *ndef) { if (ore == CONTENT_IGNORE) { ore = ndef->getId(ore_name); @@ -347,23 +353,18 @@ bool MapgenV6Params::readParams(Settings *settings) { freq_desert = settings->getFloat("mgv6_freq_desert"); freq_beach = settings->getFloat("mgv6_freq_beach"); - np_terrain_base = settings->getNoiseParams("mgv6_np_terrain_base"); - np_terrain_higher = settings->getNoiseParams("mgv6_np_terrain_higher"); - np_steepness = settings->getNoiseParams("mgv6_np_steepness"); - np_height_select = settings->getNoiseParams("mgv6_np_height_select"); - np_mud = settings->getNoiseParams("mgv6_np_mud"); - np_beach = settings->getNoiseParams("mgv6_np_beach"); - np_biome = settings->getNoiseParams("mgv6_np_biome"); - np_cave = settings->getNoiseParams("mgv6_np_cave"); - np_humidity = settings->getNoiseParams("mgv6_np_humidity"); - np_trees = settings->getNoiseParams("mgv6_np_trees"); - np_apple_trees = settings->getNoiseParams("mgv6_np_apple_trees"); - - bool success = - np_terrain_base && np_terrain_higher && np_steepness && - np_height_select && np_trees && np_mud && - np_beach && np_biome && np_cave && - np_humidity && np_apple_trees; + bool success = + settings->getNoiseParams("mgv6_np_terrain_base", np_terrain_base) && + settings->getNoiseParams("mgv6_np_terrain_higher", np_terrain_higher) && + settings->getNoiseParams("mgv6_np_steepness", np_steepness) && + settings->getNoiseParams("mgv6_np_height_select", np_height_select) && + settings->getNoiseParams("mgv6_np_mud", np_mud) && + settings->getNoiseParams("mgv6_np_beach", np_beach) && + settings->getNoiseParams("mgv6_np_biome", np_biome) && + settings->getNoiseParams("mgv6_np_cave", np_cave) && + settings->getNoiseParams("mgv6_np_humidity", np_humidity) && + settings->getNoiseParams("mgv6_np_trees", np_trees) && + settings->getNoiseParams("mgv6_np_apple_trees", np_apple_trees); return success; } @@ -387,16 +388,13 @@ void MapgenV6Params::writeParams(Settings *settings) { bool MapgenV7Params::readParams(Settings *settings) { - np_terrain_base = settings->getNoiseParams("mgv7_np_terrain_base"); - np_terrain_alt = settings->getNoiseParams("mgv7_np_terrain_alt"); - np_terrain_mod = settings->getNoiseParams("mgv7_np_terrain_mod"); - np_terrain_persist = settings->getNoiseParams("mgv7_np_terrain_persist"); - np_height_select = settings->getNoiseParams("mgv7_np_height_select"); - np_ridge = settings->getNoiseParams("mgv7_np_ridge"); - - bool success = - np_terrain_base && np_terrain_alt && np_terrain_mod && - np_terrain_persist && np_height_select && np_ridge; + bool success = + settings->getNoiseParams("mgv7_np_terrain_base", np_terrain_base) && + settings->getNoiseParams("mgv7_np_terrain_alt", np_terrain_alt) && + settings->getNoiseParams("mgv7_np_terrain_mod", np_terrain_mod) && + settings->getNoiseParams("mgv7_np_terrain_persist", np_terrain_persist) && + settings->getNoiseParams("mgv7_np_height_select", np_height_select) && + settings->getNoiseParams("mgv7_np_ridge", np_ridge); return success; } diff --git a/src/mapgen.h b/src/mapgen.h index 17136a137..5d1e3bdf0 100644 --- a/src/mapgen.h +++ b/src/mapgen.h @@ -74,7 +74,8 @@ struct MapgenParams { } virtual bool readParams(Settings *settings) = 0; - virtual void writeParams(Settings *settings) {}; + virtual void writeParams(Settings *settings) = 0; + virtual ~MapgenParams() {} }; class Mapgen { @@ -86,6 +87,8 @@ public: ManualMapVoxelManipulator *vm; INodeDefManager *ndef; + virtual ~Mapgen() {} + void updateLiquid(UniqueQueue<v3s16> *trans_liquid, v3s16 nmin, v3s16 nmax); void setLighting(v3s16 nmin, v3s16 nmax, u8 light); void lightSpread(VoxelArea &a, v3s16 p, u8 light); @@ -105,6 +108,7 @@ struct MapgenFactory { virtual Mapgen *createMapgen(int mgid, MapgenParams *params, EmergeManager *emerge) = 0; virtual MapgenParams *createMapgenParams() = 0; + virtual ~MapgenFactory() {} }; enum OreType { @@ -140,6 +144,8 @@ public: noise = NULL; } + virtual ~Ore(); + void resolveNodeNames(INodeDefManager *ndef); void placeOre(Mapgen *mg, u32 blockseed, v3s16 nmin, v3s16 nmax); virtual void generate(ManualMapVoxelManipulator *vm, int seed, @@ -147,11 +153,13 @@ public: }; class OreScatter : public Ore { + ~OreScatter() {} virtual void generate(ManualMapVoxelManipulator *vm, int seed, u32 blockseed, v3s16 nmin, v3s16 nmax); }; class OreSheet : public Ore { + ~OreSheet() {} virtual void generate(ManualMapVoxelManipulator *vm, int seed, u32 blockseed, v3s16 nmin, v3s16 nmax); }; diff --git a/src/mapgen_indev.cpp b/src/mapgen_indev.cpp index 2eeaf13eb..430359be2 100644 --- a/src/mapgen_indev.cpp +++ b/src/mapgen_indev.cpp @@ -84,17 +84,14 @@ void NoiseIndev::transformNoiseMapFarScale(float xx, float yy, float zz) { MapgenIndev::MapgenIndev(int mapgenid, MapgenIndevParams *params, EmergeManager *emerge) : MapgenV6(mapgenid, params, emerge) { - noiseindev_terrain_base = new NoiseIndev(params->npindev_terrain_base, seed, csize.X, csize.Z); - noiseindev_terrain_higher = new NoiseIndev(params->npindev_terrain_higher, seed, csize.X, csize.Z); - noiseindev_steepness = new NoiseIndev(params->npindev_steepness, seed, csize.X, csize.Z); -// noise_height_select = new Noise(params->np_height_select, seed, csize.X, csize.Y); -// noise_trees = new Noise(params->np_trees, seed, csize.X, csize.Y); - noiseindev_mud = new NoiseIndev(params->npindev_mud, seed, csize.X, csize.Z); -// noise_beach = new Noise(params->np_beach, seed, csize.X, csize.Y); - noiseindev_float_islands1 = new NoiseIndev(params->npindev_float_islands1, seed, csize.X, csize.Y, csize.Z); - noiseindev_float_islands2 = new NoiseIndev(params->npindev_float_islands2, seed, csize.X, csize.Y, csize.Z); - noiseindev_float_islands3 = new NoiseIndev(params->npindev_float_islands3, seed, csize.X, csize.Z); - noiseindev_biome = new NoiseIndev(params->npindev_biome, seed, csize.X, csize.Z); + noiseindev_terrain_base = new NoiseIndev(¶ms->npindev_terrain_base, seed, csize.X, csize.Z); + noiseindev_terrain_higher = new NoiseIndev(¶ms->npindev_terrain_higher, seed, csize.X, csize.Z); + noiseindev_steepness = new NoiseIndev(¶ms->npindev_steepness, seed, csize.X, csize.Z); + noiseindev_mud = new NoiseIndev(¶ms->npindev_mud, seed, csize.X, csize.Z); + noiseindev_float_islands1 = new NoiseIndev(¶ms->npindev_float_islands1, seed, csize.X, csize.Y, csize.Z); + noiseindev_float_islands2 = new NoiseIndev(¶ms->npindev_float_islands2, seed, csize.X, csize.Y, csize.Z); + noiseindev_float_islands3 = new NoiseIndev(¶ms->npindev_float_islands3, seed, csize.X, csize.Z); + noiseindev_biome = new NoiseIndev(¶ms->npindev_biome, seed, csize.X, csize.Z); } MapgenIndev::~MapgenIndev() { @@ -170,46 +167,41 @@ void MapgenIndev::calculateNoise() { } bool MapgenIndevParams::readParams(Settings *settings) { - freq_desert = settings->getFloat("mgv6_freq_desert"); - freq_beach = settings->getFloat("mgv6_freq_beach"); - - npindev_terrain_base = settings->getNoiseIndevParams("mgindev_np_terrain_base"); - npindev_terrain_higher = settings->getNoiseIndevParams("mgindev_np_terrain_higher"); - npindev_steepness = settings->getNoiseIndevParams("mgindev_np_steepness"); - np_height_select = settings->getNoiseParams("mgv6_np_height_select"); - np_trees = settings->getNoiseParams("mgv6_np_trees"); - npindev_mud = settings->getNoiseIndevParams("mgindev_np_mud"); - np_beach = settings->getNoiseParams("mgv6_np_beach"); - npindev_biome = settings->getNoiseIndevParams("mgindev_np_biome"); - np_cave = settings->getNoiseParams("mgv6_np_cave"); - npindev_float_islands1 = settings->getNoiseIndevParams("mgindev_np_float_islands1"); - npindev_float_islands2 = settings->getNoiseIndevParams("mgindev_np_float_islands2"); - npindev_float_islands3 = settings->getNoiseIndevParams("mgindev_np_float_islands3"); - - bool success = - npindev_terrain_base && npindev_terrain_higher && npindev_steepness && - np_height_select && np_trees && npindev_mud && - np_beach && np_biome && np_cave && - npindev_float_islands1 && npindev_float_islands2 && npindev_float_islands3; - return success; + freq_desert = settings->getFloat("mgv6_freq_desert"); + freq_beach = settings->getFloat("mgv6_freq_beach"); + + bool success = + settings->getNoiseIndevParams("mgindev_np_terrain_base", npindev_terrain_base) && + settings->getNoiseIndevParams("mgindev_np_terrain_higher", npindev_terrain_higher) && + settings->getNoiseIndevParams("mgindev_np_steepness", npindev_steepness) && + settings->getNoiseParams("mgv6_np_height_select", np_height_select) && + settings->getNoiseParams("mgv6_np_trees", np_trees) && + settings->getNoiseIndevParams("mgindev_np_mud", npindev_mud) && + settings->getNoiseParams("mgv6_np_beach", np_beach) && + settings->getNoiseIndevParams("mgindev_np_biome", npindev_biome) && + settings->getNoiseParams("mgv6_np_cave", np_cave) && + settings->getNoiseIndevParams("mgindev_np_float_islands1", npindev_float_islands1) && + settings->getNoiseIndevParams("mgindev_np_float_islands2", npindev_float_islands2) && + settings->getNoiseIndevParams("mgindev_np_float_islands3", npindev_float_islands3); + return success; } void MapgenIndevParams::writeParams(Settings *settings) { - settings->setFloat("mgv6_freq_desert", freq_desert); - settings->setFloat("mgv6_freq_beach", freq_beach); - - settings->setNoiseIndevParams("mgindev_np_terrain_base", npindev_terrain_base); - settings->setNoiseIndevParams("mgindev_np_terrain_higher", npindev_terrain_higher); - settings->setNoiseIndevParams("mgindev_np_steepness", npindev_steepness); - settings->setNoiseParams("mgv6_np_height_select", np_height_select); - settings->setNoiseParams("mgv6_np_trees", np_trees); - settings->setNoiseIndevParams("mgindev_np_mud", npindev_mud); - settings->setNoiseParams("mgv6_np_beach", np_beach); - settings->setNoiseIndevParams("mgindev_np_biome", npindev_biome); - settings->setNoiseParams("mgv6_np_cave", np_cave); - settings->setNoiseIndevParams("mgindev_np_float_islands1", npindev_float_islands1); - settings->setNoiseIndevParams("mgindev_np_float_islands2", npindev_float_islands2); - settings->setNoiseIndevParams("mgindev_np_float_islands3", npindev_float_islands3); + settings->setFloat("mgv6_freq_desert", freq_desert); + settings->setFloat("mgv6_freq_beach", freq_beach); + + settings->setNoiseIndevParams("mgindev_np_terrain_base", npindev_terrain_base); + settings->setNoiseIndevParams("mgindev_np_terrain_higher", npindev_terrain_higher); + settings->setNoiseIndevParams("mgindev_np_steepness", npindev_steepness); + settings->setNoiseParams("mgv6_np_height_select", np_height_select); + settings->setNoiseParams("mgv6_np_trees", np_trees); + settings->setNoiseIndevParams("mgindev_np_mud", npindev_mud); + settings->setNoiseParams("mgv6_np_beach", np_beach); + settings->setNoiseIndevParams("mgindev_np_biome", npindev_biome); + settings->setNoiseParams("mgv6_np_cave", np_cave); + settings->setNoiseIndevParams("mgindev_np_float_islands1", npindev_float_islands1); + settings->setNoiseIndevParams("mgindev_np_float_islands2", npindev_float_islands2); + settings->setNoiseIndevParams("mgindev_np_float_islands3", npindev_float_islands3); } diff --git a/src/mapgen_indev.h b/src/mapgen_indev.h index 87ae39d09..cfef59041 100644 --- a/src/mapgen_indev.h +++ b/src/mapgen_indev.h @@ -32,30 +32,33 @@ struct NoiseIndevParams : public NoiseParams { float farscale; float farspread; - NoiseIndevParams(){} - NoiseIndevParams(float offset_, float scale_, v3f spread_, int seed_, int octaves_, float persist_, float farscale_ = 1, float farspread_ = 1) + NoiseIndevParams() {} + NoiseIndevParams(float offset_, float scale_, v3f spread_, + int seed_, int octaves_, float persist_, + float farscale_ = 1, float farspread_ = 1) { - offset = offset_; - scale = scale_; - spread = spread_; - seed = seed_; + offset = offset_; + scale = scale_; + spread = spread_; + seed = seed_; octaves = octaves_; persist = persist_; - farscale = farscale_; + farscale = farscale_; farspread = farspread_; } - + + ~NoiseIndevParams() {} }; -#define getNoiseIndevParams(x) getStruct<NoiseIndevParams>((x), "f,f,v3,s32,s32,f,f,f") -#define setNoiseIndevParams(x, y) setStruct((x), "f,f,v3,s32,s32,f,f,f", (y)) +#define getNoiseIndevParams(x, y) getStruct((x), "f,f,v3,s32,s32,f,f,f", &(y), sizeof(y)) +#define setNoiseIndevParams(x, y) setStruct((x), "f,f,v3,s32,s32,f,f,f", &(y)) class NoiseIndev : public Noise { - public: +public: NoiseIndevParams *npindev; - //NoiseIndev() {}; + virtual ~NoiseIndev() {}; NoiseIndev(NoiseIndevParams *np, int seed, int sx, int sy); NoiseIndev(NoiseIndevParams *np, int seed, int sx, int sy, int sz); void init(NoiseIndevParams *np, int seed, int sx, int sy, int sz); @@ -77,34 +80,34 @@ extern NoiseIndevParams nparams_indev_def_float_islands; */ struct MapgenIndevParams : public MapgenV6Params { - NoiseIndevParams *npindev_terrain_base; - NoiseIndevParams *npindev_terrain_higher; - NoiseIndevParams *npindev_steepness; + NoiseIndevParams npindev_terrain_base; + NoiseIndevParams npindev_terrain_higher; + NoiseIndevParams npindev_steepness; //NoiseParams *np_height_select; //NoiseParams *np_trees; - NoiseIndevParams *npindev_mud; + NoiseIndevParams npindev_mud; //NoiseParams *np_beach; - NoiseIndevParams *npindev_biome; + NoiseIndevParams npindev_biome; //NoiseParams *np_cave; - NoiseIndevParams *npindev_float_islands1; - NoiseIndevParams *npindev_float_islands2; - NoiseIndevParams *npindev_float_islands3; + NoiseIndevParams npindev_float_islands1; + NoiseIndevParams npindev_float_islands2; + NoiseIndevParams npindev_float_islands3; MapgenIndevParams() { //freq_desert = 0.45; //freq_beach = 0.15; - npindev_terrain_base = &nparams_indev_def; //&nparams_indev_def_terrain_base; - npindev_terrain_higher = &nparams_indev_def; //&nparams_indev_def_terrain_higher; - npindev_steepness = &nparams_indev_def; //&nparams_indev_def_steepness; + npindev_terrain_base = nparams_indev_def; //&nparams_indev_def_terrain_base; + npindev_terrain_higher = nparams_indev_def; //&nparams_indev_def_terrain_higher; + npindev_steepness = nparams_indev_def; //&nparams_indev_def_steepness; //np_height_select = &nparams_v6_def_height_select; //np_trees = &nparams_v6_def_trees; - npindev_mud = &nparams_indev_def; //&nparams_indev_def_mud; + npindev_mud = nparams_indev_def; //&nparams_indev_def_mud; //np_beach = &nparams_v6_def_beach; - npindev_biome = &nparams_indev_def; //&nparams_indev_def_biome; + npindev_biome = nparams_indev_def; //&nparams_indev_def_biome; //np_cave = &nparams_v6_def_cave; - npindev_float_islands1 = &nparams_indev_def; //&nparams_indev_def_float_islands; - npindev_float_islands2 = &nparams_indev_def; //&nparams_indev_def_float_islands; - npindev_float_islands3 = &nparams_indev_def; //&nparams_indev_def_float_islands; + npindev_float_islands1 = nparams_indev_def; //&nparams_indev_def_float_islands; + npindev_float_islands2 = nparams_indev_def; //&nparams_indev_def_float_islands; + npindev_float_islands3 = nparams_indev_def; //&nparams_indev_def_float_islands; } diff --git a/src/mapgen_singlenode.h b/src/mapgen_singlenode.h index b86c9a77f..8b816aa25 100644 --- a/src/mapgen_singlenode.h +++ b/src/mapgen_singlenode.h @@ -24,8 +24,8 @@ with this program; if not, write to the Free Software Foundation, Inc., struct MapgenSinglenodeParams : public MapgenParams { - MapgenSinglenodeParams() { - } + MapgenSinglenodeParams() {} + ~MapgenSinglenodeParams() {} bool readParams(Settings *settings); void writeParams(Settings *settings); diff --git a/src/mapgen_v6.cpp b/src/mapgen_v6.cpp index d90d142d5..e5ff72a60 100644 --- a/src/mapgen_v6.cpp +++ b/src/mapgen_v6.cpp @@ -80,18 +80,18 @@ MapgenV6::MapgenV6(int mapgenid, MapgenV6Params *params, EmergeManager *emerge) this->ystride = csize.X; //////fix this - np_cave = params->np_cave; - np_humidity = params->np_humidity; - np_trees = params->np_trees; - np_apple_trees = params->np_apple_trees; - - noise_terrain_base = new Noise(params->np_terrain_base, seed, csize.X, csize.Y); - noise_terrain_higher = new Noise(params->np_terrain_higher, seed, csize.X, csize.Y); - noise_steepness = new Noise(params->np_steepness, seed, csize.X, csize.Y); - noise_height_select = new Noise(params->np_height_select, seed, csize.X, csize.Y); - noise_mud = new Noise(params->np_mud, seed, csize.X, csize.Y); - noise_beach = new Noise(params->np_beach, seed, csize.X, csize.Y); - noise_biome = new Noise(params->np_biome, seed, csize.X, csize.Y); + np_cave = ¶ms->np_cave; + np_humidity = ¶ms->np_humidity; + np_trees = ¶ms->np_trees; + np_apple_trees = ¶ms->np_apple_trees; + + noise_terrain_base = new Noise(¶ms->np_terrain_base, seed, csize.X, csize.Y); + noise_terrain_higher = new Noise(¶ms->np_terrain_higher, seed, csize.X, csize.Y); + noise_steepness = new Noise(¶ms->np_steepness, seed, csize.X, csize.Y); + noise_height_select = new Noise(¶ms->np_height_select, seed, csize.X, csize.Y); + noise_mud = new Noise(¶ms->np_mud, seed, csize.X, csize.Y); + noise_beach = new Noise(¶ms->np_beach, seed, csize.X, csize.Y); + noise_biome = new Noise(¶ms->np_biome, seed, csize.X, csize.Y); } diff --git a/src/mapgen_v6.h b/src/mapgen_v6.h index a0276fb59..8f456fd3f 100644 --- a/src/mapgen_v6.h +++ b/src/mapgen_v6.h @@ -45,35 +45,36 @@ extern NoiseParams nparams_v6_def_apple_trees; struct MapgenV6Params : public MapgenParams { float freq_desert; float freq_beach; - NoiseParams *np_terrain_base; - NoiseParams *np_terrain_higher; - NoiseParams *np_steepness; - NoiseParams *np_height_select; - NoiseParams *np_mud; - NoiseParams *np_beach; - NoiseParams *np_biome; - NoiseParams *np_cave; - NoiseParams *np_humidity; - NoiseParams *np_trees; - NoiseParams *np_apple_trees; + NoiseParams np_terrain_base; + NoiseParams np_terrain_higher; + NoiseParams np_steepness; + NoiseParams np_height_select; + NoiseParams np_mud; + NoiseParams np_beach; + NoiseParams np_biome; + NoiseParams np_cave; + NoiseParams np_humidity; + NoiseParams np_trees; + NoiseParams np_apple_trees; MapgenV6Params() { freq_desert = 0.45; freq_beach = 0.15; - np_terrain_base = &nparams_v6_def_terrain_base; - np_terrain_higher = &nparams_v6_def_terrain_higher; - np_steepness = &nparams_v6_def_steepness; - np_height_select = &nparams_v6_def_height_select; - np_mud = &nparams_v6_def_mud; - np_beach = &nparams_v6_def_beach; - np_biome = &nparams_v6_def_biome; - np_cave = &nparams_v6_def_cave; - np_humidity = &nparams_v6_def_humidity; - np_trees = &nparams_v6_def_trees; - np_apple_trees = &nparams_v6_def_apple_trees; - + np_terrain_base = nparams_v6_def_terrain_base; + np_terrain_higher = nparams_v6_def_terrain_higher; + np_steepness = nparams_v6_def_steepness; + np_height_select = nparams_v6_def_height_select; + np_mud = nparams_v6_def_mud; + np_beach = nparams_v6_def_beach; + np_biome = nparams_v6_def_biome; + np_cave = nparams_v6_def_cave; + np_humidity = nparams_v6_def_humidity; + np_trees = nparams_v6_def_trees; + np_apple_trees = nparams_v6_def_apple_trees; } + ~MapgenV6Params() {} + bool readParams(Settings *settings); void writeParams(Settings *settings); }; diff --git a/src/mapgen_v7.cpp b/src/mapgen_v7.cpp index 4bfc866e2..2fb5d7b9b 100644 --- a/src/mapgen_v7.cpp +++ b/src/mapgen_v7.cpp @@ -85,12 +85,12 @@ MapgenV7::MapgenV7(int mapgenid, MapgenV7Params *params, EmergeManager *emerge) this->ridge_heightmap = new s16[csize.X * csize.Z]; // Terrain noise - noise_terrain_base = new Noise(params->np_terrain_base, seed, csize.X, csize.Z); - noise_terrain_alt = new Noise(params->np_terrain_alt, seed, csize.X, csize.Z); - noise_terrain_mod = new Noise(params->np_terrain_mod, seed, csize.X, csize.Z); - noise_terrain_persist = new Noise(params->np_terrain_persist, seed, csize.X, csize.Z); - noise_height_select = new Noise(params->np_height_select, seed, csize.X, csize.Z); - noise_ridge = new Noise(params->np_ridge, seed, csize.X, csize.Y, csize.Z); + noise_terrain_base = new Noise(¶ms->np_terrain_base, seed, csize.X, csize.Z); + noise_terrain_alt = new Noise(¶ms->np_terrain_alt, seed, csize.X, csize.Z); + noise_terrain_mod = new Noise(¶ms->np_terrain_mod, seed, csize.X, csize.Z); + noise_terrain_persist = new Noise(¶ms->np_terrain_persist, seed, csize.X, csize.Z); + noise_height_select = new Noise(¶ms->np_height_select, seed, csize.X, csize.Z); + noise_ridge = new Noise(¶ms->np_ridge, seed, csize.X, csize.Y, csize.Z); // Biome noise noise_heat = new Noise(bmgr->np_heat, seed, csize.X, csize.Z); diff --git a/src/mapgen_v7.h b/src/mapgen_v7.h index 3391098ea..b6b03689d 100644 --- a/src/mapgen_v7.h +++ b/src/mapgen_v7.h @@ -30,22 +30,24 @@ extern NoiseParams nparams_v7_def_height_select; extern NoiseParams nparams_v7_def_ridge; struct MapgenV7Params : public MapgenParams { - NoiseParams *np_terrain_base; - NoiseParams *np_terrain_alt; - NoiseParams *np_terrain_mod; - NoiseParams *np_terrain_persist; - NoiseParams *np_height_select; - NoiseParams *np_ridge; + NoiseParams np_terrain_base; + NoiseParams np_terrain_alt; + NoiseParams np_terrain_mod; + NoiseParams np_terrain_persist; + NoiseParams np_height_select; + NoiseParams np_ridge; MapgenV7Params() { - np_terrain_base = &nparams_v7_def_terrain_base; - np_terrain_alt = &nparams_v7_def_terrain_alt; - np_terrain_mod = &nparams_v7_def_terrain_mod; - np_terrain_persist = &nparams_v7_def_terrain_persist; - np_height_select = &nparams_v7_def_height_select; - np_ridge = &nparams_v7_def_ridge; + np_terrain_base = nparams_v7_def_terrain_base; + np_terrain_alt = nparams_v7_def_terrain_alt; + np_terrain_mod = nparams_v7_def_terrain_mod; + np_terrain_persist = nparams_v7_def_terrain_persist; + np_height_select = nparams_v7_def_height_select; + np_ridge = nparams_v7_def_ridge; } + ~MapgenV7Params() {} + bool readParams(Settings *settings); void writeParams(Settings *settings); }; diff --git a/src/noise.h b/src/noise.h index ace6d7eb4..0bf1a2f13 100644 --- a/src/noise.h +++ b/src/noise.h @@ -72,8 +72,8 @@ struct NoiseParams { // Convenience macros for getting/setting NoiseParams in Settings -#define getNoiseParams(x) getStruct<NoiseParams>((x), "f,f,v3,s32,s32,f") -#define setNoiseParams(x, y) setStruct((x), "f,f,v3,s32,s32,f", (y)) +#define getNoiseParams(x, y) getStruct((x), "f,f,v3,s32,s32,f", &(y), sizeof(y)) +#define setNoiseParams(x, y) setStruct((x), "f,f,v3,s32,s32,f", &(y)) class Noise { public: @@ -88,7 +88,7 @@ public: Noise(NoiseParams *np, int seed, int sx, int sy); Noise(NoiseParams *np, int seed, int sx, int sy, int sz); - ~Noise(); + virtual ~Noise(); virtual void init(NoiseParams *np, int seed, int sx, int sy, int sz); void setSize(int sx, int sy); diff --git a/src/settings.h b/src/settings.h index 1b7e3cb09..e7b49b6d7 100644 --- a/src/settings.h +++ b/src/settings.h @@ -577,15 +577,15 @@ public: return (isdigit(val[0])) ? stoi(val) : readFlagString(val, flagdesc); } - template <class T> T *getStruct(std::string name, std::string format) + bool getStruct(std::string name, std::string format, void *out, size_t olen) { - size_t len = sizeof(T); + size_t len = olen; std::vector<std::string *> strs_alloced; std::string *str; std::string valstr = get(name); char *s = &valstr[0]; - T *buf = new T; - char *bufpos = (char *)buf; + char *buf = new char[len]; + char *bufpos = buf; char *f, *snext; size_t pos; @@ -608,7 +608,7 @@ public: case 'i': if (width == 16) { bufpos += PADDING(bufpos, u16); - if ((bufpos - (char *)buf) + sizeof(u16) <= len) { + if ((bufpos - buf) + sizeof(u16) <= len) { if (is_unsigned) *(u16 *)bufpos = (u16)strtoul(s, &s, 10); else @@ -617,7 +617,7 @@ public: bufpos += sizeof(u16); } else if (width == 32) { bufpos += PADDING(bufpos, u32); - if ((bufpos - (char *)buf) + sizeof(u32) <= len) { + if ((bufpos - buf) + sizeof(u32) <= len) { if (is_unsigned) *(u32 *)bufpos = (u32)strtoul(s, &s, 10); else @@ -626,7 +626,7 @@ public: bufpos += sizeof(u32); } else if (width == 64) { bufpos += PADDING(bufpos, u64); - if ((bufpos - (char *)buf) + sizeof(u64) <= len) { + if ((bufpos - buf) + sizeof(u64) <= len) { if (is_unsigned) *(u64 *)bufpos = (u64)strtoull(s, &s, 10); else @@ -642,7 +642,7 @@ public: *snext++ = 0; bufpos += PADDING(bufpos, bool); - if ((bufpos - (char *)buf) + sizeof(bool) <= len) + if ((bufpos - buf) + sizeof(bool) <= len) *(bool *)bufpos = is_yes(std::string(s)); bufpos += sizeof(bool); @@ -650,7 +650,7 @@ public: break; case 'f': bufpos += PADDING(bufpos, float); - if ((bufpos - (char *)buf) + sizeof(float) <= len) + if ((bufpos - buf) + sizeof(float) <= len) *(float *)bufpos = strtof(s, &s); bufpos += sizeof(float); @@ -674,7 +674,7 @@ public: while ((pos = str->find("\\\"", pos)) != std::string::npos) str->erase(pos, 1); - if ((bufpos - (char *)buf) + sizeof(std::string *) <= len) + if ((bufpos - buf) + sizeof(std::string *) <= len) *(std::string **)bufpos = str; bufpos += sizeof(std::string *); strs_alloced.push_back(str); @@ -690,7 +690,7 @@ public: if (width == 2) { bufpos += PADDING(bufpos, v2f); - if ((bufpos - (char *)buf) + sizeof(v2f) <= len) { + if ((bufpos - buf) + sizeof(v2f) <= len) { v2f *v = (v2f *)bufpos; v->X = strtof(s, &s); s++; @@ -700,7 +700,7 @@ public: bufpos += sizeof(v2f); } else if (width == 3) { bufpos += PADDING(bufpos, v3f); - if ((bufpos - (char *)buf) + sizeof(v3f) <= len) { + if ((bufpos - buf) + sizeof(v3f) <= len) { v3f *v = (v3f *)bufpos; v->X = strtof(s, &s); s++; @@ -720,20 +720,21 @@ public: if (s && *s == ',') s++; - if ((size_t)(bufpos - (char *)buf) > len) //error, buffer too small + if ((size_t)(bufpos - buf) > len) //error, buffer too small goto fail; } if (f && *f) { //error, mismatched number of fields and values fail: - for (unsigned int i = 0; i != strs_alloced.size(); i++) + for (size_t i = 0; i != strs_alloced.size(); i++) delete strs_alloced[i]; - delete buf; - //delete[] buf; - buf = NULL; + delete[] buf; + return false; } - return buf; + memcpy(out, buf, olen); + delete[] buf; + return true; } bool setStruct(std::string name, std::string format, void *value) |