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-rw-r--r--src/scriptapi.cpp13
1 files changed, 10 insertions, 3 deletions
diff --git a/src/scriptapi.cpp b/src/scriptapi.cpp
index 40e31bb9f..359c14482 100644
--- a/src/scriptapi.cpp
+++ b/src/scriptapi.cpp
@@ -400,7 +400,7 @@ static void setfloatfield(lua_State *L, int table,
*/
static void inventory_set_list_from_lua(Inventory *inv, const char *name,
- lua_State *L, int tableindex, IGameDef *gamedef)
+ lua_State *L, int tableindex, IGameDef *gamedef, int forcesize=-1)
{
// If nil, delete list
if(lua_isnil(L, tableindex)){
@@ -424,6 +424,8 @@ static void inventory_set_list_from_lua(Inventory *inv, const char *name,
int index = 0;
for(std::list<std::string>::const_iterator
i = items.begin(); i != items.end(); i++){
+ if(forcesize != -1 && index == forcesize)
+ break;
const std::string &itemstring = *i;
InventoryItem *newitem = NULL;
if(itemstring != "")
@@ -433,6 +435,11 @@ static void inventory_set_list_from_lua(Inventory *inv, const char *name,
delete olditem;
index++;
}
+ while(forcesize != -1 && index < forcesize){
+ InventoryItem *olditem = invlist->changeItem(index, NULL);
+ delete olditem;
+ index++;
+ }
}
static void inventory_get_list_to_lua(Inventory *inv, const char *name,
@@ -455,7 +462,7 @@ static void inventory_get_list_to_lua(Inventory *inv, const char *name,
lua_pushvalue(L, table_insert);
lua_pushvalue(L, table);
if(item == NULL){
- lua_pushnil(L);
+ lua_pushstring(L, "");
} else {
lua_pushstring(L, item->getItemString().c_str());
}
@@ -1970,7 +1977,7 @@ private:
const char *name = lua_tostring(L, 2);
// Do it
inventory_set_list_from_lua(&player->inventory, name, L, 3,
- player->getEnv()->getGameDef());
+ player->getEnv()->getGameDef(), PLAYER_INVENTORY_SIZE);
player->m_inventory_not_sent = true;
return 0;
}