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-rw-r--r--src/clientiface.h2
-rw-r--r--src/network/serverpackethandler.cpp24
2 files changed, 19 insertions, 7 deletions
diff --git a/src/clientiface.h b/src/clientiface.h
index ec6ba9e9e..f6c4294e2 100644
--- a/src/clientiface.h
+++ b/src/clientiface.h
@@ -232,6 +232,7 @@ public:
/* Authentication information */
std::string enc_pwd;
+ bool create_player_on_auth_success;
AuthMechanism chosen_mech;
void * auth_data;
u32 allowed_auth_mechs;
@@ -246,6 +247,7 @@ public:
peer_id(PEER_ID_INEXISTENT),
serialization_version(SER_FMT_VER_INVALID),
net_proto_version(0),
+ create_player_on_auth_success(false),
chosen_mech(AUTH_MECHANISM_NONE),
auth_data(NULL),
m_time_from_building(9999),
diff --git a/src/network/serverpackethandler.cpp b/src/network/serverpackethandler.cpp
index 5493dfec1..f756d80ef 100644
--- a/src/network/serverpackethandler.cpp
+++ b/src/network/serverpackethandler.cpp
@@ -263,6 +263,8 @@ void Server::handleCommand_Init(NetworkPacket* pkt)
// Take care of default passwords.
client->enc_pwd = getSRPVerifier(playerName, default_password);
auth_mechs |= AUTH_MECHANISM_SRP;
+ // Create auth, but only on successful login
+ client->create_player_on_auth_success = true;
}
}
@@ -1858,14 +1860,8 @@ void Server::handleCommand_FirstSrp(NetworkPacket* pkt)
}
std::string initial_ver_key;
- std::string raw_default_password = g_settings->get("default_password");
- // If default_password is empty, allow any initial password
- if (raw_default_password.length() == 0) {
- initial_ver_key = encodeSRPVerifier(verification_key, salt);
- } else {
- initial_ver_key = getSRPVerifier(playername, raw_default_password);
- }
+ initial_ver_key = encodeSRPVerifier(verification_key, salt);
m_script->createAuth(playername, initial_ver_key);
acceptAuth(pkt->getPeerId(), false);
@@ -2072,5 +2068,19 @@ void Server::handleCommand_SrpBytesM(NetworkPacket* pkt)
}
}
+ if (client->create_player_on_auth_success) {
+ std::string playername = client->getName();
+ m_script->createAuth(playername, client->enc_pwd);
+
+ std::string checkpwd; // not used, but needed for passing something
+ if (!m_script->getAuth(playername, &checkpwd, NULL)) {
+ actionstream << "Server: " << playername << " cannot be authenticated"
+ << " (auth handler does not work?)" << std::endl;
+ DenyAccess(pkt->getPeerId(), SERVER_ACCESSDENIED_SERVER_FAIL);
+ return;
+ }
+ client->create_player_on_auth_success = false;
+ }
+
acceptAuth(pkt->getPeerId(), wantSudo);
}