diff options
-rw-r--r-- | src/localplayer.cpp | 5 | ||||
-rw-r--r-- | src/network/clientpackethandler.cpp | 1 | ||||
-rw-r--r-- | src/player.cpp | 1 | ||||
-rw-r--r-- | src/player.h | 1 |
4 files changed, 7 insertions, 1 deletions
diff --git a/src/localplayer.cpp b/src/localplayer.cpp index 0c94582aa..dbd8c4a61 100644 --- a/src/localplayer.cpp +++ b/src/localplayer.cpp @@ -183,7 +183,7 @@ void LocalPlayer::move(f32 dtime, Environment *env, f32 pos_max_d, */ if (control.sneak && m_sneak_node_exists && !(fly_allowed && g_settings->getBool("free_move")) && !in_liquid && - physics_override_sneak) { + physics_override_sneak && !got_teleported) { f32 maxd = 0.5 * BS + sneak_max; v3f lwn_f = intToFloat(m_sneak_node, BS); position.X = rangelim(position.X, lwn_f.X-maxd, lwn_f.X+maxd); @@ -204,6 +204,9 @@ void LocalPlayer::move(f32 dtime, Environment *env, f32 pos_max_d, } } + if (got_teleported) + got_teleported = false; + // this shouldn't be hardcoded but transmitted from server float player_stepheight = touching_ground ? (BS*0.6) : (BS*0.2); diff --git a/src/network/clientpackethandler.cpp b/src/network/clientpackethandler.cpp index a49bbe167..28d147d38 100644 --- a/src/network/clientpackethandler.cpp +++ b/src/network/clientpackethandler.cpp @@ -552,6 +552,7 @@ void Client::handleCommand_MovePlayer(NetworkPacket* pkt) *pkt >> pos >> pitch >> yaw; + player->got_teleported = true; player->setPosition(pos); infostream << "Client got TOCLIENT_MOVE_PLAYER" diff --git a/src/player.cpp b/src/player.cpp index 623dde230..5949712a5 100644 --- a/src/player.cpp +++ b/src/player.cpp @@ -33,6 +33,7 @@ with this program; if not, write to the Free Software Foundation, Inc., Player::Player(IGameDef *gamedef, const char *name): + got_teleported(false), touching_ground(false), in_liquid(false), in_liquid_stable(false), diff --git a/src/player.h b/src/player.h index 50267c72c..b317cda4f 100644 --- a/src/player.h +++ b/src/player.h @@ -318,6 +318,7 @@ public: // Use a function, if isDead can be defined by other conditions bool isDead() { return hp == 0; } + bool got_teleported; bool touching_ground; // This oscillates so that the player jumps a bit above the surface bool in_liquid; |