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-rw-r--r--src/activeobject.h5
-rw-r--r--src/clientobject.cpp7
-rw-r--r--src/clientobject.h2
-rw-r--r--src/environment.cpp4
-rw-r--r--src/serverobject.cpp5
-rw-r--r--src/serverobject.h2
6 files changed, 14 insertions, 11 deletions
diff --git a/src/activeobject.h b/src/activeobject.h
index 3dd1f98f5..76893280a 100644
--- a/src/activeobject.h
+++ b/src/activeobject.h
@@ -27,6 +27,11 @@ enum ActiveObjectType {
ACTIVEOBJECT_TYPE_INVALID = 0,
ACTIVEOBJECT_TYPE_TEST = 1,
ACTIVEOBJECT_TYPE_ITEM = 2,
+ // Compat layer, migrating objects from 0.3 to 0.4+
+ ACTIVEOBJECT_TYPE_RAT = 3,
+ ACTIVEOBJECT_TYPE_OERKKI1 = 4,
+ ACTIVEOBJECT_TYPE_FIREFLY = 5,
+ ACTIVEOBJECT_TYPE_MOBV2 = 6,
ACTIVEOBJECT_TYPE_LUAENTITY = 7,
// Special type, not stored as a static object
ACTIVEOBJECT_TYPE_PLAYER = 100,
diff --git a/src/clientobject.cpp b/src/clientobject.cpp
index 37f693c5e..ae1be092f 100644
--- a/src/clientobject.cpp
+++ b/src/clientobject.cpp
@@ -39,14 +39,13 @@ ClientActiveObject::~ClientActiveObject()
removeFromScene(true);
}
-ClientActiveObject* ClientActiveObject::create(u8 type, IGameDef *gamedef,
- ClientEnvironment *env)
+ClientActiveObject* ClientActiveObject::create(ActiveObjectType type,
+ IGameDef *gamedef, ClientEnvironment *env)
{
// Find factory function
std::map<u16, Factory>::iterator n;
n = m_types.find(type);
- if(n == m_types.end())
- {
+ if(n == m_types.end()) {
// If factory is not found, just return.
dstream<<"WARNING: ClientActiveObject: No factory for type="
<<(int)type<<std::endl;
diff --git a/src/clientobject.h b/src/clientobject.h
index 24150628e..4a77139e2 100644
--- a/src/clientobject.h
+++ b/src/clientobject.h
@@ -86,7 +86,7 @@ public:
virtual void initialize(const std::string &data){}
// Create a certain type of ClientActiveObject
- static ClientActiveObject* create(u8 type, IGameDef *gamedef,
+ static ClientActiveObject* create(ActiveObjectType type, IGameDef *gamedef,
ClientEnvironment *env);
// If returns true, punch will not be sent to the server
diff --git a/src/environment.cpp b/src/environment.cpp
index e1f79803b..166523a4f 100644
--- a/src/environment.cpp
+++ b/src/environment.cpp
@@ -1700,7 +1700,7 @@ void ServerEnvironment::activateObjects(MapBlock *block, u32 dtime_s)
StaticObject &s_obj = *i;
// Create an active object from the data
ServerActiveObject *obj = ServerActiveObject::create
- (s_obj.type, this, 0, s_obj.pos, s_obj.data);
+ ((ActiveObjectType) s_obj.type, this, 0, s_obj.pos, s_obj.data);
// If couldn't create object, store static data back.
if(obj==NULL)
{
@@ -2488,7 +2488,7 @@ void ClientEnvironment::addActiveObject(u16 id, u8 type,
const std::string &init_data)
{
ClientActiveObject* obj =
- ClientActiveObject::create(type, m_gamedef, this);
+ ClientActiveObject::create((ActiveObjectType) type, m_gamedef, this);
if(obj == NULL)
{
infostream<<"ClientEnvironment::addActiveObject(): "
diff --git a/src/serverobject.cpp b/src/serverobject.cpp
index 81307bc34..98d82550f 100644
--- a/src/serverobject.cpp
+++ b/src/serverobject.cpp
@@ -38,15 +38,14 @@ ServerActiveObject::~ServerActiveObject()
{
}
-ServerActiveObject* ServerActiveObject::create(u8 type,
+ServerActiveObject* ServerActiveObject::create(ActiveObjectType type,
ServerEnvironment *env, u16 id, v3f pos,
const std::string &data)
{
// Find factory function
std::map<u16, Factory>::iterator n;
n = m_types.find(type);
- if(n == m_types.end())
- {
+ if(n == m_types.end()) {
// If factory is not found, just return.
dstream<<"WARNING: ServerActiveObject: No factory for type="
<<type<<std::endl;
diff --git a/src/serverobject.h b/src/serverobject.h
index 96485d7a3..878c37773 100644
--- a/src/serverobject.h
+++ b/src/serverobject.h
@@ -71,7 +71,7 @@ public:
{ return true; }
// Create a certain type of ServerActiveObject
- static ServerActiveObject* create(u8 type,
+ static ServerActiveObject* create(ActiveObjectType type,
ServerEnvironment *env, u16 id, v3f pos,
const std::string &data);