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-rw-r--r--minetest.conf.example6
-rw-r--r--src/defaultsettings.cpp6
-rw-r--r--src/player.cpp6
3 files changed, 9 insertions, 9 deletions
diff --git a/minetest.conf.example b/minetest.conf.example
index 5afe6c5e2..30d0dbd5c 100644
--- a/minetest.conf.example
+++ b/minetest.conf.example
@@ -251,9 +251,9 @@
#remote_media =
# Physics stuff
-#movement_acceleration_default = 2
-#movement_acceleration_air = 0.5
-#movement_acceleration_fast = 4
+#movement_acceleration_default = 3
+#movement_acceleration_air = 2
+#movement_acceleration_fast = 10
#movement_speed_walk = 4
#movement_speed_crouch = 1.35
#movement_speed_fast = 20
diff --git a/src/defaultsettings.cpp b/src/defaultsettings.cpp
index 5786858fc..e3c6b2f7d 100644
--- a/src/defaultsettings.cpp
+++ b/src/defaultsettings.cpp
@@ -180,9 +180,9 @@ void set_default_settings(Settings *settings)
settings->setDefault("remote_media", "");
// physics stuff
- settings->setDefault("movement_acceleration_default", "4");
- settings->setDefault("movement_acceleration_air", "4");
- settings->setDefault("movement_acceleration_fast", "4");
+ settings->setDefault("movement_acceleration_default", "3");
+ settings->setDefault("movement_acceleration_air", "2");
+ settings->setDefault("movement_acceleration_fast", "10");
settings->setDefault("movement_speed_walk", "4");
settings->setDefault("movement_speed_crouch", "1.35");
settings->setDefault("movement_speed_fast", "20");
diff --git a/src/player.cpp b/src/player.cpp
index 90aa4fe05..86d3ae184 100644
--- a/src/player.cpp
+++ b/src/player.cpp
@@ -59,9 +59,9 @@ Player::Player(IGameDef *gamedef):
"list[current_player;craftpreview;7,1;1,1;]";
// Initialize movement settings at default values, so movement can work if the server fails to send them
- movement_acceleration_default = 4 * BS;
- movement_acceleration_air = 4 * BS;
- movement_acceleration_fast = 4 * BS;
+ movement_acceleration_default = 3 * BS;
+ movement_acceleration_air = 2 * BS;
+ movement_acceleration_fast = 10 * BS;
movement_speed_walk = 4 * BS;
movement_speed_crouch = 1.35 * BS;
movement_speed_fast = 20 * BS;