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-rw-r--r--src/collision.cpp10
1 files changed, 5 insertions, 5 deletions
diff --git a/src/collision.cpp b/src/collision.cpp
index a4c5454ae..a443be7ab 100644
--- a/src/collision.cpp
+++ b/src/collision.cpp
@@ -415,12 +415,12 @@ collisionMoveResult collisionMoveSimple(Environment *env, IGameDef *gamedef,
Collision uncertainty radius
Make it a bit larger than the maximum distance of movement
*/
- //f32 d = pos_max_d * 1.1f;
+ f32 d = pos_max_d * 1.1f;
+ // A fairly large value in here makes moving smoother
+ //f32 d = 0.15*BS;
-
- f32 d = 0.3f; // Temporary fix, any nonzero d causes collision glitches, the more the greater it is.
- // ultimately it has to be determined if any uncertainty is involved, and if it is, eliminated
- // and d & pos_max_d params removed from function calls.
+ // This should always apply, otherwise there are glitches
+ assert(d > pos_max_d); // invariant
int loopcount = 0;