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-rw-r--r--doc/lua_api.txt13
1 files changed, 8 insertions, 5 deletions
diff --git a/doc/lua_api.txt b/doc/lua_api.txt
index 8721b6b23..fd49e8c22 100644
--- a/doc/lua_api.txt
+++ b/doc/lua_api.txt
@@ -4234,6 +4234,8 @@ Definition tables
-- ^ For players only. Defaults to `minetest.PLAYER_MAX_BREATH_DEFAULT`
can_zoom = true,
-- ^ For players only. Enables the zoom feature. Defaults to true
+ eye_height = 1.625,
+ -- ^ For players only. Camera height above feet position in nodes. Defaults to 1.625
physical = true,
collide_with_objects = true, -- collide with other objects if physical = true
weight = 5,
@@ -4261,15 +4263,16 @@ Definition tables
backface_culling = true, -- false to disable backface_culling for model
glow = 0,
-- ^ Add this much extra lighting when calculating texture color.
- value < 0 disables light's effect on texture color.
- For faking self-lighting, UI style entities, or programmatic coloring in mods.
+ -- Value < 0 disables light's effect on texture color.
+ -- For faking self-lighting, UI style entities, or programmatic coloring in mods.
nametag = "", -- by default empty, for players their name is shown if empty
nametag_color = <color>, -- sets color of nametag as ColorSpec
infotext = "", -- by default empty, text to be shown when pointed at object
static_save = true,
- -- ^ If false, never save this object statically. It will simply be deleted when the block gets unloaded.
- -- ^ The get_staticdata() callback is never called then.
- -- ^ Defaults to 'true'
+ -- ^ If false, never save this object statically. It will simply be deleted when the
+ -- block gets unloaded.
+ -- The get_staticdata() callback is never called then.
+ -- Defaults to 'true'
}
### Entity definition (`register_entity`)