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-rw-r--r--src/content_mapblock.cpp4
-rw-r--r--src/nodedef.cpp2
2 files changed, 3 insertions, 3 deletions
diff --git a/src/content_mapblock.cpp b/src/content_mapblock.cpp
index 9f0d8aa5f..2584c0779 100644
--- a/src/content_mapblock.cpp
+++ b/src/content_mapblock.cpp
@@ -1731,9 +1731,9 @@ void mapblock_mesh_generate_special(MeshMakeData *data,
} else if (f.param_type_2 == CPT2_WALLMOUNTED) {
//convert wallmounted to 6dfacedir.
//when cache enabled, it is already converted
- facedir = n.getWallMounted(nodedef);
+ facedir = n.getWallMounted(nodedef);
if (!enable_mesh_cache) {
- static const u8 wm_to_6d[6] = {20, 0, 16, 12, 8, 4};
+ static const u8 wm_to_6d[6] = {20, 0, 16+1, 12+3, 8, 4+2};
facedir = wm_to_6d[facedir];
}
}
diff --git a/src/nodedef.cpp b/src/nodedef.cpp
index 7dbaaee9c..51e71a052 100644
--- a/src/nodedef.cpp
+++ b/src/nodedef.cpp
@@ -879,7 +879,7 @@ void CNodeDefManager::updateTextures(IGameDef *gamedef)
meshmanip->recalculateNormals(f->mesh_ptr[j], true, false);
}
} else if (enable_mesh_cache && f->mesh_ptr[0] && (f->param_type_2 == CPT2_WALLMOUNTED)) {
- static const u8 wm_to_6d[6] = {20, 0, 16, 12, 8, 4};
+ static const u8 wm_to_6d[6] = {20, 0, 16+1, 12+3, 8, 4+2};
for (u16 j = 1; j < 6; j++) {
f->mesh_ptr[j] = cloneMesh(f->mesh_ptr[0]);
rotateMeshBy6dFacedir(f->mesh_ptr[j], wm_to_6d[j]);