diff options
-rw-r--r-- | builtin/game/chatcommands.lua | 3 | ||||
-rw-r--r-- | builtin/game/falling.lua | 10 |
2 files changed, 7 insertions, 6 deletions
diff --git a/builtin/game/chatcommands.lua b/builtin/game/chatcommands.lua index c215a75c3..4f7b031aa 100644 --- a/builtin/game/chatcommands.lua +++ b/builtin/game/chatcommands.lua @@ -252,7 +252,7 @@ core.register_chatcommand("clearpassword", { description = "set empty password", privs = {password=true}, func = function(name, param) - toname = param + local toname = param if toname == "" then return false, "Name field required" end @@ -426,6 +426,7 @@ local function handle_give_command(cmd, giver, receiver, stackstring) return false, receiver .. " is not a known player" end local leftover = receiverref:get_inventory():add_item("main", itemstack) + local partiality if leftover:is_empty() then partiality = "" elseif leftover:get_count() == itemstack:get_count() then diff --git a/builtin/game/falling.lua b/builtin/game/falling.lua index 0e45a4375..58f68fc56 100644 --- a/builtin/game/falling.lua +++ b/builtin/game/falling.lua @@ -30,7 +30,7 @@ core.register_entity(":__builtin:falling_node", { item_texture = core.registered_items[itemname].inventory_image item_type = core.registered_items[itemname].type end - prop = { + local prop = { is_visible = true, textures = {node.name}, } @@ -112,7 +112,7 @@ core.register_entity(":__builtin:falling_node", { }) function spawn_falling_node(p, node) - obj = core.add_entity(p, "__builtin:falling_node") + local obj = core.add_entity(p, "__builtin:falling_node") obj:get_luaentity():set_node(node) end @@ -163,10 +163,10 @@ end -- function nodeupdate_single(p, delay) - n = core.get_node(p) + local n = core.get_node(p) if core.get_item_group(n.name, "falling_node") ~= 0 then - p_bottom = {x=p.x, y=p.y-1, z=p.z} - n_bottom = core.get_node(p_bottom) + local p_bottom = {x=p.x, y=p.y-1, z=p.z} + local n_bottom = core.get_node(p_bottom) -- Note: walkable is in the node definition, not in item groups if core.registered_nodes[n_bottom.name] and (core.get_item_group(n.name, "float") == 0 or |