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-rw-r--r--doc/lua_api.txt2
-rw-r--r--src/script/lua_api/l_env.cpp8
2 files changed, 6 insertions, 4 deletions
diff --git a/doc/lua_api.txt b/doc/lua_api.txt
index 152da5985..d8e58f2a8 100644
--- a/doc/lua_api.txt
+++ b/doc/lua_api.txt
@@ -2555,7 +2555,7 @@ and `minetest.auth_reload` call the authetification handler.
* `minetest.add_item(pos, item)`: Spawn item
* Returns `ObjectRef`, or `nil` if failed
* `minetest.get_player_by_name(name)`: Get an `ObjectRef` to a player
-* `minetest.get_objects_inside_radius(pos, radius)`
+* `minetest.get_objects_inside_radius(pos, radius)`: returns a list of ObjectRefs
* `radius`: using an euclidean metric
* `minetest.set_timeofday(val)`
* `val` is between `0` and `1`; `0` for midnight, `0.5` for midday
diff --git a/src/script/lua_api/l_env.cpp b/src/script/lua_api/l_env.cpp
index 07d33a4eb..be92365ac 100644
--- a/src/script/lua_api/l_env.cpp
+++ b/src/script/lua_api/l_env.cpp
@@ -642,9 +642,11 @@ int ModApiEnvMod::l_get_objects_inside_radius(lua_State *L)
std::vector<u16>::const_iterator iter = ids.begin();
for(u32 i = 0; iter != ids.end(); ++iter) {
ServerActiveObject *obj = env->getActiveObject(*iter);
- // Insert object reference into table
- script->objectrefGetOrCreate(L, obj);
- lua_rawseti(L, -2, ++i);
+ if (!obj->m_removed) {
+ // Insert object reference into table
+ script->objectrefGetOrCreate(L, obj);
+ lua_rawseti(L, -2, ++i);
+ }
}
return 1;
}