summaryrefslogtreecommitdiff
diff options
context:
space:
mode:
-rw-r--r--doc/lua_api.txt1
-rw-r--r--src/content_sao.cpp5
-rw-r--r--src/network/serverpackethandler.cpp2
3 files changed, 6 insertions, 2 deletions
diff --git a/doc/lua_api.txt b/doc/lua_api.txt
index acf2f77c1..a603a5a37 100644
--- a/doc/lua_api.txt
+++ b/doc/lua_api.txt
@@ -3900,6 +3900,7 @@ Callbacks:
* `dir`: unit vector of direction of punch. Always defined. Points from the
puncher to the punched.
* `damage`: damage that will be done to entity.
+ * Can return `true` to prevent the default damage mechanism.
* `on_death(self, killer)`
* Called when the object dies.
* `killer`: an `ObjectRef` (can be `nil`)
diff --git a/src/content_sao.cpp b/src/content_sao.cpp
index 5119223a7..75c3eaf37 100644
--- a/src/content_sao.cpp
+++ b/src/content_sao.cpp
@@ -653,7 +653,7 @@ u16 LuaEntitySAO::punch(v3f dir,
if (!damage_handled) {
if (result.did_punch) {
setHP((s32)getHP() - result.damage,
- PlayerHPChangeReason(PlayerHPChangeReason::SET_HP));
+ PlayerHPChangeReason(PlayerHPChangeReason::PLAYER_PUNCH, puncher));
std::string str = gob_cmd_punched(getHP());
// create message and add to list
@@ -663,10 +663,10 @@ u16 LuaEntitySAO::punch(v3f dir,
}
if (getHP() == 0 && !isGone()) {
- m_pending_removal = true;
clearParentAttachment();
clearChildAttachments();
m_env->getScriptIface()->luaentity_on_death(m_id, puncher);
+ m_pending_removal = true;
}
actionstream << puncher->getDescription() << " (id=" << puncher->getId() <<
@@ -675,6 +675,7 @@ u16 LuaEntitySAO::punch(v3f dir,
"), damage=" << (old_hp - (s32)getHP()) <<
(damage_handled ? " (handled by Lua)" : "") << std::endl;
+ // TODO: give Lua control over wear
return result.wear;
}
diff --git a/src/network/serverpackethandler.cpp b/src/network/serverpackethandler.cpp
index 7a42ce5ef..23bcc867f 100644
--- a/src/network/serverpackethandler.cpp
+++ b/src/network/serverpackethandler.cpp
@@ -1166,6 +1166,8 @@ void Server::handleCommand_Interact(NetworkPacket *pkt)
u16 wear = pointed_object->punch(dir, &toolcap, playersao,
time_from_last_punch);
+ // Callback may have changed item, so get it again
+ playersao->getWieldedItem(&selected_item);
bool changed = selected_item.addWear(wear, m_itemdef);
if (changed)
playersao->setWieldedItem(selected_item);