diff options
-rw-r--r-- | src/dungeongen.cpp | 31 |
1 files changed, 19 insertions, 12 deletions
diff --git a/src/dungeongen.cpp b/src/dungeongen.cpp index 6cef3f88d..f8f3df56f 100644 --- a/src/dungeongen.cpp +++ b/src/dungeongen.cpp @@ -431,8 +431,10 @@ void DungeonGen::makeCorridor(v3s16 doorplace, v3s16 doordir, VMANIP_FLAG_DUNGEON_UNTOUCHABLE, MapNode(dp.c_wall), 0); - makeHole(p); - makeHole(p - dir); + makeFill(p, dp.holesize, VMANIP_FLAG_DUNGEON_UNTOUCHABLE, + MapNode(CONTENT_AIR), VMANIP_FLAG_DUNGEON_INSIDE); + makeFill(p - dir, dp.holesize, VMANIP_FLAG_DUNGEON_UNTOUCHABLE, + MapNode(CONTENT_AIR), VMANIP_FLAG_DUNGEON_INSIDE); // TODO: fix stairs code so it works 100% // (quite difficult) @@ -451,16 +453,21 @@ void DungeonGen::makeCorridor(v3s16 doorplace, v3s16 doordir, v3s16 swv = (dir.Z != 0) ? v3s16(1, 0, 0) : v3s16(0, 0, 1); for (u16 st = 0; st < stair_width; st++) { - u32 vi = vm->m_area.index(ps.X - dir.X, ps.Y - 1, ps.Z - dir.Z); - if (vm->m_area.contains(ps + v3s16(-dir.X, -1, -dir.Z)) && - vm->m_data[vi].getContent() == dp.c_wall) - vm->m_data[vi] = MapNode(dp.c_stair, 0, facedir); - - vi = vm->m_area.index(ps.X, ps.Y, ps.Z); - if (vm->m_area.contains(ps) && - vm->m_data[vi].getContent() == dp.c_wall) - vm->m_data[vi] = MapNode(dp.c_stair, 0, facedir); - + if (make_stairs == -1) { + u32 vi = vm->m_area.index(ps.X - dir.X, ps.Y - 1, ps.Z - dir.Z); + if (vm->m_area.contains(ps + v3s16(-dir.X, -1, -dir.Z)) && + vm->m_data[vi].getContent() == dp.c_wall) { + vm->m_flags[vi] |= VMANIP_FLAG_DUNGEON_UNTOUCHABLE; + vm->m_data[vi] = MapNode(dp.c_stair, 0, facedir); + } + } else if (make_stairs == 1) { + u32 vi = vm->m_area.index(ps.X, ps.Y - 1, ps.Z); + if (vm->m_area.contains(ps + v3s16(0, -1, 0)) && + vm->m_data[vi].getContent() == dp.c_wall) { + vm->m_flags[vi] |= VMANIP_FLAG_DUNGEON_UNTOUCHABLE; + vm->m_data[vi] = MapNode(dp.c_stair, 0, facedir); + } + } ps += swv; } } |