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-rw-r--r--builtin/game/constants.lua4
-rw-r--r--builtin/game/statbars.lua49
-rw-r--r--doc/lua_api.txt2
-rw-r--r--src/constants.h2
-rw-r--r--src/content_sao.cpp8
-rw-r--r--src/remoteplayer.cpp2
-rw-r--r--src/script/common/c_content.cpp4
-rw-r--r--src/script/lua_api/l_object.cpp5
-rw-r--r--src/server.cpp2
9 files changed, 51 insertions, 27 deletions
diff --git a/builtin/game/constants.lua b/builtin/game/constants.lua
index 50c515b24..29eeb8330 100644
--- a/builtin/game/constants.lua
+++ b/builtin/game/constants.lua
@@ -21,6 +21,10 @@ core.EMERGE_GENERATED = 4
-- constants.h
-- Size of mapblocks in nodes
core.MAP_BLOCKSIZE = 16
+-- Default maximal HP of a player
+core.PLAYER_MAX_HP_DEFAULT = 20
+-- Maximal breath of a player
+core.PLAYER_MAX_BREATH = 11
-- light.h
-- Maximum value for node 'light_source' parameter
diff --git a/builtin/game/statbars.lua b/builtin/game/statbars.lua
index 6aa106140..1b83dd4ac 100644
--- a/builtin/game/statbars.lua
+++ b/builtin/game/statbars.lua
@@ -6,7 +6,7 @@ local health_bar_definition =
hud_elem_type = "statbar",
position = { x=0.5, y=1 },
text = "heart.png",
- number = 20,
+ number = core.PLAYER_MAX_HP_DEFAULT,
direction = 0,
size = { x=24, y=24 },
offset = { x=(-10*24)-25, y=-(48+24+16)},
@@ -37,39 +37,45 @@ local function initialize_builtin_statbars(player)
return
end
- if (hud_ids[name] == nil) then
+ if not hud_ids[name] then
hud_ids[name] = {}
-- flags are not transmitted to client on connect, we need to make sure
-- our current flags are transmitted by sending them actively
player:hud_set_flags(player:hud_get_flags())
end
+ local hud = hud_ids[name]
if player:hud_get_flags().healthbar and enable_damage then
- if hud_ids[name].id_healthbar == nil then
- health_bar_definition.number = player:get_hp()
- hud_ids[name].id_healthbar = player:hud_add(health_bar_definition)
+ if hud.id_healthbar == nil then
+ local hp = player:get_hp()
+ local max_display_hp = math.max(core.PLAYER_MAX_HP_DEFAULT,
+ math.max(player:get_properties().hp_max, hp))
+ -- Limit width of health bar: Scale to the default maximal HP
+ health_bar_definition.number =
+ hp / max_display_hp * core.PLAYER_MAX_HP_DEFAULT
+ hud.id_healthbar = player:hud_add(health_bar_definition)
end
else
- if hud_ids[name].id_healthbar ~= nil then
- player:hud_remove(hud_ids[name].id_healthbar)
- hud_ids[name].id_healthbar = nil
+ if hud.id_healthbar ~= nil then
+ player:hud_remove(hud.id_healthbar)
+ hud.id_healthbar = nil
end
end
- if (player:get_breath() < 11) then
+ if player:get_breath() < core.PLAYER_MAX_BREATH then
if player:hud_get_flags().breathbar and enable_damage then
- if hud_ids[name].id_breathbar == nil then
- hud_ids[name].id_breathbar = player:hud_add(breath_bar_definition)
+ if hud.id_breathbar == nil then
+ hud.id_breathbar = player:hud_add(breath_bar_definition)
end
else
- if hud_ids[name].id_breathbar ~= nil then
- player:hud_remove(hud_ids[name].id_breathbar)
- hud_ids[name].id_breathbar = nil
+ if hud.id_breathbar ~= nil then
+ player:hud_remove(hud.id_breathbar)
+ hud.id_breathbar = nil
end
end
- elseif hud_ids[name].id_breathbar ~= nil then
- player:hud_remove(hud_ids[name].id_breathbar)
- hud_ids[name].id_breathbar = nil
+ elseif hud.id_breathbar ~= nil then
+ player:hud_remove(hud.id_breathbar)
+ hud.id_breathbar = nil
end
end
@@ -101,7 +107,12 @@ local function player_event_handler(player,eventname)
initialize_builtin_statbars(player)
if hud_ids[name].id_healthbar ~= nil then
- player:hud_change(hud_ids[name].id_healthbar,"number",player:get_hp())
+ local hp = player:get_hp()
+ local max_display_hp = math.max(core.PLAYER_MAX_HP_DEFAULT,
+ math.max(player:get_properties().hp_max, hp))
+ -- Limit width of health bar: Scale to the default maximal HP
+ local hp_count = hp / max_display_hp * core.PLAYER_MAX_HP_DEFAULT
+ player:hud_change(hud_ids[name].id_healthbar, "number", hp_count)
return true
end
end
@@ -110,7 +121,7 @@ local function player_event_handler(player,eventname)
initialize_builtin_statbars(player)
if hud_ids[name].id_breathbar ~= nil then
- player:hud_change(hud_ids[name].id_breathbar,"number",player:get_breath()*2)
+ player:hud_change(hud_ids[name].id_breathbar, "number", player:get_breath() * 2)
return true
end
end
diff --git a/doc/lua_api.txt b/doc/lua_api.txt
index 37c754c9d..7af935056 100644
--- a/doc/lua_api.txt
+++ b/doc/lua_api.txt
@@ -3276,6 +3276,7 @@ This is basically a reference to a C++ `ServerActiveObject`
* `0`: player is drowning,
* `1`-`10`: remaining number of bubbles
* `11`: bubbles bar is not shown
+ * See constant: `minetest.PLAYER_MAX_BREATH`
* `set_attribute(attribute, value)`:
* Sets an extra attribute with value on player.
* `value` must be a string.
@@ -3980,6 +3981,7 @@ Definition tables
{
hp_max = 1,
+ -- ^ For players, the maximal HP defaults to `minetest.PLAYER_MAX_HP_DEFAULT`
physical = true,
collide_with_objects = true, -- collide with other objects if physical = true
weight = 5,
diff --git a/src/constants.h b/src/constants.h
index 4da66cc53..ddf7218e2 100644
--- a/src/constants.h
+++ b/src/constants.h
@@ -90,7 +90,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
#define PLAYER_INVENTORY_SIZE (8 * 4)
// Maximum hit points of a player
-#define PLAYER_MAX_HP 20
+#define PLAYER_MAX_HP_DEFAULT 20
// Maximal breath of a player
#define PLAYER_MAX_BREATH 11
diff --git a/src/content_sao.cpp b/src/content_sao.cpp
index 621a64de0..bc5fb164b 100644
--- a/src/content_sao.cpp
+++ b/src/content_sao.cpp
@@ -782,7 +782,7 @@ PlayerSAO::PlayerSAO(ServerEnvironment *env_, RemotePlayer *player_, u16 peer_id
{
assert(m_peer_id != 0); // pre-condition
- m_prop.hp_max = PLAYER_MAX_HP;
+ m_prop.hp_max = PLAYER_MAX_HP_DEFAULT;
m_prop.physical = false;
m_prop.weight = 75;
m_prop.collisionbox = aabb3f(-0.3f, 0.0f, -0.3f, 0.3f, 1.77f, 0.3f);
@@ -799,7 +799,7 @@ PlayerSAO::PlayerSAO(ServerEnvironment *env_, RemotePlayer *player_, u16 peer_id
m_prop.is_visible = true;
m_prop.makes_footstep_sound = true;
m_prop.stepheight = PLAYER_DEFAULT_STEPHEIGHT * BS;
- m_hp = PLAYER_MAX_HP;
+ m_hp = m_prop.hp_max;
}
PlayerSAO::~PlayerSAO()
@@ -1235,8 +1235,8 @@ void PlayerSAO::setHP(s16 hp)
if (hp < 0)
hp = 0;
- else if (hp > PLAYER_MAX_HP)
- hp = PLAYER_MAX_HP;
+ else if (hp > m_prop.hp_max)
+ hp = m_prop.hp_max;
if (hp < oldhp && !g_settings->getBool("enable_damage")) {
return;
diff --git a/src/remoteplayer.cpp b/src/remoteplayer.cpp
index 20c18ee15..c108ad3f1 100644
--- a/src/remoteplayer.cpp
+++ b/src/remoteplayer.cpp
@@ -100,7 +100,7 @@ void RemotePlayer::deSerialize(std::istream &is, const std::string &playername,
try {
sao->setHPRaw(args.getS32("hp"));
} catch(SettingNotFoundException &e) {
- sao->setHPRaw(PLAYER_MAX_HP);
+ sao->setHPRaw(PLAYER_MAX_HP_DEFAULT);
}
try {
diff --git a/src/script/common/c_content.cpp b/src/script/common/c_content.cpp
index ddcdd803d..47443493b 100644
--- a/src/script/common/c_content.cpp
+++ b/src/script/common/c_content.cpp
@@ -183,7 +183,9 @@ void read_object_properties(lua_State *L, int index,
if(!lua_istable(L, index))
return;
- prop->hp_max = getintfield_default(L, -1, "hp_max", 10);
+ int hp_max = 0;
+ if (getintfield(L, -1, "hp_max", hp_max))
+ prop->hp_max = (s16)rangelim(hp_max, 0, S16_MAX);
getboolfield(L, -1, "physical", prop->physical);
getboolfield(L, -1, "collide_with_objects", prop->collideWithObjects);
diff --git a/src/script/lua_api/l_object.cpp b/src/script/lua_api/l_object.cpp
index 46ac61f27..24fdeca4b 100644
--- a/src/script/lua_api/l_object.cpp
+++ b/src/script/lua_api/l_object.cpp
@@ -751,6 +751,11 @@ int ObjectRef::l_set_properties(lua_State *L)
if (!prop)
return 0;
read_object_properties(L, 2, prop, getServer(L)->idef());
+ if (prop->hp_max < co->getHP()) {
+ co->setHP(prop->hp_max);
+ if (co->getType() == ACTIVEOBJECT_TYPE_PLAYER)
+ getServer(L)->SendPlayerHPOrDie((PlayerSAO *)co);
+ }
co->notifyObjectPropertiesModified();
return 0;
}
diff --git a/src/server.cpp b/src/server.cpp
index f48066fad..7d9cfbf59 100644
--- a/src/server.cpp
+++ b/src/server.cpp
@@ -2588,7 +2588,7 @@ void Server::RespawnPlayer(u16 peer_id)
<< playersao->getPlayer()->getName()
<< " respawns" << std::endl;
- playersao->setHP(PLAYER_MAX_HP);
+ playersao->setHP(playersao->accessObjectProperties()->hp_max);
playersao->setBreath(PLAYER_MAX_BREATH);
bool repositioned = m_script->on_respawnplayer(playersao);