diff options
-rw-r--r-- | doc/lua_api.txt | 3 | ||||
-rw-r--r-- | src/ban.cpp | 2 |
2 files changed, 2 insertions, 3 deletions
diff --git a/doc/lua_api.txt b/doc/lua_api.txt index 5244ff221..eefcc68a2 100644 --- a/doc/lua_api.txt +++ b/doc/lua_api.txt @@ -1986,12 +1986,11 @@ Node definition (register_node) liquid_alternative_flowing = "", -- Flowing version of source liquid liquid_alternative_source = "", -- Source version of flowing liquid liquid_viscosity = 0, -- Higher viscosity = slower flow (max. 7) - liquid_renewable = true, -- Can new liquid source be created by placing + liquid_renewable = true, -- Can new liquid source be created by placing two or more sources nearby? freezemelt = "", -- water for snow/ice, ice/snow for water leveled = 0, -- Block contain level in param2. value - default level, used for snow. Dont forget use "leveled" type nodebox liquid_range = 8, -- number of flowing nodes arround source (max. 8) drowning = 0, -- Player will take this amount of damage if no bubbles are left - two or more sources nearly? light_source = 0, -- Amount of light emitted by node damage_per_second = 0, -- If player is inside node, this damage is caused node_box = {type="regular"}, -- See "Node boxes" diff --git a/src/ban.cpp b/src/ban.cpp index f9d32b605..25d7f4ccb 100644 --- a/src/ban.cpp +++ b/src/ban.cpp @@ -88,7 +88,7 @@ void BanManager::save() if(!fs::safeWriteToFile(m_banfilepath, ss.str())) { infostream<<"BanManager: failed saving to "<<m_banfilepath<<std::endl; - throw SerializationError("BanManager::load(): Couldn't write file"); + throw SerializationError("BanManager::save(): Couldn't write file"); } m_modified = false; |