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-rw-r--r--src/CMakeLists.txt1
-rw-r--r--src/activeobject.h1
-rw-r--r--src/clientobject.cpp78
-rw-r--r--src/main.cpp15
-rw-r--r--src/mapblockobject.cpp2
-rw-r--r--src/mapblockobject.h2
-rw-r--r--src/server.cpp13
-rw-r--r--src/serverobject.cpp74
-rw-r--r--src/serverobject.h7
9 files changed, 147 insertions, 46 deletions
diff --git a/src/CMakeLists.txt b/src/CMakeLists.txt
index 17eabcb91..1f7ad2200 100644
--- a/src/CMakeLists.txt
+++ b/src/CMakeLists.txt
@@ -50,6 +50,7 @@ configure_file(
)
set(common_SRCS
+ collision.cpp
nodemetadata.cpp
serverobject.cpp
noise.cpp
diff --git a/src/activeobject.h b/src/activeobject.h
index 041be0778..e1fc6beaf 100644
--- a/src/activeobject.h
+++ b/src/activeobject.h
@@ -39,6 +39,7 @@ struct ActiveObjectMessage
#define ACTIVEOBJECT_TYPE_INVALID 0
#define ACTIVEOBJECT_TYPE_TEST 1
#define ACTIVEOBJECT_TYPE_ITEM 2
+#define ACTIVEOBJECT_TYPE_RAT 3
/*
Parent class for ServerActiveObject and ClientActiveObject
diff --git a/src/clientobject.cpp b/src/clientobject.cpp
index a6aa033ef..901b3d072 100644
--- a/src/clientobject.cpp
+++ b/src/clientobject.cpp
@@ -258,6 +258,27 @@ void ItemCAO::removeFromScene()
void ItemCAO::updateLight(u8 light_at_pos)
{
+ if(m_node == NULL)
+ return;
+
+ u8 li = decode_light(light_at_pos);
+ video::SColor color(255,li,li,li);
+
+ scene::IMesh *mesh = m_node->getMesh();
+ if(mesh == NULL)
+ return;
+
+ u16 mc = mesh->getMeshBufferCount();
+ for(u16 j=0; j<mc; j++)
+ {
+ scene::IMeshBuffer *buf = mesh->getMeshBuffer(j);
+ video::S3DVertex *vertices = (video::S3DVertex*)buf->getVertices();
+ u16 vc = buf->getVertexCount();
+ for(u16 i=0; i<vc; i++)
+ {
+ vertices[i].Color = color;
+ }
+ }
}
v3s16 ItemCAO::getLightPosition()
@@ -290,35 +311,54 @@ void ItemCAO::step(float dtime, ClientEnvironment *env)
void ItemCAO::processMessage(const std::string &data)
{
- dstream<<"ItemCAO: Got data: "<<data<<std::endl;
+ dstream<<"ItemCAO: Got message"<<std::endl;
std::istringstream is(data, std::ios::binary);
- u16 cmd;
- is>>cmd;
+ char buf[4];
+ // command
+ is.read(buf, 1);
+ u8 cmd = buf[0];
if(cmd == 0)
{
- v3f newpos;
- is>>newpos.X;
- is>>newpos.Y;
- is>>newpos.Z;
- m_position = newpos;
+ // pos
+ is.read(buf, 4);
+ m_position.X = (float)readS32((u8*)buf)/1000.0;
+ is.read(buf, 4);
+ m_position.Y = (float)readS32((u8*)buf)/1000.0;
+ is.read(buf, 4);
+ m_position.Z = (float)readS32((u8*)buf)/1000.0;
updateNodePos();
}
}
void ItemCAO::initialize(const std::string &data)
{
- dstream<<"ItemCAO: Got init data: "<<data<<std::endl;
+ dstream<<"ItemCAO: Got init data"<<std::endl;
+
+ {
+ std::istringstream is(data, std::ios::binary);
+ char buf[4];
+ // version
+ is.read(buf, 1);
+ u8 version = buf[0];
+ // check version
+ if(version != 0)
+ return;
+ // pos
+ is.read(buf, 4);
+ m_position.X = (float)readS32((u8*)buf)/1000.0;
+ is.read(buf, 4);
+ m_position.Y = (float)readS32((u8*)buf)/1000.0;
+ is.read(buf, 4);
+ m_position.Z = (float)readS32((u8*)buf)/1000.0;
+ // inventorystring
+ m_inventorystring = deSerializeString(is);
+ }
- Strfnd fn(data);
-
- v3f newpos;
- newpos.X = stoi(fn.next(","));
- newpos.Y = stoi(fn.next(","));
- newpos.Z = stoi(fn.next(":"));
- m_position = newpos;
updateNodePos();
- m_inventorystring = fn.next("");
+ /*
+ Update image of node
+ */
if(m_node == NULL)
return;
@@ -333,9 +373,7 @@ void ItemCAO::initialize(const std::string &data)
if(buf == NULL)
return;
- /*
- Create an inventory item to see what is its image
- */
+ // Create an inventory item to see what is its image
std::istringstream is(m_inventorystring, std::ios_base::binary);
video::ITexture *texture = NULL;
try{
diff --git a/src/main.cpp b/src/main.cpp
index 7749266d9..92c012a90 100644
--- a/src/main.cpp
+++ b/src/main.cpp
@@ -72,10 +72,6 @@ SUGG: Split MapBlockObject serialization to to-client and to-disk
them to clients
- Not applicable. MapBlockObjects will be removed in the future.
-SUGG: MovingObject::move and Player::move are basically the same.
- combine them.
- - NOTE: Player::move is more up-to-date.
-
SUGG: Precalculate lighting translation table at runtime (at startup)
- This is not doable because it is currently hand-made and not
based on some mathematical function.
@@ -204,6 +200,10 @@ Objects:
TODO: Get rid of MapBlockObjects and use ActiveObjects
+SUGG: MovingObject::move and Player::move are basically the same.
+ combine them.
+ - NOTE: Player::move is more up-to-date.
+
Map:
----
@@ -2602,7 +2602,8 @@ int main(int argc, char *argv[])
core::aabbox3d<f32> *selection_box
= selected_active_object->getSelectionBox();
- // Box should exist because it was returned in the first place
+ // Box should exist because object was returned in the
+ // first place
assert(selection_box);
v3f pos = selected_active_object->getPosition();
@@ -2614,8 +2615,8 @@ int main(int argc, char *argv[])
hilightboxes.push_back(box_on_map);
- infotext = narrow_to_wide("A ClientActiveObject");
- //infotext = narrow_to_wide(selected_object->infoText());
+ //infotext = narrow_to_wide("A ClientActiveObject");
+ infotext = narrow_to_wide(selected_active_object->infoText());
if(g_input->getLeftClicked())
{
diff --git a/src/mapblockobject.cpp b/src/mapblockobject.cpp
index cd1618c3a..f59a90a5f 100644
--- a/src/mapblockobject.cpp
+++ b/src/mapblockobject.cpp
@@ -17,6 +17,8 @@ with this program; if not, write to the Free Software Foundation, Inc.,
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*/
+// This file contains the DEPRECATED MapBlockObject system
+
#include "mapblockobject.h"
#include "mapblock.h"
// For object wrapping
diff --git a/src/mapblockobject.h b/src/mapblockobject.h
index d157162ec..6a0c36d9c 100644
--- a/src/mapblockobject.h
+++ b/src/mapblockobject.h
@@ -17,6 +17,8 @@ with this program; if not, write to the Free Software Foundation, Inc.,
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*/
+// This file contains the DEPRECATED MapBlockObject system
+
#ifndef MAPBLOCKOBJECT_HEADER
#define MAPBLOCKOBJECT_HEADER
diff --git a/src/server.cpp b/src/server.cpp
index ab4032743..4334d77c7 100644
--- a/src/server.cpp
+++ b/src/server.cpp
@@ -2436,12 +2436,17 @@ void Server::ProcessData(u8 *data, u32 datasize, u16 peer_id)
return;
}
- v3f pos = intToFloat(p_over, BS);
- pos.Y -= BS*0.45;
-
dout_server<<"Placing a miscellaneous item on map"
<<std::endl;
-
+
+ // Calculate a position for it
+ v3f pos = intToFloat(p_over, BS);
+ //pos.Y -= BS*0.45;
+ pos.Y -= BS*0.25; // let it drop a bit
+ // Randomize a bit
+ pos.X += BS*0.2*(float)myrand_range(-1000,1000)/1000.0;
+ pos.Z += BS*0.2*(float)myrand_range(-1000,1000)/1000.0;
+
/*
Create an ItemSAO
*/
diff --git a/src/serverobject.cpp b/src/serverobject.cpp
index f0ef7d8d6..92a0b83f4 100644
--- a/src/serverobject.cpp
+++ b/src/serverobject.cpp
@@ -21,6 +21,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
#include <fstream>
#include "environment.h"
#include "inventory.h"
+#include "collision.h"
core::map<u16, ServerActiveObject::Factory> ServerActiveObject::m_types;
@@ -135,7 +136,8 @@ ItemSAO proto_ItemSAO(NULL, 0, v3f(0,0,0), "");
ItemSAO::ItemSAO(ServerEnvironment *env, u16 id, v3f pos,
const std::string inventorystring):
ServerActiveObject(env, id, pos),
- m_inventorystring(inventorystring)
+ m_inventorystring(inventorystring),
+ m_speed_f(0,0,0)
{
dstream<<"Server: ItemSAO created with inventorystring=\""
<<m_inventorystring<<"\""<<std::endl;
@@ -147,7 +149,12 @@ ServerActiveObject* ItemSAO::create(ServerEnvironment *env, u16 id, v3f pos,
{
std::istringstream is(data, std::ios::binary);
char buf[1];
- is.read(buf, 1); // read version
+ // read version
+ is.read(buf, 1);
+ u8 version = buf[0];
+ // check if version is supported
+ if(version != 0)
+ return NULL;
std::string inventorystring = deSerializeString(is);
dstream<<"ItemSAO::create(): Creating item \""
<<inventorystring<<"\""<<std::endl;
@@ -156,20 +163,59 @@ ServerActiveObject* ItemSAO::create(ServerEnvironment *env, u16 id, v3f pos,
void ItemSAO::step(float dtime, Queue<ActiveObjectMessage> &messages)
{
+ core::aabbox3d<f32> box(-BS/3.,0.0,-BS/3., BS/3.,BS*2./3.,BS/3.);
+ collisionMoveResult moveresult;
+ // Apply gravity
+ m_speed_f += v3f(0, -dtime*9.81*BS, 0);
+ // Maximum movement without glitches
+ f32 pos_max_d = BS*0.25;
+ // Limit speed
+ if(m_speed_f.getLength()*dtime > pos_max_d)
+ m_speed_f *= pos_max_d / (m_speed_f.getLength()*dtime);
+ v3f pos_f = getBasePosition();
+ v3f pos_f_old = pos_f;
+ moveresult = collisionMoveSimple(&m_env->getMap(), pos_max_d,
+ box, dtime, pos_f, m_speed_f);
+
+ if(pos_f.getDistanceFrom(pos_f_old) > 0.01*BS)
+ {
+ setBasePosition(pos_f);
+
+ std::ostringstream os(std::ios::binary);
+ char buf[6];
+ // command (0 = update position)
+ buf[0] = 0;
+ os.write(buf, 1);
+ // pos
+ writeS32((u8*)buf, m_base_position.X*1000);
+ os.write(buf, 4);
+ writeS32((u8*)buf, m_base_position.Y*1000);
+ os.write(buf, 4);
+ writeS32((u8*)buf, m_base_position.Z*1000);
+ os.write(buf, 4);
+ // create message and add to list
+ ActiveObjectMessage aom(getId(), false, os.str());
+ messages.push_back(aom);
+ }
}
std::string ItemSAO::getClientInitializationData()
{
- dstream<<__FUNCTION_NAME<<std::endl;
- std::string data;
- data += itos(m_base_position.X);
- data += ",";
- data += itos(m_base_position.Y);
- data += ",";
- data += itos(m_base_position.Z);
- data += ":";
- data += m_inventorystring;
- return data;
+ std::ostringstream os(std::ios::binary);
+ char buf[6];
+ // version
+ buf[0] = 0;
+ os.write(buf, 1);
+ // pos
+ writeS32((u8*)buf, m_base_position.X*1000);
+ os.write(buf, 4);
+ writeS32((u8*)buf, m_base_position.Y*1000);
+ os.write(buf, 4);
+ writeS32((u8*)buf, m_base_position.Z*1000);
+ os.write(buf, 4);
+ // inventorystring
+ os<<serializeString(m_inventorystring);
+ return os.str();
}
std::string ItemSAO::getStaticData()
@@ -177,8 +223,10 @@ std::string ItemSAO::getStaticData()
dstream<<__FUNCTION_NAME<<std::endl;
std::ostringstream os(std::ios::binary);
char buf[1];
- buf[0] = 0; //version
+ // version
+ buf[0] = 0;
os.write(buf, 1);
+ // inventorystring
os<<serializeString(m_inventorystring);
return os.str();
}
diff --git a/src/serverobject.h b/src/serverobject.h
index a307c421f..5e3afb57b 100644
--- a/src/serverobject.h
+++ b/src/serverobject.h
@@ -32,9 +32,11 @@ Some planning
* Server environment adds an active object, which gets the id 1
* The active object list is scanned for each client once in a while,
and it finds out what objects have been added that are not known
- by the client yet. This scan is initiated by the server and the
- result ends up directly to the server.
+ by the client yet. This scan is initiated by the Server class and
+ the result ends up directly to the server.
* A network packet is created with the info and sent to the client.
+* Environment converts objects to static data and static data to
+ objects, based on how close players are to them.
*/
@@ -148,6 +150,7 @@ public:
InventoryItem* createInventoryItem();
private:
std::string m_inventorystring;
+ v3f m_speed_f;
};
#endif