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-rw-r--r--src/player.cpp17
-rw-r--r--src/player.h5
2 files changed, 18 insertions, 4 deletions
diff --git a/src/player.cpp b/src/player.cpp
index 3ee34d41f..dd5e04509 100644
--- a/src/player.cpp
+++ b/src/player.cpp
@@ -261,6 +261,23 @@ void Player::clearHud()
}
}
+RemotePlayer::RemotePlayer(IGameDef *gamedef, const char *name):
+ Player(gamedef, name),
+ m_sao(NULL)
+{
+ movement_acceleration_default = g_settings->getFloat("movement_acceleration_default") * BS;
+ movement_acceleration_air = g_settings->getFloat("movement_acceleration_air") * BS;
+ movement_acceleration_fast = g_settings->getFloat("movement_acceleration_fast") * BS;
+ movement_speed_walk = g_settings->getFloat("movement_speed_walk") * BS;
+ movement_speed_crouch = g_settings->getFloat("movement_speed_crouch") * BS;
+ movement_speed_fast = g_settings->getFloat("movement_speed_fast") * BS;
+ movement_speed_climb = g_settings->getFloat("movement_speed_climb") * BS;
+ movement_speed_jump = g_settings->getFloat("movement_speed_jump") * BS;
+ movement_liquid_fluidity = g_settings->getFloat("movement_liquid_fluidity") * BS;
+ movement_liquid_fluidity_smooth = g_settings->getFloat("movement_liquid_fluidity_smooth") * BS;
+ movement_liquid_sink = g_settings->getFloat("movement_liquid_sink") * BS;
+ movement_gravity = g_settings->getFloat("movement_gravity") * BS;
+}
void RemotePlayer::save(std::string savedir)
{
diff --git a/src/player.h b/src/player.h
index c11261876..48b0a4999 100644
--- a/src/player.h
+++ b/src/player.h
@@ -424,10 +424,7 @@ private:
class RemotePlayer : public Player
{
public:
- RemotePlayer(IGameDef *gamedef, const char *name):
- Player(gamedef, name),
- m_sao(NULL)
- {}
+ RemotePlayer(IGameDef *gamedef, const char *name);
virtual ~RemotePlayer() {}
void save(std::string savedir);