diff options
-rw-r--r-- | src/collision.cpp | 3 | ||||
-rw-r--r-- | src/content_craft.cpp | 5 | ||||
-rw-r--r-- | src/content_inventory.cpp | 4 | ||||
-rw-r--r-- | src/content_inventory.h | 5 | ||||
-rw-r--r-- | src/content_mapblock.cpp | 63 | ||||
-rw-r--r-- | src/content_mapnode.cpp | 61 | ||||
-rw-r--r-- | src/content_mapnode.h | 58 | ||||
-rw-r--r-- | src/environment.cpp | 38 | ||||
-rw-r--r-- | src/game.cpp | 16 | ||||
-rw-r--r-- | src/inventory.cpp | 2 | ||||
-rw-r--r-- | src/inventory.h | 10 | ||||
-rw-r--r-- | src/main.cpp | 20 | ||||
-rw-r--r-- | src/map.cpp | 70 | ||||
-rw-r--r-- | src/mapblock.cpp | 24 | ||||
-rw-r--r-- | src/mapblock_mesh.cpp | 14 | ||||
-rw-r--r-- | src/mapblockobject.cpp | 4 | ||||
-rw-r--r-- | src/mapgen.cpp | 112 | ||||
-rw-r--r-- | src/mapnode.cpp | 92 | ||||
-rw-r--r-- | src/mapnode.h | 121 | ||||
-rw-r--r-- | src/materials.cpp | 4 | ||||
-rw-r--r-- | src/materials.h | 2 | ||||
-rw-r--r-- | src/player.cpp | 12 | ||||
-rw-r--r-- | src/serialization.h | 3 | ||||
-rw-r--r-- | src/server.cpp | 14 | ||||
-rw-r--r-- | src/test.cpp | 34 | ||||
-rw-r--r-- | src/voxel.cpp | 2 | ||||
-rwxr-xr-x | util/minetestmapper.py | 11 |
27 files changed, 457 insertions, 347 deletions
diff --git a/src/collision.cpp b/src/collision.cpp index 01d546284..3d322cf0c 100644 --- a/src/collision.cpp +++ b/src/collision.cpp @@ -78,7 +78,8 @@ collisionMoveResult collisionMoveSimple(Map *map, f32 pos_max_d, { try{ // Object collides into walkable nodes - if(content_walkable(map->getNode(v3s16(x,y,z)).d) == false) + MapNode n = map->getNode(v3s16(x,y,z)); + if(content_features(n).walkable == false) continue; } catch(InvalidPositionException &e) diff --git a/src/content_craft.cpp b/src/content_craft.cpp index 069e68300..b5a1dc776 100644 --- a/src/content_craft.cpp +++ b/src/content_craft.cpp @@ -21,6 +21,7 @@ with this program; if not, write to the Free Software Foundation, Inc., #include "inventory.h" #include "content_mapnode.h" #include "player.h" +#include "mapnode.h" // For content_t /* items: actually *items[9] @@ -446,7 +447,7 @@ void craft_set_creative_inventory(Player *player) */ // CONTENT_IGNORE-terminated list - u8 material_items[] = { + content_t material_items[] = { CONTENT_TORCH, CONTENT_COBBLE, CONTENT_MUD, @@ -472,7 +473,7 @@ void craft_set_creative_inventory(Player *player) CONTENT_IGNORE }; - u8 *mip = material_items; + content_t *mip = material_items; for(u16 i=0; i<PLAYER_INVENTORY_SIZE; i++) { if(*mip == CONTENT_IGNORE) diff --git a/src/content_inventory.cpp b/src/content_inventory.cpp index 1068defb5..322250606 100644 --- a/src/content_inventory.cpp +++ b/src/content_inventory.cpp @@ -23,7 +23,7 @@ with this program; if not, write to the Free Software Foundation, Inc., //#include "serverobject.h" #include "content_sao.h" -bool item_material_is_cookable(u8 content) +bool item_material_is_cookable(content_t content) { if(content == CONTENT_TREE) return true; @@ -34,7 +34,7 @@ bool item_material_is_cookable(u8 content) return false; } -InventoryItem* item_material_create_cook_result(u8 content) +InventoryItem* item_material_create_cook_result(content_t content) { if(content == CONTENT_TREE) return new CraftItem("lump_of_coal", 1); diff --git a/src/content_inventory.h b/src/content_inventory.h index 54aa2151a..0f410128b 100644 --- a/src/content_inventory.h +++ b/src/content_inventory.h @@ -22,13 +22,14 @@ with this program; if not, write to the Free Software Foundation, Inc., #include "common_irrlicht.h" // For u8, s16 #include <string> +#include "mapnode.h" // For content_t class InventoryItem; class ServerActiveObject; class ServerEnvironment; -bool item_material_is_cookable(u8 content); -InventoryItem* item_material_create_cook_result(u8 content); +bool item_material_is_cookable(content_t content); +InventoryItem* item_material_create_cook_result(content_t content); std::string item_craft_get_image_name(const std::string &subname); ServerActiveObject* item_craft_create_object(const std::string &subname, diff --git a/src/content_mapblock.cpp b/src/content_mapblock.cpp index d8bf71dc0..4a9fa5e98 100644 --- a/src/content_mapblock.cpp +++ b/src/content_mapblock.cpp @@ -209,7 +209,7 @@ void mapblock_mesh_generate_special(MeshMakeData *data, /* Add torches to mesh */ - if(n.d == CONTENT_TORCH) + if(n.getContent() == CONTENT_TORCH) { video::SColor c(255,255,255,255); @@ -222,7 +222,7 @@ void mapblock_mesh_generate_special(MeshMakeData *data, video::S3DVertex(-BS/2,BS/2,0, 0,0,0, c, 0,0), }; - v3s16 dir = unpackDir(n.dir); + v3s16 dir = unpackDir(n.param2); for(s32 i=0; i<4; i++) { @@ -272,7 +272,7 @@ void mapblock_mesh_generate_special(MeshMakeData *data, /* Signs on walls */ - else if(n.d == CONTENT_SIGN_WALL) + else if(n.getContent() == CONTENT_SIGN_WALL) { u8 l = decode_light(n.getLightBlend(data->m_daynight_ratio)); video::SColor c(255,l,l,l); @@ -287,7 +287,7 @@ void mapblock_mesh_generate_special(MeshMakeData *data, video::S3DVertex(BS/2-d,BS/2,-BS/2, 0,0,0, c, 0,0), }; - v3s16 dir = unpackDir(n.dir); + v3s16 dir = unpackDir(n.param2); for(s32 i=0; i<4; i++) { @@ -327,16 +327,16 @@ void mapblock_mesh_generate_special(MeshMakeData *data, /* Add flowing water to mesh */ - else if(n.d == CONTENT_WATER) + else if(n.getContent() == CONTENT_WATER) { bool top_is_water = false; MapNode ntop = data->m_vmanip.getNodeNoEx(blockpos_nodes + v3s16(x,y+1,z)); - if(ntop.d == CONTENT_WATER || ntop.d == CONTENT_WATERSOURCE) + if(ntop.getContent() == CONTENT_WATER || ntop.getContent() == CONTENT_WATERSOURCE) top_is_water = true; u8 l = 0; // Use the light of the node on top if possible - if(content_features(ntop.d).param_type == CPT_LIGHT) + if(content_features(ntop).param_type == CPT_LIGHT) l = decode_light(ntop.getLightBlend(data->m_daynight_ratio)); // Otherwise use the light of this node (the water) else @@ -346,7 +346,7 @@ void mapblock_mesh_generate_special(MeshMakeData *data, // Neighbor water levels (key = relative position) // Includes current node core::map<v3s16, f32> neighbor_levels; - core::map<v3s16, u8> neighbor_contents; + core::map<v3s16, content_t> neighbor_contents; core::map<v3s16, u8> neighbor_flags; const u8 neighborflag_top_is_water = 0x01; v3s16 neighbor_dirs[9] = { @@ -368,14 +368,14 @@ void mapblock_mesh_generate_special(MeshMakeData *data, // Check neighbor v3s16 p2 = p + neighbor_dirs[i]; MapNode n2 = data->m_vmanip.getNodeNoEx(blockpos_nodes + p2); - if(n2.d != CONTENT_IGNORE) + if(n2.getContent() != CONTENT_IGNORE) { - content = n2.d; + content = n2.getContent(); - if(n2.d == CONTENT_WATERSOURCE) + if(n2.getContent() == CONTENT_WATERSOURCE) level = (-0.5+node_water_level) * BS; - else if(n2.d == CONTENT_WATER) - level = (-0.5 + ((float)(n2.param2 & LIQUID_LEVEL_MASK) + 0.5) / 8.0 + else if(n2.getContent() == CONTENT_WATER) + level = (-0.5 + ((float)n2.param2 + 0.5) / 8.0 * node_water_level) * BS; // Check node above neighbor. @@ -383,7 +383,7 @@ void mapblock_mesh_generate_special(MeshMakeData *data, // doesn't exist p2.Y += 1; n2 = data->m_vmanip.getNodeNoEx(blockpos_nodes + p2); - if(n2.d == CONTENT_WATERSOURCE || n2.d == CONTENT_WATER) + if(n2.getContent() == CONTENT_WATERSOURCE || n2.getContent() == CONTENT_WATER) flags |= neighborflag_top_is_water; } @@ -591,14 +591,14 @@ void mapblock_mesh_generate_special(MeshMakeData *data, /* Add water sources to mesh if using new style */ - else if(n.d == CONTENT_WATERSOURCE && new_style_water) + else if(n.getContent() == CONTENT_WATERSOURCE && new_style_water) { //bool top_is_water = false; bool top_is_air = false; MapNode n = data->m_vmanip.getNodeNoEx(blockpos_nodes + v3s16(x,y+1,z)); - /*if(n.d == CONTENT_WATER || n.d == CONTENT_WATERSOURCE) + /*if(n.getContent() == CONTENT_WATER || n.getContent() == CONTENT_WATERSOURCE) top_is_water = true;*/ - if(n.d == CONTENT_AIR) + if(n.getContent() == CONTENT_AIR) top_is_air = true; /*if(top_is_water == true) @@ -638,7 +638,7 @@ void mapblock_mesh_generate_special(MeshMakeData *data, /* Add leaves if using new style */ - else if(n.d == CONTENT_LEAVES && new_style_leaves) + else if(n.getContent() == CONTENT_LEAVES && new_style_leaves) { /*u8 l = decode_light(n.getLightBlend(data->m_daynight_ratio));*/ u8 l = decode_light(undiminish_light(n.getLightBlend(data->m_daynight_ratio))); @@ -706,7 +706,7 @@ void mapblock_mesh_generate_special(MeshMakeData *data, /* Add glass */ - else if(n.d == CONTENT_GLASS) + else if(n.getContent() == CONTENT_GLASS) { u8 l = decode_light(undiminish_light(n.getLightBlend(data->m_daynight_ratio))); video::SColor c(255,l,l,l); @@ -769,7 +769,7 @@ void mapblock_mesh_generate_special(MeshMakeData *data, /* Add fence */ - else if(n.d == CONTENT_FENCE) + else if(n.getContent() == CONTENT_FENCE) { u8 l = decode_light(undiminish_light(n.getLightBlend(data->m_daynight_ratio))); video::SColor c(255,l,l,l); @@ -795,7 +795,7 @@ void mapblock_mesh_generate_special(MeshMakeData *data, v3s16 p2 = p; p2.X++; MapNode n2 = data->m_vmanip.getNodeNoEx(blockpos_nodes + p2); - if(n2.d == CONTENT_FENCE) + if(n2.getContent() == CONTENT_FENCE) { pos = intToFloat(p+blockpos_nodes, BS); pos.X += BS/2; @@ -821,7 +821,7 @@ void mapblock_mesh_generate_special(MeshMakeData *data, p2 = p; p2.Z++; n2 = data->m_vmanip.getNodeNoEx(blockpos_nodes + p2); - if(n2.d == CONTENT_FENCE) + if(n2.getContent() == CONTENT_FENCE) { pos = intToFloat(p+blockpos_nodes, BS); pos.Z += BS/2; @@ -848,7 +848,7 @@ void mapblock_mesh_generate_special(MeshMakeData *data, /* Add stones with minerals if stone is invisible */ - else if(n.d == CONTENT_STONE && invisible_stone && n.getMineral() != MINERAL_NONE) + else if(n.getContent() == CONTENT_STONE && invisible_stone && n.getMineral() != MINERAL_NONE) { for(u32 j=0; j<6; j++) { @@ -856,7 +856,7 @@ void mapblock_mesh_generate_special(MeshMakeData *data, v3s16 dir = g_6dirs[j]; /*u8 l = 0; MapNode n2 = data->m_vmanip.getNodeNoEx(blockpos_nodes + dir); - if(content_features(n2.d).param_type == CPT_LIGHT) + if(content_features(n2).param_type == CPT_LIGHT) l = decode_light(n2.getLightBlend(data->m_daynight_ratio)); else l = 255;*/ @@ -867,8 +867,9 @@ void mapblock_mesh_generate_special(MeshMakeData *data, TileSpec ts = n.getTile(dir); AtlasPointer ap = ts.texture; material_general.setTexture(0, ap.atlas); + video::S3DVertex vertices[4] = - { + { /*video::S3DVertex(-BS/2,-BS/2,BS/2, 0,0,0, c, 0,1), video::S3DVertex(BS/2,-BS/2,BS/2, 0,0,0, c, 1,1), video::S3DVertex(BS/2,BS/2,BS/2, 0,0,0, c, 1,0), @@ -916,7 +917,7 @@ void mapblock_mesh_generate_special(MeshMakeData *data, } } #endif - else if(n.d == CONTENT_PAPYRUS) + else if(n.getContent() == CONTENT_PAPYRUS) { u8 l = decode_light(undiminish_light(n.getLightBlend(data->m_daynight_ratio))); video::SColor c(255,l,l,l); @@ -966,7 +967,7 @@ void mapblock_mesh_generate_special(MeshMakeData *data, collector.append(material_papyrus, vertices, 4, indices, 6); } } - else if(n.d == CONTENT_RAIL) + else if(n.getContent() == CONTENT_RAIL) { u8 l = decode_light(n.getLightBlend(data->m_daynight_ratio)); video::SColor c(255,l,l,l); @@ -979,13 +980,13 @@ void mapblock_mesh_generate_special(MeshMakeData *data, MapNode n_minus_z = data->m_vmanip.getNodeNoEx(blockpos_nodes + v3s16(x,y,z-1)); MapNode n_plus_z = data->m_vmanip.getNodeNoEx(blockpos_nodes + v3s16(x,y,z+1)); - if(n_minus_x.d == CONTENT_RAIL) + if(n_minus_x.getContent() == CONTENT_RAIL) is_rail_x[0] = true; - if(n_plus_x.d == CONTENT_RAIL) + if(n_plus_x.getContent() == CONTENT_RAIL) is_rail_x[1] = true; - if(n_minus_z.d == CONTENT_RAIL) + if(n_minus_z.getContent() == CONTENT_RAIL) is_rail_z[0] = true; - if(n_plus_z.d == CONTENT_RAIL) + if(n_plus_z.getContent() == CONTENT_RAIL) is_rail_z[1] = true; float d = (float)BS/16; diff --git a/src/content_mapnode.cpp b/src/content_mapnode.cpp index 79e10fd61..8701ab887 100644 --- a/src/content_mapnode.cpp +++ b/src/content_mapnode.cpp @@ -31,6 +31,65 @@ void setStoneLikeDiggingProperties(DiggingPropertiesList &list, float toughness) void setDirtLikeDiggingProperties(DiggingPropertiesList &list, float toughness); void setWoodLikeDiggingProperties(DiggingPropertiesList &list, float toughness); +content_t trans_table_19[][2] = { + {CONTENT_GRASS, 1}, + {CONTENT_TREE, 4}, + {CONTENT_LEAVES, 5}, + {CONTENT_GRASS_FOOTSTEPS, 6}, + {CONTENT_MESE, 7}, + {CONTENT_MUD, 8}, + {CONTENT_CLOUD, 10}, + {CONTENT_COALSTONE, 11}, + {CONTENT_WOOD, 12}, + {CONTENT_SAND, 13}, + {CONTENT_COBBLE, 18}, + {CONTENT_STEEL, 19}, + {CONTENT_GLASS, 20}, + {CONTENT_MOSSYCOBBLE, 22}, + {CONTENT_GRAVEL, 23}, + {CONTENT_SANDSTONE, 24}, + {CONTENT_CACTUS, 25}, + {CONTENT_BRICK, 26}, + {CONTENT_CLAY, 27}, + {CONTENT_PAPYRUS, 28}, + {CONTENT_BOOKSHELF, 29}, +}; + +MapNode mapnode_translate_from_internal(MapNode n_from, u8 version) +{ + MapNode result = n_from; + if(version <= 19) + { + content_t c_from = n_from.getContent(); + for(u32 i=0; i<sizeof(trans_table_19)/sizeof(trans_table_19[0]); i++) + { + if(trans_table_19[i][0] == c_from) + { + result.setContent(trans_table_19[i][1]); + break; + } + } + } + return result; +} +MapNode mapnode_translate_to_internal(MapNode n_from, u8 version) +{ + MapNode result = n_from; + if(version <= 19) + { + content_t c_from = n_from.getContent(); + for(u32 i=0; i<sizeof(trans_table_19)/sizeof(trans_table_19[0]); i++) + { + if(trans_table_19[i][1] == c_from) + { + result.setContent(trans_table_19[i][0]); + break; + } + } + } + return result; +} + void content_mapnode_init() { // Read some settings @@ -38,7 +97,7 @@ void content_mapnode_init() bool new_style_leaves = g_settings.getBool("new_style_leaves"); bool invisible_stone = g_settings.getBool("invisible_stone"); - u8 i; + content_t i; ContentFeatures *f = NULL; i = CONTENT_STONE; diff --git a/src/content_mapnode.h b/src/content_mapnode.h index e53624c21..02c604c60 100644 --- a/src/content_mapnode.h +++ b/src/content_mapnode.h @@ -20,43 +20,55 @@ with this program; if not, write to the Free Software Foundation, Inc., #ifndef CONTENT_MAPNODE_HEADER #define CONTENT_MAPNODE_HEADER +#include "mapnode.h" + void content_mapnode_init(); +MapNode mapnode_translate_from_internal(MapNode n_from, u8 version); +MapNode mapnode_translate_to_internal(MapNode n_from, u8 version); + /* Node content type IDs + Ranges: */ + +// 0x000...0x07f (0...127): param2 is fully usable +// 126 and 127 are reserved. +// Use these sparingly, only when the extra space in param2 might be needed. #define CONTENT_STONE 0 -#define CONTENT_GRASS 1 #define CONTENT_WATER 2 #define CONTENT_TORCH 3 -#define CONTENT_TREE 4 -#define CONTENT_LEAVES 5 -#define CONTENT_GRASS_FOOTSTEPS 6 -#define CONTENT_MESE 7 -#define CONTENT_MUD 8 #define CONTENT_WATERSOURCE 9 -// Pretty much useless, clouds won't be drawn this way -#define CONTENT_CLOUD 10 -#define CONTENT_COALSTONE 11 -#define CONTENT_WOOD 12 -#define CONTENT_SAND 13 #define CONTENT_SIGN_WALL 14 #define CONTENT_CHEST 15 #define CONTENT_FURNACE 16 -//#define CONTENT_WORKBENCH 17 -#define CONTENT_COBBLE 18 -#define CONTENT_STEEL 19 -#define CONTENT_GLASS 20 #define CONTENT_FENCE 21 -#define CONTENT_MOSSYCOBBLE 22 -#define CONTENT_GRAVEL 23 -#define CONTENT_SANDSTONE 24 -#define CONTENT_CACTUS 25 -#define CONTENT_BRICK 26 -#define CONTENT_CLAY 27 -#define CONTENT_PAPYRUS 28 -#define CONTENT_BOOKSHELF 29 #define CONTENT_RAIL 30 +// 0x800...0xfff (2048...4095): higher 4 bytes of param2 are not usable +#define CONTENT_GRASS 0x800 //1 +#define CONTENT_TREE 0x801 //4 +#define CONTENT_LEAVES 0x802 //5 +#define CONTENT_GRASS_FOOTSTEPS 0x803 //6 +#define CONTENT_MESE 0x804 //7 +#define CONTENT_MUD 0x805 //8 +// Pretty much useless, clouds won't be drawn this way +#define CONTENT_CLOUD 0x806 //10 +#define CONTENT_COALSTONE 0x807 //11 +#define CONTENT_WOOD 0x808 //12 +#define CONTENT_SAND 0x809 //13 +#define CONTENT_COBBLE 0x80a //18 +#define CONTENT_STEEL 0x80b //19 +#define CONTENT_GLASS 0x80c //20 +#define CONTENT_MOSSYCOBBLE 0x80d //22 +#define CONTENT_GRAVEL 0x80e //23 +#define CONTENT_SANDSTONE 0x80f //24 +#define CONTENT_CACTUS 0x810 //25 +#define CONTENT_BRICK 0x811 //26 +#define CONTENT_CLAY 0x812 //27 +#define CONTENT_PAPYRUS 0x813 //28 +#define CONTENT_BOOKSHELF 0x814 //29 + + #endif diff --git a/src/environment.cpp b/src/environment.cpp index df41dc63f..f5e4b071a 100644 --- a/src/environment.cpp +++ b/src/environment.cpp @@ -543,11 +543,11 @@ void spawnRandomObjects(MapBlock *block) { v3s16 p(x0,y0,z0); MapNode n = block->getNodeNoEx(p); - if(n.d == CONTENT_IGNORE) + if(n.getContent() == CONTENT_IGNORE) continue; - if(content_features(n.d).liquid_type != LIQUID_NONE) + if(content_features(n).liquid_type != LIQUID_NONE) continue; - if(content_features(n.d).walkable) + if(content_features(n).walkable) { last_node_walkable = true; continue; @@ -555,7 +555,7 @@ void spawnRandomObjects(MapBlock *block) if(last_node_walkable) { // If block contains light information - if(content_features(n.d).param_type == CPT_LIGHT) + if(content_features(n).param_type == CPT_LIGHT) { if(n.getLight(LIGHTBANK_DAY) <= 5) { @@ -624,15 +624,15 @@ void ServerEnvironment::activateBlock(MapBlock *block, u32 additional_dtime) #if 1 // Test something: // Convert all mud under proper day lighting to grass - if(n.d == CONTENT_MUD) + if(n.getContent() == CONTENT_MUD) { if(dtime_s > 300) { MapNode n_top = block->getNodeNoEx(p0+v3s16(0,1,0)); - if(content_features(n_top.d).air_equivalent && + if(content_features(n_top).air_equivalent && n_top.getLight(LIGHTBANK_DAY) >= 13) { - n.d = CONTENT_GRASS; + n.setContent(CONTENT_GRASS); m_map->addNodeWithEvent(p, n); } } @@ -686,9 +686,9 @@ void ServerEnvironment::step(float dtime) v3s16 bottompos = floatToInt(playerpos + v3f(0,-BS/4,0), BS); try{ MapNode n = m_map->getNode(bottompos); - if(n.d == CONTENT_GRASS) + if(n.getContent() == CONTENT_GRASS) { - n.d = CONTENT_GRASS_FOOTSTEPS; + n.setContent(CONTENT_GRASS_FOOTSTEPS); m_map->setNode(bottompos, n); } } @@ -859,15 +859,15 @@ void ServerEnvironment::step(float dtime) Test something: Convert mud under proper lighting to grass */ - if(n.d == CONTENT_MUD) + if(n.getContent() == CONTENT_MUD) { if(myrand()%20 == 0) { MapNode n_top = block->getNodeNoEx(p0+v3s16(0,1,0)); - if(content_features(n_top.d).air_equivalent && + if(content_features(n_top).air_equivalent && n_top.getLightBlend(getDayNightRatio()) >= 13) { - n.d = CONTENT_GRASS; + n.setContent(CONTENT_GRASS); m_map->addNodeWithEvent(p, n); } } @@ -875,15 +875,15 @@ void ServerEnvironment::step(float dtime) /* Convert grass into mud if under something else than air */ - else if(n.d == CONTENT_GRASS) + else if(n.getContent() == CONTENT_GRASS) { //if(myrand()%20 == 0) { MapNode n_top = block->getNodeNoEx(p0+v3s16(0,1,0)); - if(n_top.d != CONTENT_AIR - && n_top.d != CONTENT_IGNORE) + if(n_top.getContent() != CONTENT_AIR + && n_top.getContent() != CONTENT_IGNORE) { - n.d = CONTENT_MUD; + n.setContent(CONTENT_MUD); m_map->addNodeWithEvent(p, n); } } @@ -1633,9 +1633,9 @@ void ClientEnvironment::step(float dtime) v3s16 bottompos = floatToInt(playerpos + v3f(0,-BS/4,0), BS); try{ MapNode n = m_map->getNode(bottompos); - if(n.d == CONTENT_GRASS) + if(n.getContent() == CONTENT_GRASS) { - n.d = CONTENT_GRASS_FOOTSTEPS; + n.setContent(CONTENT_GRASS_FOOTSTEPS); m_map->setNode(bottompos, n); // Update mesh on client if(m_map->mapType() == MAPTYPE_CLIENT) @@ -1874,7 +1874,7 @@ void ClientEnvironment::drawPostFx(video::IVideoDriver* driver, v3f camera_pos) v3f pos_f = camera_pos; v3s16 p_nodes = floatToInt(pos_f, BS); MapNode n = m_map->getNodeNoEx(p_nodes); - if(n.d == CONTENT_WATER || n.d == CONTENT_WATERSOURCE) + if(n.getContent() == CONTENT_WATER || n.getContent() == CONTENT_WATERSOURCE) { v2u32 ss = driver->getScreenSize(); core::rect<s32> rect(0,0, ss.X, ss.Y); diff --git a/src/game.cpp b/src/game.cpp index 0f858e879..b26d48967 100644 --- a/src/game.cpp +++ b/src/game.cpp @@ -417,7 +417,7 @@ void getPointedNode(Client *client, v3f player_position, try { n = client->getNode(v3s16(x,y,z)); - if(content_pointable(n.d) == false) + if(content_pointable(n.getContent()) == false) continue; } catch(InvalidPositionException &e) @@ -442,9 +442,9 @@ void getPointedNode(Client *client, v3f player_position, /* Meta-objects */ - if(n.d == CONTENT_TORCH) + if(n.getContent() == CONTENT_TORCH) { - v3s16 dir = unpackDir(n.dir); + v3s16 dir = unpackDir(n.param2); v3f dir_f = v3f(dir.X, dir.Y, dir.Z); dir_f *= BS/2 - BS/6 - BS/20; v3f cpf = npf + dir_f; @@ -489,9 +489,9 @@ void getPointedNode(Client *client, v3f player_position, } } } - else if(n.d == CONTENT_SIGN_WALL) + else if(n.getContent() == CONTENT_SIGN_WALL) { - v3s16 dir = unpackDir(n.dir); + v3s16 dir = unpackDir(n.param2); v3f dir_f = v3f(dir.X, dir.Y, dir.Z); dir_f *= BS/2 - BS/6 - BS/20; v3f cpf = npf + dir_f; @@ -538,9 +538,9 @@ void getPointedNode(Client *client, v3f player_position, } } } - else if(n.d == CONTENT_RAIL) + else if(n.getContent() == CONTENT_RAIL) { - v3s16 dir = unpackDir(n.dir); + v3s16 dir = unpackDir(n.param0); v3f dir_f = v3f(dir.X, dir.Y, dir.Z); dir_f *= BS/2 - BS/6 - BS/20; v3f cpf = npf + dir_f; @@ -1759,7 +1759,7 @@ void the_game( } // Get digging properties for material and tool - u8 material = n.d; + content_t material = n.getContent(); DiggingProperties prop = getDiggingProperties(material, toolname); diff --git a/src/inventory.cpp b/src/inventory.cpp index fec51a759..7ef7f0138 100644 --- a/src/inventory.cpp +++ b/src/inventory.cpp @@ -61,7 +61,7 @@ InventoryItem* InventoryItem::deSerialize(std::istream &is) is>>material; u16 count; is>>count; - if(material > 255) + if(material > MAX_CONTENT) throw SerializationError("Too large material number"); return new MaterialItem(material, count); } diff --git a/src/inventory.h b/src/inventory.h index 07d81a3f7..5c64f89bb 100644 --- a/src/inventory.h +++ b/src/inventory.h @@ -30,8 +30,8 @@ with this program; if not, write to the Free Software Foundation, Inc., #include "common_irrlicht.h" #include "debug.h" #include "mapblockobject.h" -// For g_materials -#include "main.h" +#include "main.h" // For g_materials +#include "mapnode.h" // For content_t #define QUANTITY_ITEM_MAX_COUNT 99 @@ -113,7 +113,7 @@ protected: class MaterialItem : public InventoryItem { public: - MaterialItem(u8 content, u16 count): + MaterialItem(content_t content, u16 count): InventoryItem(count) { m_content = content; @@ -175,12 +175,12 @@ public: /* Special methods */ - u8 getMaterial() + content_t getMaterial() { return m_content; } private: - u8 m_content; + content_t m_content; }; //TODO: Remove diff --git a/src/main.cpp b/src/main.cpp index 9a1e1960f..783faa4e2 100644 --- a/src/main.cpp +++ b/src/main.cpp @@ -54,6 +54,24 @@ A list of "active blocks" in which stuff happens. (+=done) + This was left to be done by the old system and it sends only the
nearest ones.
+Vim conversion regexpes for moving to extended content type storage:
+%s/\(\.\|->\)d \([!=]=\)/\1getContent() \2/g
+%s/content_features(\([^.]*\)\.d)/content_features(\1)/g
+%s/\(\.\|->\)d = \([^;]*\);/\1setContent(\2);/g
+%s/\(getNodeNoExNoEmerge([^)]*)\)\.d/\1.getContent()/g
+%s/\(getNodeNoExNoEmerge(.*)\)\.d/\1.getContent()/g
+%s/\.d;/.getContent();/g
+%s/\(content_liquid\|content_flowing_liquid\|make_liquid_flowing\|content_pointable\)(\([^.]*\).d)/\1(\2.getContent())/g
+Other things to note:
+- node.d = node.param0 (only in raw serialization; use getContent() otherwise)
+- node.param = node.param1
+- node.dir = node.param2
+- content_walkable(node.d) etc should be changed to
+ content_features(node).walkable etc
+- Also check for lines that store the result of getContent to a 8-bit
+ variable and fix them (result of getContent() must be stored in
+ content_t, which is 16-bit)
+
Old, wild and random suggestions that probably won't be done:
-------------------------------------------------------------
@@ -337,7 +355,7 @@ TODO: Restart irrlicht completely when coming back to main menu from game. TODO: Merge bahamada's audio stuff (clean patch available)
-TODO: Merge key configuration menu (no clean patch available)
+TODO: Move content_features to mapnode_content_features.{h,cpp} or so
TODO: Add some kind of content range validation to mapnode serialization
diff --git a/src/map.cpp b/src/map.cpp index ab4acd4d5..1c63943c4 100644 --- a/src/map.cpp +++ b/src/map.cpp @@ -630,9 +630,9 @@ s16 Map::propagateSunlight(v3s16 start, else { /*// Turn mud into grass - if(n.d == CONTENT_MUD) + if(n.getContent() == CONTENT_MUD) { - n.d = CONTENT_GRASS; + n.setContent(CONTENT_GRASS); block->setNode(relpos, n); modified_blocks.insert(blockpos, block); }*/ @@ -920,15 +920,15 @@ void Map::addNodeAndUpdate(v3s16 p, MapNode n, /* If the new node is solid and there is grass below, change it to mud */ - if(content_features(n.d).walkable == true) + if(content_features(n).walkable == true) { try{ MapNode bottomnode = getNode(bottompos); - if(bottomnode.d == CONTENT_GRASS - || bottomnode.d == CONTENT_GRASS_FOOTSTEPS) + if(bottomnode.getContent() == CONTENT_GRASS + || bottomnode.getContent() == CONTENT_GRASS_FOOTSTEPS) { - bottomnode.d = CONTENT_MUD; + bottomnode.setContent(CONTENT_MUD); setNode(bottompos, bottomnode); } } @@ -943,9 +943,9 @@ void Map::addNodeAndUpdate(v3s16 p, MapNode n, If the new node is mud and it is under sunlight, change it to grass */ - if(n.d == CONTENT_MUD && node_under_sunlight) + if(n.getContent() == CONTENT_MUD && node_under_sunlight) { - n.d = CONTENT_GRASS; + n.setContent(CONTENT_GRASS); } #endif @@ -986,7 +986,7 @@ void Map::addNodeAndUpdate(v3s16 p, MapNode n, If node lets sunlight through and is under sunlight, it has sunlight too. */ - if(node_under_sunlight && content_features(n.d).sunlight_propagates) + if(node_under_sunlight && content_features(n).sunlight_propagates) { n.setLight(LIGHTBANK_DAY, LIGHT_SUN); } @@ -1001,7 +1001,7 @@ void Map::addNodeAndUpdate(v3s16 p, MapNode n, Add intial metadata */ - NodeMetadata *meta_proto = content_features(n.d).initial_metadata; + NodeMetadata *meta_proto = content_features(n).initial_metadata; if(meta_proto) { NodeMetadata *meta = meta_proto->clone(); @@ -1015,7 +1015,7 @@ void Map::addNodeAndUpdate(v3s16 p, MapNode n, TODO: This could be optimized by mass-unlighting instead of looping */ - if(node_under_sunlight && !content_features(n.d).sunlight_propagates) + if(node_under_sunlight && !content_features(n).sunlight_propagates) { s16 y = p.Y - 1; for(;; y--){ @@ -1086,7 +1086,7 @@ void Map::addNodeAndUpdate(v3s16 p, MapNode n, v3s16 p2 = p + dirs[i]; MapNode n2 = getNode(p2); - if(content_liquid(n2.d) || n2.d == CONTENT_AIR) + if(content_liquid(n2.getContent())) { m_transforming_liquid.push_back(p2); } @@ -1111,7 +1111,7 @@ void Map::removeNodeAndUpdate(v3s16 p, v3s16 toppos = p + v3s16(0,1,0); // Node will be replaced with this - u8 replace_material = CONTENT_AIR; + content_t replace_material = CONTENT_AIR; /* If there is a node at top and it doesn't have sunlight, @@ -1158,7 +1158,7 @@ void Map::removeNodeAndUpdate(v3s16 p, */ MapNode n; - n.d = replace_material; + n.setContent(replace_material); setNode(p, n); for(s32 i=0; i<2; i++) @@ -1260,7 +1260,7 @@ void Map::removeNodeAndUpdate(v3s16 p, v3s16 p2 = p + dirs[i]; MapNode n2 = getNode(p2); - if(content_liquid(n2.d) || n2.d == CONTENT_AIR) + if(content_liquid(n2.getContent())) { m_transforming_liquid.push_back(p2); } @@ -1561,17 +1561,17 @@ void Map::transformLiquids(core::map<v3s16, MapBlock*> & modified_blocks) MapNode n0 = getNodeNoEx(p0); // Don't deal with non-liquids - if(content_liquid(n0.d) == false) + if(content_liquid(n0.getContent()) == false) continue; - bool is_source = !content_flowing_liquid(n0.d); + bool is_source = !content_flowing_liquid(n0.getContent()); u8 liquid_level = 8; if(is_source == false) liquid_level = n0.param2 & 0x0f; // Turn possible source into non-source - u8 nonsource_c = make_liquid_flowing(n0.d); + u8 nonsource_c = make_liquid_flowing(n0.getContent()); /* If not source, check that some node flows into this one @@ -1595,9 +1595,9 @@ void Map::transformLiquids(core::map<v3s16, MapBlock*> & modified_blocks) v3s16 p2 = p0 + dirs_from[i]; MapNode n2 = getNodeNoEx(p2); - if(content_liquid(n2.d)) + if(content_liquid(n2.getContent())) { - u8 n2_nonsource_c = make_liquid_flowing(n2.d); + u8 n2_nonsource_c = make_liquid_flowing(n2.getContent()); // Check that the liquids are the same type if(n2_nonsource_c != nonsource_c) { @@ -1605,7 +1605,7 @@ void Map::transformLiquids(core::map<v3s16, MapBlock*> & modified_blocks) " collide"<<std::endl; continue; } - bool n2_is_source = !content_flowing_liquid(n2.d); + bool n2_is_source = !content_flowing_liquid(n2.getContent()); s8 n2_liquid_level = 8; if(n2_is_source == false) n2_liquid_level = n2.param2 & 0x07; @@ -1638,7 +1638,7 @@ void Map::transformLiquids(core::map<v3s16, MapBlock*> & modified_blocks) if(new_liquid_level_max == -1) { // Remove water alltoghether - n0.d = CONTENT_AIR; + n0.setContent(CONTENT_AIR); n0.param2 = 0; setNode(p0, n0); } @@ -1672,7 +1672,7 @@ void Map::transformLiquids(core::map<v3s16, MapBlock*> & modified_blocks) v3s16 p2 = p0 + dirs[i]; MapNode n2 = getNodeNoEx(p2); - if(content_flowing_liquid(n2.d)) + if(content_flowing_liquid(n2.getContent())) { m_transforming_liquid.push_back(p2); } @@ -1681,7 +1681,7 @@ void Map::transformLiquids(core::map<v3s16, MapBlock*> & modified_blocks) } // Get a new one from queue if the node has turned into non-water - if(content_liquid(n0.d) == false) + if(content_liquid(n0.getContent()) == false) continue; /* @@ -1724,9 +1724,9 @@ void Map::transformLiquids(core::map<v3s16, MapBlock*> & modified_blocks) MapNode n2 = getNodeNoEx(p2); //dstream<<"[1] n2.param="<<(int)n2.param<<std::endl; - if(content_liquid(n2.d)) + if(content_liquid(n2.getContent())) { - u8 n2_nonsource_c = make_liquid_flowing(n2.d); + u8 n2_nonsource_c = make_liquid_flowing(n2.getContent()); // Check that the liquids are the same type if(n2_nonsource_c != nonsource_c) { @@ -1734,7 +1734,7 @@ void Map::transformLiquids(core::map<v3s16, MapBlock*> & modified_blocks) " collide"<<std::endl; continue; } - bool n2_is_source = !content_flowing_liquid(n2.d); + bool n2_is_source = !content_flowing_liquid(n2.getContent()); u8 n2_liquid_level = 8; if(n2_is_source == false) n2_liquid_level = n2.param2 & 0x07; @@ -1762,9 +1762,9 @@ void Map::transformLiquids(core::map<v3s16, MapBlock*> & modified_blocks) } } } - else if(n2.d == CONTENT_AIR) + else if(n2.getContent() == CONTENT_AIR) { - n2.d = nonsource_c; + n2.setContent(nonsource_c); n2.param2 = liquid_next_level; setNode(p2, n2); @@ -2364,7 +2364,7 @@ MapBlock * ServerMap::generateBlock( { v3s16 p(x0,y0,z0); MapNode n = block->getNode(p); - if(n.d == CONTENT_IGNORE) + if(n.getContent() == CONTENT_IGNORE) { dstream<<"CONTENT_IGNORE at " <<"("<<p.X<<","<<p.Y<<","<<p.Z<<")" @@ -2393,9 +2393,9 @@ MapBlock * ServerMap::generateBlock( { MapNode n; if(y0%2==0) - n.d = CONTENT_AIR; + n.setContent(CONTENT_AIR); else - n.d = CONTENT_STONE; + n.setContent(CONTENT_STONE); block->setNode(v3s16(x0,y0,z0), n); } } @@ -2676,19 +2676,19 @@ s16 ServerMap::findGroundLevel(v2s16 p2d) for(; p.Y>min; p.Y--) { MapNode n = getNodeNoEx(p); - if(n.d != CONTENT_IGNORE) + if(n.getContent() != CONTENT_IGNORE) break; } if(p.Y == min) goto plan_b; // If this node is not air, go to plan b - if(getNodeNoEx(p).d != CONTENT_AIR) + if(getNodeNoEx(p).getContent() != CONTENT_AIR) goto plan_b; // Search existing walkable and return it for(; p.Y>min; p.Y--) { MapNode n = getNodeNoEx(p); - if(content_walkable(n.d) && n.d != CONTENT_IGNORE) + if(content_walkable(n.d) && n.getContent() != CONTENT_IGNORE) return p.Y; } diff --git a/src/mapblock.cpp b/src/mapblock.cpp index 647a17756..ead26dd1f 100644 --- a/src/mapblock.cpp +++ b/src/mapblock.cpp @@ -242,7 +242,7 @@ bool MapBlock::propagateSunlight(core::map<v3s16, bool> & light_sources, // Check if node above block has sunlight try{ MapNode n = getNodeParent(v3s16(x, MAP_BLOCKSIZE, z)); - if(n.d == CONTENT_IGNORE || n.getLight(LIGHTBANK_DAY) != LIGHT_SUN) + if(n.getContent() == CONTENT_IGNORE || n.getLight(LIGHTBANK_DAY) != LIGHT_SUN) { no_sunlight = true; } @@ -260,8 +260,8 @@ bool MapBlock::propagateSunlight(core::map<v3s16, bool> & light_sources, else { MapNode n = getNode(v3s16(x, MAP_BLOCKSIZE-1, z)); - //if(n.d == CONTENT_WATER || n.d == CONTENT_WATERSOURCE) - if(content_features(n.d).sunlight_propagates == false) + //if(n.getContent() == CONTENT_WATER || n.getContent() == CONTENT_WATERSOURCE) + if(content_features(n).sunlight_propagates == false) { no_sunlight = true; } @@ -322,14 +322,14 @@ bool MapBlock::propagateSunlight(core::map<v3s16, bool> & light_sources, bool upper_is_air = false; try { - if(getNodeParent(pos+v3s16(0,1,0)).d == CONTENT_AIR) + if(getNodeParent(pos+v3s16(0,1,0)).getContent() == CONTENT_AIR) upper_is_air = true; } catch(InvalidPositionException &e) { } // Turn mud into grass - if(upper_is_air && n.d == CONTENT_MUD + if(upper_is_air && n.getContent() == CONTENT_MUD && current_light == LIGHT_SUN) { n.d = CONTENT_GRASS; @@ -473,7 +473,7 @@ void MapBlock::updateDayNightDiff() for(u32 i=0; i<MAP_BLOCKSIZE*MAP_BLOCKSIZE*MAP_BLOCKSIZE; i++) { MapNode &n = data[i]; - if(n.d != CONTENT_AIR) + if(n.getContent() != CONTENT_AIR) { only_air = false; break; @@ -496,8 +496,8 @@ s16 MapBlock::getGroundLevel(v2s16 p2d) s16 y = MAP_BLOCKSIZE-1; for(; y>=0; y--) { - //if(is_ground_content(getNodeRef(p2d.X, y, p2d.Y).d)) - if(content_features(getNodeRef(p2d.X, y, p2d.Y).d).walkable) + MapNode n = getNodeRef(p2d.X, y, p2d.Y); + if(content_features(n).walkable) { if(y == MAP_BLOCKSIZE-1) return -2; @@ -560,7 +560,7 @@ void MapBlock::serialize(std::ostream &os, u8 version) SharedBuffer<u8> materialdata(nodecount); for(u32 i=0; i<nodecount; i++) { - materialdata[i] = data[i].d; + materialdata[i] = data[i].param0; } compress(materialdata, os, version); @@ -568,7 +568,7 @@ void MapBlock::serialize(std::ostream &os, u8 version) SharedBuffer<u8> lightdata(nodecount); for(u32 i=0; i<nodecount; i++) { - lightdata[i] = data[i].param; + lightdata[i] = data[i].param1; } compress(lightdata, os, version); @@ -715,7 +715,7 @@ void MapBlock::deSerialize(std::istream &is, u8 version) ("MapBlock::deSerialize: invalid format"); for(u32 i=0; i<s.size(); i++) { - data[i].d = s[i]; + data[i].param0 = s[i]; } } { @@ -728,7 +728,7 @@ void MapBlock::deSerialize(std::istream &is, u8 version) ("MapBlock::deSerialize: invalid format"); for(u32 i=0; i<s.size(); i++) { - data[i].param = s[i]; + data[i].param1 = s[i]; } } diff --git a/src/mapblock_mesh.cpp b/src/mapblock_mesh.cpp index 447716d00..45cd8d96c 100644 --- a/src/mapblock_mesh.cpp +++ b/src/mapblock_mesh.cpp @@ -285,7 +285,7 @@ TileSpec getNodeTile(MapNode mn, v3s16 p, v3s16 face_dir, return spec; } -u8 getNodeContent(v3s16 p, MapNode mn, NodeModMap &temp_mods) +content_t getNodeContent(v3s16 p, MapNode mn, NodeModMap &temp_mods) { /* Check temporary modifications on this node @@ -320,7 +320,7 @@ u8 getNodeContent(v3s16 p, MapNode mn, NodeModMap &temp_mods) } } - return mn.d; + return mn.getContent(); } v3s16 dirs8[8] = { @@ -343,16 +343,16 @@ u8 getSmoothLight(v3s16 p, VoxelManipulator &vmanip, u32 daynight_ratio) for(u32 i=0; i<8; i++) { MapNode n = vmanip.getNodeNoEx(p - dirs8[i]); - if(content_features(n.d).param_type == CPT_LIGHT + if(content_features(n).param_type == CPT_LIGHT // Fast-style leaves look better this way - && content_features(n.d).solidness != 2) + && content_features(n).solidness != 2) { light += decode_light(n.getLightBlend(daynight_ratio)); light_count++; } else { - if(n.d != CONTENT_IGNORE) + if(n.getContent() != CONTENT_IGNORE) ambient_occlusion++; } } @@ -408,8 +408,8 @@ void getTileInfo( TileSpec tile1 = getNodeTile(n1, p + face_dir, -face_dir, temp_mods); // This is hackish - u8 content0 = getNodeContent(p, n0, temp_mods); - u8 content1 = getNodeContent(p + face_dir, n1, temp_mods); + content_t content0 = getNodeContent(p, n0, temp_mods); + content_t content1 = getNodeContent(p + face_dir, n1, temp_mods); u8 mf = face_contents(content0, content1); if(mf == 0) diff --git a/src/mapblockobject.cpp b/src/mapblockobject.cpp index ab1c20267..071a14b0c 100644 --- a/src/mapblockobject.cpp +++ b/src/mapblockobject.cpp @@ -161,8 +161,8 @@ void MovingObject::move(float dtime, v3f acceleration) for(s16 x = oldpos_i.X - 1; x <= oldpos_i.X + 1; x++) { try{ - if(content_walkable(m_block->getNodeParent(v3s16(x,y,z)).d) - == false) + MapNode n = m_block->getNodeParent(v3s16(x,y,z)); + if(content_features(n).walkable == false) continue; } catch(InvalidPositionException &e) diff --git a/src/mapgen.cpp b/src/mapgen.cpp index 8dda93c96..bc4f82280 100644 --- a/src/mapgen.cpp +++ b/src/mapgen.cpp @@ -67,8 +67,8 @@ static s16 find_ground_level_clever(VoxelManipulator &vmanip, v2s16 p2d) { MapNode &n = vmanip.m_data[i]; if(content_walkable(n.d) - && n.d != CONTENT_TREE - && n.d != CONTENT_LEAVES) + && n.getContent() != CONTENT_TREE + && n.getContent() != CONTENT_LEAVES) break; vmanip.m_area.add_y(em, i, -1); @@ -143,8 +143,8 @@ static void make_tree(VoxelManipulator &vmanip, v3s16 p0) if(vmanip.m_area.contains(p) == false) continue; u32 vi = vmanip.m_area.index(p); - if(vmanip.m_data[vi].d != CONTENT_AIR - && vmanip.m_data[vi].d != CONTENT_IGNORE) + if(vmanip.m_data[vi].getContent() != CONTENT_AIR + && vmanip.m_data[vi].getContent() != CONTENT_IGNORE) continue; u32 i = leaves_a.index(x,y,z); if(leaves_d[i] == 1) @@ -251,8 +251,8 @@ static void make_randomstone(VoxelManipulator &vmanip, v3s16 p0) if(vmanip.m_area.contains(p) == false) continue; u32 vi = vmanip.m_area.index(p); - if(vmanip.m_data[vi].d != CONTENT_AIR - && vmanip.m_data[vi].d != CONTENT_IGNORE) + if(vmanip.m_data[vi].getContent() != CONTENT_AIR + && vmanip.m_data[vi].getContent() != CONTENT_IGNORE) continue; u32 i = stone_a.index(x,y,z); if(stone_d[i] == 1) @@ -335,8 +335,8 @@ static void make_largestone(VoxelManipulator &vmanip, v3s16 p0) if(vmanip.m_area.contains(p) == false) continue; u32 vi = vmanip.m_area.index(p); - /*if(vmanip.m_data[vi].d != CONTENT_AIR - && vmanip.m_data[vi].d != CONTENT_IGNORE) + /*if(vmanip.m_data[vi].getContent() != CONTENT_AIR + && vmanip.m_data[vi].getContent() != CONTENT_IGNORE) continue;*/ u32 i = stone_a.index(x,y,z); if(stone_d[i] == 1) @@ -544,9 +544,9 @@ static void make_corridor(VoxelManipulator &vmanip, v3s16 doorplace, p.Y += make_stairs; /*// If already empty - if(vmanip.getNodeNoExNoEmerge(p).d + if(vmanip.getNodeNoExNoEmerge(p).getContent() == CONTENT_AIR - && vmanip.getNodeNoExNoEmerge(p+v3s16(0,1,0)).d + && vmanip.getNodeNoExNoEmerge(p+v3s16(0,1,0)).getContent() == CONTENT_AIR) { }*/ @@ -642,9 +642,9 @@ public: randomizeDir(); continue; } - if(vmanip.getNodeNoExNoEmerge(p).d + if(vmanip.getNodeNoExNoEmerge(p).getContent() == CONTENT_COBBLE - && vmanip.getNodeNoExNoEmerge(p1).d + && vmanip.getNodeNoExNoEmerge(p1).getContent() == CONTENT_COBBLE) { // Found wall, this is a good place! @@ -658,25 +658,25 @@ public: Determine where to move next */ // Jump one up if the actual space is there - if(vmanip.getNodeNoExNoEmerge(p+v3s16(0,0,0)).d + if(vmanip.getNodeNoExNoEmerge(p+v3s16(0,0,0)).getContent() == CONTENT_COBBLE - && vmanip.getNodeNoExNoEmerge(p+v3s16(0,1,0)).d + && vmanip.getNodeNoExNoEmerge(p+v3s16(0,1,0)).getContent() == CONTENT_AIR - && vmanip.getNodeNoExNoEmerge(p+v3s16(0,2,0)).d + && vmanip.getNodeNoExNoEmerge(p+v3s16(0,2,0)).getContent() == CONTENT_AIR) p += v3s16(0,1,0); // Jump one down if the actual space is there - if(vmanip.getNodeNoExNoEmerge(p+v3s16(0,1,0)).d + if(vmanip.getNodeNoExNoEmerge(p+v3s16(0,1,0)).getContent() == CONTENT_COBBLE - && vmanip.getNodeNoExNoEmerge(p+v3s16(0,0,0)).d + && vmanip.getNodeNoExNoEmerge(p+v3s16(0,0,0)).getContent() == CONTENT_AIR - && vmanip.getNodeNoExNoEmerge(p+v3s16(0,-1,0)).d + && vmanip.getNodeNoExNoEmerge(p+v3s16(0,-1,0)).getContent() == CONTENT_AIR) p += v3s16(0,-1,0); // Check if walking is now possible - if(vmanip.getNodeNoExNoEmerge(p).d + if(vmanip.getNodeNoExNoEmerge(p).getContent() != CONTENT_AIR - || vmanip.getNodeNoExNoEmerge(p+v3s16(0,1,0)).d + || vmanip.getNodeNoExNoEmerge(p+v3s16(0,1,0)).getContent() != CONTENT_AIR) { // Cannot continue walking here @@ -798,7 +798,7 @@ static void make_dungeon1(VoxelManipulator &vmanip, PseudoRandom &random) fits = false; break; } - if(vmanip.m_data[vi].d == CONTENT_IGNORE) + if(vmanip.m_data[vi].getContent() == CONTENT_IGNORE) { fits = false; break; @@ -1273,11 +1273,11 @@ void add_random_objects(MapBlock *block) { v3s16 p(x0,y0,z0); MapNode n = block->getNodeNoEx(p); - if(n.d == CONTENT_IGNORE) + if(n.getContent() == CONTENT_IGNORE) continue; - if(content_features(n.d).liquid_type != LIQUID_NONE) + if(content_features(n).liquid_type != LIQUID_NONE) continue; - if(content_features(n.d).walkable) + if(content_features(n).walkable) { last_node_walkable = true; continue; @@ -1285,7 +1285,7 @@ void add_random_objects(MapBlock *block) if(last_node_walkable) { // If block contains light information - if(content_features(n.d).param_type == CPT_LIGHT) + if(content_features(n).param_type == CPT_LIGHT) { if(n.getLight(LIGHTBANK_DAY) <= 3) { @@ -1392,7 +1392,7 @@ void make_block(BlockMakeData *data) for(s16 y=node_min.Y; y<=node_max.Y; y++) { // Only modify places that have no content - if(vmanip.m_data[i].d == CONTENT_IGNORE) + if(vmanip.m_data[i].getContent() == CONTENT_IGNORE) { if(y <= WATER_LEVEL) vmanip.m_data[i] = MapNode(CONTENT_WATERSOURCE); @@ -1498,7 +1498,7 @@ void make_block(BlockMakeData *data) for(s16 y=node_min.Y; y<=node_max.Y; y++) { // Only modify places that have no content - if(vmanip.m_data[i].d == CONTENT_IGNORE) + if(vmanip.m_data[i].getContent() == CONTENT_IGNORE) { // First priority: make air and water. // This avoids caves inside water. @@ -1543,7 +1543,7 @@ void make_block(BlockMakeData *data) { v3s16 p = v3s16(x,y,z) + g_27dirs[i]; u32 vi = vmanip.m_area.index(p); - if(vmanip.m_data[vi].d == CONTENT_STONE) + if(vmanip.m_data[vi].getContent() == CONTENT_STONE) if(mineralrandom.next()%8 == 0) vmanip.m_data[vi] = MapNode(CONTENT_MESE); } @@ -1584,13 +1584,13 @@ void make_block(BlockMakeData *data) { }*/ - if(new_content.d != CONTENT_IGNORE) + if(new_content.getContent() != CONTENT_IGNORE) { for(u16 i=0; i<27; i++) { v3s16 p = v3s16(x,y,z) + g_27dirs[i]; u32 vi = vmanip.m_area.index(p); - if(vmanip.m_data[vi].d == base_content) + if(vmanip.m_data[vi].getContent() == base_content) { if(mineralrandom.next()%sparseness == 0) vmanip.m_data[vi] = new_content; @@ -1621,7 +1621,7 @@ void make_block(BlockMakeData *data) { v3s16 p = v3s16(x,y,z) + g_27dirs[i]; u32 vi = vmanip.m_area.index(p); - if(vmanip.m_data[vi].d == CONTENT_STONE) + if(vmanip.m_data[vi].getContent() == CONTENT_STONE) if(mineralrandom.next()%8 == 0) vmanip.m_data[vi] = MapNode(CONTENT_STONE, MINERAL_COAL); } @@ -1647,7 +1647,7 @@ void make_block(BlockMakeData *data) { v3s16 p = v3s16(x,y,z) + g_27dirs[i]; u32 vi = vmanip.m_area.index(p); - if(vmanip.m_data[vi].d == CONTENT_STONE) + if(vmanip.m_data[vi].getContent() == CONTENT_STONE) if(mineralrandom.next()%8 == 0) vmanip.m_data[vi] = MapNode(CONTENT_STONE, MINERAL_IRON); } @@ -1670,7 +1670,7 @@ void make_block(BlockMakeData *data) u32 i = vmanip.m_area.index(v3s16(p2d.X, node_max.Y, p2d.Y)); for(s16 y=node_max.Y; y>=node_min.Y; y--) { - if(vmanip.m_data[i].d == CONTENT_STONE) + if(vmanip.m_data[i].getContent() == CONTENT_STONE) { if(noisebuf_ground_crumbleness.get(x,y,z) > 1.3) { @@ -1722,9 +1722,9 @@ void make_block(BlockMakeData *data) u32 i = vmanip.m_area.index(v3s16(p2d.X, full_node_max.Y, p2d.Y)); for(s16 y=full_node_max.Y; y>=full_node_min.Y; y--) { - if(vmanip.m_data[i].d == CONTENT_AIR) + if(vmanip.m_data[i].getContent() == CONTENT_AIR) vmanip.m_flags[i] |= VMANIP_FLAG_DUNGEON_PRESERVE; - else if(vmanip.m_data[i].d == CONTENT_WATERSOURCE) + else if(vmanip.m_data[i].getContent() == CONTENT_WATERSOURCE) vmanip.m_flags[i] |= VMANIP_FLAG_DUNGEON_PRESERVE; data->vmanip->m_area.add_y(em, i, -1); } @@ -1755,17 +1755,17 @@ void make_block(BlockMakeData *data) double d = noise3d_perlin((float)x/2.5, (float)y/2.5,(float)z/2.5, blockseed, 2, 1.4); - if(vmanip.m_data[i].d == CONTENT_COBBLE) + if(vmanip.m_data[i].getContent() == CONTENT_COBBLE) { if(d < wetness/3.0) { - vmanip.m_data[i].d = CONTENT_MOSSYCOBBLE; + vmanip.m_data[i].setContent(CONTENT_MOSSYCOBBLE); } } /*else if(vmanip.m_flags[i] & VMANIP_FLAG_DUNGEON_INSIDE) { if(wetness > 1.2) - vmanip.m_data[i].d = CONTENT_MUD; + vmanip.m_data[i].setContent(CONTENT_MUD); }*/ data->vmanip->m_area.add_y(em, i, -1); } @@ -1791,7 +1791,7 @@ void make_block(BlockMakeData *data) { if(water_found == false) { - if(vmanip.m_data[i].d == CONTENT_WATERSOURCE) + if(vmanip.m_data[i].getContent() == CONTENT_WATERSOURCE) { v3s16 p = v3s16(p2d.X, y, p2d.Y); data->transforming_liquid.push_back(p); @@ -1803,7 +1803,7 @@ void make_block(BlockMakeData *data) // This can be done because water_found can only // turn to true and end up here after going through // a single block. - if(vmanip.m_data[i+1].d != CONTENT_WATERSOURCE) + if(vmanip.m_data[i+1].getContent() != CONTENT_WATERSOURCE) { v3s16 p = v3s16(p2d.X, y+1, p2d.Y); data->transforming_liquid.push_back(p); @@ -1846,16 +1846,16 @@ void make_block(BlockMakeData *data) u32 i = vmanip.m_area.index(v3s16(p2d.X, start_y, p2d.Y)); for(s16 y=start_y; y>=node_min.Y-3; y--) { - if(vmanip.m_data[i].d == CONTENT_WATERSOURCE) + if(vmanip.m_data[i].getContent() == CONTENT_WATERSOURCE) water_detected = true; - if(vmanip.m_data[i].d == CONTENT_AIR) + if(vmanip.m_data[i].getContent() == CONTENT_AIR) air_detected = true; - if((vmanip.m_data[i].d == CONTENT_STONE - || vmanip.m_data[i].d == CONTENT_GRASS - || vmanip.m_data[i].d == CONTENT_MUD - || vmanip.m_data[i].d == CONTENT_SAND - || vmanip.m_data[i].d == CONTENT_GRAVEL + if((vmanip.m_data[i].getContent() == CONTENT_STONE + || vmanip.m_data[i].getContent() == CONTENT_GRASS + || vmanip.m_data[i].getContent() == CONTENT_MUD + || vmanip.m_data[i].getContent() == CONTENT_SAND + || vmanip.m_data[i].getContent() == CONTENT_GRAVEL ) && (air_detected || water_detected)) { if(current_depth == 0 && y <= WATER_LEVEL+2 @@ -1890,8 +1890,8 @@ void make_block(BlockMakeData *data) } else { - if(vmanip.m_data[i].d == CONTENT_MUD - || vmanip.m_data[i].d == CONTENT_GRASS) + if(vmanip.m_data[i].getContent() == CONTENT_MUD + || vmanip.m_data[i].getContent() == CONTENT_GRASS) vmanip.m_data[i] = MapNode(CONTENT_STONE); } @@ -1938,7 +1938,7 @@ void make_block(BlockMakeData *data) { u32 i = data->vmanip->m_area.index(p); MapNode *n = &data->vmanip->m_data[i]; - if(n->d != CONTENT_AIR && n->d != CONTENT_WATERSOURCE && n->d != CONTENT_IGNORE) + if(n->getContent() != CONTENT_AIR && n->getContent() != CONTENT_WATERSOURCE && n->getContent() != CONTENT_IGNORE) { found = true; break; @@ -1952,23 +1952,23 @@ void make_block(BlockMakeData *data) u32 i = data->vmanip->m_area.index(p); MapNode *n = &data->vmanip->m_data[i]; - if(n->d != CONTENT_MUD && n->d != CONTENT_GRASS && n->d != CONTENT_SAND) + if(n->getContent() != CONTENT_MUD && n->getContent() != CONTENT_GRASS && n->getContent() != CONTENT_SAND) continue; // Papyrus grows only on mud and in water - if(n->d == CONTENT_MUD && y <= WATER_LEVEL) + if(n->getContent() == CONTENT_MUD && y <= WATER_LEVEL) { p.Y++; make_papyrus(vmanip, p); } // Trees grow only on mud and grass, on land - else if((n->d == CONTENT_MUD || n->d == CONTENT_GRASS) && y > WATER_LEVEL + 2) + else if((n->getContent() == CONTENT_MUD || n->getContent() == CONTENT_GRASS) && y > WATER_LEVEL + 2) { p.Y++; make_tree(vmanip, p); } // Cactii grow only on sand, on land - else if(n->d == CONTENT_SAND && y > WATER_LEVEL + 2) + else if(n->getContent() == CONTENT_SAND && y > WATER_LEVEL + 2) { p.Y++; make_cactus(vmanip, p); @@ -2000,7 +2000,7 @@ void make_block(BlockMakeData *data) /*{ u32 i = data->vmanip->m_area.index(v3s16(p)); MapNode *n = &data->vmanip->m_data[i]; - if(n->d != CONTENT_MUD && n->d != CONTENT_GRASS) + if(n->getContent() != CONTENT_MUD && n->getContent() != CONTENT_GRASS) continue; }*/ // Will be placed one higher @@ -2035,7 +2035,7 @@ void make_block(BlockMakeData *data) /*{ u32 i = data->vmanip->m_area.index(v3s16(p)); MapNode *n = &data->vmanip->m_data[i]; - if(n->d != CONTENT_MUD && n->d != CONTENT_GRASS) + if(n->getContent() != CONTENT_MUD && n->getContent() != CONTENT_GRASS) continue; }*/ // Will be placed one lower diff --git a/src/mapnode.cpp b/src/mapnode.cpp index 1e9b64989..c9f85c303 100644 --- a/src/mapnode.cpp +++ b/src/mapnode.cpp @@ -30,8 +30,6 @@ with this program; if not, write to the Free Software Foundation, Inc., ContentFeatures::~ContentFeatures() { - /*if(translate_to) - delete translate_to;*/ if(initial_metadata) delete initial_metadata; } @@ -83,12 +81,16 @@ void ContentFeatures::setInventoryTextureCube(std::string top, inventory_texture = g_texturesource->getTextureRaw(imgname_full); } -struct ContentFeatures g_content_features[256]; +struct ContentFeatures g_content_features[MAX_CONTENT+1]; -ContentFeatures & content_features(u8 i) +ContentFeatures & content_features(content_t i) { return g_content_features[i]; } +ContentFeatures & content_features(MapNode &n) +{ + return content_features(n.getContent()); +} /* See mapnode.h for description. @@ -128,7 +130,7 @@ void init_mapnode() initial_material_type = MATERIAL_ALPHA_SIMPLE; else initial_material_type = MATERIAL_ALPHA_NONE;*/ - for(u16 i=0; i<256; i++) + for(u16 i=0; i<MAX_CONTENT+1; i++) { ContentFeatures *f = &g_content_features[i]; // Re-initialize @@ -142,7 +144,7 @@ void init_mapnode() Initially set every block to be shown as an unknown block. Don't touch CONTENT_IGNORE or CONTENT_AIR. */ - for(u16 i=0; i<256; i++) + for(u16 i=0; i<MAX_CONTENT+1; i++) { if(i == CONTENT_IGNORE || i == CONTENT_AIR) continue; @@ -183,7 +185,7 @@ v3s16 facedir_rotate(u8 facedir, v3s16 dir) TileSpec MapNode::getTile(v3s16 dir) { - if(content_features(d).param_type == CPT_FACEDIR_SIMPLE) + if(content_features(*this).param_type == CPT_FACEDIR_SIMPLE) dir = facedir_rotate(param1, dir); TileSpec spec; @@ -207,16 +209,16 @@ TileSpec MapNode::getTile(v3s16 dir) if(dir_i == -1) // Non-directional - spec = content_features(d).tiles[0]; + spec = content_features(*this).tiles[0]; else - spec = content_features(d).tiles[dir_i]; + spec = content_features(*this).tiles[dir_i]; /* If it contains some mineral, change texture id */ - if(content_features(d).param_type == CPT_MINERAL && g_texturesource) + if(content_features(*this).param_type == CPT_MINERAL && g_texturesource) { - u8 mineral = param & 0x1f; + u8 mineral = getMineral(); std::string mineral_texture_name = mineral_block_texture(mineral); if(mineral_texture_name != "") { @@ -235,9 +237,9 @@ TileSpec MapNode::getTile(v3s16 dir) u8 MapNode::getMineral() { - if(content_features(d).param_type == CPT_MINERAL) + if(content_features(*this).param_type == CPT_MINERAL) { - return param & 0x1f; + return param1 & 0x0f; } return MINERAL_NONE; @@ -260,33 +262,36 @@ void MapNode::serialize(u8 *dest, u8 version) if(!ser_ver_supported(version)) throw VersionMismatchException("ERROR: MapNode format not supported"); - u8 actual_d = d; + // Translate to wanted version + MapNode n_foreign = mapnode_translate_from_internal(*this, version); - // Convert from new version to old + u8 actual_param0 = n_foreign.param0; + + // Convert special values from new version to old if(version <= 18) { // In these versions, CONTENT_IGNORE and CONTENT_AIR // are 255 and 254 - if(actual_d == CONTENT_IGNORE) - actual_d = 255; - else if(actual_d == CONTENT_AIR) - actual_d = 254; + if(actual_param0 == CONTENT_IGNORE) + actual_param0 = 255; + else if(actual_param0 == CONTENT_AIR) + actual_param0 = 254; } if(version == 0) { - dest[0] = actual_d; + dest[0] = actual_param0; } else if(version <= 9) { - dest[0] = actual_d; - dest[1] = param; + dest[0] = actual_param0; + dest[1] = n_foreign.param1; } else { - dest[0] = actual_d; - dest[1] = param; - dest[2] = param2; + dest[0] = actual_param0; + dest[1] = n_foreign.param1; + dest[2] = n_foreign.param2; } } void MapNode::deSerialize(u8 *source, u8 version) @@ -296,47 +301,50 @@ void MapNode::deSerialize(u8 *source, u8 version) if(version == 0) { - d = source[0]; + param0 = source[0]; } else if(version == 1) { - d = source[0]; + param0 = source[0]; // This version doesn't support saved lighting if(light_propagates() || light_source() > 0) - param = 0; + param1 = 0; else - param = source[1]; + param1 = source[1]; } else if(version <= 9) { - d = source[0]; - param = source[1]; + param0 = source[0]; + param1 = source[1]; } else { - d = source[0]; - param = source[1]; + param0 = source[0]; + param1 = source[1]; param2 = source[2]; } - // Convert from old version to new + // Convert special values from old version to new if(version <= 18) { // In these versions, CONTENT_IGNORE and CONTENT_AIR // are 255 and 254 - if(d == 255) - d = CONTENT_IGNORE; - else if(d == 254) - d = CONTENT_AIR; + if(param0 == 255) + param0 = CONTENT_IGNORE; + else if(param0 == 254) + param0 = CONTENT_AIR; } // version 19 is fucked up with sometimes the old values and sometimes not if(version == 19) { - if(d == 255) - d = CONTENT_IGNORE; - else if(d == 254) - d = CONTENT_AIR; + if(param0 == 255) + param0 = CONTENT_IGNORE; + else if(param0 == 254) + param0 = CONTENT_AIR; } + + // Translate to our known version + *this = mapnode_translate_to_internal(*this, version); } /* diff --git a/src/mapnode.h b/src/mapnode.h index 33128049a..3b7ef5878 100644 --- a/src/mapnode.h +++ b/src/mapnode.h @@ -32,16 +32,15 @@ with this program; if not, write to the Free Software Foundation, Inc., /* Naming scheme: - Material = irrlicht's Material class - - Content = (u8) content of a node + - Content = (content_t) content of a node - Tile = TileSpec at some side of a node of some content type -*/ -/* - Ranges: + Content ranges: 0x000...0x07f: param2 is fully usable 0x800...0xfff: param2 lower 4 bytes are free */ typedef u16 content_t; +#define MAX_CONTENT 0xfff /* Initializes all kind of stuff in here. @@ -102,10 +101,7 @@ class NodeMetadata; struct ContentFeatures { - // If non-NULL, content is translated to this when deserialized - //MapNode *translate_to; - - // Type of MapNode::param + // Type of MapNode::param1 ContentParamType param_type; /* @@ -150,10 +146,10 @@ struct ContentFeatures NodeMetadata *initial_metadata; // If the content is liquid, this is the flowing version of the liquid. - // If content is flowing liquid, this is the same content. - u8 liquid_alternative_flowing; + // If content is liquid, this is the same content. + content_t liquid_alternative_flowing; // If the content is liquid, this is the source version of the liquid. - u8 liquid_alternative_source; + content_t liquid_alternative_source; // Amount of light the node emits u8 light_source; @@ -165,7 +161,6 @@ struct ContentFeatures void reset() { - //translate_to = NULL; param_type = CPT_NONE; inventory_texture = NULL; is_ground_content = false; @@ -230,8 +225,8 @@ struct ContentFeatures /* Call this to access the ContentFeature list */ -ContentFeatures & content_features(u8 i); - +ContentFeatures & content_features(content_t i); +ContentFeatures & content_features(MapNode &n); /* Here is a bunch of DEPRECATED functions. @@ -242,7 +237,7 @@ ContentFeatures & content_features(u8 i); in param. NOTE: Don't use, use "content_features(m).whatever" instead */ -inline bool light_propagates_content(u8 m) +inline bool light_propagates_content(content_t m) { return content_features(m).light_propagates; } @@ -251,7 +246,7 @@ inline bool light_propagates_content(u8 m) NOTE: It doesn't seem to go through torches regardlessly of this NOTE: Don't use, use "content_features(m).whatever" instead */ -inline bool sunlight_propagates_content(u8 m) +inline bool sunlight_propagates_content(content_t m) { return content_features(m).sunlight_propagates; } @@ -263,35 +258,35 @@ inline bool sunlight_propagates_content(u8 m) 2: Opaque NOTE: Don't use, use "content_features(m).whatever" instead */ -inline u8 content_solidness(u8 m) +inline u8 content_solidness(content_t m) { return content_features(m).solidness; } // Objects collide with walkable contents // NOTE: Don't use, use "content_features(m).whatever" instead -inline bool content_walkable(u8 m) +inline bool content_walkable(content_t m) { return content_features(m).walkable; } // NOTE: Don't use, use "content_features(m).whatever" instead -inline bool content_liquid(u8 m) +inline bool content_liquid(content_t m) { return content_features(m).liquid_type != LIQUID_NONE; } // NOTE: Don't use, use "content_features(m).whatever" instead -inline bool content_flowing_liquid(u8 m) +inline bool content_flowing_liquid(content_t m) { return content_features(m).liquid_type == LIQUID_FLOWING; } // NOTE: Don't use, use "content_features(m).whatever" instead -inline bool content_liquid_source(u8 m) +inline bool content_liquid_source(content_t m) { return content_features(m).liquid_type == LIQUID_SOURCE; } // CONTENT_WATER || CONTENT_WATERSOURCE -> CONTENT_WATER // CONTENT_LAVA || CONTENT_LAVASOURCE -> CONTENT_LAVA // NOTE: Don't use, use "content_features(m).whatever" instead -inline u8 make_liquid_flowing(u8 m) +inline content_t make_liquid_flowing(content_t m) { u8 c = content_features(m).liquid_alternative_flowing; assert(c != CONTENT_IGNORE); @@ -299,17 +294,17 @@ inline u8 make_liquid_flowing(u8 m) } // Pointable contents can be pointed to in the map // NOTE: Don't use, use "content_features(m).whatever" instead -inline bool content_pointable(u8 m) +inline bool content_pointable(content_t m) { return content_features(m).pointable; } // NOTE: Don't use, use "content_features(m).whatever" instead -inline bool content_diggable(u8 m) +inline bool content_diggable(content_t m) { return content_features(m).diggable; } // NOTE: Don't use, use "content_features(m).whatever" instead -inline bool content_buildable_to(u8 m) +inline bool content_buildable_to(content_t m) { return content_features(m).buildable_to; } @@ -321,7 +316,7 @@ inline bool content_buildable_to(u8 m) 1: Face uses m1's content 2: Face uses m2's content */ -inline u8 face_contents(u8 m1, u8 m2) +inline u8 face_contents(content_t m1, content_t m2) { if(m1 == CONTENT_IGNORE || m2 == CONTENT_IGNORE) return 0; @@ -405,16 +400,9 @@ enum LightBank }; /* - Masks for MapNode.param2 of flowing liquids - */ -#define LIQUID_LEVEL_MASK 0x07 -#define LIQUID_FLOW_DOWN_MASK 0x08 - -/* This is the stuff what the whole world consists of. */ - struct MapNode { /* @@ -425,7 +413,7 @@ struct MapNode union { u8 param0; - u8 d; + //u8 d; }; /* @@ -440,17 +428,18 @@ struct MapNode union { u8 param1; - s8 param; + //s8 param; }; /* The second parameter. Initialized to 0. E.g. direction for torches and flowing water. + If param0 >= 0x80, bits 0xf0 of this is extended content type data */ union { u8 param2; - u8 dir; + //u8 dir; }; MapNode(const MapNode & n) @@ -458,28 +447,44 @@ struct MapNode *this = n; } - MapNode(u8 data=CONTENT_AIR, u8 a_param=0, u8 a_param2=0) + MapNode(content_t content=CONTENT_AIR, u8 a_param1=0, u8 a_param2=0) { - d = data; - param = a_param; + //param0 = a_param0; + param1 = a_param1; param2 = a_param2; + // Set after other params because this needs to override part of param2 + setContent(content); } bool operator==(const MapNode &other) { - return (d == other.d - && param == other.param + return (param0 == other.param0 + && param1 == other.param1 && param2 == other.param2); } // To be used everywhere content_t getContent() { - return d; + if(param0 < 0x80) + return param0; + else + return (param0<<4) + (param2>>4); } void setContent(content_t c) { - d = c; + if(c < 0x80) + { + if(param0 >= 0x80) + param2 &= ~(0xf0); + param0 = c; + } + else + { + param0 = c>>4; + param2 &= ~(0xf0); + param2 |= (c&0x0f)<<4; + } } /* @@ -487,19 +492,19 @@ struct MapNode */ bool light_propagates() { - return light_propagates_content(d); + return light_propagates_content(getContent()); } bool sunlight_propagates() { - return sunlight_propagates_content(d); + return sunlight_propagates_content(getContent()); } u8 solidness() { - return content_solidness(d); + return content_solidness(getContent()); } u8 light_source() { - return content_features(d).light_source; + return content_features(*this).light_source; } u8 getLightBanksWithSource() @@ -507,10 +512,10 @@ struct MapNode // Select the brightest of [light source, propagated light] u8 lightday = 0; u8 lightnight = 0; - if(content_features(d).param_type == CPT_LIGHT) + if(content_features(*this).param_type == CPT_LIGHT) { - lightday = param & 0x0f; - lightnight = (param>>4)&0x0f; + lightday = param1 & 0x0f; + lightnight = (param1>>4)&0x0f; } if(light_source() > lightday) lightday = light_source(); @@ -523,12 +528,12 @@ struct MapNode { // Select the brightest of [light source, propagated light] u8 light = 0; - if(content_features(d).param_type == CPT_LIGHT) + if(content_features(*this).param_type == CPT_LIGHT) { if(bank == LIGHTBANK_DAY) - light = param & 0x0f; + light = param1 & 0x0f; else if(bank == LIGHTBANK_NIGHT) - light = (param>>4)&0x0f; + light = (param1>>4)&0x0f; else assert(0); } @@ -566,17 +571,17 @@ struct MapNode void setLight(enum LightBank bank, u8 a_light) { // If node doesn't contain light data, ignore this - if(content_features(d).param_type != CPT_LIGHT) + if(content_features(*this).param_type != CPT_LIGHT) return; if(bank == LIGHTBANK_DAY) { - param &= 0xf0; - param |= a_light & 0x0f; + param1 &= 0xf0; + param1 |= a_light & 0x0f; } else if(bank == LIGHTBANK_NIGHT) { - param &= 0x0f; - param |= (a_light & 0x0f)<<4; + param1 &= 0x0f; + param1 |= (a_light & 0x0f)<<4; } else assert(0); diff --git a/src/materials.cpp b/src/materials.cpp index e3a24b9e3..24f300724 100644 --- a/src/materials.cpp +++ b/src/materials.cpp @@ -3,12 +3,12 @@ // NOTE: DEPRECATED -DiggingPropertiesList * getDiggingPropertiesList(u8 content) +DiggingPropertiesList * getDiggingPropertiesList(u16 content) { return &content_features(content).digging_properties; } -DiggingProperties getDiggingProperties(u8 content, const std::string &tool) +DiggingProperties getDiggingProperties(u16 content, const std::string &tool) { DiggingPropertiesList *mprop = getDiggingPropertiesList(content); if(mprop == NULL) diff --git a/src/materials.h b/src/materials.h index f061ecbfa..1439df194 100644 --- a/src/materials.h +++ b/src/materials.h @@ -97,7 +97,7 @@ private: }; // For getting the default properties, set tool="" -DiggingProperties getDiggingProperties(u8 material, const std::string &tool); +DiggingProperties getDiggingProperties(u16 material, const std::string &tool); #endif diff --git a/src/player.cpp b/src/player.cpp index 6bacb088d..d52d6b88f 100644 --- a/src/player.cpp +++ b/src/player.cpp @@ -342,13 +342,13 @@ void LocalPlayer::move(f32 dtime, Map &map, f32 pos_max_d, if(in_water) { v3s16 pp = floatToInt(position + v3f(0,BS*0.1,0), BS); - in_water = content_liquid(map.getNode(pp).d); + in_water = content_liquid(map.getNode(pp).getContent()); } // If not in water, the threshold of going in is at lower y else { v3s16 pp = floatToInt(position + v3f(0,BS*0.5,0), BS); - in_water = content_liquid(map.getNode(pp).d); + in_water = content_liquid(map.getNode(pp).getContent()); } } catch(InvalidPositionException &e) @@ -361,7 +361,7 @@ void LocalPlayer::move(f32 dtime, Map &map, f32 pos_max_d, */ try{ v3s16 pp = floatToInt(position + v3f(0,0,0), BS); - in_water_stable = content_liquid(map.getNode(pp).d); + in_water_stable = content_liquid(map.getNode(pp).getContent()); } catch(InvalidPositionException &e) { @@ -470,7 +470,7 @@ void LocalPlayer::move(f32 dtime, Map &map, f32 pos_max_d, { try{ // Player collides into walkable nodes - if(content_walkable(map.getNode(v3s16(x,y,z)).d) == false) + if(content_walkable(map.getNode(v3s16(x,y,z)).getContent()) == false) continue; } catch(InvalidPositionException &e) @@ -633,10 +633,10 @@ void LocalPlayer::move(f32 dtime, Map &map, f32 pos_max_d, try{ // The node to be sneaked on has to be walkable - if(content_walkable(map.getNode(p).d) == false) + if(content_walkable(map.getNode(p).getContent()) == false) continue; // And the node above it has to be nonwalkable - if(content_walkable(map.getNode(p+v3s16(0,1,0)).d) == true) + if(content_walkable(map.getNode(p+v3s16(0,1,0)).getContent()) == true) continue; } catch(InvalidPositionException &e) diff --git a/src/serialization.h b/src/serialization.h index 974ae95d8..d93e61892 100644 --- a/src/serialization.h +++ b/src/serialization.h @@ -55,11 +55,12 @@ with this program; if not, write to the Free Software Foundation, Inc., 17: MapBlocks contain timestamp 18: new generator (not really necessary, but it's there) 19: new content type handling + 20: many existing content types translated to extended ones */ // This represents an uninitialized or invalid format #define SER_FMT_VER_INVALID 255 // Highest supported serialization version -#define SER_FMT_VER_HIGHEST 19 +#define SER_FMT_VER_HIGHEST 20 // Lowest supported serialization version #define SER_FMT_VER_LOWEST 0 diff --git a/src/server.cpp b/src/server.cpp index c2433e1af..e3c6ce4d9 100644 --- a/src/server.cpp +++ b/src/server.cpp @@ -2494,7 +2494,7 @@ void Server::ProcessData(u8 *data, u32 datasize, u16 peer_id) // Mandatory parameter; actually used for nothing core::map<v3s16, MapBlock*> modified_blocks; - u8 material = CONTENT_IGNORE; + content_t material = CONTENT_IGNORE; u8 mineral = MINERAL_NONE; bool cannot_remove_node = false; @@ -2505,7 +2505,7 @@ void Server::ProcessData(u8 *data, u32 datasize, u16 peer_id) // Get mineral mineral = n.getMineral(); // Get material at position - material = n.d; + material = n.getContent(); // If not yet cancelled if(cannot_remove_node == false) { @@ -2705,7 +2705,7 @@ void Server::ProcessData(u8 *data, u32 datasize, u16 peer_id) <<" because privileges are "<<getPlayerPrivs(player) <<std::endl; - if(content_buildable_to(n2.d) == false + if(content_features(n2).buildable_to == false || no_enough_privs) { // Client probably has wrong data. @@ -2736,14 +2736,14 @@ void Server::ProcessData(u8 *data, u32 datasize, u16 peer_id) // Create node data MaterialItem *mitem = (MaterialItem*)item; MapNode n; - n.d = mitem->getMaterial(); + n.setContent(mitem->getMaterial()); // Calculate direction for wall mounted stuff - if(content_features(n.d).wall_mounted) - n.dir = packDir(p_under - p_over); + if(content_features(n).wall_mounted) + n.param2 = packDir(p_under - p_over); // Calculate the direction for furnaces and chests and stuff - if(content_features(n.d).param_type == CPT_FACEDIR_SIMPLE) + if(content_features(n).param_type == CPT_FACEDIR_SIMPLE) { v3f playerpos = player->getPosition(); v3f blockpos = intToFloat(p_over, BS) - playerpos; diff --git a/src/test.cpp b/src/test.cpp index 0487f1436..3ff4dc807 100644 --- a/src/test.cpp +++ b/src/test.cpp @@ -219,14 +219,14 @@ struct TestMapNode MapNode n; // Default values - assert(n.d == CONTENT_AIR); + assert(n.getContent() == CONTENT_AIR); assert(n.getLight(LIGHTBANK_DAY) == 0); assert(n.getLight(LIGHTBANK_NIGHT) == 0); // Transparency - n.d = CONTENT_AIR; + n.setContent(CONTENT_AIR); assert(n.light_propagates() == true); - n.d = CONTENT_STONE; + n.setContent(CONTENT_STONE); assert(n.light_propagates() == false); } }; @@ -284,7 +284,7 @@ struct TestVoxelManipulator v.print(dstream); - assert(v.getNode(v3s16(-1,0,-1)).d == 2); + assert(v.getNode(v3s16(-1,0,-1)).getContent() == 2); dstream<<"*** Reading from inexistent (0,0,-1) ***"<<std::endl; @@ -298,7 +298,7 @@ struct TestVoxelManipulator v.print(dstream); - assert(v.getNode(v3s16(-1,0,-1)).d == 2); + assert(v.getNode(v3s16(-1,0,-1)).getContent() == 2); EXCEPTION_CHECK(InvalidPositionException, v.getNode(v3s16(0,1,1))); #if 0 @@ -331,11 +331,11 @@ struct TestVoxelManipulator MapNode n; //n.pressure = size.Y - y; if(*p == '#') - n.d = CONTENT_STONE; + n.setContent(CONTENT_STONE); else if(*p == '.') - n.d = CONTENT_WATER; + n.setContent(CONTENT_WATER); else if(*p == ' ') - n.d = CONTENT_AIR; + n.setContent(CONTENT_AIR); else assert(0); v.setNode(v3s16(x,y,z), n); @@ -469,8 +469,8 @@ struct TestMapBlock for(u16 y=0; y<MAP_BLOCKSIZE; y++) for(u16 x=0; x<MAP_BLOCKSIZE; x++) { - //assert(b.getNode(v3s16(x,y,z)).d == CONTENT_AIR); - assert(b.getNode(v3s16(x,y,z)).d == CONTENT_IGNORE); + //assert(b.getNode(v3s16(x,y,z)).getContent() == CONTENT_AIR); + assert(b.getNode(v3s16(x,y,z)).getContent() == CONTENT_IGNORE); assert(b.getNode(v3s16(x,y,z)).getLight(LIGHTBANK_DAY) == 0); assert(b.getNode(v3s16(x,y,z)).getLight(LIGHTBANK_NIGHT) == 0); } @@ -489,7 +489,7 @@ struct TestMapBlock Parent fetch functions */ parent.position_valid = false; - parent.node.d = 5; + parent.node.setContent(5); MapNode n; @@ -497,7 +497,7 @@ struct TestMapBlock assert(b.isValidPositionParent(v3s16(0,0,0)) == true); assert(b.isValidPositionParent(v3s16(MAP_BLOCKSIZE-1,MAP_BLOCKSIZE-1,MAP_BLOCKSIZE-1)) == true); n = b.getNodeParent(v3s16(0,MAP_BLOCKSIZE-1,0)); - assert(n.d == CONTENT_AIR); + assert(n.getContent() == CONTENT_AIR); // ...but outside the block they should be invalid assert(b.isValidPositionParent(v3s16(-121,2341,0)) == false); @@ -523,15 +523,15 @@ struct TestMapBlock assert(b.isValidPositionParent(v3s16(-1,0,0)) == true); assert(b.isValidPositionParent(v3s16(MAP_BLOCKSIZE-1,MAP_BLOCKSIZE-1,MAP_BLOCKSIZE)) == true); n = b.getNodeParent(v3s16(0,0,MAP_BLOCKSIZE)); - assert(n.d == 5); + assert(n.getContent() == 5); /* Set a node */ v3s16 p(1,2,0); - n.d = 4; + n.setContent(4); b.setNode(p, n); - assert(b.getNode(p).d == 4); + assert(b.getNode(p).getContent() == 4); //TODO: Update to new system /*assert(b.getNodeTile(p) == 4); assert(b.getNodeTile(v3s16(-1,-1,0)) == 5);*/ @@ -556,7 +556,7 @@ struct TestMapBlock */ parent.position_valid = true; b.setIsUnderground(false); - parent.node.d = CONTENT_AIR; + parent.node.setContent(CONTENT_AIR); parent.node.setLight(LIGHTBANK_DAY, LIGHT_SUN); parent.node.setLight(LIGHTBANK_NIGHT, 0); core::map<v3s16, bool> light_sources; @@ -611,7 +611,7 @@ struct TestMapBlock for(u16 y=0; y<MAP_BLOCKSIZE; y++){ for(u16 x=0; x<MAP_BLOCKSIZE; x++){ MapNode n; - n.d = CONTENT_AIR; + n.setContent(CONTENT_AIR); n.setLight(LIGHTBANK_DAY, 0); b.setNode(v3s16(x,y,z), n); } diff --git a/src/voxel.cpp b/src/voxel.cpp index 5938f9016..616a197e3 100644 --- a/src/voxel.cpp +++ b/src/voxel.cpp @@ -93,7 +93,7 @@ void VoxelManipulator::print(std::ostream &o, VoxelPrintMode mode) else { c = 'X'; - u8 m = m_data[m_area.index(x,y,z)].d; + content_t m = m_data[m_area.index(x,y,z)].getContent(); u8 pr = m_data[m_area.index(x,y,z)].param2; if(mode == VOXELPRINT_MATERIAL) { diff --git a/util/minetestmapper.py b/util/minetestmapper.py index 5f3aab456..162ceb204 100755 --- a/util/minetestmapper.py +++ b/util/minetestmapper.py @@ -170,6 +170,9 @@ stuff = {} starttime = time.time() +def data_is_air(d): + return (d == 254 or d == 126) + # Go through all sectors. for n in range(len(xlist)): #if n > 500: @@ -283,7 +286,7 @@ for n in range(len(xlist)): for (x, z) in reversed(pixellist): for y in reversed(range(16)): datapos = x + y * 16 + z * 256 - if(ord(mapdata[datapos]) != 254 and ord(mapdata[datapos]) in colors): + if(not data_is_air(ord(mapdata[datapos])) and ord(mapdata[datapos]) in colors): if(ord(mapdata[datapos]) == 2 or ord(mapdata[datapos]) == 9): water[(x, z)] += 1 # Add dummy stuff for drawing sea without seabed @@ -293,7 +296,7 @@ for n in range(len(xlist)): # Memorize information on the type and height of the block and for drawing the picture. stuff[(chunkxpos + x, chunkzpos + z)] = (chunkypos + y, ord(mapdata[datapos]), water[(x, z)]) break - elif(ord(mapdata[datapos]) != 254 and ord(mapdata[datapos]) not in colors): + elif(not data_is_air(ord(mapdata[datapos])) and ord(mapdata[datapos]) not in colors): print "strange block: " + xhex + "/" + zhex + "/" + yhex + " x: " + str(x) + " y: " + str(y) + " z: " + str(z) + " palikka: " + str(ord(mapdata[datapos])) # After finding all the pixels in the sector, we can move on to the next sector without having to continue the Y axis. @@ -324,7 +327,7 @@ for n in range(len(xlist)): for (x, z) in reversed(pixellist): for y in reversed(range(16)): datapos = x + y * 16 + z * 256 - if(ord(mapdata[datapos]) != 254 and ord(mapdata[datapos]) in colors): + if(not data_is_air(ord(mapdata[datapos])) and ord(mapdata[datapos]) in colors): if(ord(mapdata[datapos]) == 2 or ord(mapdata[datapos]) == 9): water[(x, z)] += 1 # Add dummy stuff for drawing sea without seabed @@ -334,7 +337,7 @@ for n in range(len(xlist)): # Memorize information on the type and height of the block and for drawing the picture. stuff[(chunkxpos + x, chunkzpos + z)] = (chunkypos + y, ord(mapdata[datapos]), water[(x, z)]) break - elif(ord(mapdata[datapos]) != 254 and ord(mapdata[datapos]) not in colors): + elif(not data_is_air(ord(mapdata[datapos])) and ord(mapdata[datapos]) not in colors): print "outo palikka: " + xhex + "/" + zhex + "/" + yhex + " x: " + str(x) + " y: " + str(y) + " z: " + str(z) + " palikka: " + str(ord(mapdata[datapos])) # After finding all the pixels in the sector, we can move on to the next sector without having to continue the Y axis. |