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-rw-r--r--doc/lua_api.txt1
-rw-r--r--src/game.cpp6
-rw-r--r--src/itemdef.cpp12
-rw-r--r--src/itemdef.h1
-rw-r--r--src/script/common/c_content.cpp3
5 files changed, 19 insertions, 4 deletions
diff --git a/doc/lua_api.txt b/doc/lua_api.txt
index b337be1f0..5008a5293 100644
--- a/doc/lua_api.txt
+++ b/doc/lua_api.txt
@@ -3241,6 +3241,7 @@ Definition tables
dig = <SimpleSoundSpec>, -- "__group" = group-based sound (default)
dug = <SimpleSoundSpec>,
place = <SimpleSoundSpec>,
+ place_failed = <SimpleSoundSpec>,
},
drop = "", -- Name of dropped node when dug. Default is the node itself.
-- Alternatively:
diff --git a/src/game.cpp b/src/game.cpp
index d74c1fa1d..1738517b5 100644
--- a/src/game.cpp
+++ b/src/game.cpp
@@ -3682,8 +3682,12 @@ void Game::handlePointingAtNode(GameRunData *runData,
SimpleSoundSpec();
if (playeritem_def.node_placement_prediction == "" ||
- nodedef_manager->get(map.getNodeNoEx(nodepos)).rightclickable)
+ nodedef_manager->get(map.getNodeNoEx(nodepos)).rightclickable) {
client->interact(3, pointed); // Report to server
+ } else {
+ soundmaker->m_player_rightpunch_sound =
+ playeritem_def.sound_place_failed;
+ }
}
}
}
diff --git a/src/itemdef.cpp b/src/itemdef.cpp
index 2971d4e88..60a7dc64e 100644
--- a/src/itemdef.cpp
+++ b/src/itemdef.cpp
@@ -80,6 +80,7 @@ ItemDefinition& ItemDefinition::operator=(const ItemDefinition &def)
groups = def.groups;
node_placement_prediction = def.node_placement_prediction;
sound_place = def.sound_place;
+ sound_place_failed = def.sound_place_failed;
range = def.range;
return *this;
}
@@ -114,6 +115,7 @@ void ItemDefinition::reset()
}
groups.clear();
sound_place = SimpleSoundSpec();
+ sound_place_failed = SimpleSoundSpec();
range = -1;
node_placement_prediction = "";
@@ -155,8 +157,10 @@ void ItemDefinition::serialize(std::ostream &os, u16 protocol_version) const
os<<serializeString(sound_place.name);
writeF1000(os, sound_place.gain);
}
- if(protocol_version > 20){
+ if (protocol_version > 20) {
writeF1000(os, range);
+ os << serializeString(sound_place_failed.name);
+ writeF1000(os, sound_place_failed.gain);
}
}
@@ -211,8 +215,10 @@ void ItemDefinition::deSerialize(std::istream &is)
}
// If you add anything here, insert it primarily inside the try-catch
// block to not need to increase the version.
- try{
- }catch(SerializationError &e) {};
+ try {
+ sound_place_failed.name = deSerializeString(is);
+ sound_place_failed.gain = readF1000(is);
+ } catch(SerializationError &e) {};
}
/*
diff --git a/src/itemdef.h b/src/itemdef.h
index f993fdbac..805b4aa5d 100644
--- a/src/itemdef.h
+++ b/src/itemdef.h
@@ -68,6 +68,7 @@ struct ItemDefinition
ToolCapabilities *tool_capabilities;
ItemGroupList groups;
SimpleSoundSpec sound_place;
+ SimpleSoundSpec sound_place_failed;
f32 range;
// Client shall immediately place this node when player places the item.
diff --git a/src/script/common/c_content.cpp b/src/script/common/c_content.cpp
index 787541ad0..fe429b5d4 100644
--- a/src/script/common/c_content.cpp
+++ b/src/script/common/c_content.cpp
@@ -100,6 +100,9 @@ ItemDefinition read_item_definition(lua_State* L,int index,
lua_getfield(L, -1, "place");
read_soundspec(L, -1, def.sound_place);
lua_pop(L, 1);
+ lua_getfield(L, -1, "place_failed");
+ read_soundspec(L, -1, def.sound_place_failed);
+ lua_pop(L, 1);
}
lua_pop(L, 1);