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-rw-r--r--doc/lua_api.txt1
-rw-r--r--src/script/lua_api/l_object.cpp1
2 files changed, 2 insertions, 0 deletions
diff --git a/doc/lua_api.txt b/doc/lua_api.txt
index 1e25fb812..69a3a6828 100644
--- a/doc/lua_api.txt
+++ b/doc/lua_api.txt
@@ -2294,6 +2294,7 @@ This is basically a reference to a C++ `ServerActiveObject`
#### Methods
* `remove()`: remove object (after returning from Lua)
+ * Note: Doesn't work on players, use minetest.kick_player instead
* `getpos()`: returns `{x=num, y=num, z=num}`
* `setpos(pos)`; `pos`=`{x=num, y=num, z=num}`
* `moveto(pos, continuous=false)`: interpolated move
diff --git a/src/script/lua_api/l_object.cpp b/src/script/lua_api/l_object.cpp
index e048d072f..73f6e93b3 100644
--- a/src/script/lua_api/l_object.cpp
+++ b/src/script/lua_api/l_object.cpp
@@ -131,6 +131,7 @@ int ObjectRef::l_remove(lua_State *L)
ObjectRef *ref = checkobject(L, 1);
ServerActiveObject *co = getobject(ref);
if(co == NULL) return 0;
+ if(co->getType() == ACTIVEOBJECT_TYPE_PLAYER) return 0;
verbosestream<<"ObjectRef::l_remove(): id="<<co->getId()<<std::endl;
co->m_removed = true;
return 0;