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-rw-r--r--doc/lua_api.txt2
-rw-r--r--src/content_sao.cpp2
-rw-r--r--src/localplayer.cpp2
3 files changed, 3 insertions, 3 deletions
diff --git a/doc/lua_api.txt b/doc/lua_api.txt
index 774b1e992..33254fb2a 100644
--- a/doc/lua_api.txt
+++ b/doc/lua_api.txt
@@ -3038,7 +3038,7 @@ This is basically a reference to a C++ `ServerActiveObject`
* `sneak`: whether player can sneak (default: `true`)
* `sneak_glitch`: whether player can use the new move code replications
of the old sneak side-effects: sneak ladders and 2 node sneak jump
- when next to a ledge 2 nodes up (default: `true`)
+ (default: `false`)
* `new_move`: use new move/sneak code. When `false` the exact old code
is used for the specific old sneak behaviour (default: `true`)
* `get_physics_override()`: returns the table given to set_physics_override
diff --git a/src/content_sao.cpp b/src/content_sao.cpp
index 908365397..355453fc9 100644
--- a/src/content_sao.cpp
+++ b/src/content_sao.cpp
@@ -788,7 +788,7 @@ PlayerSAO::PlayerSAO(ServerEnvironment *env_, u16 peer_id_, bool is_singleplayer
m_physics_override_jump(1),
m_physics_override_gravity(1),
m_physics_override_sneak(true),
- m_physics_override_sneak_glitch(true),
+ m_physics_override_sneak_glitch(false),
m_physics_override_new_move(true),
m_physics_override_sent(false)
{
diff --git a/src/localplayer.cpp b/src/localplayer.cpp
index ea4347207..ab44f155f 100644
--- a/src/localplayer.cpp
+++ b/src/localplayer.cpp
@@ -48,7 +48,7 @@ LocalPlayer::LocalPlayer(Client *client, const char *name):
physics_override_jump(1.0f),
physics_override_gravity(1.0f),
physics_override_sneak(true),
- physics_override_sneak_glitch(true),
+ physics_override_sneak_glitch(false),
physics_override_new_move(true), // Temporary option for old move code
overridePosition(v3f(0,0,0)),
last_position(v3f(0,0,0)),