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-rw-r--r--builtin/client/register.lua1
-rw-r--r--clientmods/preview/init.lua7
-rw-r--r--doc/client_lua_api.md4
-rw-r--r--src/game.cpp3
-rw-r--r--src/script/cpp_api/s_client.cpp17
-rw-r--r--src/script/cpp_api/s_client.h3
6 files changed, 34 insertions, 1 deletions
diff --git a/builtin/client/register.lua b/builtin/client/register.lua
index b35ecc849..6b12ddec8 100644
--- a/builtin/client/register.lua
+++ b/builtin/client/register.lua
@@ -70,3 +70,4 @@ core.registered_on_formspec_input, core.register_on_formspec_input = make_regist
core.registered_on_dignode, core.register_on_dignode = make_registration()
core.registered_on_punchnode, core.register_on_punchnode = make_registration()
core.registered_on_placenode, core.register_on_placenode = make_registration()
+core.registered_on_item_use, core.register_on_item_use = make_registration()
diff --git a/clientmods/preview/init.lua b/clientmods/preview/init.lua
index fb606b3f4..821f7c714 100644
--- a/clientmods/preview/init.lua
+++ b/clientmods/preview/init.lua
@@ -22,6 +22,13 @@ core.register_on_placenode(function(pointed_thing, node)
return false
end)
+core.register_on_item_use(function(itemstack, pointed_thing)
+ print("The local player used an item!")
+ print("pointed_thing :" .. dump(pointed_thing))
+ print("item = " .. itemstack:get_name())
+ return false
+end)
+
-- This is an example function to ensure it's working properly, should be removed before merge
core.register_on_receiving_chat_messages(function(message)
print("[PREVIEW] Received message " .. message)
diff --git a/doc/client_lua_api.md b/doc/client_lua_api.md
index a4293500f..19947a525 100644
--- a/doc/client_lua_api.md
+++ b/doc/client_lua_api.md
@@ -669,6 +669,10 @@ Call these functions only at load time!
* If any function returns true, the punch is ignored
* `minetest.register_on_placenode(function(pointed_thing, node))`
* Called when a node has been placed
+* `minetest.register_on_item_use(func(item, pointed_thing))`
+ * Called when the local player uses an item.
+ * Newest functions are called first.
+ * If any function returns true, the item use is not sent to server.
### Sounds
* `minetest.sound_play(spec, parameters)`: returns a handle
* `spec` is a `SimpleSoundSpec`
diff --git a/src/game.cpp b/src/game.cpp
index 416320e5d..61282b463 100644
--- a/src/game.cpp
+++ b/src/game.cpp
@@ -3553,7 +3553,8 @@ void Game::processPlayerInteraction(f32 dtime, bool show_hud, bool show_debug)
runData.repeat_rightclick_timer = 0;
if (playeritem_def.usable && isLeftPressed()) {
- if (getLeftClicked())
+ if (getLeftClicked() && (!client->moddingEnabled()
+ || !client->getScript()->on_item_use(playeritem, pointed)))
client->interact(4, pointed);
} else if (pointed.type == POINTEDTHING_NODE) {
ToolCapabilities playeritem_toolcap =
diff --git a/src/script/cpp_api/s_client.cpp b/src/script/cpp_api/s_client.cpp
index 4bc368d1d..d5ec52407 100644
--- a/src/script/cpp_api/s_client.cpp
+++ b/src/script/cpp_api/s_client.cpp
@@ -207,6 +207,23 @@ bool ScriptApiClient::on_placenode(const PointedThing &pointed, const ItemDefini
return lua_toboolean(L, -1);
}
+bool ScriptApiClient::on_item_use(const ItemStack &item, const PointedThing &pointed)
+{
+ SCRIPTAPI_PRECHECKHEADER
+
+ // Get core.registered_on_item_use
+ lua_getglobal(L, "core");
+ lua_getfield(L, -1, "registered_on_item_use");
+
+ // Push data
+ LuaItemStack::create(L, item);
+ push_pointed_thing(L, pointed);
+
+ // Call functions
+ runCallbacks(2, RUN_CALLBACKS_MODE_OR);
+ return lua_toboolean(L, -1);
+}
+
void ScriptApiClient::setEnv(ClientEnvironment *env)
{
ScriptApiBase::setEnv(env);
diff --git a/src/script/cpp_api/s_client.h b/src/script/cpp_api/s_client.h
index f252cf499..9133637a6 100644
--- a/src/script/cpp_api/s_client.h
+++ b/src/script/cpp_api/s_client.h
@@ -26,6 +26,8 @@ with this program; if not, write to the Free Software Foundation, Inc.,
#include "mapnode.h"
#include "itemdef.h"
#include "util/string.h"
+#include "util/pointedthing.h"
+#include "lua_api/l_item.h"
#ifdef _CRT_MSVCP_CURRENT
#include <cstdint>
@@ -54,6 +56,7 @@ public:
bool on_dignode(v3s16 p, MapNode node);
bool on_punchnode(v3s16 p, MapNode node);
bool on_placenode(const PointedThing &pointed, const ItemDefinition &item);
+ bool on_item_use(const ItemStack &item, const PointedThing &pointed);
void setEnv(ClientEnvironment *env);
};