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-rw-r--r--doc/lua_api.txt16
-rw-r--r--src/CMakeLists.txt1
-rw-r--r--src/environment.cpp23
-rw-r--r--src/environment.h3
-rw-r--r--src/pathfinder.cpp1081
-rw-r--r--src/pathfinder.h345
-rw-r--r--src/scriptapi_env.cpp66
-rw-r--r--src/scriptapi_env.h6
8 files changed, 1540 insertions, 1 deletions
diff --git a/doc/lua_api.txt b/doc/lua_api.txt
index de73ecd3f..285f3d205 100644
--- a/doc/lua_api.txt
+++ b/doc/lua_api.txt
@@ -1185,7 +1185,21 @@ methods:
- get_perlin(seeddiff, octaves, persistence, scale)
^ Return world-specific perlin noise (int(worldseed)+seeddiff)
- clear_objects()
- ^ clear all objects in the environments
+ ^ clear all objects in the environments
+- line_of_sight(pos1,pos2,stepsize) ->true/false
+ ^ checkif there is a direct line of sight between pos1 and pos2
+ ^ pos1 First position
+ ^ pos2 Second position
+ ^ stepsize smaller gives more accurate results but requires more computing
+ time. Default is 1.
+-find_path(pos1,pos2,searchdistance,max_jump,max_drop,algorithm) -> table containing path
+ ^ returns a table of 3d points representing a path from pos1 to pos2 or nil
+ ^ pos1: start position
+ ^ pos2: end position
+ ^ searchdistance: number of blocks to search in each direction
+ ^ max_jump: maximum height difference to consider walkable
+ ^ max_drop: maximum height difference to consider droppable
+ ^ algorithm: A*_noprefetch(default), A*, Dijkstra
- spawn_tree (pos, {treedef})
^ spawns L-System tree at given pos with definition in treedef table
treedef={
diff --git a/src/CMakeLists.txt b/src/CMakeLists.txt
index d6182861f..1ed1c862f 100644
--- a/src/CMakeLists.txt
+++ b/src/CMakeLists.txt
@@ -264,6 +264,7 @@ set(common_SRCS
clientserver.cpp
staticobject.cpp
serverlist.cpp
+ pathfinder.cpp
util/serialize.cpp
util/directiontables.cpp
util/numeric.cpp
diff --git a/src/environment.cpp b/src/environment.cpp
index 385e5b955..fc7972b2c 100644
--- a/src/environment.cpp
+++ b/src/environment.cpp
@@ -364,6 +364,29 @@ ServerMap & ServerEnvironment::getServerMap()
return *m_map;
}
+bool ServerEnvironment::line_of_sight(v3f pos1, v3f pos2, float stepsize)
+{
+ float distance = pos1.getDistanceFrom(pos2);
+
+ //calculate normalized direction vector
+ v3f normalized_vector = v3f((pos2.X - pos1.X)/distance,
+ (pos2.Y - pos1.Y)/distance,
+ (pos2.Z - pos1.Z)/distance);
+
+ //find out if there's a node on path between pos1 and pos2
+ for (float i = 1; i < distance; i += stepsize) {
+ v3s16 pos = floatToInt(v3f(normalized_vector.X * i,
+ normalized_vector.Y * i,
+ normalized_vector.Z * i) +pos1,BS);
+
+ MapNode n = getMap().getNodeNoEx(pos);
+
+ if(n.param0 != CONTENT_AIR) {
+ return false;
+ }
+ }
+ return true;
+}
void ServerEnvironment::serializePlayers(const std::string &savedir)
{
diff --git a/src/environment.h b/src/environment.h
index 7f73a5461..a3e43dbb4 100644
--- a/src/environment.h
+++ b/src/environment.h
@@ -298,6 +298,9 @@ public:
// This makes stuff happen
void step(f32 dtime);
+ //check if there's a line of sight between two positions
+ bool line_of_sight(v3f pos1, v3f pos2, float stepsize=1.0);
+
private:
/*
diff --git a/src/pathfinder.cpp b/src/pathfinder.cpp
new file mode 100644
index 000000000..c7621177e
--- /dev/null
+++ b/src/pathfinder.cpp
@@ -0,0 +1,1081 @@
+/*
+Minetest
+Copyright (C) 2013 sapier, sapier at gmx dot net
+
+This program is free software; you can redistribute it and/or modify
+it under the terms of the GNU Lesser General Public License as published by
+the Free Software Foundation; either version 2.1 of the License, or
+(at your option) any later version.
+
+This program is distributed in the hope that it will be useful,
+but WITHOUT ANY WARRANTY; without even the implied warranty of
+MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+GNU Lesser General Public License for more details.
+
+You should have received a copy of the GNU Lesser General Public License along
+with this program; if not, write to the Free Software Foundation, Inc.,
+51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
+*/
+
+/******************************************************************************/
+/* Includes */
+/******************************************************************************/
+
+#include "pathfinder.h"
+
+#ifdef PATHFINDER_DEBUG
+#include <iomanip>
+#endif
+#ifdef PATHFINDER_CALC_TIME
+ #include <sys/time.h>
+#endif
+
+/******************************************************************************/
+/* Typedefs and macros */
+/******************************************************************************/
+
+//#define PATHFINDER_CALC_TIME
+
+/** shortcut to print a 3d pos */
+#define PPOS(pos) "(" << pos.X << "," << pos.Y << "," << pos.Z << ")"
+
+#define LVL "(" << level << ")" <<
+
+#ifdef PATHFINDER_DEBUG
+#define DEBUG_OUT(a) std::cout << a
+#define INFO_TARGET std::cout
+#define VERBOSE_TARGET std::cout
+#define ERROR_TARGET std::cout
+#else
+#define DEBUG_OUT(a) while(0)
+#define INFO_TARGET infostream
+#define VERBOSE_TARGET verbosestream
+#define ERROR_TARGET errorstream
+#endif
+
+/******************************************************************************/
+/* implementation */
+/******************************************************************************/
+
+std::vector<v3s16> get_Path(ServerEnvironment* env,
+ v3s16 source,
+ v3s16 destination,
+ unsigned int searchdistance,
+ unsigned int max_jump,
+ unsigned int max_drop,
+ algorithm algo) {
+
+ pathfinder searchclass;
+
+ return searchclass.get_Path(env,
+ source,destination,
+ searchdistance,max_jump,max_drop,algo);
+}
+
+/******************************************************************************/
+path_cost::path_cost()
+: valid(false),
+ value(0),
+ direction(0),
+ updated(false)
+{
+ //intentionaly empty
+}
+
+/******************************************************************************/
+path_cost::path_cost(const path_cost& b) {
+ valid = b.valid;
+ direction = b.direction;
+ value = b.value;
+ updated = b.updated;
+}
+
+/******************************************************************************/
+path_cost& path_cost::operator= (const path_cost& b) {
+ valid = b.valid;
+ direction = b.direction;
+ value = b.value;
+ updated = b.updated;
+
+ return *this;
+}
+
+/******************************************************************************/
+path_gridnode::path_gridnode()
+: valid(false),
+ target(false),
+ source(false),
+ totalcost(-1),
+ sourcedir(v3s16(0,0,0)),
+ surfaces(0),
+ pos(v3s16(0,0,0)),
+ is_element(false),
+ type('u')
+{
+ //intentionaly empty
+}
+
+/******************************************************************************/
+path_gridnode::path_gridnode(const path_gridnode& b)
+: valid(b.valid),
+ target(b.target),
+ source(b.source),
+ totalcost(b.totalcost),
+ sourcedir(b.sourcedir),
+ surfaces(b.surfaces),
+ pos(b.pos),
+ is_element(b.is_element),
+ type(b.type)
+ {
+
+ directions[DIR_XP] = b.directions[DIR_XP];
+ directions[DIR_XM] = b.directions[DIR_XM];
+ directions[DIR_ZP] = b.directions[DIR_ZP];
+ directions[DIR_ZM] = b.directions[DIR_ZM];
+}
+
+/******************************************************************************/
+path_gridnode& path_gridnode::operator= (const path_gridnode& b) {
+ valid = b.valid;
+ target = b.target;
+ source = b.source;
+ is_element = b.is_element;
+ totalcost = b.totalcost;
+ sourcedir = b.sourcedir;
+ surfaces = b.surfaces;
+ pos = b.pos;
+ type = b.type;
+
+ directions[DIR_XP] = b.directions[DIR_XP];
+ directions[DIR_XM] = b.directions[DIR_XM];
+ directions[DIR_ZP] = b.directions[DIR_ZP];
+ directions[DIR_ZM] = b.directions[DIR_ZM];
+
+ return *this;
+}
+
+/******************************************************************************/
+path_cost path_gridnode::get_cost(v3s16 dir) {
+ if (dir.X > 0) {
+ return directions[DIR_XP];
+ }
+ if (dir.X < 0) {
+ return directions[DIR_XM];
+ }
+ if (dir.Z > 0) {
+ return directions[DIR_ZP];
+ }
+ if (dir.Z < 0) {
+ return directions[DIR_ZM];
+ }
+ path_cost retval;
+ return retval;
+}
+
+/******************************************************************************/
+void path_gridnode::set_cost(v3s16 dir,path_cost cost) {
+ if (dir.X > 0) {
+ directions[DIR_XP] = cost;
+ }
+ if (dir.X < 0) {
+ directions[DIR_XM] = cost;
+ }
+ if (dir.Z > 0) {
+ directions[DIR_ZP] = cost;
+ }
+ if (dir.Z < 0) {
+ directions[DIR_ZM] = cost;
+ }
+}
+
+/******************************************************************************/
+std::vector<v3s16> pathfinder::get_Path(ServerEnvironment* env,
+ v3s16 source,
+ v3s16 destination,
+ unsigned int searchdistance,
+ unsigned int max_jump,
+ unsigned int max_drop,
+ algorithm algo) {
+#ifdef PATHFINDER_CALC_TIME
+ timespec ts;
+ clock_gettime(CLOCK_REALTIME, &ts);
+#endif
+ std::vector<v3s16> retval;
+
+ //check parameters
+ if (env == 0) {
+ std::cout << "missing environment pointer" << std::endl;
+ return retval;
+ }
+
+ m_searchdistance = searchdistance;
+ m_env = env;
+ m_maxjump = max_jump;
+ m_maxdrop = max_drop;
+ m_start = source;
+ m_destination = destination;
+ m_min_target_distance = -1;
+ m_prefetch = true;
+
+ if (algo == A_PLAIN_NP) {
+ m_prefetch = false;
+ }
+
+ int min_x = MYMIN(source.X,destination.X);
+ int max_x = MYMAX(source.X,destination.X);
+
+ int min_y = MYMIN(source.Y,destination.Y);
+ int max_y = MYMAX(source.Y,destination.Y);
+
+ int min_z = MYMIN(source.Z,destination.Z);
+ int max_z = MYMAX(source.Z,destination.Z);
+
+ m_limits.X.min = min_x - searchdistance;
+ m_limits.X.max = max_x + searchdistance;
+ m_limits.Y.min = min_y - searchdistance;
+ m_limits.Y.max = max_y + searchdistance;
+ m_limits.Z.min = min_z - searchdistance;
+ m_limits.Z.max = max_z + searchdistance;
+
+ m_max_index_x = m_limits.X.max - m_limits.X.min;
+ m_max_index_y = m_limits.Y.max - m_limits.Y.min;
+ m_max_index_z = m_limits.Z.max - m_limits.Z.min;
+
+ //build data map
+ if (!build_costmap()) {
+ std::cout << "failed to build costmap" << std::endl;
+ return retval;
+ }
+#ifdef PATHFINDER_DEBUG
+ print_type();
+ print_cost();
+ print_ydir();
+#endif
+
+ //validate and mark start and end pos
+ v3s16 StartIndex = getIndexPos(source);
+ v3s16 EndIndex = getIndexPos(destination);
+
+ path_gridnode& startpos = getIndexElement(StartIndex);
+ path_gridnode& endpos = getIndexElement(EndIndex);
+
+ if (!startpos.valid) {
+ std::cout << "invalid startpos" <<
+ "Index: " << PPOS(StartIndex) <<
+ "Realpos: " << PPOS(getRealPos(StartIndex)) << std::endl;
+ return retval;
+ }
+ if (!endpos.valid) {
+ std::cout << "invalid stoppos" <<
+ "Index: " << PPOS(EndIndex) <<
+ "Realpos: " << PPOS(getRealPos(EndIndex)) << std::endl;
+ return retval;
+ }
+
+ endpos.target = true;
+ startpos.source = true;
+ startpos.totalcost = 0;
+
+ bool update_cost_retval = false;
+
+ switch (algo) {
+ case DIJKSTRA:
+ update_cost_retval = update_all_costs(StartIndex,v3s16(0,0,0),0,0);
+ break;
+ case A_PLAIN_NP:
+ case A_PLAIN:
+ update_cost_retval = update_cost_heuristic(StartIndex,v3s16(0,0,0),0,0);
+ break;
+ default:
+ std::cout << "missing algorithm"<< std::endl;
+ break;
+ }
+
+ if (update_cost_retval) {
+
+#ifdef PATHFINDER_DEBUG
+ std::cout << "Path to target found!" << std::endl;
+ print_pathlen();
+#endif
+
+ //find path
+ std::vector<v3s16> path;
+ build_path(path,EndIndex,0);
+
+#ifdef PATHFINDER_DEBUG
+ std::cout << "Full index path:" << std::endl;
+ print_path(path);
+#endif
+
+ //optimize path
+ std::vector<v3s16> optimized_path;
+
+ std::vector<v3s16>::iterator startpos = path.begin();
+ optimized_path.push_back(source);
+
+ for (std::vector<v3s16>::iterator i = path.begin();
+ i != path.end(); i++) {
+ if (!m_env->line_of_sight(
+ tov3f(getIndexElement(*startpos).pos),
+ tov3f(getIndexElement(*i).pos))) {
+ optimized_path.push_back(getIndexElement(*(i-1)).pos);
+ startpos = (i-1);
+ }
+ }
+
+ optimized_path.push_back(destination);
+
+#ifdef PATHFINDER_DEBUG
+ std::cout << "Optimized path:" << std::endl;
+ print_path(optimized_path);
+#endif
+#ifdef PATHFINDER_CALC_TIME
+ timespec ts2;
+ clock_gettime(CLOCK_REALTIME, &ts2);
+
+ int ms = (ts2.tv_nsec - ts.tv_nsec)/(1000*1000);
+ int us = ((ts2.tv_nsec - ts.tv_nsec) - (ms*1000*1000))/1000;
+ int ns = ((ts2.tv_nsec - ts.tv_nsec) - ( (ms*1000*1000) + (us*1000)));
+
+
+ std::cout << "Calculating path took: " << (ts2.tv_sec - ts.tv_sec) <<
+ "s " << ms << "ms " << us << "us " << ns << "ns " << std::endl;
+#endif
+ return optimized_path;
+ }
+ else {
+#ifdef PATHFINDER_DEBUG
+ print_pathlen();
+#endif
+ std::cout << "failed to update cost map"<< std::endl;
+ }
+
+
+ //return
+ return retval;
+}
+
+/******************************************************************************/
+pathfinder::pathfinder() :
+ m_max_index_x(0),
+ m_max_index_y(0),
+ m_max_index_z(0),
+ m_searchdistance(0),
+ m_maxdrop(0),
+ m_maxjump(0),
+ m_min_target_distance(0),
+ m_prefetch(true),
+ m_start(0,0,0),
+ m_destination(0,0,0),
+ m_limits(),
+ m_data(),
+ m_env(0)
+{
+ //intentionaly empty
+}
+
+/******************************************************************************/
+v3s16 pathfinder::getRealPos(v3s16 ipos) {
+
+ v3s16 retval = ipos;
+
+ retval.X += m_limits.X.min;
+ retval.Y += m_limits.Y.min;
+ retval.Z += m_limits.Z.min;
+
+ return retval;
+}
+
+/******************************************************************************/
+bool pathfinder::build_costmap()
+{
+ INFO_TARGET << "Pathfinder build costmap: (" << m_limits.X.min << ","
+ << m_limits.Z.min << ") ("
+ << m_limits.X.max << ","
+ << m_limits.Z.max << ")"
+ << std::endl;
+ m_data.resize(m_max_index_x);
+ for (int x = 0; x < m_max_index_x; x++) {
+ m_data[x].resize(m_max_index_z);
+ for (int z = 0; z < m_max_index_z; z++) {
+ m_data[x][z].resize(m_max_index_y);
+
+ int surfaces = 0;
+ for (int y = 0; y < m_max_index_y; y++) {
+ v3s16 ipos(x,y,z);
+
+ v3s16 realpos = getRealPos(ipos);
+
+ MapNode current = m_env->getMap().getNodeNoEx(realpos);
+ MapNode below = m_env->getMap().getNodeNoEx(realpos + v3s16(0,-1,0));
+
+
+ if ((current.param0 == CONTENT_IGNORE) ||
+ (below.param0 == CONTENT_IGNORE)) {
+ DEBUG_OUT("Pathfinder: " << PPOS(realpos) <<
+ " current or below is invalid element" << std::endl);
+ if (current.param0 == CONTENT_IGNORE) {
+ m_data[x][z][y].type = 'i';
+ DEBUG_OUT(x << "," << y << "," << z << ": " << 'i' << std::endl);
+ }
+ continue;
+ }
+
+ //don't add anything if it isn't an air node
+ if ((current.param0 != CONTENT_AIR) ||
+ (below.param0 == CONTENT_AIR )) {
+ DEBUG_OUT("Pathfinder: " << PPOS(realpos)
+ << " not on surface" << std::endl);
+ if (current.param0 != CONTENT_AIR) {
+ m_data[x][z][y].type = 's';
+ DEBUG_OUT(x << "," << y << "," << z << ": " << 's' << std::endl);
+ }
+ else {
+ m_data[x][z][y].type = '-';
+ DEBUG_OUT(x << "," << y << "," << z << ": " << '-' << std::endl);
+ }
+ continue;
+ }
+
+ surfaces++;
+
+ m_data[x][z][y].valid = true;
+ m_data[x][z][y].pos = realpos;
+ m_data[x][z][y].type = 'g';
+ DEBUG_OUT(x << "," << y << "," << z << ": " << 'a' << std::endl);
+
+ if (m_prefetch) {
+ m_data[x][z][y].directions[DIR_XP] =
+ calc_cost(realpos,v3s16( 1,0, 0));
+ m_data[x][z][y].directions[DIR_XM] =
+ calc_cost(realpos,v3s16(-1,0, 0));
+ m_data[x][z][y].directions[DIR_ZP] =
+ calc_cost(realpos,v3s16( 0,0, 1));
+ m_data[x][z][y].directions[DIR_ZM] =
+ calc_cost(realpos,v3s16( 0,0,-1));
+ }
+
+ }
+
+ if (surfaces >= 1 ) {
+ for (int y = 0; y < m_max_index_y; y++) {
+ if (m_data[x][z][y].valid) {
+ m_data[x][z][y].surfaces = surfaces;
+ }
+ }
+ }
+ }
+ }
+ return true;
+}
+
+/******************************************************************************/
+path_cost pathfinder::calc_cost(v3s16 pos,v3s16 dir) {
+ path_cost retval;
+
+ retval.updated = true;
+
+ v3s16 pos2 = pos + dir;
+
+ //check limits
+ if ( (pos2.X < m_limits.X.min) ||
+ (pos2.X >= m_limits.X.max) ||
+ (pos2.Z < m_limits.Z.min) ||
+ (pos2.Z >= m_limits.Z.max)) {
+ DEBUG_OUT("Pathfinder: " << PPOS(pos2) <<
+ " no cost -> out of limits" << std::endl);
+ return retval;
+ }
+
+ MapNode node_at_pos2 = m_env->getMap().getNodeNoEx(pos2);
+
+ //did we get information about node?
+ if (node_at_pos2.param0 == CONTENT_IGNORE ) {
+ VERBOSE_TARGET << "Pathfinder: (1) area at pos: "
+ << PPOS(pos2) << " not loaded";
+ return retval;
+ }
+
+ if (node_at_pos2.param0 == CONTENT_AIR) {
+ MapNode node_below_pos2 =
+ m_env->getMap().getNodeNoEx(pos2 + v3s16(0,-1,0));
+
+ //did we get information about node?
+ if (node_below_pos2.param0 == CONTENT_IGNORE ) {
+ VERBOSE_TARGET << "Pathfinder: (2) area at pos: "
+ << PPOS((pos2 + v3s16(0,-1,0))) << " not loaded";
+ return retval;
+ }
+
+ if (node_below_pos2.param0 != CONTENT_AIR) {
+ retval.valid = true;
+ retval.value = 1;
+ retval.direction = 0;
+ DEBUG_OUT("Pathfinder: "<< PPOS(pos)
+ << " cost same height found" << std::endl);
+ }
+ else {
+ v3s16 testpos = pos2 - v3s16(0,-1,0);
+ MapNode node_at_pos = m_env->getMap().getNodeNoEx(testpos);
+
+ while ((node_at_pos.param0 != CONTENT_IGNORE) &&
+ (node_at_pos.param0 == CONTENT_AIR) &&
+ (testpos.Y > m_limits.Y.min)) {
+ testpos += v3s16(0,-1,0);
+ node_at_pos = m_env->getMap().getNodeNoEx(testpos);
+ }
+
+ //did we find surface?
+ if ((testpos.Y >= m_limits.Y.min) &&
+ (node_at_pos.param0 != CONTENT_IGNORE) &&
+ (node_at_pos.param0 != CONTENT_AIR)) {
+ if (((pos2.Y - testpos.Y)*-1) <= m_maxdrop) {
+ retval.valid = true;
+ retval.value = 2;
+ //difference of y-pos +1 (target node is ABOVE solid node)
+ retval.direction = ((testpos.Y - pos2.Y) +1);
+ DEBUG_OUT("Pathfinder cost below height found" << std::endl);
+ }
+ else {
+ INFO_TARGET << "Pathfinder:"
+ " distance to surface below to big: "
+ << (testpos.Y - pos2.Y) << " max: " << m_maxdrop
+ << std::endl;
+ }
+ }
+ else {
+ DEBUG_OUT("Pathfinder: no surface below found" << std::endl);
+ }
+ }
+ }
+ else {
+ v3s16 testpos = pos2;
+ MapNode node_at_pos = m_env->getMap().getNodeNoEx(testpos);
+
+ while ((node_at_pos.param0 != CONTENT_IGNORE) &&
+ (node_at_pos.param0 != CONTENT_AIR) &&
+ (testpos.Y < m_limits.Y.max)) {
+ testpos += v3s16(0,1,0);
+ node_at_pos = m_env->getMap().getNodeNoEx(testpos);
+ }
+
+ //did we find surface?
+ if ((testpos.Y <= m_limits.Y.max) &&
+ (node_at_pos.param0 == CONTENT_AIR)) {
+
+ if (testpos.Y - pos2.Y <= m_maxjump) {
+ retval.valid = true;
+ retval.value = 2;
+ retval.direction = (testpos.Y - pos2.Y);
+ DEBUG_OUT("Pathfinder cost above found" << std::endl);
+ }
+ else {
+ DEBUG_OUT("Pathfinder: distance to surface above to big: "
+ << (testpos.Y - pos2.Y) << " max: " << m_maxjump
+ << std::endl);
+ }
+ }
+ else {
+ DEBUG_OUT("Pathfinder: no surface above found" << std::endl);
+ }
+ }
+ return retval;
+}
+
+/******************************************************************************/
+v3s16 pathfinder::getIndexPos(v3s16 pos) {
+
+ v3s16 retval = pos;
+ retval.X -= m_limits.X.min;
+ retval.Y -= m_limits.Y.min;
+ retval.Z -= m_limits.Z.min;
+
+ return retval;
+}
+
+/******************************************************************************/
+path_gridnode& pathfinder::getIndexElement(v3s16 ipos) {
+ return m_data[ipos.X][ipos.Z][ipos.Y];
+}
+
+/******************************************************************************/
+bool pathfinder::valid_index(v3s16 index) {
+ if ( (index.X < m_max_index_x) &&
+ (index.Y < m_max_index_y) &&
+ (index.Z < m_max_index_z) &&
+ (index.X >= 0) &&
+ (index.Y >= 0) &&
+ (index.Z >= 0))
+ return true;
+
+ return false;
+}
+
+/******************************************************************************/
+v3s16 pathfinder::invert(v3s16 pos) {
+ v3s16 retval = pos;
+
+ retval.X *=-1;
+ retval.Y *=-1;
+ retval.Z *=-1;
+
+ return retval;
+}
+
+/******************************************************************************/
+bool pathfinder::update_all_costs( v3s16 ipos,
+ v3s16 srcdir,
+ int current_cost,
+ int level) {
+
+ path_gridnode& g_pos = getIndexElement(ipos);
+ g_pos.totalcost = current_cost;
+ g_pos.sourcedir = srcdir;
+
+ level ++;
+
+ //check if target has been found
+ if (g_pos.target) {
+ m_min_target_distance = current_cost;
+ DEBUG_OUT(LVL " Pathfinder: target found!" << std::endl);
+ return true;
+ }
+
+ bool retval = false;
+
+ std::vector<v3s16> directions;
+
+ directions.push_back(v3s16( 1,0, 0));
+ directions.push_back(v3s16(-1,0, 0));
+ directions.push_back(v3s16( 0,0, 1));
+ directions.push_back(v3s16( 0,0,-1));
+
+ for (unsigned int i=0; i < directions.size(); i++) {
+ if (directions[i] != srcdir) {
+ path_cost cost = g_pos.get_cost(directions[i]);
+
+ if (cost.valid) {
+ directions[i].Y = cost.direction;
+
+ v3s16 ipos2 = ipos + directions[i];
+
+ if (!valid_index(ipos2)) {
+ DEBUG_OUT(LVL " Pathfinder: " << PPOS(ipos2) <<
+ " out of range (" << m_limits.X.max << "," <<
+ m_limits.Y.max << "," << m_limits.Z.max
+ <<")" << std::endl);
+ continue;
+ }
+
+ path_gridnode& g_pos2 = getIndexElement(ipos2);
+
+ if (!g_pos2.valid) {
+ VERBOSE_TARGET << LVL "Pathfinder: no data for new position: "
+ << PPOS(ipos2) << std::endl;
+ continue;
+ }
+
+ assert(cost.value > 0);
+
+ int new_cost = current_cost + cost.value;
+
+ // check if there already is a smaller path
+ if ((m_min_target_distance > 0) &&
+ (m_min_target_distance < new_cost)) {
+ return false;
+ }
+
+ if ((g_pos2.totalcost < 0) ||
+ (g_pos2.totalcost > new_cost)) {
+ int old_cost = g_pos2.totalcost;
+ DEBUG_OUT(LVL "Pathfinder: updating path at: "<<
+ PPOS(ipos2) << " from: " << old_cost << " to "<<
+ new_cost << std::endl);
+ if (update_all_costs(ipos2,invert(directions[i]),
+ new_cost,level)) {
+ retval = true;
+ }
+ }
+ else {
+ DEBUG_OUT(LVL "Pathfinder:"
+ " already found shorter path to: "
+ << PPOS(ipos2) << std::endl);
+ }
+ }
+ else {
+ DEBUG_OUT(LVL "Pathfinder:"
+ " not moving to invalid direction: "
+ << PPOS(directions[i]) << std::endl);
+ }
+ }
+ }
+ return retval;
+}
+
+/******************************************************************************/
+int pathfinder::get_manhattandistance(v3s16 pos) {
+
+ int min_x = MYMIN(pos.X,m_destination.X);
+ int max_x = MYMAX(pos.X,m_destination.X);
+ int min_z = MYMIN(pos.Z,m_destination.Z);
+ int max_z = MYMAX(pos.Z,m_destination.Z);
+
+ return (max_x - min_x) + (max_z - min_z);
+}
+
+/******************************************************************************/
+v3s16 pathfinder::get_dir_heuristic(std::vector<v3s16>& directions,path_gridnode& g_pos) {
+ int minscore = -1;
+ v3s16 retdir = v3s16(0,0,0);
+ v3s16 srcpos = g_pos.pos;
+ DEBUG_OUT("Pathfinder: remaining dirs at beginning:"
+ << directions.size() << std::endl);
+
+ for (std::vector<v3s16>::iterator iter = directions.begin();
+ iter != directions.end();
+ iter ++) {
+
+ v3s16 pos1 = v3s16(srcpos.X + iter->X,0,srcpos.Z+iter->Z);
+
+ int cur_manhattan = get_manhattandistance(pos1);
+ path_cost cost = g_pos.get_cost(*iter);
+
+ if (!cost.updated) {
+ cost = calc_cost(g_pos.pos,*iter);
+ g_pos.set_cost(*iter,cost);
+ }
+
+ if (cost.valid) {
+ int score = cost.value + cur_manhattan;
+
+ if ((minscore < 0)|| (score < minscore)) {
+ minscore = score;
+ retdir = *iter;
+ }
+ }
+ }
+
+ if (retdir != v3s16(0,0,0)) {
+ for (std::vector<v3s16>::iterator iter = directions.begin();
+ iter != directions.end();
+ iter ++) {
+ if(*iter == retdir) {
+ DEBUG_OUT("Pathfinder: removing return direction" << std::endl);
+ directions.erase(iter);
+ break;
+ }
+ }
+ }
+ else {
+ DEBUG_OUT("Pathfinder: didn't find any valid direction clearing"
+ << std::endl);
+ directions.clear();
+ }
+ DEBUG_OUT("Pathfinder: remaining dirs at end:" << directions.size()
+ << std::endl);
+ return retdir;
+}
+
+/******************************************************************************/
+bool pathfinder::update_cost_heuristic( v3s16 ipos,
+ v3s16 srcdir,
+ int current_cost,
+ int level) {
+
+ path_gridnode& g_pos = getIndexElement(ipos);
+ g_pos.totalcost = current_cost;
+ g_pos.sourcedir = srcdir;
+
+ level ++;
+
+ //check if target has been found
+ if (g_pos.target) {
+ m_min_target_distance = current_cost;
+ DEBUG_OUT(LVL " Pathfinder: target found!" << std::endl);
+ return true;
+ }
+
+ bool retval = false;
+
+ std::vector<v3s16> directions;
+
+ directions.push_back(v3s16( 1,0, 0));
+ directions.push_back(v3s16(-1,0, 0));
+ directions.push_back(v3s16( 0,0, 1));
+ directions.push_back(v3s16( 0,0,-1));
+
+ v3s16 direction = get_dir_heuristic(directions,g_pos);
+
+ while (direction != v3s16(0,0,0) && (!retval)) {
+
+ if (direction != srcdir) {
+ path_cost cost = g_pos.get_cost(direction);
+
+ if (cost.valid) {
+ direction.Y = cost.direction;
+
+ v3s16 ipos2 = ipos + direction;
+
+ if (!valid_index(ipos2)) {
+ DEBUG_OUT(LVL " Pathfinder: " << PPOS(ipos2) <<
+ " out of range (" << m_limits.X.max << "," <<
+ m_limits.Y.max << "," << m_limits.Z.max
+ <<")" << std::endl);
+ continue;
+ }
+
+ path_gridnode& g_pos2 = getIndexElement(ipos2);
+
+ if (!g_pos2.valid) {
+ VERBOSE_TARGET << LVL "Pathfinder: no data for new position: "
+ << PPOS(ipos2) << std::endl;
+ continue;
+ }
+
+ assert(cost.value > 0);
+
+ int new_cost = current_cost + cost.value;
+
+ // check if there already is a smaller path
+ if ((m_min_target_distance > 0) &&
+ (m_min_target_distance < new_cost)) {
+ DEBUG_OUT(LVL "Pathfinder:"
+ " already longer than best already found path "
+ << PPOS(ipos2) << std::endl);
+ return false;
+ }
+
+ if ((g_pos2.totalcost < 0) ||
+ (g_pos2.totalcost > new_cost)) {
+ int old_cost = g_pos2.totalcost;
+ DEBUG_OUT(LVL "Pathfinder: updating path at: "<<
+ PPOS(ipos2) << " from: " << old_cost << " to "<<
+ new_cost << " srcdir=" <<
+ PPOS(invert(direction))<< std::endl);
+ if (update_cost_heuristic(ipos2,invert(direction),
+ new_cost,level)) {
+ retval = true;
+ }
+ }
+ else {
+ DEBUG_OUT(LVL "Pathfinder:"
+ " already found shorter path to: "
+ << PPOS(ipos2) << std::endl);
+ }
+ }
+ else {
+ DEBUG_OUT(LVL "Pathfinder:"
+ " not moving to invalid direction: "
+ << PPOS(direction) << std::endl);
+ }
+ }
+ else {
+ DEBUG_OUT(LVL "Pathfinder:"
+ " skipping srcdir: "
+ << PPOS(direction) << std::endl);
+ }
+ direction = get_dir_heuristic(directions,g_pos);
+ }
+ return retval;
+}
+
+/******************************************************************************/
+void pathfinder::build_path(std::vector<v3s16>& path,v3s16 pos, int level) {
+ level ++;
+ if (level > 1000) {
+ ERROR_TARGET
+ << LVL "Pathfinder: path is too long aborting" << std::endl;
+ return;
+ }
+
+ path_gridnode& g_pos = getIndexElement(pos);
+ if (!g_pos.valid) {
+ ERROR_TARGET
+ << LVL "Pathfinder: invalid next pos detected aborting" << std::endl;
+ return;
+ }
+
+ g_pos.is_element = true;
+
+ //check if source reached
+ if (g_pos.source) {
+ path.push_back(pos);
+ return;
+ }
+
+ build_path(path,pos + g_pos.sourcedir,level);
+ path.push_back(pos);
+}
+
+/******************************************************************************/
+v3f pathfinder::tov3f(v3s16 pos) {
+ return v3f(BS*pos.X,BS*pos.Y,BS*pos.Z);
+}
+
+#ifdef PATHFINDER_DEBUG
+
+/******************************************************************************/
+void pathfinder::print_cost() {
+ print_cost(DIR_XP);
+ print_cost(DIR_XM);
+ print_cost(DIR_ZP);
+ print_cost(DIR_ZM);
+}
+
+/******************************************************************************/
+void pathfinder::print_ydir() {
+ print_ydir(DIR_XP);
+ print_ydir(DIR_XM);
+ print_ydir(DIR_ZP);
+ print_ydir(DIR_ZM);
+}
+
+/******************************************************************************/
+void pathfinder::print_cost(path_directions dir) {
+
+ std::cout << "Cost in direction: " << dir_to_name(dir) << std::endl;
+ std::cout << std::setfill('-') << std::setw(80) << "-" << std::endl;
+ std::cout << std::setfill(' ');
+ for (int y = 0; y < m_max_index_y; y++) {
+
+ std::cout << "Level: " << y << std::endl;
+
+ std::cout << std::setw(4) << " " << " ";
+ for (int x = 0; x < m_max_index_x; x++) {
+ std::cout << std::setw(4) << x;
+ }
+ std::cout << std::endl;
+
+ for (int z = 0; z < m_max_index_z; z++) {
+ std::cout << std::setw(4) << z <<": ";
+ for (int x = 0; x < m_max_index_x; x++) {
+ if (m_data[x][z][y].directions[dir].valid)
+ std::cout << std::setw(4)
+ << m_data[x][z][y].directions[dir].value;
+ else
+ std::cout << std::setw(4) << "-";
+ }
+ std::cout << std::endl;
+ }
+ std::cout << std::endl;
+ }
+}
+
+/******************************************************************************/
+void pathfinder::print_ydir(path_directions dir) {
+
+ std::cout << "Height difference in direction: " << dir_to_name(dir) << std::endl;
+ std::cout << std::setfill('-') << std::setw(80) << "-" << std::endl;
+ std::cout << std::setfill(' ');
+ for (int y = 0; y < m_max_index_y; y++) {
+
+ std::cout << "Level: " << y << std::endl;
+
+ std::cout << std::setw(4) << " " << " ";
+ for (int x = 0; x < m_max_index_x; x++) {
+ std::cout << std::setw(4) << x;
+ }
+ std::cout << std::endl;
+
+ for (int z = 0; z < m_max_index_z; z++) {
+ std::cout << std::setw(4) << z <<": ";
+ for (int x = 0; x < m_max_index_x; x++) {
+ if (m_data[x][z][y].directions[dir].valid)
+ std::cout << std::setw(4)
+ << m_data[x][z][y].directions[dir].direction;
+ else
+ std::cout << std::setw(4) << "-";
+ }
+ std::cout << std::endl;
+ }
+ std::cout << std::endl;
+ }
+}
+
+/******************************************************************************/
+void pathfinder::print_type() {
+ std::cout << "Type of node:" << std::endl;
+ std::cout << std::setfill('-') << std::setw(80) << "-" << std::endl;
+ std::cout << std::setfill(' ');
+ for (int y = 0; y < m_max_index_y; y++) {
+
+ std::cout << "Level: " << y << std::endl;
+
+ std::cout << std::setw(3) << " " << " ";
+ for (int x = 0; x < m_max_index_x; x++) {
+ std::cout << std::setw(3) << x;
+ }
+ std::cout << std::endl;
+
+ for (int z = 0; z < m_max_index_z; z++) {
+ std::cout << std::setw(3) << z <<": ";
+ for (int x = 0; x < m_max_index_x; x++) {
+ char toshow = m_data[x][z][y].type;
+ std::cout << std::setw(3) << toshow;
+ }
+ std::cout << std::endl;
+ }
+ std::cout << std::endl;
+ }
+ std::cout << std::endl;
+}
+
+/******************************************************************************/
+void pathfinder::print_pathlen() {
+ std::cout << "Pathlen:" << std::endl;
+ std::cout << std::setfill('-') << std::setw(80) << "-" << std::endl;
+ std::cout << std::setfill(' ');
+ for (int y = 0; y < m_max_index_y; y++) {
+
+ std::cout << "Level: " << y << std::endl;
+
+ std::cout << std::setw(3) << " " << " ";
+ for (int x = 0; x < m_max_index_x; x++) {
+ std::cout << std::setw(3) << x;
+ }
+ std::cout << std::endl;
+
+ for (int z = 0; z < m_max_index_z; z++) {
+ std::cout << std::setw(3) << z <<": ";
+ for (int x = 0; x < m_max_index_x; x++) {
+ std::cout << std::setw(3) << m_data[x][z][y].totalcost;
+ }
+ std::cout << std::endl;
+ }
+ std::cout << std::endl;
+ }
+ std::cout << std::endl;
+}
+
+/******************************************************************************/
+std::string pathfinder::dir_to_name(path_directions dir) {
+ switch (dir) {
+ case DIR_XP:
+ return "XP";
+ break;
+ case DIR_XM:
+ return "XM";
+ break;
+ case DIR_ZP:
+ return "ZP";
+ break;
+ case DIR_ZM:
+ return "ZM";
+ break;
+ default:
+ return "UKN";
+ }
+}
+
+/******************************************************************************/
+void pathfinder::print_path(std::vector<v3s16> path) {
+
+ unsigned int current = 0;
+ for (std::vector<v3s16>::iterator i = path.begin();
+ i != path.end(); i++) {
+ std::cout << std::setw(3) << current << ":" << PPOS((*i)) << std::endl;
+ current++;
+ }
+}
+
+#endif
diff --git a/src/pathfinder.h b/src/pathfinder.h
new file mode 100644
index 000000000..7caf5844e
--- /dev/null
+++ b/src/pathfinder.h
@@ -0,0 +1,345 @@
+/*
+Minetest
+Copyright (C) 2013 sapier, sapier at gmx dot net
+
+This program is free software; you can redistribute it and/or modify
+it under the terms of the GNU Lesser General Public License as published by
+the Free Software Foundation; either version 2.1 of the License, or
+(at your option) any later version.
+
+This program is distributed in the hope that it will be useful,
+but WITHOUT ANY WARRANTY; without even the implied warranty of
+MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+GNU Lesser General Public License for more details.
+
+You should have received a copy of the GNU Lesser General Public License along
+with this program; if not, write to the Free Software Foundation, Inc.,
+51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
+*/
+
+#ifndef PATHFINDER_H_
+#define PATHFINDER_H_
+
+/******************************************************************************/
+/* Includes */
+/******************************************************************************/
+#include <vector>
+
+#include "server.h"
+#include "irr_v3d.h"
+
+
+/******************************************************************************/
+/* Typedefs and macros */
+/******************************************************************************/
+
+//#define PATHFINDER_DEBUG
+
+typedef enum {
+ DIR_XP,
+ DIR_XM,
+ DIR_ZP,
+ DIR_ZM
+} path_directions;
+
+/** List of supported algorithms */
+typedef enum {
+ DIJKSTRA, /**< Dijkstra shortest path algorithm */
+ A_PLAIN, /**< A* algorithm using heuristics to find a path */
+ A_PLAIN_NP /**< A* algorithm without prefetching of map data */
+} algorithm;
+
+/******************************************************************************/
+/* declarations */
+/******************************************************************************/
+
+/** c wrapper function to use from scriptapi */
+std::vector<v3s16> get_Path(ServerEnvironment* env,
+ v3s16 source,
+ v3s16 destination,
+ unsigned int searchdistance,
+ unsigned int max_jump,
+ unsigned int max_drop,
+ algorithm algo);
+
+/** representation of cost in specific direction */
+class path_cost {
+public:
+
+ /** default constructor */
+ path_cost();
+
+ /** copy constructor */
+ path_cost(const path_cost& b);
+
+ /** assignment operator */
+ path_cost& operator= (const path_cost& b);
+
+ bool valid; /**< movement is possible */
+ int value; /**< cost of movement */
+ int direction; /**< y-direction of movement */
+ bool updated; /**< this cost has ben calculated */
+
+};
+
+
+/** representation of a mapnode to be used for pathfinding */
+class path_gridnode {
+
+public:
+ /** default constructor */
+ path_gridnode();
+
+ /** copy constructor */
+ path_gridnode(const path_gridnode& b);
+
+ /**
+ * assignment operator
+ * @param b node to copy
+ */
+ path_gridnode& operator= (const path_gridnode& b);
+
+ /**
+ * read cost in a specific direction
+ * @param dir direction of cost to fetch
+ */
+ path_cost get_cost(v3s16 dir);
+
+ /**
+ * set cost value for movement
+ * @param dir direction to set cost for
+ * @cost cost to set
+ */
+ void set_cost(v3s16 dir,path_cost cost);
+
+ bool valid; /**< node is on surface */
+ bool target; /**< node is target position */
+ bool source; /**< node is stating position */
+ int totalcost; /**< cost to move here from starting point */
+ v3s16 sourcedir; /**< origin of movement for current cost */
+ int surfaces; /**< number of surfaces with same x,z value*/
+ v3s16 pos; /**< real position of node */
+ path_cost directions[4]; /**< cost in different directions */
+
+ /* debug values */
+ bool is_element; /**< node is element of path detected */
+ char type; /**< type of node */
+};
+
+/** class doing pathfinding */
+class pathfinder {
+
+public:
+ /**
+ * default constructor
+ */
+ pathfinder();
+
+ /**
+ * path evaluation function
+ * @param env environment to look for path
+ * @param source origin of path
+ * @param destination end position of path
+ * @param searchdistance maximum number of nodes to look in each direction
+ * @param max_jump maximum number of blocks a path may jump up
+ * @param max_drop maximum number of blocks a path may drop
+ * @param algo algorithm to use for finding a path
+ */
+ std::vector<v3s16> get_Path(ServerEnvironment* env,
+ v3s16 source,
+ v3s16 destination,
+ unsigned int searchdistance,
+ unsigned int max_jump,
+ unsigned int max_drop,
+ algorithm algo);
+
+private:
+ /** data struct for storing internal information */
+ struct limits {
+ struct limit {
+ int min;
+ int max;
+ };
+
+ limit X;
+ limit Y;
+ limit Z;
+ };
+
+ /* helper functions */
+
+ /**
+ * transform index pos to mappos
+ * @param ipos a index position
+ * @return map position
+ */
+ v3s16 getRealPos(v3s16 ipos);
+
+ /**
+ * transform mappos to index pos
+ * @param pos a real pos
+ * @return index position
+ */
+ v3s16 getIndexPos(v3s16 pos);
+
+ /**
+ * get gridnode at a specific index position
+ * @param ipos index position
+ * @return gridnode for index
+ */
+ path_gridnode& getIndexElement(v3s16 ipos);
+
+ /**
+ * invert a 3d position
+ * @param pos 3d position
+ * @return pos *-1
+ */
+ v3s16 invert(v3s16 pos);
+
+ /**
+ * check if a index is within current search area
+ * @param index position to validate
+ * @return true/false
+ */
+ bool valid_index(v3s16 index);
+
+ /**
+ * translate position to float position
+ * @param pos integer position
+ * @return float position
+ */
+ v3f tov3f(v3s16 pos);
+
+
+ /* algorithm functions */
+
+ /**
+ * calculate 2d manahttan distance to target
+ * @param pos position to calc distance
+ * @return integer distance
+ */
+ int get_manhattandistance(v3s16 pos);
+
+ /**
+ * get best direction based uppon heuristics
+ * @param directions list of unchecked directions
+ * @param g_pos mapnode to start from
+ * @return direction to check
+ */
+ v3s16 get_dir_heuristic(std::vector<v3s16>& directions,path_gridnode& g_pos);
+
+ /**
+ * build internal data representation of search area
+ * @return true/false if costmap creation was successfull
+ */
+ bool build_costmap();
+
+ /**
+ * calculate cost of movement
+ * @param pos real world position to start movement
+ * @param dir direction to move to
+ * @return cost information
+ */
+ path_cost calc_cost(v3s16 pos,v3s16 dir);
+
+ /**
+ * recursive update whole search areas total cost information
+ * @param ipos position to check next
+ * @param srcdir positionc checked last time
+ * @param total_cost cost of moving to ipos
+ * @param level current recursion depth
+ * @return true/false path to destination has been found
+ */
+ bool update_all_costs(v3s16 ipos,v3s16 srcdir,int total_cost,int level);
+
+ /**
+ * recursive try to find a patrh to destionation
+ * @param ipos position to check next
+ * @param srcdir positionc checked last time
+ * @param total_cost cost of moving to ipos
+ * @param level current recursion depth
+ * @return true/false path to destination has been found
+ */
+ bool update_cost_heuristic(v3s16 ipos,v3s16 srcdir,int current_cost,int level);
+
+ /**
+ * recursive build a vector containing all nodes from source to destination
+ * @param path vector to add nodes to
+ * @param pos pos to check next
+ * @param level recursion depth
+ */
+ void build_path(std::vector<v3s16>& path,v3s16 pos, int level);
+
+ /* variables */
+ int m_max_index_x; /**< max index of search area in x direction */
+ int m_max_index_y; /**< max index of search area in y direction */
+ int m_max_index_z; /**< max index of search area in z direction */
+
+
+ int m_searchdistance; /**< max distance to search in each direction */
+ int m_maxdrop; /**< maximum number of blocks a path may drop */
+ int m_maxjump; /**< maximum number of blocks a path may jump */
+ int m_min_target_distance; /**< current smalest path to target */
+
+ bool m_prefetch; /**< prefetch cost data */
+
+ v3s16 m_start; /**< source position */
+ v3s16 m_destination; /**< destination position */
+
+ limits m_limits; /**< position limits in real map coordinates */
+
+ /** 3d grid containing all map data already collected and analyzed */
+ std::vector<std::vector<std::vector<path_gridnode> > > m_data;
+
+ ServerEnvironment* m_env; /**< minetest environment pointer */
+
+#ifdef PATHFINDER_DEBUG
+
+ /**
+ * print collected cost information
+ */
+ void print_cost();
+
+ /**
+ * print collected cost information in a specific direction
+ * @param dir direction to print
+ */
+ void print_cost(path_directions dir);
+
+ /**
+ * print type of node as evaluated
+ */
+ void print_type();
+
+ /**
+ * print pathlenght for all nodes in search area
+ */
+ void print_pathlen();
+
+ /**
+ * print a path
+ * @param path path to show
+ */
+ void print_path(std::vector<v3s16> path);
+
+ /**
+ * print y direction for all movements
+ */
+ void print_ydir();
+
+ /**
+ * print y direction for moving in a specific direction
+ * @param dir direction to show data
+ */
+ void print_ydir(path_directions dir);
+
+ /**
+ * helper function to translate a direction to speaking text
+ * @param dir direction to translate
+ * @return textual name of direction
+ */
+ std::string dir_to_name(path_directions dir);
+#endif
+};
+
+#endif /* PATHFINDER_H_ */
diff --git a/src/scriptapi_env.cpp b/src/scriptapi_env.cpp
index 4e068e377..9bf7f0b55 100644
--- a/src/scriptapi_env.cpp
+++ b/src/scriptapi_env.cpp
@@ -26,6 +26,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
#include "content_sao.h"
#include "script.h"
#include "treegen.h"
+#include "pathfinder.h"
#include "util/pointedthing.h"
#include "scriptapi_types.h"
#include "scriptapi_noise.h"
@@ -647,6 +648,69 @@ int EnvRef::l_clear_objects(lua_State *L)
return 0;
}
+int EnvRef::l_line_of_sight(lua_State *L) {
+ float stepsize = 1.0;
+
+ //infostream<<"EnvRef::l_get_node()"<<std::endl;
+ EnvRef *o = checkobject(L, 1);
+ ServerEnvironment *env = o->m_env;
+ if(env == NULL) return 0;
+
+ // read position 1 from lua
+ v3f pos1 = checkFloatPos(L, 2);
+ // read position 2 from lua
+ v3f pos2 = checkFloatPos(L, 2);
+ //read step size from lua
+ if(lua_isnumber(L, 3))
+ stepsize = lua_tonumber(L, 3);
+
+ return (env->line_of_sight(pos1,pos2,stepsize));
+}
+
+int EnvRef::l_find_path(lua_State *L)
+{
+ EnvRef *o = checkobject(L, 1);
+ ServerEnvironment *env = o->m_env;
+
+ if(env == NULL) return 0;
+
+ v3s16 pos1 = read_v3s16(L, 2);
+ v3s16 pos2 = read_v3s16(L, 3);
+ unsigned int searchdistance = luaL_checkint(L, 4);
+ unsigned int max_jump = luaL_checkint(L, 5);
+ unsigned int max_drop = luaL_checkint(L, 6);
+ algorithm algo = A_PLAIN_NP;
+ if(! lua_isnil(L, 7)) {
+ std::string algorithm = luaL_checkstring(L,7);
+
+ if (algorithm == "A*")
+ algo = A_PLAIN;
+
+ if (algorithm == "Dijkstra")
+ algo = DIJKSTRA;
+ }
+
+ std::vector<v3s16> path =
+ get_Path(env,pos1,pos2,searchdistance,max_jump,max_drop,algo);
+
+ if (path.size() > 0)
+ {
+ lua_newtable(L);
+ int top = lua_gettop(L);
+ unsigned int index = 1;
+ for (std::vector<v3s16>::iterator i = path.begin(); i != path.end();i++)
+ {
+ lua_pushnumber(L,index);
+ push_v3s16(L, *i);
+ lua_settable(L, top);
+ index++;
+ }
+ return 1;
+ }
+
+ return 0;
+}
+
int EnvRef::l_spawn_tree(lua_State *L)
{
EnvRef *o = checkobject(L, 1);
@@ -780,6 +844,8 @@ const luaL_reg EnvRef::methods[] = {
luamethod(EnvRef, get_perlin_map),
luamethod(EnvRef, clear_objects),
luamethod(EnvRef, spawn_tree),
+ luamethod(EnvRef, line_of_sight),
+ luamethod(EnvRef, find_path),
{0,0}
};
diff --git a/src/scriptapi_env.h b/src/scriptapi_env.h
index 1599969a4..2b7ea9573 100644
--- a/src/scriptapi_env.h
+++ b/src/scriptapi_env.h
@@ -137,6 +137,12 @@ private:
static int l_spawn_tree(lua_State *L);
+
+ static int l_line_of_sight(lua_State *L);
+
+ //find a path between two positions
+ static int l_find_path(lua_State *L);
+
public:
EnvRef(ServerEnvironment *env);