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-rw-r--r--src/collision.cpp13
-rw-r--r--src/collision.h3
-rw-r--r--src/content_cao.cpp2
-rw-r--r--src/content_sao.cpp2
4 files changed, 13 insertions, 7 deletions
diff --git a/src/collision.cpp b/src/collision.cpp
index cd170196f..673966b6e 100644
--- a/src/collision.cpp
+++ b/src/collision.cpp
@@ -192,7 +192,7 @@ bool wouldCollideWithCeiling(
collisionMoveResult collisionMoveSimple(Environment *env, IGameDef *gamedef,
f32 pos_max_d, const aabb3f &box_0,
f32 stepheight, f32 dtime,
- v3f &pos_f, v3f &speed_f, v3f &accel_f)
+ v3f &pos_f, v3f &speed_f, v3f &accel_f,ActiveObject* self)
{
Map *map = &env->getMap();
//TimeTaker tt("collisionMoveSimple");
@@ -300,7 +300,9 @@ collisionMoveResult collisionMoveSimple(Environment *env, IGameDef *gamedef,
c_env->getActiveObjects(pos_f,distance * 1.5,clientobjects);
for (int i=0; i < clientobjects.size(); i++)
{
- objects.push_back((ActiveObject*)clientobjects[i].obj);
+ if ((self == 0) || (self != clientobjects[i].obj)) {
+ objects.push_back((ActiveObject*)clientobjects[i].obj);
+ }
}
}
else
@@ -314,7 +316,9 @@ collisionMoveResult collisionMoveSimple(Environment *env, IGameDef *gamedef,
for (std::set<u16>::iterator iter = s_objects.begin(); iter != s_objects.end(); iter++)
{
ServerActiveObject *current = s_env->getActiveObject(*iter);
- objects.push_back((ActiveObject*)current);
+ if ((self == 0) || (self != current)) {
+ objects.push_back((ActiveObject*)current);
+ }
}
}
}
@@ -458,8 +462,9 @@ collisionMoveResult collisionMoveSimple(Environment *env, IGameDef *gamedef,
if (is_object[nearest_boxindex]) {
info.type = COLLISION_OBJECT;
}
- else
+ else {
info.type = COLLISION_NODE;
+ }
info.node_p = node_positions[nearest_boxindex];
info.bouncy = bouncy;
info.old_speed = speed_f;
diff --git a/src/collision.h b/src/collision.h
index 117818456..77bf1f15d 100644
--- a/src/collision.h
+++ b/src/collision.h
@@ -26,6 +26,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
class Map;
class IGameDef;
class Environment;
+class ActiveObject;
enum CollisionType
{
@@ -70,7 +71,7 @@ struct collisionMoveResult
collisionMoveResult collisionMoveSimple(Environment *env,IGameDef *gamedef,
f32 pos_max_d, const aabb3f &box_0,
f32 stepheight, f32 dtime,
- v3f &pos_f, v3f &speed_f, v3f &accel_f);
+ v3f &pos_f, v3f &speed_f, v3f &accel_f,ActiveObject* self=0);
#if 0
// This doesn't seem to work and isn't used
diff --git a/src/content_cao.cpp b/src/content_cao.cpp
index 9738dc34c..f79d0d6f6 100644
--- a/src/content_cao.cpp
+++ b/src/content_cao.cpp
@@ -1152,7 +1152,7 @@ public:
v3f p_acceleration = m_acceleration;
moveresult = collisionMoveSimple(env,env->getGameDef(),
pos_max_d, box, stepheight, dtime,
- p_pos, p_velocity, p_acceleration);
+ p_pos, p_velocity, p_acceleration,this);
// Apply results
m_position = p_pos;
m_velocity = p_velocity;
diff --git a/src/content_sao.cpp b/src/content_sao.cpp
index e6c8c725c..3526ecbd2 100644
--- a/src/content_sao.cpp
+++ b/src/content_sao.cpp
@@ -502,7 +502,7 @@ void LuaEntitySAO::step(float dtime, bool send_recommended)
v3f p_acceleration = m_acceleration;
moveresult = collisionMoveSimple(m_env,m_env->getGameDef(),
pos_max_d, box, stepheight, dtime,
- p_pos, p_velocity, p_acceleration);
+ p_pos, p_velocity, p_acceleration,this);
// Apply results
m_base_position = p_pos;
m_velocity = p_velocity;