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-rw-r--r--doc/lua_api.txt2
-rw-r--r--src/content_sao.cpp14
-rw-r--r--src/content_sao.h2
-rw-r--r--src/scriptapi_object.cpp27
-rw-r--r--src/scriptapi_object.h8
5 files changed, 51 insertions, 2 deletions
diff --git a/doc/lua_api.txt b/doc/lua_api.txt
index eb05d117e..7d8fa149f 100644
--- a/doc/lua_api.txt
+++ b/doc/lua_api.txt
@@ -1228,6 +1228,8 @@ Player-only: (no-op for other objects)
- get_look_dir(): get camera direction as a unit vector
- get_look_pitch(): pitch in radians
- get_look_yaw(): yaw in radians (wraps around pretty randomly as of now)
+- set_look_pitch(radians): sets look pitch
+- set_look_yaw(radians): sets look yaw
- set_inventory_formspec(formspec)
^ Redefine player's inventory form
^ Should usually be called in on_joinplayer
diff --git a/src/content_sao.cpp b/src/content_sao.cpp
index 1e02ea5a5..d7afc31d8 100644
--- a/src/content_sao.cpp
+++ b/src/content_sao.cpp
@@ -1230,6 +1230,20 @@ void PlayerSAO::moveTo(v3f pos, bool continuous)
m_moved = true;
}
+void PlayerSAO::setYaw(float yaw)
+{
+ m_player->setYaw(yaw);
+ // Force change on client
+ m_moved = true;
+}
+
+void PlayerSAO::setPitch(float pitch)
+{
+ m_player->setPitch(pitch);
+ // Force change on client
+ m_moved = true;
+}
+
int PlayerSAO::punch(v3f dir,
const ToolCapabilities *toolcap,
ServerActiveObject *puncher,
diff --git a/src/content_sao.h b/src/content_sao.h
index 2fd1034eb..e5b89d447 100644
--- a/src/content_sao.h
+++ b/src/content_sao.h
@@ -147,6 +147,8 @@ public:
void setBasePosition(const v3f &position);
void setPos(v3f pos);
void moveTo(v3f pos, bool continuous);
+ void setYaw(float);
+ void setPitch(float);
/*
Interaction interface
diff --git a/src/scriptapi_object.cpp b/src/scriptapi_object.cpp
index ba72840c0..a0f93cbba 100644
--- a/src/scriptapi_object.cpp
+++ b/src/scriptapi_object.cpp
@@ -27,7 +27,6 @@ with this program; if not, write to the Free Software Foundation, Inc.,
#include "scriptapi_entity.h"
#include "scriptapi_common.h"
-
/*
ObjectRef
*/
@@ -582,6 +581,30 @@ int ObjectRef::l_get_look_yaw(lua_State *L)
return 1;
}
+// set_look_pitch(self, radians)
+int ObjectRef::l_set_look_pitch(lua_State *L)
+{
+ ObjectRef *ref = checkobject(L, 1);
+ PlayerSAO* co = getplayersao(ref);
+ if(co == NULL) return 0;
+ float pitch = luaL_checknumber(L, 2) * core::RADTODEG;
+ // Do it
+ co->setPitch(pitch);
+ return 1;
+}
+
+// set_look_yaw(self, radians)
+int ObjectRef::l_set_look_yaw(lua_State *L)
+{
+ ObjectRef *ref = checkobject(L, 1);
+ PlayerSAO* co = getplayersao(ref);
+ if(co == NULL) return 0;
+ float yaw = luaL_checknumber(L, 2) * core::RADTODEG;
+ // Do it
+ co->setYaw(yaw);
+ return 1;
+}
+
// set_inventory_formspec(self, formspec)
int ObjectRef::l_set_inventory_formspec(lua_State *L)
{
@@ -755,6 +778,8 @@ const luaL_reg ObjectRef::methods[] = {
luamethod(ObjectRef, get_look_dir),
luamethod(ObjectRef, get_look_pitch),
luamethod(ObjectRef, get_look_yaw),
+ luamethod(ObjectRef, set_look_yaw),
+ luamethod(ObjectRef, set_look_pitch),
luamethod(ObjectRef, set_inventory_formspec),
luamethod(ObjectRef, get_inventory_formspec),
luamethod(ObjectRef, get_player_control),
diff --git a/src/scriptapi_object.h b/src/scriptapi_object.h
index ba1e7db39..a37abbb78 100644
--- a/src/scriptapi_object.h
+++ b/src/scriptapi_object.h
@@ -1,5 +1,5 @@
/*
-Minetest-c55
+Minetest
Copyright (C) 2013 celeron55, Perttu Ahola <celeron55@gmail.com>
This program is free software; you can redistribute it and/or modify
@@ -169,6 +169,12 @@ private:
// get_look_yaw(self)
static int l_get_look_yaw(lua_State *L);
+ // set_look_pitch(self, radians)
+ static int l_set_look_pitch(lua_State *L);
+
+ // set_look_yaw(self, radians)
+ static int l_set_look_yaw(lua_State *L);
+
// set_inventory_formspec(self, formspec)
static int l_set_inventory_formspec(lua_State *L);