diff options
-rw-r--r-- | src/game.cpp | 20 |
1 files changed, 13 insertions, 7 deletions
diff --git a/src/game.cpp b/src/game.cpp index f00e4c949..833117959 100644 --- a/src/game.cpp +++ b/src/game.cpp @@ -834,7 +834,7 @@ public: } }; -void nodePlacementPrediction(Client &client, +bool nodePlacementPrediction(Client &client, const ItemDefinition &playeritem_def, v3s16 nodepos, v3s16 neighbourpos) { @@ -854,7 +854,7 @@ void nodePlacementPrediction(Client &client, if(nodedef->get(n_under).buildable_to) p = nodepos; else if (!nodedef->get(map.getNode(p)).buildable_to) - return; + return false; }catch(InvalidPositionException &e){} // Find id of predicted node content_t id; @@ -864,7 +864,7 @@ void nodePlacementPrediction(Client &client, <<playeritem_def.name<<" (places " <<prediction <<") - Name not known"<<std::endl; - return; + return false; } // Predict param2 for facedir and wallmounted nodes u8 param2 = 0; @@ -903,13 +903,14 @@ void nodePlacementPrediction(Client &client, else pp = p + v3s16(0,-1,0); if(!nodedef->get(map.getNode(pp)).walkable) - return; + return false; } // Add node to client map MapNode n(id, 0, param2); try{ // This triggers the required mesh update too client.addNode(p, n); + return true; }catch(InvalidPositionException &e){ errorstream<<"Node placement prediction failed for " <<playeritem_def.name<<" (places " @@ -917,6 +918,7 @@ void nodePlacementPrediction(Client &client, <<") - Position not loaded"<<std::endl; } } + return false; } @@ -2774,13 +2776,17 @@ void the_game( // If the wielded item has node placement prediction, // make that happen - nodePlacementPrediction(client, + bool placed = nodePlacementPrediction(client, playeritem_def, nodepos, neighbourpos); // Read the sound - soundmaker.m_player_rightpunch_sound = - playeritem_def.sound_place; + if(placed) + soundmaker.m_player_rightpunch_sound = + playeritem_def.sound_place; + else + soundmaker.m_player_rightpunch_sound = + SimpleSoundSpec(); } } } |