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-rw-r--r--src/player.cpp4
-rw-r--r--src/player.h21
-rw-r--r--src/server.cpp32
3 files changed, 36 insertions, 21 deletions
diff --git a/src/player.cpp b/src/player.cpp
index 12f18de75..147b6c97a 100644
--- a/src/player.cpp
+++ b/src/player.cpp
@@ -36,6 +36,8 @@ std::wstring privsToString(u64 privs)
os<<L"settime,";
if(privs & PRIV_PRIVS)
os<<L"privs,";
+ if(privs & PRIV_SHOUT)
+ os<<L"shout,";
if(os.tellp())
{
// Drop the trailing comma. (Why on earth can't
@@ -65,6 +67,8 @@ u64 stringToPrivs(std::wstring str)
privs |= PRIV_SETTIME;
else if(*i == L"privs")
privs |= PRIV_PRIVS;
+ else if(*i == L"shout")
+ privs |= PRIV_SHOUT;
else
return PRIV_INVALID;
}
diff --git a/src/player.h b/src/player.h
index 925252e49..4b776a03f 100644
--- a/src/player.h
+++ b/src/player.h
@@ -34,14 +34,19 @@ with this program; if not, write to the Free Software Foundation, Inc.,
// of the player, and define things they're allowed to do. See also
// the static methods Player::privsToString and stringToPrivs that
// convert these to human-readable form.
-const u64 PRIV_BUILD = 1; // Can build - i.e. modify the world
- // (not enforced yet)
-const u64 PRIV_TELEPORT = 2; // Can teleport
-const u64 PRIV_SETTIME = 4; // Can set the time
-const u64 PRIV_PRIVS = 8; // Can grant and revoke privileges
-const u64 PRIV_SERVER = 16; // Can manage the server (e.g. shutodwn ,settings)
-
-const u64 PRIV_DEFAULT = PRIV_BUILD;
+const u64 PRIV_BUILD = 1; // Can build - i.e. modify the world
+const u64 PRIV_TELEPORT = 2; // Can teleport
+const u64 PRIV_SETTIME = 4; // Can set the time
+const u64 PRIV_PRIVS = 8; // Can grant and revoke privileges
+const u64 PRIV_SERVER = 16; // Can manage the server (e.g. shutodwn
+ // ,settings)
+const u64 PRIV_SHOUT = 32; // Can broadcast chat messages to all
+ // players
+
+// Default privileges - these can be overriden for new players using the
+// config option "default_privs" - however, this value still applies for
+// players that existed before the privileges system was added.
+const u64 PRIV_DEFAULT = PRIV_BUILD|PRIV_SHOUT;
const u64 PRIV_ALL = 0x7FFFFFFFFFFFFFFFULL;
const u64 PRIV_INVALID = 0x8000000000000000ULL;
diff --git a/src/server.cpp b/src/server.cpp
index 9b4ee1fad..6a4fe3c02 100644
--- a/src/server.cpp
+++ b/src/server.cpp
@@ -2908,6 +2908,12 @@ void Server::ProcessData(u8 *data, u32 datasize, u16 peer_id)
// Whether to send to other players
bool send_to_others = false;
+ // Local player gets all privileges regardless of
+ // what's set on their account.
+ u64 privs = player->privs;
+ if(g_settings.get("name") == player->getName())
+ privs = PRIV_ALL;
+
// Parse commands
std::wstring commandprefix = L"/#";
if(message.substr(0, commandprefix.size()) == commandprefix)
@@ -2916,12 +2922,6 @@ void Server::ProcessData(u8 *data, u32 datasize, u16 peer_id)
message = message.substr(commandprefix.size());
- // Local player gets all privileges regardless of
- // what's set on their account.
- u64 privs = player->privs;
- if(g_settings.get("name") == player->getName())
- privs = PRIV_ALL;
-
ServerCommandContext *ctx = new ServerCommandContext(
str_split(message, L' '),
this,
@@ -2937,13 +2937,19 @@ void Server::ProcessData(u8 *data, u32 datasize, u16 peer_id)
}
else
{
- line += L"<";
- /*if(is_operator)
- line += L"@";*/
- line += name;
- line += L"> ";
- line += message;
- send_to_others = true;
+ if(privs & PRIV_SHOUT)
+ {
+ line += L"<";
+ line += name;
+ line += L"> ";
+ line += message;
+ send_to_others = true;
+ }
+ else
+ {
+ line += L"Server: You are not allowed to shout";
+ send_to_sender = true;
+ }
}
if(line != L"")