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-rw-r--r--builtin/common/misc_helpers.lua37
-rw-r--r--doc/lua_api.txt189
-rw-r--r--src/client.h18
-rw-r--r--src/network/clientpackethandler.cpp111
-rw-r--r--src/nodedef.cpp4
-rw-r--r--src/nodedef.h11
-rw-r--r--src/particles.cpp203
-rw-r--r--src/particles.h32
-rw-r--r--src/script/common/c_content.cpp13
-rw-r--r--src/script/common/c_content.h2
-rw-r--r--src/script/common/c_converter.cpp22
-rw-r--r--src/script/common/c_converter.h2
-rw-r--r--src/script/lua_api/l_particles.cpp166
-rw-r--r--src/server.cpp44
-rw-r--r--src/server.h27
15 files changed, 800 insertions, 81 deletions
diff --git a/builtin/common/misc_helpers.lua b/builtin/common/misc_helpers.lua
index c2dc7514d..a495058d9 100644
--- a/builtin/common/misc_helpers.lua
+++ b/builtin/common/misc_helpers.lua
@@ -238,6 +238,43 @@ function math.sign(x, tolerance)
end
--------------------------------------------------------------------------------
+-- Video enums and pack function
+
+-- E_BLEND_FACTOR
+minetest.ebf = {
+ zero = 0, -- src & dest (0, 0, 0, 0)
+ one = 1, -- src & dest (1, 1, 1, 1)
+ dst_color = 2, -- src (destR, destG, destB, destA)
+ one_minus_dst_color = 3, -- src (1-destR, 1-destG, 1-destB, 1-destA)
+ src_color = 4, -- dest (srcR, srcG, srcB, srcA)
+ one_minus_src_color = 5, -- dest (1-srcR, 1-srcG, 1-srcB, 1-srcA)
+ src_alpha = 6, -- src & dest (srcA, srcA, srcA, srcA)
+ one_minus_src_alpha = 7, -- src & dest (1-srcA, 1-srcA, 1-srcA, 1-srcA)
+ dst_alpha = 8, -- src & dest (destA, destA, destA, destA)
+ one_minus_dst_alpha = 9, -- src & dest (1-destA, 1-destA, 1-destA, 1-destA)
+ src_alpha_saturate = 10,-- src (min(srcA, 1-destA), idem, ...)
+}
+
+-- E_MODULATE_FUNC
+minetest.emfn = {
+ modulate_1x = 1,
+ modulate_2x = 2,
+ modulate_4x = 4,
+}
+
+-- E_ALPHA_SOURCE
+minetest.eas = {
+ none = 0,
+ vertex_color = 1,
+ texture = 2,
+}
+
+-- BlendFunc = source * sourceFactor + dest * destFactor
+function minetest.pack_texture_blend_func(srcFact, dstFact, modulate, alphaSource)
+ return alphaSource * 4096 + modulate * 256 + srcFact * 16 + dstFact
+end
+
+--------------------------------------------------------------------------------
function get_last_folder(text,count)
local parts = text:split(DIR_DELIM)
diff --git a/doc/lua_api.txt b/doc/lua_api.txt
index 7d552c980..3b3f17634 100644
--- a/doc/lua_api.txt
+++ b/doc/lua_api.txt
@@ -414,6 +414,119 @@ the word "`alpha`", then each texture pixel will contain the RGB of
`<color>` and the alpha of `<color>` multiplied by the alpha of the
texture pixel.
+Particle blend
+--------------
+Blend function is defined by integer number.
+There is a huge number of acceptable blend modificators.
+Colour of a resulting pixel calculated using formulae:
+
+ red = source_red * source_factor + destination_red * destination_factor
+
+and so on for every channel.
+
+Here is a some examples:
+
+Default value:
+
+ material_type_param = 0,
+
+Use this value to disable blending. Texture will be applied to existing pixels
+using alpha channel of it. Its recomended to use 1-bit alpha
+in that case. This value will leave z-buffer writeable.
+
+Additive blend:
+
+ material_type_param = 12641,
+
+Source = src_alpha, destination = one, alpha source is a texture and
+vertex_color, modulate_1x.
+Black color is completely transparent, white color is completely opaque.
+Alpha channel still used to calculate result color, but not nessesary.
+'destination = one' means that resulting color will be calculated using
+overwritten pixels values.
+For example with color of source (our texture) RGBA = (0,192,255,63)
+"blue-cyan", 1/4 opaque.
+and already rendered pixel color (40,192,0) "dark lime green" we will get color:
+
+R = source_red(0) * source_factor(src_alpha=63/255) +
+ destination_red(40) * destination_factor(one) =
+ 0 * 63/255 + 40 * 1 = 40
+
+G = 192 * 63/255 + 192 * 1 = 239
+B = 255 * 63/255 + 0 * 1 = 63
+
+Result: (40,239,63), "green" (a kind of).
+Note, if you made a texture with some kind of shape with colour 662211h
+it will appear dark red with a single particle, then yellow with a
+several of them and white if player looking thru a lot of them. With
+this you could made a nice-looking fire.
+
+Substractive blend:
+
+ material_type_param = 12548,
+
+Source = zero, destination = src_color, alpha source is a texture and
+vertex_color, modulate_1x.
+Texture darkness act like an alpha channel.
+Black color is completely opaque, white color is completely transparent.
+'destination = src_color' means that destination in multiplied by
+a source values. 'source = zero' means that source values ignored
+(multiplied by 0).
+
+Invert blend:
+
+ material_type_param = 12597,
+
+Source = one_minus_dst_color, destination = one_minus_src_alpha, alpha source
+is a texture and vertex_color, modulate_1x.
+Pixels invert color if source color value is big enough. If not, they just
+black.
+'destination = one_minus_src_alpha' means, that effect is masked by a
+source alpha channel.
+
+You can design and use your own blend using those enum values and function
+'minetest.pack_texture_blend_func'. Returned value of a function is
+your 'material_type_param'.
+
+A values in a brackets is a multiplicators of a red, green, blue
+and alpha channels respectively.
+
+* 'minetest.ebf': global table, containing blend factor enum values. Such as:
+ * zero = 0 -- src & dest (0, 0, 0, 0)
+ * one = 1 -- src & dest (1, 1, 1, 1)
+ * dst_color = 2 -- src (destR, destG, destB, destA)
+ * one_minus_dst_color = 3 -- src (1-destR, 1-destG, 1-destB, 1-destA)
+ * src_color = 4 -- dest (srcR, srcG, srcB, srcA)
+ * one_minus_src_color = 5 -- dest (1-srcR, 1-srcG, 1-srcB, 1-srcA)
+ * src_alpha = 6 -- src & dest (srcA, srcA, srcA, srcA)
+ * one_minus_src_alpha = 7 -- src & dest (1-srcA, 1-srcA, 1-srcA, 1-srcA)
+ * dst_alpha = 8 -- src & dest (destA, destA, destA, destA)
+ * one_minus_dst_alpha = 9 -- src & dest (1-destA, 1-destA, 1-destA, 1-destA)
+ * src_alpha_saturate = 10 -- src (min(srcA, 1-destA), idem, ...)
+
+* 'minetest.emfn': global table, containing modulate enum values.
+ * Multiply the components of the arguments, and shift the products to the
+ * left by x bits for brightening. Contain:
+ * modulate_1x = 1 -- no bit shift
+ * modulate_2x = 2 -- 1 bits shift
+ * modulate_4x = 4 -- 2 bits shift
+
+'modulate_4x' is quite useful when you want to make additive blend stronger
+with a lower amount of particles.
+
+* 'minetest.eas': global table, containing alpha source enum values. Such as:
+ * none = 0 -- do not use alpha.
+ * vertex_color = 1 -- use vertex color alpha.
+ * texture = 2 -- use texture alpha.
+
+You can use both 'vertex_color' and 'texture' source by using value 3.
+
+* 'minetest.pack_texture_blend_func(srcFact, dstFact, modulate, alphaSource)': return integer
+ * Pack texture blend funcion variable. Depending from that variable blend
+ * function will be applied in time of a render poligons with selected material.
+ * Therefore resulting pixel will be 'source * srcFact + destination * dstFact'
+ * Use result of this function as 'material_type_param'.
+
Sounds
------
Only Ogg Vorbis files are supported.
@@ -3650,7 +3763,7 @@ Definition tables
### Tile definition
* `"image.png"`
-* `{name="image.png", animation={Tile Animation definition}}`
+* `{name="image.png", animation={Animation definition}}`
* `{name="image.png", backface_culling=bool, tileable_vertical=bool,
tileable_horizontal=bool}`
* backface culling enabled by default for most nodes
@@ -3661,8 +3774,50 @@ Definition tables
* deprecated, yet still supported field names:
* `image` (name)
-### Tile animation definition
-* `{type="vertical_frames", aspect_w=16, aspect_h=16, length=3.0}`
+### Animation definition
+
+#### Node animation, particle and particle spawners
+* `{ type="vertical_frames",
+ aspect_w=16,
+ -- ^ specify width of a picture in pixels.
+ aspect_h=16,
+ -- ^ specify height of a frame in pixels.
+ length=3.0
+ -- ^ specify full loop length.
+ first_frame = 0, -- <- only for particles, use
+ min_first_frame = 0, -- <- for particle spawners
+ max_first_frame = 0,
+ loop_animation = true, -- <- only for particles and particle spawners
+ -- specify if animation should start from beginning after last frame.
+}`
+
+#### Particle and particle spawners only
+* `{
+ type="2d_animation_sheet", -- <- only for particles and particle spawners
+ vertical_frame_num = 1,
+ horizontal_frame_num = 1,
+ -- ^ specify amount of frames in texture.
+ -- Can be used both for animation or for texture transform
+ -- together with first_frame variable.
+ -- A animation texture separated on equal parts of frames,
+ -- by horizontal and vertical numbers. For example with
+ -- vertical_frame_num = 4 and horizontal_frame_num = 3 we got
+ -- 4*3 = 12 frames in total. Animation sequence start from
+ -- left top frame and go on to the right until reach end of
+ -- row. Next row also start from left frame.
+ first_frame = 0, -- <- only for particles, use
+ min_first_frame = 0, -- <- for particle spawners
+ max_first_frame = 0,
+ -- ^ specify first frame to start animation.
+ frame_length = -1,
+ -- ^ specify length of a frame in seconds. Negative and zero values
+ -- disable animation. A sequence with vertical_frame_num = 4 and
+ -- horizontal_frame_num = 3, first_frame = 4 and frame_length = 0.1
+ -- will end in (4*3-4)*0.1 = 0.8 seconds.
+ loop_animation = true,
+ -- specify if animation should start from beginning after last frame.
+}`
+ * All settings are optional. Default values is located in this example.
### Node definition (`register_node`)
@@ -4117,6 +4272,20 @@ The Biome API is still in an experimental phase and subject to change.
-- ^ Uses texture (string)
playername = "singleplayer"
-- ^ optional, if specified spawns particle only on the player's client
+ material_type_param = 12641,
+ -- ^ optional, if specified spawns particle with
+ -- specified material type param and disable z-buffer.
+ -- Some examples:
+ -- Default value: 0,
+ -- Additive blend: 12641,
+ -- Substractive blend: 12548,
+ -- Invert blend: 12597,
+ -- See also "Particle blend".
+ animation = {Animation definition},
+ -- ^ see above. Note, that particle and particle spawners have differences.
+ glow = 15,
+ -- ^ optional, specify particle self-luminescence in darkness.
+ values may vary from 0 (no glow) to 15 (bright glow).
}
### `ParticleSpawner` definition (`add_particlespawner`)
@@ -4151,6 +4320,20 @@ The Biome API is still in an experimental phase and subject to change.
-- ^ Uses texture (string)
playername = "singleplayer"
-- ^ Playername is optional, if specified spawns particle only on the player's client
+ material_type_param = 12641,
+ -- ^ optional, if specified spawns particle with specified material type
+ -- param and disable z-buffer.
+ -- Some examples:
+ -- Default value: 0,
+ -- Additive blend: 12641,
+ -- Substractive blend: 12548,
+ -- Invert blend: 12597,
+ -- See also "Particle blend".
+ animation = {Animation definition},
+ -- ^ see above. Note, that particle and particle spawners have differences.
+ glow = 15,
+ -- ^ optional, specify particle self-luminescence in darkness.
+ values may vary from 0 (no glow) to 15 (bright glow).
}
### `HTTPRequest` definition (`HTTPApiTable.fetch_async`, `HTTPApiTable.fetch_async`)
diff --git a/src/client.h b/src/client.h
index 9f5bda059..c51daf7bc 100644
--- a/src/client.h
+++ b/src/client.h
@@ -35,6 +35,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
#include "hud.h"
#include "particles.h"
#include "network/networkpacket.h"
+#include "nodedef.h" // AnimationType
struct MeshMakeData;
class MapBlockMesh;
@@ -185,6 +186,14 @@ struct ClientEvent
bool collision_removal;
bool vertical;
std::string *texture;
+ u32 material_type_param;
+ AnimationType animation_type;
+ u16 vertical_frame_num;
+ u16 horizontal_frame_num;
+ u16 first_frame;
+ float frame_length;
+ bool loop_animation;
+ u8 glow;
} spawn_particle;
struct{
u16 amount;
@@ -205,6 +214,15 @@ struct ClientEvent
bool vertical;
std::string *texture;
u32 id;
+ u32 material_type_param;
+ AnimationType animation_type;
+ u16 vertical_frame_num;
+ u16 horizontal_frame_num;
+ u16 min_first_frame;
+ u16 max_first_frame;
+ float frame_length;
+ bool loop_animation;
+ u8 glow;
} add_particlespawner;
struct{
u32 id;
diff --git a/src/network/clientpackethandler.cpp b/src/network/clientpackethandler.cpp
index 411982f69..03baf078a 100644
--- a/src/network/clientpackethandler.cpp
+++ b/src/network/clientpackethandler.cpp
@@ -896,23 +896,46 @@ void Client::handleCommand_SpawnParticle(NetworkPacket* pkt)
std::string texture = deSerializeLongString(is);
bool vertical = false;
bool collision_removal = false;
+ u32 material_type_param = 0;
+ AnimationType animation_type = AT_NONE;
+ u16 vertical_frame_num = 1;
+ u16 horizontal_frame_num = 1;
+ u16 first_frame = 0;
+ float frame_length = -1;
+ bool loop_animation = true;
+ u8 glow = 0;
try {
vertical = readU8(is);
collision_removal = readU8(is);
+ material_type_param = readU32(is);
+ animation_type = (AnimationType)readU8(is);
+ vertical_frame_num = readU16(is);
+ horizontal_frame_num = readU16(is);
+ first_frame = readU16(is);
+ frame_length = readF1000(is);
+ loop_animation = readU8(is);
+ glow = readU8(is);
} catch (...) {}
ClientEvent event;
- event.type = CE_SPAWN_PARTICLE;
- event.spawn_particle.pos = new v3f (pos);
- event.spawn_particle.vel = new v3f (vel);
- event.spawn_particle.acc = new v3f (acc);
- event.spawn_particle.expirationtime = expirationtime;
- event.spawn_particle.size = size;
- event.spawn_particle.collisiondetection = collisiondetection;
- event.spawn_particle.collision_removal = collision_removal;
- event.spawn_particle.vertical = vertical;
- event.spawn_particle.texture = new std::string(texture);
-
+ event.type = CE_SPAWN_PARTICLE;
+ event.spawn_particle.pos = new v3f (pos);
+ event.spawn_particle.vel = new v3f (vel);
+ event.spawn_particle.acc = new v3f (acc);
+ event.spawn_particle.expirationtime = expirationtime;
+ event.spawn_particle.size = size;
+ event.spawn_particle.collisiondetection = collisiondetection;
+ event.spawn_particle.collision_removal = collision_removal;
+ event.spawn_particle.vertical = vertical;
+ event.spawn_particle.texture = new std::string(texture);
+ event.spawn_particle.material_type_param = material_type_param;
+ event.spawn_particle.animation_type = animation_type;
+ event.spawn_particle.vertical_frame_num = vertical_frame_num;
+ event.spawn_particle.horizontal_frame_num = horizontal_frame_num;
+ event.spawn_particle.first_frame = first_frame;
+ event.spawn_particle.frame_length = frame_length;
+ event.spawn_particle.loop_animation = loop_animation;
+ event.spawn_particle.glow = glow;
m_client_event_queue.push(event);
}
@@ -932,6 +955,15 @@ void Client::handleCommand_AddParticleSpawner(NetworkPacket* pkt)
float maxsize;
bool collisiondetection;
u32 id;
+ u32 material_type_param = 0;
+ u8 animation_type = (u8)AT_NONE;
+ u16 vertical_frame_num = 1;
+ u16 horizontal_frame_num = 1;
+ u16 min_first_frame = 0;
+ u16 max_first_frame = 0;
+ float frame_length = -1;
+ bool loop_animation = true;
+ u8 glow = 0;
*pkt >> amount >> spawntime >> minpos >> maxpos >> minvel >> maxvel
>> minacc >> maxacc >> minexptime >> maxexptime >> minsize
@@ -948,29 +980,46 @@ void Client::handleCommand_AddParticleSpawner(NetworkPacket* pkt)
*pkt >> vertical;
*pkt >> collision_removal;
*pkt >> attached_id;
-
+ *pkt >> material_type_param;
+ *pkt >> animation_type;
+ *pkt >> vertical_frame_num;
+ *pkt >> horizontal_frame_num;
+ *pkt >> min_first_frame;
+ *pkt >> max_first_frame;
+ *pkt >> frame_length;
+ *pkt >> loop_animation;
+ *pkt >> glow;
} catch (...) {}
ClientEvent event;
- event.type = CE_ADD_PARTICLESPAWNER;
- event.add_particlespawner.amount = amount;
- event.add_particlespawner.spawntime = spawntime;
- event.add_particlespawner.minpos = new v3f (minpos);
- event.add_particlespawner.maxpos = new v3f (maxpos);
- event.add_particlespawner.minvel = new v3f (minvel);
- event.add_particlespawner.maxvel = new v3f (maxvel);
- event.add_particlespawner.minacc = new v3f (minacc);
- event.add_particlespawner.maxacc = new v3f (maxacc);
- event.add_particlespawner.minexptime = minexptime;
- event.add_particlespawner.maxexptime = maxexptime;
- event.add_particlespawner.minsize = minsize;
- event.add_particlespawner.maxsize = maxsize;
- event.add_particlespawner.collisiondetection = collisiondetection;
- event.add_particlespawner.collision_removal = collision_removal;
- event.add_particlespawner.attached_id = attached_id;
- event.add_particlespawner.vertical = vertical;
- event.add_particlespawner.texture = new std::string(texture);
- event.add_particlespawner.id = id;
+ event.type = CE_ADD_PARTICLESPAWNER;
+ event.add_particlespawner.amount = amount;
+ event.add_particlespawner.spawntime = spawntime;
+ event.add_particlespawner.minpos = new v3f (minpos);
+ event.add_particlespawner.maxpos = new v3f (maxpos);
+ event.add_particlespawner.minvel = new v3f (minvel);
+ event.add_particlespawner.maxvel = new v3f (maxvel);
+ event.add_particlespawner.minacc = new v3f (minacc);
+ event.add_particlespawner.maxacc = new v3f (maxacc);
+ event.add_particlespawner.minexptime = minexptime;
+ event.add_particlespawner.maxexptime = maxexptime;
+ event.add_particlespawner.minsize = minsize;
+ event.add_particlespawner.maxsize = maxsize;
+ event.add_particlespawner.collisiondetection = collisiondetection;
+ event.add_particlespawner.collision_removal = collision_removal;
+ event.add_particlespawner.attached_id = attached_id;
+ event.add_particlespawner.vertical = vertical;
+ event.add_particlespawner.texture = new std::string(texture);
+ event.add_particlespawner.id = id;
+ event.add_particlespawner.material_type_param = material_type_param;
+ event.add_particlespawner.animation_type = (AnimationType)animation_type;
+ event.add_particlespawner.vertical_frame_num = vertical_frame_num;
+ event.add_particlespawner.horizontal_frame_num = horizontal_frame_num;
+ event.add_particlespawner.min_first_frame = min_first_frame;
+ event.add_particlespawner.max_first_frame = max_first_frame;
+ event.add_particlespawner.frame_length = frame_length;
+ event.add_particlespawner.loop_animation = loop_animation;
+ event.add_particlespawner.glow = glow;
m_client_event_queue.push(event);
}
diff --git a/src/nodedef.cpp b/src/nodedef.cpp
index 39ea1a60e..c690e6720 100644
--- a/src/nodedef.cpp
+++ b/src/nodedef.cpp
@@ -211,7 +211,7 @@ void TileDef::deSerialize(std::istream &is, const u8 contenfeatures_version, con
{
int version = readU8(is);
name = deSerializeString(is);
- animation.type = (TileAnimationType)readU8(is);
+ animation.type = (AnimationType)readU8(is);
animation.aspect_w = readU16(is);
animation.aspect_h = readU16(is);
animation.length = readF1000(is);
@@ -531,7 +531,7 @@ void ContentFeatures::fillTileAttribs(ITextureSource *tsrc, TileSpec *tile,
tile->material_flags = 0;
if (backface_culling)
tile->material_flags |= MATERIAL_FLAG_BACKFACE_CULLING;
- if (tiledef->animation.type == TAT_VERTICAL_FRAMES)
+ if (tiledef->animation.type == AT_VERTICAL_FRAMES)
tile->material_flags |= MATERIAL_FLAG_ANIMATION_VERTICAL_FRAMES;
if (tiledef->tileable_horizontal)
tile->material_flags |= MATERIAL_FLAG_TILEABLE_HORIZONTAL;
diff --git a/src/nodedef.h b/src/nodedef.h
index 80396f992..f47517c4a 100644
--- a/src/nodedef.h
+++ b/src/nodedef.h
@@ -161,9 +161,10 @@ enum NodeDrawType
/*
Stand-alone definition of a TileSpec (basically a server-side TileSpec)
*/
-enum TileAnimationType{
- TAT_NONE=0,
- TAT_VERTICAL_FRAMES=1,
+enum AnimationType{
+ AT_NONE = 0,
+ AT_VERTICAL_FRAMES = 1,
+ AT_2D_ANIMATION_SHEET = 2,
};
struct TileDef
{
@@ -172,7 +173,7 @@ struct TileDef
bool tileable_horizontal;
bool tileable_vertical;
struct{
- enum TileAnimationType type;
+ enum AnimationType type;
int aspect_w; // width for aspect ratio
int aspect_h; // height for aspect ratio
float length; // seconds
@@ -184,7 +185,7 @@ struct TileDef
backface_culling = true;
tileable_horizontal = true;
tileable_vertical = true;
- animation.type = TAT_NONE;
+ animation.type = AT_NONE;
animation.aspect_w = 1;
animation.aspect_h = 1;
animation.length = 1.0;
diff --git a/src/particles.cpp b/src/particles.cpp
index f20fb4083..538487028 100644
--- a/src/particles.cpp
+++ b/src/particles.cpp
@@ -43,6 +43,22 @@ v3f random_v3f(v3f min, v3f max)
rand()/(float)RAND_MAX*(max.Z-min.Z)+min.Z);
}
+u32 check_material_type_param(u32 material_type_param)
+{
+ u32 alphaSource = (material_type_param & 0x0000F000) >> 12;
+ u32 modulo = (material_type_param & 0x00000F00) >> 8;
+ u32 srcFact = (material_type_param & 0x000000F0) >> 4;
+ u32 dstFact = material_type_param & 0x0000000F;
+ if (alphaSource <= 3 && modulo <= 4 && srcFact <= 10 && dstFact <= 10) {
+ return material_type_param;
+ } else {
+ errorstream << "Server send incorrect ";
+ errorstream << "material_type_param value for particle.";
+ errorstream << std::endl;
+ return 0;
+ }
+}
+
Particle::Particle(
IGameDef *gamedef,
scene::ISceneManager* smgr,
@@ -58,7 +74,14 @@ Particle::Particle(
bool vertical,
video::ITexture *texture,
v2f texpos,
- v2f texsize
+ v2f texsize,
+ u32 material_type_param,
+ u16 vertical_frame_num,
+ u16 horizontal_frame_num,
+ u16 first_frame,
+ float frame_length,
+ bool loop_animation,
+ u8 glow
):
scene::ISceneNode(smgr->getRootSceneNode(), smgr)
{
@@ -71,11 +94,26 @@ Particle::Particle(
m_material.setFlag(video::EMF_BACK_FACE_CULLING, false);
m_material.setFlag(video::EMF_BILINEAR_FILTER, false);
m_material.setFlag(video::EMF_FOG_ENABLE, true);
- m_material.MaterialType = video::EMT_TRANSPARENT_ALPHA_CHANNEL;
+ if (material_type_param != 0) {
+ m_material.MaterialType = video::EMT_ONETEXTURE_BLEND;
+ m_material.MaterialTypeParam = irr::core::FR(material_type_param);
+ // We must disable z-buffer if we want to avoid transparent pixels
+ // to overlap pixels with lower z-value.
+ m_material.setFlag(video::EMF_ZWRITE_ENABLE, false);
+ } else {
+ m_material.MaterialType = video::EMT_TRANSPARENT_ALPHA_CHANNEL;
+ }
m_material.setTexture(0, texture);
+
m_texpos = texpos;
m_texsize = texsize;
-
+ m_vertical_frame_num = vertical_frame_num;
+ m_horizontal_frame_num = horizontal_frame_num;
+ m_first_frame = first_frame;
+ m_frame_length = frame_length;
+ m_loop_animation = loop_animation;
+ m_texsize.Y /= m_vertical_frame_num;
+ m_texsize.X /= m_horizontal_frame_num;
// Particle related
m_pos = pos;
@@ -88,6 +126,7 @@ Particle::Particle(
m_collisiondetection = collisiondetection;
m_collision_removal = collision_removal;
m_vertical = vertical;
+ m_glow = glow;
// Irrlicht stuff
m_collisionbox = aabb3f
@@ -170,16 +209,29 @@ void Particle::updateLight()
else
light = blend_light(m_env->getDayNightRatio(), LIGHT_SUN, 0);
- m_light = decode_light(light);
+ m_light = decode_light(light + m_glow);
}
void Particle::updateVertices()
{
video::SColor c(255, m_light, m_light, m_light);
- f32 tx0 = m_texpos.X;
- f32 tx1 = m_texpos.X + m_texsize.X;
- f32 ty0 = m_texpos.Y;
- f32 ty1 = m_texpos.Y + m_texsize.Y;
+ u16 frame = m_first_frame;
+ if (m_frame_length > 0) {
+ if (m_loop_animation)
+ frame = m_first_frame + (u32)(m_time / m_frame_length)
+ % (m_vertical_frame_num *
+ m_horizontal_frame_num - m_first_frame);
+ else if (m_time >=
+ (m_vertical_frame_num * m_horizontal_frame_num
+ - m_first_frame) * m_frame_length)
+ frame = m_vertical_frame_num * m_horizontal_frame_num - 1;
+ else
+ frame = m_first_frame + (u16)(m_time / m_frame_length);
+ }
+ f32 tx0 = m_texpos.X + m_texsize.X * (frame % m_horizontal_frame_num);
+ f32 tx1 = m_texpos.X + m_texsize.X * (frame % m_horizontal_frame_num + 1);
+ f32 ty0 = m_texpos.Y + m_texsize.Y * (frame / m_horizontal_frame_num);
+ f32 ty1 = m_texpos.Y + m_texsize.Y * (frame / m_horizontal_frame_num + 1);
m_vertices[0] = video::S3DVertex(-m_size/2,-m_size/2,0, 0,0,0,
c, tx0, ty1);
@@ -214,7 +266,16 @@ ParticleSpawner::ParticleSpawner(IGameDef* gamedef, scene::ISceneManager *smgr,
v3f minpos, v3f maxpos, v3f minvel, v3f maxvel, v3f minacc, v3f maxacc,
float minexptime, float maxexptime, float minsize, float maxsize,
bool collisiondetection, bool collision_removal, u16 attached_id, bool vertical,
- video::ITexture *texture, u32 id, ParticleManager *p_manager) :
+ video::ITexture *texture, u32 id,
+ u32 material_type_param,
+ u16 vertical_frame_num,
+ u16 horizontal_frame_num,
+ u16 min_first_frame,
+ u16 max_first_frame,
+ float frame_length,
+ bool loop_animation,
+ u8 glow,
+ ParticleManager *p_manager) :
m_particlemanager(p_manager)
{
m_gamedef = gamedef;
@@ -238,6 +299,14 @@ ParticleSpawner::ParticleSpawner(IGameDef* gamedef, scene::ISceneManager *smgr,
m_vertical = vertical;
m_texture = texture;
m_time = 0;
+ m_vertical_frame_num = vertical_frame_num;
+ m_horizontal_frame_num = horizontal_frame_num;
+ m_min_first_frame = min_first_frame;
+ m_max_first_frame = max_first_frame;
+ m_frame_length = frame_length;
+ m_loop_animation = loop_animation;
+ m_material_type_param = material_type_param;
+ m_glow = glow;
for (u16 i = 0; i<=m_amount; i++)
{
@@ -251,7 +320,6 @@ ParticleSpawner::~ParticleSpawner() {}
void ParticleSpawner::step(float dtime, ClientEnvironment* env)
{
m_time += dtime;
-
bool unloaded = false;
v3f attached_offset = v3f(0,0,0);
if (m_attached_id != 0) {
@@ -285,7 +353,10 @@ void ParticleSpawner::step(float dtime, ClientEnvironment* env)
float size = rand()/(float)RAND_MAX
*(m_maxsize-m_minsize)
+m_minsize;
-
+ u16 first_frame = m_min_first_frame +
+ rand() %
+ (m_max_first_frame -
+ m_min_first_frame + 1);
Particle* toadd = new Particle(
m_gamedef,
m_smgr,
@@ -301,7 +372,14 @@ void ParticleSpawner::step(float dtime, ClientEnvironment* env)
m_vertical,
m_texture,
v2f(0.0, 0.0),
- v2f(1.0, 1.0));
+ v2f(1.0, 1.0),
+ m_material_type_param,
+ m_vertical_frame_num,
+ m_horizontal_frame_num,
+ first_frame,
+ m_frame_length,
+ m_loop_animation,
+ m_glow);
m_particlemanager->addParticle(toadd);
}
i = m_spawntimes.erase(i);
@@ -331,7 +409,10 @@ void ParticleSpawner::step(float dtime, ClientEnvironment* env)
float size = rand()/(float)RAND_MAX
*(m_maxsize-m_minsize)
+m_minsize;
-
+ u16 first_frame = m_min_first_frame +
+ rand() %
+ (m_max_first_frame -
+ m_min_first_frame + 1);
Particle* toadd = new Particle(
m_gamedef,
m_smgr,
@@ -347,7 +428,14 @@ void ParticleSpawner::step(float dtime, ClientEnvironment* env)
m_vertical,
m_texture,
v2f(0.0, 0.0),
- v2f(1.0, 1.0));
+ v2f(1.0, 1.0),
+ m_material_type_param,
+ m_vertical_frame_num,
+ m_horizontal_frame_num,
+ first_frame,
+ m_frame_length,
+ m_loop_animation,
+ m_glow);
m_particlemanager->addParticle(toadd);
}
}
@@ -459,6 +547,39 @@ void ParticleManager::handleParticleEvent(ClientEvent *event, IGameDef *gamedef,
video::ITexture *texture =
gamedef->tsrc()->getTextureForMesh(*(event->add_particlespawner.texture));
+ float frame_length = -1;
+ u16 vertical_frame_num = 1;
+ u16 horizontal_frame_num = 1;
+ u32 material_type_param =
+ check_material_type_param(event->add_particlespawner.material_type_param);
+
+ switch (event->add_particlespawner.animation_type) {
+ case AT_NONE:
+ break;
+ case AT_VERTICAL_FRAMES: {
+ v2u32 size = texture->getOriginalSize();
+ int frame_height = (float)size.X /
+ (float)event->add_particlespawner.vertical_frame_num *
+ (float)event->add_particlespawner.horizontal_frame_num;
+ vertical_frame_num = size.Y / frame_height;
+ frame_length =
+ event->add_particlespawner.frame_length /
+ vertical_frame_num;
+ break;
+ }
+ case AT_2D_ANIMATION_SHEET: {
+ vertical_frame_num =
+ event->add_particlespawner.vertical_frame_num;
+ horizontal_frame_num =
+ event->add_particlespawner.horizontal_frame_num;
+ frame_length =
+ event->add_particlespawner.frame_length;
+ break;
+ }
+ default:
+ break;
+ }
+
ParticleSpawner* toadd = new ParticleSpawner(gamedef, smgr, player,
event->add_particlespawner.amount,
event->add_particlespawner.spawntime,
@@ -478,6 +599,14 @@ void ParticleManager::handleParticleEvent(ClientEvent *event, IGameDef *gamedef,
event->add_particlespawner.vertical,
texture,
event->add_particlespawner.id,
+ material_type_param,
+ vertical_frame_num,
+ horizontal_frame_num,
+ event->add_particlespawner.min_first_frame,
+ event->add_particlespawner.max_first_frame,
+ frame_length,
+ event->add_particlespawner.loop_animation,
+ event->add_particlespawner.glow,
this);
/* delete allocated content of event */
@@ -502,6 +631,39 @@ void ParticleManager::handleParticleEvent(ClientEvent *event, IGameDef *gamedef,
video::ITexture *texture =
gamedef->tsrc()->getTextureForMesh(*(event->spawn_particle.texture));
+ float frame_length = -1;
+ u16 vertical_frame_num = 1;
+ u16 horizontal_frame_num = 1;
+ u32 material_type_param =
+ check_material_type_param(event->spawn_particle.material_type_param);
+
+ switch (event->spawn_particle.animation_type) {
+ case AT_NONE:
+ break;
+ case AT_VERTICAL_FRAMES: {
+ v2u32 size = texture->getOriginalSize();
+ int frame_height = (float)size.X /
+ (float)event->spawn_particle.vertical_frame_num *
+ (float)event->spawn_particle.horizontal_frame_num;
+ vertical_frame_num = size.Y / frame_height;
+ frame_length =
+ event->spawn_particle.frame_length /
+ vertical_frame_num;
+ break;
+ }
+ case AT_2D_ANIMATION_SHEET: {
+ vertical_frame_num =
+ event->spawn_particle.vertical_frame_num;
+ horizontal_frame_num =
+ event->spawn_particle.horizontal_frame_num;
+ frame_length =
+ event->spawn_particle.frame_length;
+ break;
+ }
+ default:
+ break;
+ }
+
Particle* toadd = new Particle(gamedef, smgr, player, m_env,
*event->spawn_particle.pos,
*event->spawn_particle.vel,
@@ -513,13 +675,21 @@ void ParticleManager::handleParticleEvent(ClientEvent *event, IGameDef *gamedef,
event->spawn_particle.vertical,
texture,
v2f(0.0, 0.0),
- v2f(1.0, 1.0));
+ v2f(1.0, 1.0),
+ material_type_param,
+ vertical_frame_num,
+ horizontal_frame_num,
+ event->spawn_particle.first_frame,
+ frame_length,
+ event->spawn_particle.loop_animation,
+ event->spawn_particle.glow);
addParticle(toadd);
delete event->spawn_particle.pos;
delete event->spawn_particle.vel;
delete event->spawn_particle.acc;
+ delete event->spawn_particle.texture;
break;
}
@@ -588,7 +758,8 @@ void ParticleManager::addNodeParticle(IGameDef* gamedef, scene::ISceneManager* s
false,
texture,
texpos,
- texsize);
+ texsize,
+ 0, 1, 1, 0, -1, true, 0);
addParticle(toadd);
}
diff --git a/src/particles.h b/src/particles.h
index eb8c6665d..6d8c6139f 100644
--- a/src/particles.h
+++ b/src/particles.h
@@ -50,7 +50,14 @@ class Particle : public scene::ISceneNode
bool vertical,
video::ITexture *texture,
v2f texpos,
- v2f texsize
+ v2f texsize,
+ u32 material_type_param,
+ u16 vertical_frame_num,
+ u16 horizontal_frame_num,
+ u16 first_frame,
+ float frame_length,
+ bool loop_animation,
+ u8 glow
);
~Particle();
@@ -102,6 +109,12 @@ private:
bool m_collision_removal;
bool m_vertical;
v3s16 m_camera_offset;
+ u16 m_vertical_frame_num;
+ u16 m_horizontal_frame_num;
+ u16 m_first_frame;
+ float m_frame_length;
+ bool m_loop_animation;
+ u8 m_glow;
};
class ParticleSpawner
@@ -123,8 +136,15 @@ class ParticleSpawner
bool vertical,
video::ITexture *texture,
u32 id,
+ u32 material_type_param,
+ u16 vertical_frame_num,
+ u16 horizontal_frame_num,
+ u16 min_first_frame,
+ u16 max_first_frame,
+ float frame_length,
+ bool loop_animation,
+ u8 glow,
ParticleManager* p_manager);
-
~ParticleSpawner();
void step(float dtime, ClientEnvironment *env);
@@ -156,6 +176,14 @@ class ParticleSpawner
bool m_collision_removal;
bool m_vertical;
u16 m_attached_id;
+ u32 m_material_type_param;
+ u16 m_vertical_frame_num;
+ u16 m_horizontal_frame_num;
+ u16 m_min_first_frame;
+ u16 m_max_first_frame;
+ float m_frame_length;
+ bool m_loop_animation;
+ u8 m_glow;
};
/**
diff --git a/src/script/common/c_content.cpp b/src/script/common/c_content.cpp
index f20a65903..d4a25b68b 100644
--- a/src/script/common/c_content.cpp
+++ b/src/script/common/c_content.cpp
@@ -35,10 +35,11 @@ with this program; if not, write to the Free Software Foundation, Inc.,
#include "noise.h"
#include <json/json.h>
-struct EnumString es_TileAnimationType[] =
+struct EnumString es_AnimationType[] =
{
- {TAT_NONE, "none"},
- {TAT_VERTICAL_FRAMES, "vertical_frames"},
+ {AT_NONE, "none"},
+ {AT_VERTICAL_FRAMES, "vertical_frames"},
+ {AT_2D_ANIMATION_SHEET, "2d_animation_sheet"},
{0, NULL},
};
@@ -335,9 +336,9 @@ TileDef read_tiledef(lua_State *L, int index, u8 drawtype)
lua_getfield(L, index, "animation");
if(lua_istable(L, -1)){
// {type="vertical_frames", aspect_w=16, aspect_h=16, length=2.0}
- tiledef.animation.type = (TileAnimationType)
- getenumfield(L, -1, "type", es_TileAnimationType,
- TAT_NONE);
+ tiledef.animation.type = (AnimationType)
+ getenumfield(L, -1, "type", es_AnimationType,
+ AT_NONE);
tiledef.animation.aspect_w =
getintfield_default(L, -1, "aspect_w", 16);
tiledef.animation.aspect_h =
diff --git a/src/script/common/c_content.h b/src/script/common/c_content.h
index 2a2228b6d..32fdb4f04 100644
--- a/src/script/common/c_content.h
+++ b/src/script/common/c_content.h
@@ -159,6 +159,6 @@ bool push_json_value (lua_State *L,
void read_json_value (lua_State *L, Json::Value &root,
int index, u8 recursion = 0);
-extern struct EnumString es_TileAnimationType[];
+extern struct EnumString es_AnimationType[];
#endif /* C_CONTENT_H_ */
diff --git a/src/script/common/c_converter.cpp b/src/script/common/c_converter.cpp
index f36298915..cfb5e26db 100644
--- a/src/script/common/c_converter.cpp
+++ b/src/script/common/c_converter.cpp
@@ -513,6 +513,28 @@ int getintfield_default(lua_State *L, int table,
return result;
}
+int check_material_type_param(lua_State *L, int table,
+ const char *fieldname, int default_)
+{
+ int material_type_param =
+ getintfield_default(L, table, fieldname, default_);
+ u32 alphaSource = (material_type_param & 0x0000F000) >> 12;
+ u32 modulo = (material_type_param & 0x00000F00) >> 8;
+ u32 srcFact = (material_type_param & 0x000000F0) >> 4;
+ u32 dstFact = material_type_param & 0x0000000F;
+ if (alphaSource <= 3 && modulo <= 4 && srcFact <= 10 && dstFact <= 10) {
+ return material_type_param;
+ } else {
+ std::ostringstream error_text;
+ error_text << "Incorrect material_type_param value ";
+ error_text << "for particle or particle spawner.";
+ error_text << std::endl;
+ throw LuaError(error_text.str());
+ return 0;
+ }
+}
+
+
float getfloatfield_default(lua_State *L, int table,
const char *fieldname, float default_)
{
diff --git a/src/script/common/c_converter.h b/src/script/common/c_converter.h
index a5fbee765..71ac735c1 100644
--- a/src/script/common/c_converter.h
+++ b/src/script/common/c_converter.h
@@ -45,6 +45,8 @@ float getfloatfield_default(lua_State *L, int table,
const char *fieldname, float default_);
int getintfield_default (lua_State *L, int table,
const char *fieldname, int default_);
+int check_material_type_param(lua_State *L, int table,
+ const char *fieldname, int default_);
bool getstringfield(lua_State *L, int table,
const char *fieldname, std::string &result);
diff --git a/src/script/lua_api/l_particles.cpp b/src/script/lua_api/l_particles.cpp
index 667ac7272..b0a57ce6d 100644
--- a/src/script/lua_api/l_particles.cpp
+++ b/src/script/lua_api/l_particles.cpp
@@ -21,6 +21,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
#include "lua_api/l_object.h"
#include "lua_api/l_internal.h"
#include "common/c_converter.h"
+#include "common/c_content.h"
#include "server.h"
#include "particles.h"
@@ -34,6 +35,9 @@ with this program; if not, write to the Free Software Foundation, Inc.,
// collision_removal = bool
// vertical = bool
// texture = e.g."default_wood.png"
+// material_type_param = num
+// animation = animation definition
+// glow = indexed color or color string
int ModApiParticles::l_add_particle(lua_State *L)
{
MAP_LOCK_REQUIRED;
@@ -44,13 +48,24 @@ int ModApiParticles::l_add_particle(lua_State *L)
float expirationtime, size;
expirationtime = size = 1;
+ float frame_or_loop_length = -1;
+
+ AnimationType animation_type = AT_NONE;
+
+ u16 vertical_frame_num_or_aspect = 1;
+ u16 horizontal_frame_num_or_aspect = 1;
+ u16 first_frame = 0;
bool collisiondetection, vertical, collision_removal;
collisiondetection = vertical = collision_removal = false;
+ bool loop_animation = true;
std::string texture = "";
std::string playername = "";
+ u32 material_type_param = 0;
+ u8 glow = 0;
+
if (lua_gettop(L) > 1) // deprecated
{
log_deprecated(L, "Deprecated add_particle call with individual parameters instead of definition");
@@ -94,8 +109,61 @@ int ModApiParticles::l_add_particle(lua_State *L)
acc = lua_istable(L, -1) ? check_v3f(L, -1) : acc;
lua_pop(L, 1);
- expirationtime = getfloatfield_default(L, 1, "expirationtime", 1);
+ expirationtime = getfloatfield_default(L, 1, "expirationtime", 1);
size = getfloatfield_default(L, 1, "size", 1);
+
+ lua_getfield(L, 1, "animation");
+ if (lua_istable(L, -1)) {
+ animation_type = (AnimationType)
+ getenumfield(L, -1, "type", es_AnimationType,
+ AT_NONE);
+ }
+ switch (animation_type) {
+ case AT_NONE:
+ break;
+ case AT_2D_ANIMATION_SHEET:
+ frame_or_loop_length =
+ getfloatfield_default(L, -1, "frame_length", -1);
+ vertical_frame_num_or_aspect =
+ getintfield_default(L, -1, "vertical_frame_num", 1);
+ horizontal_frame_num_or_aspect =
+ getintfield_default(L, -1, "horizontal_frame_num", 1);
+ first_frame =
+ getintfield_default(L, -1, "first_frame", 0);
+ loop_animation =
+ getboolfield_default(L, -1, "loop_animation", true);
+ break;
+ case AT_VERTICAL_FRAMES:
+ frame_or_loop_length =
+ getfloatfield_default(L, -1, "length", -1);
+ vertical_frame_num_or_aspect =
+ getintfield_default(L, -1, "aspect_w", 1);
+ horizontal_frame_num_or_aspect =
+ getintfield_default(L, -1, "aspect_h", 1);
+ first_frame =
+ getintfield_default(L, -1, "first_frame", 0);
+ loop_animation =
+ getboolfield_default(L, -1, "loop_animation", true);
+ break;
+ default:
+ break;
+ }
+ lua_pop(L, 1);
+
+ if (animation_type == AT_2D_ANIMATION_SHEET &&
+ first_frame >= vertical_frame_num_or_aspect *
+ horizontal_frame_num_or_aspect) {
+ std::ostringstream error_text;
+ error_text << "first_frame should be lower, than "
+ << "vertical_frame_num * horizontal_frame_num. "
+ << "Got first_frame=" << first_frame
+ << ", vertical_frame_num="
+ << vertical_frame_num_or_aspect
+ << " and horizontal_frame_num="
+ << horizontal_frame_num_or_aspect << std::endl;
+ throw LuaError(error_text.str());
+ }
+
collisiondetection = getboolfield_default(L, 1,
"collisiondetection", collisiondetection);
collision_removal = getboolfield_default(L, 1,
@@ -103,9 +171,16 @@ int ModApiParticles::l_add_particle(lua_State *L)
vertical = getboolfield_default(L, 1, "vertical", vertical);
texture = getstringfield_default(L, 1, "texture", "");
playername = getstringfield_default(L, 1, "playername", "");
+ material_type_param = check_material_type_param(L, 1, "material_type_param", 0);
+ glow = getintfield_default (L, 1, "glow", 0);
}
- getServer(L)->spawnParticle(playername, pos, vel, acc, expirationtime, size,
- collisiondetection, collision_removal, vertical, texture);
+ getServer(L)->spawnParticle(playername, pos, vel, acc, expirationtime,
+ size, collisiondetection, collision_removal, vertical,
+ texture, material_type_param,
+ animation_type,
+ vertical_frame_num_or_aspect,
+ horizontal_frame_num_or_aspect,
+ first_frame, frame_or_loop_length, loop_animation, glow);
return 1;
}
@@ -127,21 +202,33 @@ int ModApiParticles::l_add_particle(lua_State *L)
// collision_removal = bool
// vertical = bool
// texture = e.g."default_wood.png"
+// material_type_param = num
+// animation = animation definition
+// glow = indexed color or color string
int ModApiParticles::l_add_particlespawner(lua_State *L)
{
MAP_LOCK_REQUIRED;
// Get parameters
u16 amount = 1;
+ u16 vertical_frame_num_or_aspect = 1;
+ u16 horizontal_frame_num_or_aspect = 1;
+ u16 min_first_frame = 0;
+ u16 max_first_frame = 0;
v3f minpos, maxpos, minvel, maxvel, minacc, maxacc;
minpos= maxpos= minvel= maxvel= minacc= maxacc= v3f(0, 0, 0);
float time, minexptime, maxexptime, minsize, maxsize;
time= minexptime= maxexptime= minsize= maxsize= 1;
+ AnimationType animation_type = AT_NONE;
+ float frame_or_loop_length = -1;
bool collisiondetection, vertical, collision_removal;
collisiondetection = vertical = collision_removal = false;
+ bool loop_animation = true;
ServerActiveObject *attached = NULL;
std::string texture = "";
std::string playername = "";
+ u32 material_type_param = 0;
+ u8 glow = 0;
if (lua_gettop(L) > 1) //deprecated
{
@@ -196,6 +283,65 @@ int ModApiParticles::l_add_particlespawner(lua_State *L)
maxexptime = getfloatfield_default(L, 1, "maxexptime", maxexptime);
minsize = getfloatfield_default(L, 1, "minsize", minsize);
maxsize = getfloatfield_default(L, 1, "maxsize", maxsize);
+
+
+ lua_getfield(L, 1, "animation");
+ if (lua_istable(L, -1)) {
+ animation_type = (AnimationType)
+ getenumfield(L, -1, "type", es_AnimationType,
+ AT_NONE);
+ }
+ switch (animation_type) {
+ case AT_NONE:
+ break;
+ case AT_2D_ANIMATION_SHEET:
+ frame_or_loop_length =
+ getfloatfield_default(L, -1, "frame_length", -1);
+ vertical_frame_num_or_aspect =
+ getintfield_default(L, -1, "vertical_frame_num", 1);
+ horizontal_frame_num_or_aspect =
+ getintfield_default(L, -1, "horizontal_frame_num", 1);
+ min_first_frame =
+ getintfield_default(L, -1, "min_first_frame", 0);
+ max_first_frame =
+ getintfield_default(L, -1, "max_first_frame", 0);
+ loop_animation =
+ getboolfield_default(L, -1, "loop_animation", true);
+ break;
+ case AT_VERTICAL_FRAMES:
+ frame_or_loop_length =
+ getfloatfield_default(L, -1, "length", -1);
+ vertical_frame_num_or_aspect =
+ getintfield_default(L, -1, "aspect_w", 1);
+ horizontal_frame_num_or_aspect =
+ getintfield_default(L, -1, "aspect_h", 1);
+ min_first_frame =
+ getintfield_default(L, -1, "min_first_frame", 0);
+ max_first_frame =
+ getintfield_default(L, -1, "max_first_frame", 0);
+ loop_animation =
+ getboolfield_default(L, -1, "loop_animation", true);
+ break;
+ default:
+ break;
+ }
+ lua_pop(L, 1);
+
+ if (animation_type == AT_2D_ANIMATION_SHEET &&
+ max_first_frame >= vertical_frame_num_or_aspect *
+ horizontal_frame_num_or_aspect) {
+ std::ostringstream error_text;
+ error_text << "max_first_frame should be lower, than "
+ << "vertical_frame_num * horizontal_frame_num. "
+ << "Got max_first_frame="
+ << max_first_frame
+ << ", vertical_frame_num="
+ << vertical_frame_num_or_aspect
+ << " and horizontal_frame_num="
+ << horizontal_frame_num_or_aspect << std::endl;
+ throw LuaError(error_text.str());
+ }
+
collisiondetection = getboolfield_default(L, 1,
"collisiondetection", collisiondetection);
collision_removal = getboolfield_default(L, 1,
@@ -211,6 +357,8 @@ int ModApiParticles::l_add_particlespawner(lua_State *L)
vertical = getboolfield_default(L, 1, "vertical", vertical);
texture = getstringfield_default(L, 1, "texture", "");
playername = getstringfield_default(L, 1, "playername", "");
+ material_type_param = check_material_type_param(L, 1, "material_type_param", 0);
+ glow = getintfield_default(L, 1, "glow", 0);
}
u32 id = getServer(L)->addParticleSpawner(amount, time,
@@ -223,9 +371,17 @@ int ModApiParticles::l_add_particlespawner(lua_State *L)
collision_removal,
attached,
vertical,
- texture, playername);
+ texture,
+ playername,
+ material_type_param,
+ animation_type,
+ vertical_frame_num_or_aspect,
+ horizontal_frame_num_or_aspect,
+ min_first_frame, max_first_frame,
+ frame_or_loop_length,
+ loop_animation,
+ glow);
lua_pushnumber(L, id);
-
return 1;
}
diff --git a/src/server.cpp b/src/server.cpp
index 48331e4f8..cef57be88 100644
--- a/src/server.cpp
+++ b/src/server.cpp
@@ -1658,7 +1658,11 @@ void Server::SendShowFormspecMessage(u16 peer_id, const std::string &formspec,
void Server::SendSpawnParticle(u16 peer_id, v3f pos, v3f velocity, v3f acceleration,
float expirationtime, float size, bool collisiondetection,
bool collision_removal,
- bool vertical, const std::string &texture)
+ bool vertical, const std::string &texture,
+ u32 material_type_param, AnimationType animation_type,
+ u16 vertical_frame_num, u16 horizontal_frame_num, u16 first_frame,
+ float frame_length, bool loop_animation,
+ u8 glow)
{
DSTACK(FUNCTION_NAME);
@@ -1670,6 +1674,12 @@ void Server::SendSpawnParticle(u16 peer_id, v3f pos, v3f velocity, v3f accelerat
pkt << vertical;
pkt << collision_removal;
+ pkt << material_type_param
+ << (u8)animation_type
+ << vertical_frame_num
+ << horizontal_frame_num << first_frame
+ << frame_length << loop_animation << glow;
+
if (peer_id != PEER_ID_INEXISTENT) {
Send(&pkt);
}
@@ -1682,7 +1692,10 @@ void Server::SendSpawnParticle(u16 peer_id, v3f pos, v3f velocity, v3f accelerat
void Server::SendAddParticleSpawner(u16 peer_id, u16 amount, float spawntime, v3f minpos, v3f maxpos,
v3f minvel, v3f maxvel, v3f minacc, v3f maxacc, float minexptime, float maxexptime,
float minsize, float maxsize, bool collisiondetection, bool collision_removal,
- u16 attached_id, bool vertical, const std::string &texture, u32 id)
+ u16 attached_id, bool vertical, const std::string &texture, u32 id,
+ u32 material_type_param, AnimationType animation_type, u16 vertical_frame_num, u16 horizontal_frame_num,
+ u16 min_first_frame, u16 max_first_frame, float frame_length,
+ bool loop_animation, u8 glow)
{
DSTACK(FUNCTION_NAME);
@@ -1698,6 +1711,12 @@ void Server::SendAddParticleSpawner(u16 peer_id, u16 amount, float spawntime, v3
pkt << collision_removal;
pkt << attached_id;
+ pkt << material_type_param
+ << (u8)animation_type
+ << vertical_frame_num << horizontal_frame_num
+ << min_first_frame << max_first_frame
+ << frame_length << loop_animation << glow;
+
if (peer_id != PEER_ID_INEXISTENT) {
Send(&pkt);
}
@@ -3147,7 +3166,11 @@ void Server::spawnParticle(const std::string &playername, v3f pos,
v3f velocity, v3f acceleration,
float expirationtime, float size, bool
collisiondetection, bool collision_removal,
- bool vertical, const std::string &texture)
+ bool vertical, const std::string &texture,
+ u32 material_type_param, AnimationType animation_type,
+ u16 vertical_frame_num, u16 horizontal_frame_num, u16 first_frame,
+ float frame_length, bool loop_animation,
+ u8 glow)
{
// m_env will be NULL if the server is initializing
if (!m_env)
@@ -3163,7 +3186,11 @@ void Server::spawnParticle(const std::string &playername, v3f pos,
SendSpawnParticle(peer_id, pos, velocity, acceleration,
expirationtime, size, collisiondetection,
- collision_removal, vertical, texture);
+ collision_removal, vertical, texture,
+ material_type_param, animation_type,
+ vertical_frame_num, horizontal_frame_num,
+ first_frame, frame_length, loop_animation,
+ glow);
}
u32 Server::addParticleSpawner(u16 amount, float spawntime,
@@ -3171,7 +3198,9 @@ u32 Server::addParticleSpawner(u16 amount, float spawntime,
float minexptime, float maxexptime, float minsize, float maxsize,
bool collisiondetection, bool collision_removal,
ServerActiveObject *attached, bool vertical, const std::string &texture,
- const std::string &playername)
+ const std::string &playername, u32 material_type_param, AnimationType animation_type,
+ u16 vertical_frame_num, u16 horizontal_frame_num, u16 min_first_frame, u16 max_first_frame,
+ float frame_length, bool loop_animation, u8 glow)
{
// m_env will be NULL if the server is initializing
if (!m_env)
@@ -3197,7 +3226,10 @@ u32 Server::addParticleSpawner(u16 amount, float spawntime,
minpos, maxpos, minvel, maxvel, minacc, maxacc,
minexptime, maxexptime, minsize, maxsize,
collisiondetection, collision_removal, attached_id, vertical,
- texture, id);
+ texture, id, material_type_param, animation_type,
+ vertical_frame_num, horizontal_frame_num,
+ min_first_frame, max_first_frame, frame_length, loop_animation,
+ glow);
return id;
}
diff --git a/src/server.h b/src/server.h
index 9e844e36c..9a8d22b2e 100644
--- a/src/server.h
+++ b/src/server.h
@@ -26,6 +26,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
#include "hud.h"
#include "gamedef.h"
#include "serialization.h" // For SER_FMT_VER_INVALID
+#include "nodedef.h" // AnimationType
#include "mods.h"
#include "inventorymanager.h"
#include "subgame.h"
@@ -254,7 +255,11 @@ public:
v3f pos, v3f velocity, v3f acceleration,
float expirationtime, float size,
bool collisiondetection, bool collision_removal,
- bool vertical, const std::string &texture);
+ bool vertical, const std::string &texture,
+ u32 material_type_param, AnimationType animation_type,
+ u16 vertical_frame_num, u16 horizontal_frame_num, u16 first_frame,
+ float frame_length, bool loop_animation,
+ u8 glow);
u32 addParticleSpawner(u16 amount, float spawntime,
v3f minpos, v3f maxpos,
@@ -265,7 +270,12 @@ public:
bool collisiondetection, bool collision_removal,
ServerActiveObject *attached,
bool vertical, const std::string &texture,
- const std::string &playername);
+ const std::string &playername,
+ u32 material_type_param, AnimationType animation_type,
+ u16 vertical_frame_num, u16 horizontal_frame_num,
+ u16 min_first_frame, u16 max_first_frame,
+ float frame_length, bool loop_animation,
+ u8 glow);
void deleteParticleSpawner(const std::string &playername, u32 id);
@@ -441,7 +451,12 @@ private:
float minsize, float maxsize,
bool collisiondetection, bool collision_removal,
u16 attached_id,
- bool vertical, const std::string &texture, u32 id);
+ bool vertical, const std::string &texture, u32 id,
+ u32 material_type_param, AnimationType animation_type,
+ u16 vertical_frame_num, u16 horizontal_frame_num,
+ u16 min_first_frame, u16 max_first_frame,
+ float frame_length, bool loop_animation,
+ u8 glow);
void SendDeleteParticleSpawner(u16 peer_id, u32 id);
@@ -450,7 +465,11 @@ private:
v3f pos, v3f velocity, v3f acceleration,
float expirationtime, float size,
bool collisiondetection, bool collision_removal,
- bool vertical, const std::string &texture);
+ bool vertical, const std::string &texture,
+ u32 material_type_param, AnimationType animation_type,
+ u16 vertical_frame_num, u16 horizontal_frame_num, u16 first_frame,
+ float frame_length, bool loop_animation,
+ u8 glow);
u32 SendActiveObjectRemoveAdd(u16 peer_id, const std::string &datas);
void SendActiveObjectMessages(u16 peer_id, const std::string &datas, bool reliable = true);